]> Untitled Git - william-skin.git/commitdiff
* Added face test animation
authorClifton Palmer <clifton.james.palmer@protonmail.com>
Fri, 29 Nov 2024 16:56:49 +0000 (18:56 +0200)
committerClifton Palmer <clifton.james.palmer@protonmail.com>
Sun, 1 Dec 2024 10:05:16 +0000 (12:05 +0200)
* Added proper hip rotation
* Added TrackingBone3D for 4.X compliant head tracking
* Updated external animation libraries
* Stupid class TrackingBone3D_head created for special head case, ought to be removed asap

15 files changed:
TrackingBone3D.gd [new file with mode: 0644]
TrackingBone3D_head.gd [new file with mode: 0644]
animation/face.res [new file with mode: 0644]
animation/hips.res [new file with mode: 0644]
animation/idle.res
animation/move.res
model/william.glb
module/godot-jigglebones
player/player.gd
player/player.tscn
project.godot
test/cube.tscn
test/test.tscn
william.gd
william.tscn

diff --git a/TrackingBone3D.gd b/TrackingBone3D.gd
new file mode 100644 (file)
index 0000000..a4ba007
--- /dev/null
@@ -0,0 +1,61 @@
+@tool
+
+class_name TrackingBone3D
+extends SkeletonModifier3D
+
+enum Axis {
+       X_plus, Y_plus, Z_plus
+}
+
+@export_enum(" ") var bone: String
+@export var aim_axis := Axis.Z_plus
+@export var pivot_axis := Axis.Y_plus
+@export var target: Vector3 = Vector3(0, 0, 0)
+
+
+func _validate_property(property: Dictionary) -> void:
+       if property.name == "bone":
+               var skeleton: Skeleton3D = get_skeleton()
+               if skeleton:
+                       property.hint = PROPERTY_HINT_ENUM
+                       property.hint_string = skeleton.get_concatenated_bone_names()
+
+
+func _process_modification() -> void:
+       var skeleton: Skeleton3D = get_skeleton()
+       if !skeleton:
+               return # Never happen, but for the safety.
+       var bone_idx: int = skeleton.find_bone(bone)
+       var _parent_idx: int = skeleton.get_bone_parent(bone_idx)
+       var pose: Transform3D = skeleton.global_transform * skeleton.get_bone_global_pose(bone_idx)
+       
+       var looked_at: Transform3D = _w_look_at(pose)
+       #var looked_at: Transform3D = pose.looking_at(target, Vector3.UP)
+       #var axis: Vector3 = looked_at.basis.y
+       #looked_at = looked_at.rotated(axis, PI)
+       
+       skeleton.set_bone_global_pose(
+               bone_idx,
+               Transform3D(
+                       (skeleton.global_transform.affine_inverse() * looked_at).basis.orthonormalized(), 
+                       skeleton.get_bone_global_pose(bone_idx).origin
+                       )
+               )
+
+
+func _w_look_at(from: Transform3D) -> Transform3D:
+       # y look is default
+       var w: Vector3 = from.basis.x
+       
+       if aim_axis == Axis.X_plus:
+               w = from.basis.z
+       elif aim_axis == Axis.Z_plus:
+               w = from.basis.y
+       
+       var t_v: Vector3 = target - from.origin
+       var v_y: Vector3 = t_v.normalized()
+       var v_z: Vector3 = w.cross(v_y)
+       v_z = v_z.normalized()
+       var v_x: Vector3 = v_y.cross(v_z)
+       from.basis = Basis(v_x, v_y, v_z)
+       return from
diff --git a/TrackingBone3D_head.gd b/TrackingBone3D_head.gd
new file mode 100644 (file)
index 0000000..04e6938
--- /dev/null
@@ -0,0 +1,37 @@
+@tool
+
+class_name TrackingBone3D_head
+extends SkeletonModifier3D
+
+@export_enum(" ") var bone: String
+@export var target: Vector3 = Vector3(0, 0, 0)
+
+
+func _validate_property(property: Dictionary) -> void:
+       if property.name == "bone":
+               var skeleton: Skeleton3D = get_skeleton()
+               if skeleton:
+                       property.hint = PROPERTY_HINT_ENUM
+                       property.hint_string = skeleton.get_concatenated_bone_names()
+
+
+func _process_modification() -> void:
+       var skeleton: Skeleton3D = get_skeleton()
+       if !skeleton:
+               return # Never happen, but for the safety.
+       var bone_idx: int = skeleton.find_bone(bone)
+       var _parent_idx: int = skeleton.get_bone_parent(bone_idx)
+       var pose: Transform3D = skeleton.global_transform * skeleton.get_bone_global_pose(bone_idx)
+       
+       #var looked_at: Transform3D = _w_look_at(pose, target)
+       var looked_at: Transform3D = pose.looking_at(target, Vector3.UP)
+       var axis: Vector3 = looked_at.basis.y
+       looked_at = looked_at.rotated(axis, PI)
+       
+       skeleton.set_bone_global_pose(
+               bone_idx,
+               Transform3D(
+                       (skeleton.global_transform.affine_inverse() * looked_at).basis.orthonormalized(), 
+                       skeleton.get_bone_global_pose(bone_idx).origin
+                       )
+               )
diff --git a/animation/face.res b/animation/face.res
new file mode 100644 (file)
index 0000000..908233d
Binary files /dev/null and b/animation/face.res differ
diff --git a/animation/hips.res b/animation/hips.res
new file mode 100644 (file)
index 0000000..58b1c80
Binary files /dev/null and b/animation/hips.res differ
index 4a0018f4aa630a97f01eed4942a456a4c84f147f..7397c6e0edb47ca5bae4df63119fec43bceeafeb 100644 (file)
Binary files a/animation/idle.res and b/animation/idle.res differ
index 9b3a6756da76ff02a7df9006cba77cad3ad59503..d12cbed3408b3c57c3b8962330207ac0f6c22d87 100644 (file)
Binary files a/animation/move.res and b/animation/move.res differ
index 8cc9cc2f0c9e4c4f19056bfe224a1593a3e97250..42ed896b0016c92cbd4c5bc1d938bc7329026776 100644 (file)
Binary files a/model/william.glb and b/model/william.glb differ
index dc84d5b3d2abf200b863c41468d45d634cae47e1..48fedc5b33998865983d154f51de574ebc0a0606 160000 (submodule)
@@ -1 +1 @@
-Subproject commit dc84d5b3d2abf200b863c41468d45d634cae47e1
+Subproject commit 48fedc5b33998865983d154f51de574ebc0a0606
index 076679a2ae6f81fe29f5726a2d86445bbc008550..1ebbf4c2180d4a72567c2a3f7d2a48c4087ff65b 100644 (file)
@@ -49,6 +49,7 @@ var _lockon_direction: Vector3 = Vector3.ZERO
 var _lockon_indicator_scene = load("res://ux/lockon_indicator.tscn")
 var _lockon_instance: Node3D = _lockon_indicator_scene.instantiate()
 
+var _head_track_target: Node3D = null
 var _head_track_arr: Array[Node3D] = []
 
 enum {LOCKON_LEFT, LOCKON_CENTER, LOCKON_RIGHT}
@@ -75,6 +76,7 @@ func _ready() -> void:
        _debug.stats.add_property(self, "_idle_time", "round")
        _debug.stats.add_property(self, "_lockon_shift", "round")
        _debug.stats.add_property(self, "_head_track_arr", "")
+       _debug.stats.add_property(self, "_head_track_target", "")
 
 
 func _input(event: InputEvent) -> void:
@@ -323,11 +325,28 @@ func _process_player(delta: float) -> void:
        move_and_slide()
 
 
+# head tracking
+# TODO: choose the closest head track thing to my position 
+# tell skin to track it
+func _pick_head_track_target() -> void:
+       if _head_track_arr.is_empty():
+               _head_track_target = null
+               _skin.set_head_target(Vector3.ZERO)
+               _skin.set_eyes_target(Vector3.ZERO)
+       else:
+               var target: Node3D = _head_track_arr.front()
+               _head_track_target = target
+               _skin.set_head_target(target.global_position)
+               _skin.set_eyes_target(target.global_position)
+
+
+# if we find a head tracking obj, add it to the array unless it's already there
 func _on_head_turn_area_entered(area: Area3D) -> void:
        for node in area.get_parent().get_children().filter(func(c): return c.is_in_group("player-headTrack")):
                var i = _head_track_arr.find(node)
                if i < 0:
                        _head_track_arr.append(node)
+       _pick_head_track_target()
 
 
 func _on_head_turn_area_exited(area: Area3D) -> void:
@@ -335,3 +354,4 @@ func _on_head_turn_area_exited(area: Area3D) -> void:
                var i = _head_track_arr.find(node)
                if i >= 0:
                        _head_track_arr.remove_at(i)
+       _pick_head_track_target()
index ebef779c2e46035e1f2356bbd70cdde0c0458aff..2aa179c34f55c7a4c8b89bcba29fc9fa3a0232ae 100644 (file)
@@ -27,7 +27,7 @@ shape = SubResource("CapsuleShape3D_2yjd0")
 
 [node name="WilliamSkin" parent="." instance=ExtResource("1_sujn1")]
 unique_name_in_owner = true
-transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.027907, 0)
+transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
 
 [node name="cameraPivot" type="Node3D" parent="."]
 
@@ -47,7 +47,6 @@ shape = SubResource("CylinderShape3D_ntdse")
 
 [node name="DebugOverlay" type="CanvasLayer" parent="."]
 unique_name_in_owner = true
-visible = false
 script = ExtResource("3_lokna")
 
 [node name="DebugDraw3D" type="Control" parent="DebugOverlay"]
index 4b2a2dc982b53e520d81567839c018e07396275e..61b54953d1755c14707d58ea8d196e982941c006 100644 (file)
@@ -10,7 +10,7 @@ config_version=5
 
 [application]
 
-config/name="test"
+config/name="william-skin"
 run/main_scene="res://test/test.tscn"
 config/features=PackedStringArray("4.3", "Forward Plus")
 config/icon="res://icon.svg"
index 183e797254ef72ccfe46de616b9c9f04c47bcbcf..8668168315d6d0398ecfe5659b21d950448d0d62 100644 (file)
@@ -1,10 +1,13 @@
-[gd_scene load_steps=3 format=3 uid="uid://bxitip7rpbna4"]
+[gd_scene load_steps=4 format=3 uid="uid://bxitip7rpbna4"]
 
 [sub_resource type="BoxMesh" id="BoxMesh_efevn"]
 
 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_xbgd7"]
 data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5)
 
+[sub_resource type="CylinderShape3D" id="CylinderShape3D_yxa2b"]
+radius = 0.881101
+
 [node name="Cube" type="Node3D"]
 
 [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
@@ -16,5 +19,11 @@ mesh = SubResource("BoxMesh_efevn")
 [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
 shape = SubResource("ConcavePolygonShape3D_xbgd7")
 
-[node name="LockonPoint" type="Node3D" parent="." groups=["player-lockon"]]
+[node name="LockonPoint" type="Node3D" parent="." groups=["player-headTrack", "player-lockon"]]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.572779, 0)
+
+[node name="Area3D" type="Area3D" parent="."]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
+shape = SubResource("CylinderShape3D_yxa2b")
index 164bfe98b55191b3d2c4484e79a788c5a7453008..283ee17779776e5a5b1fb8391ae99393750424b7 100644 (file)
@@ -39,7 +39,7 @@ transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -
 shadow_enabled = true
 
 [node name="player" parent="." instance=ExtResource("1_apkq8")]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.200905, 0, 1.53554)
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.200905, 0, 9.10948)
 lockon_sensitivity = 10.0
 
 [node name="map" type="Node3D" parent="."]
index f9fcac5e131b4f301cbb6ccdcc40ee5651552bec..d0d86bef706669a86bb14795d1092d3f0aa2b5ef 100644 (file)
@@ -2,103 +2,78 @@ class_name WilliamSkin
 extends Node3D
 
 
-@onready var animation_tree: AnimationTree = $AnimationTree
-@onready var skeleton: Skeleton3D = $base/rig/Skeleton3D
+@export_category("Tracking")
+@export var head_influence: float = 0.5
+@export var eye_influence: float = 1.0
 
 
-# get tracking bones from skeleton
-var _eye_left_index  := -1
-var _eye_right_index := -1
-var _eye_track_target: Vector3 = Vector3.ZERO
+@onready var _animation_tree: AnimationTree = $AnimationTree
+@onready var _head: TrackingBone3D_head = $base/rig/Skeleton3D/head
+@onready var _eye_L: TrackingBone3D = $base/rig/Skeleton3D/eye_L
+@onready var _eye_R: TrackingBone3D = $base/rig/Skeleton3D/eye_R
 
-var _head_index := -1
-var _head_track_target: Vector3 = Vector3.ZERO
 
-
-func _ready() -> void:
-       _eye_left_index = skeleton.find_bone("DEF-eye.L")
-       _eye_right_index = skeleton.find_bone("DEF-eye.R")
-       _head_index = skeleton.find_bone("DEF-spine.006")
-
-
-func _process(_delta: float) -> void:
-       if _eye_track_target != Vector3.ZERO:
-               _process_eyes_tracking()
-       if _head_track_target != Vector3.ZERO:
-               _process_head_tracking()
-
-
-# manage eye tracking
+# TODO: eye tracking
 func set_eyes_target(target: Vector3) -> void:
-       _eye_track_target = target
+       for eye in [ _eye_L, _eye_R ]:
+               eye.target = target
+               eye.active = target != Vector3.ZERO
+               eye.influence = eye_influence
 
 
-func _process_eyes_tracking() -> void:
-       # TODO: this is broken!
-       for i in [_eye_left_index, _eye_right_index]:
-               var bone_pose: Transform3D = skeleton.global_transform * skeleton.get_bone_global_pose(i)
-               bone_pose = bone_pose.looking_at(_eye_track_target)
-               var axis: Vector3 = bone_pose.basis.x
-               bone_pose = bone_pose.rotated_local(axis, -PI/2)
-               #skeleton.set_bone_global_pose_override(i, skeleton.global_transform.affine_inverse() * bone_pose, 1, true)
-               # ^^^ this sets the bone position relative to its rest position, not after animation!
-
-
-# TODO: manage head tracking
+# TODO: head tracking
 func set_head_target(target: Vector3) -> void:
-       _head_track_target = target
-
-
-func _process_head_tracking() -> void:
-       pass
+       _head.target = target
+       _head.active = target != Vector3.ZERO
+       _head.influence = head_influence
 
 
 # manage talking and expressions
 func talk() -> void:
-       animation_tree.set("parameters/motion/transition_request", "talk")
+       _animation_tree.set("parameters/motion/transition_request", "talk")
 
 
 # manage vectored movement
 func current_state() -> String:
-       return animation_tree.get("parameters/motion/current_state")
+       return _animation_tree.get("parameters/motion/current_state")
 
 
 func set_hips_direction(direction: float) -> void:
-       animation_tree.set("parameters/hips_direction/blend_position", clamp(direction, -PI / 2, PI / 2))
+       _animation_tree.set("parameters/hips_direction/blend_position", clamp(direction, -PI / 2, PI / 2))
 
 
 func get_hips_direction() -> float:
-       return animation_tree.get("parameters/hips_direction/blend_position")
+       return _animation_tree.get("parameters/hips_direction/blend_position")
 
 
 func pose() -> void:
-       animation_tree.set("parameters/motion/transition_request", "pose")
+       _animation_tree.set("parameters/motion/transition_request", "pose")
 
 
 func idle() -> void:
-       animation_tree.set("parameters/motion/transition_request", "idle")
+       _animation_tree.set("parameters/motion/transition_request", "idle")
 
 
 func move_forward() -> void:
-       animation_tree.set("parameters/motion/transition_request", "forward")
+       _animation_tree.set("parameters/motion/transition_request", "forward")
 
 
 func move_backward() -> void:
-       animation_tree.set("parameters/motion/transition_request", "backward")
+       _animation_tree.set("parameters/motion/transition_request", "backward")
 
 
 func movement_speed(speed: float) -> void:
-       animation_tree.set("parameters/forward/blend_position", speed)
-       animation_tree.set("parameters/backward/blend_position", speed)
+       _animation_tree.set("parameters/forward/blend_position", speed)
+       _animation_tree.set("parameters/backward/blend_position", speed)
 
 
 func jump() -> void:
-       animation_tree.set("parameters/motion/transition_request", "fall")
+       _animation_tree.set("parameters/motion/transition_request", "fall")
 
 
 func fall() -> void:
-       animation_tree.set("parameters/motion/transition_request", "fall")
+       _animation_tree.set("parameters/motion/transition_request", "fall")
 
 
 func landing() -> void:
-       animation_tree.set("parameters/motion/transition_request", "landing")
+       _animation_tree.set("parameters/motion/transition_request", "landing")
index 3abd495f7f246a7e5e0ec240563ca7a446a80ee2..2ec47bdda4c1d7af47aecddb3a8e404659ce7514 100644 (file)
@@ -1,61 +1,13 @@
-[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=34 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
 [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
-[ext_resource type="Script" path="res://jigglebone_setup.gd" id="3_qnlho"]
-[ext_resource type="Script" path="res://jigglebone_config.gd" id="4_luuwg"]
-
-[sub_resource type="Resource" id="Resource_jmjda"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-hair-front"
-stiffness = 1.0
-damping = 1.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="Resource" id="Resource_66tce"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-hair-back"
-stiffness = 1.0
-damping = 1.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="Resource" id="Resource_gine3"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-penis"
-stiffness = 8.0
-damping = 4.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="Resource" id="Resource_jkreb"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-ass"
-stiffness = 1.0
-damping = 1.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="Resource" id="Resource_ya8lt"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-breast"
-stiffness = 1.0
-damping = 1.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="Resource" id="Resource_ukmmo"]
-script = ExtResource("4_luuwg")
-name_pattern = "DEF-balls"
-stiffness = 1.0
-damping = 1.0
-forward_axis = 5
-use_gravity = false
-
-[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_4x24d"]
+[ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
+[ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
+[ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
+[ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
 animation = &"move/hardLanding"
@@ -75,11 +27,14 @@ animation = &"idle/yelling"
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"]
 animation = &"idle/posing"
 
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7io"]
+animation = &"face/test-talking"
+
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"]
 animation = &"move/falling"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"]
-animation = &"idle/neutral"
+animation = &"idle/breathing"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"]
 animation = &"move/jogBackwards"
@@ -118,17 +73,25 @@ min_space = 0.0
 max_space = 15.0
 sync = true
 
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3v5yd"]
+filters = ["base/rig/Skeleton3D:DEF-ass.L", "base/rig/Skeleton3D:DEF-ass.R", "base/rig/Skeleton3D:DEF-balls.L", "base/rig/Skeleton3D:DEF-balls.L.001", "base/rig/Skeleton3D:DEF-balls.L.002", "base/rig/Skeleton3D:DEF-balls.R", "base/rig/Skeleton3D:DEF-balls.R.001", "base/rig/Skeleton3D:DEF-balls.R.002", "base/rig/Skeleton3D:DEF-foot.L", "base/rig/Skeleton3D:DEF-foot.R", "base/rig/Skeleton3D:DEF-pelvis.L", "base/rig/Skeleton3D:DEF-pelvis.R", "base/rig/Skeleton3D:DEF-penis", "base/rig/Skeleton3D:DEF-penis.001", "base/rig/Skeleton3D:DEF-penis.002", "base/rig/Skeleton3D:DEF-penis.003", "base/rig/Skeleton3D:DEF-penis.004", "base/rig/Skeleton3D:DEF-shin.L", "base/rig/Skeleton3D:DEF-shin.L.001", "base/rig/Skeleton3D:DEF-shin.R", "base/rig/Skeleton3D:DEF-shin.R.001", "base/rig/Skeleton3D:DEF-thigh.L", "base/rig/Skeleton3D:DEF-thigh.L.001", "base/rig/Skeleton3D:DEF-thigh.R", "base/rig/Skeleton3D:DEF-thigh.R.001", "base/rig/Skeleton3D:DEF-toe.L", "base/rig/Skeleton3D:DEF-toe.R"]
+
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"]
-animation = &"move/rotateLegsRight"
+animation = &"hips/rotateLegsRight"
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"]
-animation = &"move/rotateLegsLeft"
+animation = &"hips/rotateLegsLeft"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hreh"]
+animation = &"hips/rotateLegsCenter"
 
 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"]
 blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni")
 blend_point_0/pos = -1.6
 blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8")
 blend_point_1/pos = 1.6
+blend_point_2/node = SubResource("AnimationNodeAnimation_4hreh")
+blend_point_2/pos = 0.0
 min_space = -2.0
 max_space = 2.0
 sync = true
@@ -164,6 +127,8 @@ input_6/auto_advance = false
 input_6/break_loop_at_end = false
 input_6/reset = true
 
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b26xs"]
+
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
 xfade_time = 0.5
 input_0/name = "talk"
@@ -180,9 +145,7 @@ input_2/break_loop_at_end = true
 input_2/reset = true
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
-graph_offset = Vector2(-26.4056, -142.474)
-nodes/Add2/node = SubResource("AnimationNodeAdd2_4x24d")
-nodes/Add2/position = Vector2(1360, 10)
+graph_offset = Vector2(-363.553, 124.743)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
 nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
@@ -190,450 +153,534 @@ nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn")
 "nodes/Animation 3/position" = Vector2(-230, 360)
 "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv")
-"nodes/Animation 4/position" = Vector2(-180, 760)
+"nodes/Animation 4/position" = Vector2(-520, 890)
 "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix")
-"nodes/Animation 5/position" = Vector2(-190, 900)
+"nodes/Animation 5/position" = Vector2(-530, 1030)
 "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n")
-"nodes/Animation 6/position" = Vector2(-180, 1030)
+"nodes/Animation 6/position" = Vector2(-520, 1160)
 "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0")
 "nodes/Animation 7/position" = Vector2(630, 620)
+"nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_iu7io")
+"nodes/Animation 8/position" = Vector2(-240, 1190)
 nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8")
 nodes/backward/position = Vector2(-250, 520)
 nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
 nodes/forward/position = Vector2(-240, 200)
+nodes/hips_add2/node = SubResource("AnimationNodeAdd2_3v5yd")
+nodes/hips_add2/position = Vector2(1330, 30)
 nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu")
-nodes/hips_direction/position = Vector2(1120, -110)
+nodes/hips_direction/position = Vector2(1080, -50)
 nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5")
 nodes/motion/position = Vector2(860, 80)
 nodes/output/position = Vector2(1620, 90)
+nodes/talk_add2/node = SubResource("AnimationNodeAdd2_b26xs")
+nodes/talk_add2/position = Vector2(20, 890)
 nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
-nodes/talking/position = Vector2(80, 790)
-node_connections = [&"Add2", 0, &"hips_direction", &"Add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"Add2", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
+nodes/talking/position = Vector2(-260, 920)
+node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
 
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
+head_influence = 0.35
+
+[node name="AnimationTree" type="AnimationTree" parent="." index="0"]
+tree_root = SubResource("AnimationNodeBlendTree_uygj1")
+anim_player = NodePath("../AnimationPlayerLibrary")
+parameters/backward/blend_position = 3.0
+parameters/forward/blend_position = 3.0
+parameters/hips_add2/add_amount = 1.0
+parameters/hips_direction/blend_position = 0.0
+parameters/motion/current_state = "idle"
+parameters/motion/transition_request = ""
+parameters/motion/current_index = 3
+parameters/talk_add2/add_amount = 1.0
+parameters/talking/current_state = "talk"
+parameters/talking/transition_request = ""
+parameters/talking/current_index = 0
+
+[node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"]
+libraries = {
+"face": ExtResource("5_ted5p"),
+"hips": ExtResource("6_jmeds"),
+"idle": ExtResource("3_pbx3f"),
+"move": ExtResource("2_64b73")
+}
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.00726051, 0.93335, -0.0931817)
-bones/0/rotation = Quaternion(0.145655, 0.0110991, -0.0104969, 0.989218)
-bones/1/rotation = Quaternion(-0.0691114, 5.45711e-05, -3.5414e-06, 0.997609)
+bones/0/position = Vector3(-0.0241401, 0.952495, -0.106978)
+bones/0/rotation = Quaternion(0.0914478, -0.0723527, -0.0300117, 0.992724)
+bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919)
 bones/1/scale = Vector3(1, 1, 1)
-bones/2/rotation = Quaternion(-0.0694135, -0.00109839, -0.000209143, 0.997587)
+bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995)
 bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.0105205, -0.0029419, -8.67876e-07, 0.99994)
+bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.191644, 0.00222683, -0.0222655, 0.981209)
+bones/4/rotation = Quaternion(0.284236, -0.00107728, 0.120708, 0.951125)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948569, 0.00408231, -0.000389001, 0.995483)
-bones/6/rotation = Quaternion(-0.0944421, -0.0156398, 0.020131, 0.995204)
-bones/8/position = Vector3(-0.0072605, 0.93335, -0.0931817)
-bones/8/rotation = Quaternion(-0.087204, -0.735868, -0.401698, 0.538082)
-bones/9/position = Vector3(-0.00726051, 0.93335, -0.0931817)
-bones/9/rotation = Quaternion(-0.0642147, 0.750508, 0.394261, 0.526473)
+bones/5/rotation = Quaternion(-0.0948532, 0.00936985, -0.00089289, 0.995447)
+bones/6/rotation = Quaternion(-0.0932967, 0.0172724, -0.0991372, 0.99054)
+bones/8/position = Vector3(-0.02414, 0.952495, -0.106978)
+bones/8/rotation = Quaternion(-0.107345, -0.794182, -0.38248, 0.459849)
+bones/9/position = Vector3(-0.0241401, 0.952495, -0.106978)
+bones/9/rotation = Quaternion(-0.101041, 0.728719, 0.32947, 0.591786)
 bones/9/scale = Vector3(1, 1, 1)
-bones/10/position = Vector3(0.0785821, 0.907294, -0.0930498)
-bones/10/rotation = Quaternion(-0.785931, 0.00895629, -0.00344661, 0.61824)
-bones/11/position = Vector3(-0.0937215, 0.911412, -0.0868191)
-bones/11/rotation = Quaternion(-0.78651, 0.00937668, -0.00286332, 0.6175)
-bones/12/position = Vector3(0.0171497, 0.862957, 0.034594)
-bones/12/rotation = Quaternion(0.999021, -0.00133899, -0.0120883, -0.0425441)
-bones/13/rotation = Quaternion(0.0402473, -0.00153167, -0.0232758, 0.998917)
-bones/14/rotation = Quaternion(0.0355025, -0.00148078, -0.02543, 0.999045)
-bones/15/position = Vector3(-0.0252219, 0.863969, 0.0361262)
-bones/15/rotation = Quaternion(0.998997, -0.00182406, -0.0120709, -0.0430844)
-bones/16/rotation = Quaternion(0.0422566, -0.00162849, -0.0237588, 0.998823)
-bones/17/rotation = Quaternion(0.0369662, -0.00155462, -0.0257316, 0.998984)
-bones/18/position = Vector3(-0.00454903, 0.865641, 0.019446)
-bones/18/rotation = Quaternion(0.0145784, 0.571609, 0.820397, -8.6369e-05)
-bones/19/rotation = Quaternion(-0.288943, -0.000769606, 0.00415793, 0.957337)
-bones/20/rotation = Quaternion(-0.137019, -0.000588403, 0.0123128, 0.990492)
-bones/21/rotation = Quaternion(-0.0469641, -1.60389e-05, 0.0168648, 0.998754)
-bones/22/rotation = Quaternion(-0.00774206, 0.00027604, 0.0156207, 0.999848)
-bones/23/position = Vector3(0.0885867, 0.900147, -0.0729825)
-bones/23/rotation = Quaternion(0.974143, 0.0152421, -0.0121319, 0.22509)
-bones/23/scale = Vector3(1.00348, 0.993125, 1.00348)
-bones/24/rotation = Quaternion(-5.46636e-08, -0.00322862, 2.26149e-08, 0.999995)
-bones/25/rotation = Quaternion(0.289182, -0.00374124, 0.0203598, 0.957051)
-bones/25/scale = Vector3(1.00016, 0.998012, 1.00191)
-bones/26/rotation = Quaternion(4.93666e-08, -0.0175815, 2.49084e-09, 0.999845)
-bones/27/rotation = Quaternion(-0.535867, -0.0184805, -0.00546855, 0.844083)
-bones/27/scale = Vector3(0.996643, 0.997335, 1.00615)
-bones/28/rotation = Quaternion(-4.91147e-05, 0.949005, -0.315262, -0.00020587)
-bones/28/scale = Vector3(0.999935, 1.00007, 0.999992)
-bones/29/position = Vector3(-0.102556, 0.904715, -0.0660706)
-bones/29/rotation = Quaternion(0.999231, -0.0352306, -0.0104538, -0.013678)
-bones/29/scale = Vector3(1.00388, 0.992358, 1.00388)
-bones/30/rotation = Quaternion(-3.98887e-08, 0.0447362, 4.92215e-08, 0.998999)
-bones/31/rotation = Quaternion(0.336906, 0.0438431, -0.0116682, 0.940445)
-bones/31/scale = Vector3(1.00018, 0.997391, 1.00255)
-bones/32/rotation = Quaternion(1.67997e-08, 0.0347884, -1.55035e-08, 0.999395)
-bones/33/rotation = Quaternion(-0.506705, 0.0329191, -0.0579968, 0.859536)
-bones/33/scale = Vector3(0.996049, 0.996981, 1.00713)
-bones/34/rotation = Quaternion(7.00066e-05, 0.925879, -0.37782, 0.000199544)
-bones/34/scale = Vector3(0.999939, 1.00007, 0.999991)
-bones/35/position = Vector3(0.0196826, 1.89536, 0.0257784)
-bones/35/rotation = Quaternion(0.0270321, 0.00249117, -0.00858077, 0.999595)
-bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957)
-bones/36/scale = Vector3(0.999998, 1, 0.999998)
-bones/37/rotation = Quaternion(-0.241125, 0.0184625, -0.0778931, 0.967187)
-bones/37/scale = Vector3(1, 0.999994, 1)
-bones/38/rotation = Quaternion(-0.31407, 0.00747924, -0.080729, 0.945932)
-bones/38/scale = Vector3(1, 1, 1)
-bones/39/rotation = Quaternion(-0.22378, -0.00784402, 0.148634, 0.963208)
-bones/39/scale = Vector3(0.999993, 1.00001, 0.999993)
-bones/40/rotation = Quaternion(-0.367355, 0.263561, 0.891404, -0.0313913)
-bones/40/scale = Vector3(0.999999, 1, 1)
+bones/10/position = Vector3(0.0935993, 0.92035, -0.0827007)
+bones/10/rotation = Quaternion(-0.763665, -0.0192897, -0.0794302, 0.640417)
+bones/11/position = Vector3(-0.147552, 0.938232, -0.11673)
+bones/11/rotation = Quaternion(-0.763738, -0.019281, -0.0794327, 0.640331)
+bones/12/position = Vector3(-0.0245438, 0.901728, 0.0847831)
+bones/12/rotation = Quaternion(0.997455, -0.0172435, 0.0678393, 0.0135423)
+bones/13/rotation = Quaternion(0.0130405, -9.79403e-05, -0.0116687, 0.999847)
+bones/14/rotation = Quaternion(0.00256098, -1.45351e-06, -0.00176052, 0.999995)
+bones/15/position = Vector3(-0.0838028, 0.906105, 0.076463)
+bones/15/rotation = Quaternion(0.997455, -0.0172472, 0.0678303, 0.0135964)
+bones/16/rotation = Quaternion(0.0130441, -0.000102283, -0.0116674, 0.999847)
+bones/17/rotation = Quaternion(0.00146066, -1.78238e-06, -0.00237303, 0.999996)
+bones/18/position = Vector3(-0.0510469, 0.903521, 0.0581472)
+bones/18/rotation = Quaternion(-0.0223953, 0.630381, 0.773106, 0.0665273)
+bones/19/rotation = Quaternion(-0.292066, -0.00684047, 0.0230746, 0.956095)
+bones/20/rotation = Quaternion(-0.157709, -0.00232282, 0.0138456, 0.987386)
+bones/21/rotation = Quaternion(-0.0727671, -0.000543609, 0.0060834, 0.99733)
+bones/22/rotation = Quaternion(-0.0328932, -0.000121362, 0.00344026, 0.999453)
+bones/23/position = Vector3(0.102398, 0.915809, -0.0515408)
+bones/23/rotation = Quaternion(0.978064, 0.117945, 0.0545176, 0.162809)
+bones/23/scale = Vector3(1.00685, 0.986434, 1.00685)
+bones/24/rotation = Quaternion(-6.78789e-08, -0.073966, -5.56804e-08, 0.997261)
+bones/25/rotation = Quaternion(0.165341, -0.0746736, 0.0123368, 0.983328)
+bones/25/scale = Vector3(1.00031, 0.997293, 1.00249)
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-[node name="black_001_2" parent="base/rig/Skeleton3D" index="6"]
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-[node name="AnimationTree" type="AnimationTree" parent="." index="3"]
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+[node name="eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
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+[node name="horns" parent="base/rig/Skeleton3D" index="3"]
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