]> Untitled Git - william-skin.git/blob - william.tscn
Bugfixes
[william-skin.git] / william.tscn
1 [gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"]
2
3 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
4 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
5 [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
6 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
7 [ext_resource type="Script" path="res://jigglebone_setup.gd" id="3_qnlho"]
8 [ext_resource type="Script" path="res://jigglebone_config.gd" id="4_luuwg"]
9
10 [sub_resource type="Resource" id="Resource_jmjda"]
11 script = ExtResource("4_luuwg")
12 name_pattern = "DEF-hair-front"
13 stiffness = 1.0
14 damping = 1.0
15 forward_axis = 5
16 use_gravity = false
17
18 [sub_resource type="Resource" id="Resource_66tce"]
19 script = ExtResource("4_luuwg")
20 name_pattern = "DEF-hair-back"
21 stiffness = 1.0
22 damping = 1.0
23 forward_axis = 5
24 use_gravity = false
25
26 [sub_resource type="Resource" id="Resource_gine3"]
27 script = ExtResource("4_luuwg")
28 name_pattern = "DEF-penis"
29 stiffness = 8.0
30 damping = 4.0
31 forward_axis = 5
32 use_gravity = false
33
34 [sub_resource type="Resource" id="Resource_jkreb"]
35 script = ExtResource("4_luuwg")
36 name_pattern = "DEF-ass"
37 stiffness = 1.0
38 damping = 1.0
39 forward_axis = 5
40 use_gravity = false
41
42 [sub_resource type="Resource" id="Resource_ya8lt"]
43 script = ExtResource("4_luuwg")
44 name_pattern = "DEF-breast"
45 stiffness = 1.0
46 damping = 1.0
47 forward_axis = 5
48 use_gravity = false
49
50 [sub_resource type="Resource" id="Resource_ukmmo"]
51 script = ExtResource("4_luuwg")
52 name_pattern = "DEF-balls"
53 stiffness = 1.0
54 damping = 1.0
55 forward_axis = 5
56 use_gravity = false
57
58 [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_4x24d"]
59
60 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
61 animation = &"move/hardLanding"
62
63 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kmecn"]
64 animation = &"idle/neutral"
65
66 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ufbv"]
67 animation = &"idle/talking"
68
69 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ry6ix"]
70 animation = &"idle/talking2"
71
72 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"]
73 animation = &"idle/yelling"
74
75 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"]
76 animation = &"idle/posing"
77
78 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"]
79 animation = &"move/falling"
80
81 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"]
82 animation = &"idle/neutral"
83
84 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"]
85 animation = &"move/jogBackwards"
86
87 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_h1uk8"]
88 blend_point_0/node = SubResource("AnimationNodeAnimation_52txc")
89 blend_point_0/pos = 0.0
90 blend_point_1/node = SubResource("AnimationNodeAnimation_ufwi6")
91 blend_point_1/pos = 3.0
92 min_space = 0.0
93 max_space = 3.0
94 sync = true
95
96 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58tc5"]
97 animation = &"idle/breathing"
98
99 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hgi4"]
100 animation = &"move/walk"
101
102 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_onqbo"]
103 animation = &"move/jog"
104
105 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lefl"]
106 animation = &"move/run"
107
108 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_4rddd"]
109 blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5")
110 blend_point_0/pos = 0.0
111 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4")
112 blend_point_1/pos = 5.0
113 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo")
114 blend_point_2/pos = 10.0
115 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl")
116 blend_point_3/pos = 15.0
117 min_space = 0.0
118 max_space = 15.0
119 sync = true
120
121 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"]
122 animation = &"move/rotateLegsRight"
123
124 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"]
125 animation = &"move/rotateLegsLeft"
126
127 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"]
128 blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni")
129 blend_point_0/pos = -1.6
130 blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8")
131 blend_point_1/pos = 1.6
132 min_space = -2.0
133 max_space = 2.0
134 sync = true
135
136 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"]
137 xfade_time = 0.25
138 input_0/name = "fall"
139 input_0/auto_advance = false
140 input_0/break_loop_at_end = false
141 input_0/reset = true
142 input_1/name = "landing"
143 input_1/auto_advance = true
144 input_1/break_loop_at_end = false
145 input_1/reset = true
146 input_2/name = "forward"
147 input_2/auto_advance = false
148 input_2/break_loop_at_end = false
149 input_2/reset = true
150 input_3/name = "idle"
151 input_3/auto_advance = false
152 input_3/break_loop_at_end = false
153 input_3/reset = true
154 input_4/name = "backward"
155 input_4/auto_advance = false
156 input_4/break_loop_at_end = false
157 input_4/reset = true
158 input_5/name = "talk"
159 input_5/auto_advance = false
160 input_5/break_loop_at_end = false
161 input_5/reset = true
162 input_6/name = "pose"
163 input_6/auto_advance = false
164 input_6/break_loop_at_end = false
165 input_6/reset = true
166
167 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
168 xfade_time = 0.5
169 input_0/name = "talk"
170 input_0/auto_advance = true
171 input_0/break_loop_at_end = true
172 input_0/reset = true
173 input_1/name = "talk2"
174 input_1/auto_advance = true
175 input_1/break_loop_at_end = true
176 input_1/reset = true
177 input_2/name = "yell"
178 input_2/auto_advance = true
179 input_2/break_loop_at_end = true
180 input_2/reset = true
181
182 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
183 graph_offset = Vector2(-26.4056, -142.474)
184 nodes/Add2/node = SubResource("AnimationNodeAdd2_4x24d")
185 nodes/Add2/position = Vector2(1360, 10)
186 nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
187 nodes/Animation/position = Vector2(-230, -100)
188 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
189 "nodes/Animation 2/position" = Vector2(-250, 50)
190 "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn")
191 "nodes/Animation 3/position" = Vector2(-230, 360)
192 "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv")
193 "nodes/Animation 4/position" = Vector2(-180, 760)
194 "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix")
195 "nodes/Animation 5/position" = Vector2(-190, 900)
196 "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n")
197 "nodes/Animation 6/position" = Vector2(-180, 1030)
198 "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0")
199 "nodes/Animation 7/position" = Vector2(630, 620)
200 nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8")
201 nodes/backward/position = Vector2(-250, 520)
202 nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
203 nodes/forward/position = Vector2(-240, 200)
204 nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu")
205 nodes/hips_direction/position = Vector2(1120, -110)
206 nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5")
207 nodes/motion/position = Vector2(860, 80)
208 nodes/output/position = Vector2(1620, 90)
209 nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
210 nodes/talking/position = Vector2(80, 790)
211 node_connections = [&"Add2", 0, &"hips_direction", &"Add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"Add2", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
212
213 [node name="william" instance=ExtResource("1_adkxn")]
214 script = ExtResource("2_0p3og")
215
216 [node name="Skeleton3D" parent="base/rig" index="0"]
217 bones/0/position = Vector3(-0.00726051, 0.93335, -0.0931817)
218 bones/0/rotation = Quaternion(0.145655, 0.0110991, -0.0104969, 0.989218)
219 bones/1/rotation = Quaternion(-0.0691114, 5.45711e-05, -3.5414e-06, 0.997609)
220 bones/1/scale = Vector3(1, 1, 1)
221 bones/2/rotation = Quaternion(-0.0694135, -0.00109839, -0.000209143, 0.997587)
222 bones/2/scale = Vector3(1, 1, 1)
223 bones/3/rotation = Quaternion(0.0105205, -0.0029419, -8.67876e-07, 0.99994)
224 bones/3/scale = Vector3(1, 1, 1)
225 bones/4/rotation = Quaternion(0.191644, 0.00222683, -0.0222655, 0.981209)
226 bones/4/scale = Vector3(1, 1, 1)
227 bones/5/rotation = Quaternion(-0.0948569, 0.00408231, -0.000389001, 0.995483)
228 bones/6/rotation = Quaternion(-0.0944421, -0.0156398, 0.020131, 0.995204)
229 bones/8/position = Vector3(-0.0072605, 0.93335, -0.0931817)
230 bones/8/rotation = Quaternion(-0.087204, -0.735868, -0.401698, 0.538082)
231 bones/9/position = Vector3(-0.00726051, 0.93335, -0.0931817)
232 bones/9/rotation = Quaternion(-0.0642147, 0.750508, 0.394261, 0.526473)
233 bones/9/scale = Vector3(1, 1, 1)
234 bones/10/position = Vector3(0.0785821, 0.907294, -0.0930498)
235 bones/10/rotation = Quaternion(-0.785931, 0.00895629, -0.00344661, 0.61824)
236 bones/11/position = Vector3(-0.0937215, 0.911412, -0.0868191)
237 bones/11/rotation = Quaternion(-0.78651, 0.00937668, -0.00286332, 0.6175)
238 bones/12/position = Vector3(0.0171497, 0.862957, 0.034594)
239 bones/12/rotation = Quaternion(0.999021, -0.00133899, -0.0120883, -0.0425441)
240 bones/13/rotation = Quaternion(0.0402473, -0.00153167, -0.0232758, 0.998917)
241 bones/14/rotation = Quaternion(0.0355025, -0.00148078, -0.02543, 0.999045)
242 bones/15/position = Vector3(-0.0252219, 0.863969, 0.0361262)
243 bones/15/rotation = Quaternion(0.998997, -0.00182406, -0.0120709, -0.0430844)
244 bones/16/rotation = Quaternion(0.0422566, -0.00162849, -0.0237588, 0.998823)
245 bones/17/rotation = Quaternion(0.0369662, -0.00155462, -0.0257316, 0.998984)
246 bones/18/position = Vector3(-0.00454903, 0.865641, 0.019446)
247 bones/18/rotation = Quaternion(0.0145784, 0.571609, 0.820397, -8.6369e-05)
248 bones/19/rotation = Quaternion(-0.288943, -0.000769606, 0.00415793, 0.957337)
249 bones/20/rotation = Quaternion(-0.137019, -0.000588403, 0.0123128, 0.990492)
250 bones/21/rotation = Quaternion(-0.0469641, -1.60389e-05, 0.0168648, 0.998754)
251 bones/22/rotation = Quaternion(-0.00774206, 0.00027604, 0.0156207, 0.999848)
252 bones/23/position = Vector3(0.0885867, 0.900147, -0.0729825)
253 bones/23/rotation = Quaternion(0.974143, 0.0152421, -0.0121319, 0.22509)
254 bones/23/scale = Vector3(1.00348, 0.993125, 1.00348)
255 bones/24/rotation = Quaternion(-5.46636e-08, -0.00322862, 2.26149e-08, 0.999995)
256 bones/25/rotation = Quaternion(0.289182, -0.00374124, 0.0203598, 0.957051)
257 bones/25/scale = Vector3(1.00016, 0.998012, 1.00191)
258 bones/26/rotation = Quaternion(4.93666e-08, -0.0175815, 2.49084e-09, 0.999845)
259 bones/27/rotation = Quaternion(-0.535867, -0.0184805, -0.00546855, 0.844083)
260 bones/27/scale = Vector3(0.996643, 0.997335, 1.00615)
261 bones/28/rotation = Quaternion(-4.91147e-05, 0.949005, -0.315262, -0.00020587)
262 bones/28/scale = Vector3(0.999935, 1.00007, 0.999992)
263 bones/29/position = Vector3(-0.102556, 0.904715, -0.0660706)
264 bones/29/rotation = Quaternion(0.999231, -0.0352306, -0.0104538, -0.013678)
265 bones/29/scale = Vector3(1.00388, 0.992358, 1.00388)
266 bones/30/rotation = Quaternion(-3.98887e-08, 0.0447362, 4.92215e-08, 0.998999)
267 bones/31/rotation = Quaternion(0.336906, 0.0438431, -0.0116682, 0.940445)
268 bones/31/scale = Vector3(1.00018, 0.997391, 1.00255)
269 bones/32/rotation = Quaternion(1.67997e-08, 0.0347884, -1.55035e-08, 0.999395)
270 bones/33/rotation = Quaternion(-0.506705, 0.0329191, -0.0579968, 0.859536)
271 bones/33/scale = Vector3(0.996049, 0.996981, 1.00713)
272 bones/34/rotation = Quaternion(7.00066e-05, 0.925879, -0.37782, 0.000199544)
273 bones/34/scale = Vector3(0.999939, 1.00007, 0.999991)
274 bones/35/position = Vector3(0.0196826, 1.89536, 0.0257784)
275 bones/35/rotation = Quaternion(0.0270321, 0.00249117, -0.00858077, 0.999595)
276 bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957)
277 bones/36/scale = Vector3(0.999998, 1, 0.999998)
278 bones/37/rotation = Quaternion(-0.241125, 0.0184625, -0.0778931, 0.967187)
279 bones/37/scale = Vector3(1, 0.999994, 1)
280 bones/38/rotation = Quaternion(-0.31407, 0.00747924, -0.080729, 0.945932)
281 bones/38/scale = Vector3(1, 1, 1)
282 bones/39/rotation = Quaternion(-0.22378, -0.00784402, 0.148634, 0.963208)
283 bones/39/scale = Vector3(0.999993, 1.00001, 0.999993)
284 bones/40/rotation = Quaternion(-0.367355, 0.263561, 0.891404, -0.0313913)
285 bones/40/scale = Vector3(0.999999, 1, 1)
286 bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252)
287 bones/41/scale = Vector3(1, 0.999999, 1)
288 bones/42/rotation = Quaternion(0.168185, -0.569003, -0.588727, 0.548954)
289 bones/42/scale = Vector3(0.999998, 1, 0.999998)
290 bones/43/rotation = Quaternion(-0.241123, -0.0184625, 0.0778925, 0.967187)
291 bones/43/scale = Vector3(1, 0.999998, 1)
292 bones/44/rotation = Quaternion(-0.314068, -0.00747778, 0.080733, 0.945932)
293 bones/44/scale = Vector3(1, 1, 1)
294 bones/45/rotation = Quaternion(-0.223781, 0.00784356, -0.148636, 0.963207)
295 bones/45/scale = Vector3(0.999993, 1.00001, 0.999993)
296 bones/46/rotation = Quaternion(0.367355, 0.263561, 0.891404, 0.0313915)
297 bones/46/scale = Vector3(1, 0.999998, 1)
298 bones/47/rotation = Quaternion(0.139164, 0.122498, -0.254064, 0.949252)
299 bones/47/scale = Vector3(1, 1, 1)
300 bones/50/rotation = Quaternion(0.235823, 0.0209284, 0.288052, 0.927888)
301 bones/54/rotation = Quaternion(0.235823, -0.0209284, -0.288052, 0.927888)
302 bones/56/position = Vector3(0.0443385, -0.213733, 0.157378)
303 bones/56/rotation = Quaternion(-0.542164, -0.1825, -0.14966, 0.806445)
304 bones/56/scale = Vector3(0.999997, 1.00001, 0.999997)
305 bones/57/rotation = Quaternion(0.270945, -0.0956788, -0.0183005, 0.957653)
306 bones/57/scale = Vector3(1, 0.999994, 1)
307 bones/58/position = Vector3(-0.0443385, -0.213733, 0.157378)
308 bones/58/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445)
309 bones/58/scale = Vector3(1, 1, 1)
310 bones/59/rotation = Quaternion(0.270946, 0.0956788, 0.0183006, 0.957653)
311 bones/59/scale = Vector3(1, 0.999995, 1)
312 bones/60/rotation = Quaternion(0.746153, -0.445831, -0.405328, 0.283194)
313 bones/60/scale = Vector3(1, 1, 1)
314 bones/61/rotation = Quaternion(0.535987, 0.0194268, 0.557477, 0.633688)
315 bones/61/scale = Vector3(1, 1, 1)
316 bones/62/rotation = Quaternion(0.746154, 0.445831, 0.405328, 0.283194)
317 bones/62/scale = Vector3(1, 1, 1)
318 bones/63/rotation = Quaternion(0.535987, -0.0194262, -0.557477, 0.633687)
319 bones/63/scale = Vector3(0.999999, 1, 0.999999)
320 bones/64/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235)
321 bones/65/rotation = Quaternion(0.765799, 0.238889, 0.569536, 0.179201)
322 bones/65/scale = Vector3(1, 1, 1)
323 bones/66/rotation = Quaternion(0.917471, 0.15511, 0.329905, 0.159217)
324 bones/66/scale = Vector3(1, 1, 0.999999)
325 bones/67/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235)
326 bones/68/rotation = Quaternion(0.765799, -0.238889, -0.569536, 0.179201)
327 bones/68/scale = Vector3(1, 1, 1)
328 bones/69/rotation = Quaternion(0.917471, -0.15511, -0.329905, 0.159217)
329 bones/69/scale = Vector3(1, 1, 0.999999)
330 bones/70/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121)
331 bones/70/scale = Vector3(1, 1, 1)
332 bones/71/rotation = Quaternion(0.125207, -2.0855e-08, 2.67833e-07, 0.992131)
333 bones/71/scale = Vector3(0.999986, 1.00003, 0.999986)
334 bones/72/rotation = Quaternion(0.999673, -6.68268e-08, -3.2166e-09, -0.025558)
335 bones/72/scale = Vector3(1, 0.999995, 1)
336 bones/73/rotation = Quaternion(0.999709, 0.0117809, -0.0109535, 0.0179522)
337 bones/73/scale = Vector3(1, 1, 1)
338 bones/74/rotation = Quaternion(0.999709, -0.0117809, 0.0109535, 0.0179522)
339 bones/74/scale = Vector3(1, 1, 1)
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387 bones/98/rotation = Quaternion(0.241771, 0.0107491, -0.189982, 0.951492)
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389 bones/99/rotation = Quaternion(1.35598e-08, 0.707106, 0.707108, -1.30948e-08)
390 bones/99/scale = Vector3(1, 1, 1)
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392 bones/105/rotation = Quaternion(3.4368e-10, 0.707107, 0.707107, -3.8072e-10)
393 bones/105/scale = Vector3(1, 1, 1)
394 bones/106/rotation = Quaternion(0.716779, -0.587889, -0.37474, 0.0135631)
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396 bones/107/rotation = Quaternion(0.26756, -0.00387811, -0.0401289, 0.962698)
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402 bones/110/rotation = Quaternion(0.519642, 0.726718, 0.266967, 0.361361)
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410 bones/114/rotation = Quaternion(-7.46006e-09, 0.707106, 0.707107, 7.47242e-09)
411 bones/114/scale = Vector3(1, 1, 1)
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415 bones/120/scale = Vector3(1, 1, 1)
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417 bones/121/rotation = Quaternion(-0.626055, 3.3033e-08, -7.35155e-09, 0.779779)
418 bones/122/rotation = Quaternion(-0.185161, 6.11231e-14, -1.7405e-14, 0.982708)
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421 bones/124/rotation = Quaternion(0.907365, 1.48909e-07, 3.2454e-07, 0.420345)
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425 bones/125/scale = Vector3(1, 1, 1)
426 bones/126/rotation = Quaternion(-0.230473, 3.4326e-07, -4.66564e-08, 0.973079)
427 bones/126/scale = Vector3(1, 1, 1)
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429 bones/127/rotation = Quaternion(0.720382, 4.88635e-07, 5.19973e-07, 0.693578)
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433 bones/129/scale = Vector3(1, 1, 1)
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439 bones/133/scale = Vector3(1, 1, 1)
440 bones/134/rotation = Quaternion(-0.607268, -0.344889, -0.34671, 0.626154)
441 bones/134/scale = Vector3(1, 1, 1)
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448 bones/138/position = Vector3(-1.96829e-08, -0.21993, 0.199498)
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452 bones/139/scale = Vector3(1, 0.999996, 1)
453 bones/140/position = Vector3(-7.17203e-09, -0.21993, 0.199498)
454 bones/140/rotation = Quaternion(-0.56242, 0.349748, 0.375748, 0.648208)
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457 bones/141/scale = Vector3(1, 0.999997, 1)
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460 bones/142/scale = Vector3(1, 1, 1)
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463 bones/146/rotation = Quaternion(-0.0973989, 0.000676839, 0.0046082, 0.995235)
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466 bones/147/scale = Vector3(1, 1, 1)
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471 bones/151/rotation = Quaternion(-0.0130105, 0.00605717, 0.145135, 0.989308)
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473 bones/152/rotation = Quaternion(0.395971, 0.481415, 0.727106, -0.287688)
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475 bones/153/rotation = Quaternion(-0.240693, -0.000989651, 0.0015089, 0.9706)
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481 bones/157/scale = Vector3(1, 1, 1)
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483 bones/158/rotation = Quaternion(0.558747, -0.404505, -0.57515, -0.439749)
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489 bones/161/rotation = Quaternion(0.889386, -0.40203, 0.0689684, -0.206419)
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497 bones/166/rotation = Quaternion(-0.576403, -0.348844, -0.481709, 0.560378)
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566 bones/204/scale = Vector3(1, 1, 1)
567 bones/205/rotation = Quaternion(0.301556, 0.0296113, 0.13604, 0.943229)
568 bones/205/scale = Vector3(1, 1, 1)
569 bones/206/rotation = Quaternion(0.125563, 0.0147204, 0.0895856, 0.987923)
570 bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.0027414, 0.816876)
571 bones/207/scale = Vector3(1, 1, 1)
572 bones/208/position = Vector3(-0.00557855, 0.125891, -0.0231762)
573 bones/208/rotation = Quaternion(0.0970739, -0.443396, 0.258589, 0.852707)
574 bones/209/rotation = Quaternion(0.365095, 0.0281316, 0.144587, 0.919244)
575 bones/209/scale = Vector3(1, 1, 1)
576 bones/210/rotation = Quaternion(0.134733, 0.0175807, 0.0440077, 0.989748)
577 bones/210/scale = Vector3(1, 1, 1)
578 bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
579 bones/211/scale = Vector3(1, 1, 1)
580 bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364)
581 bones/212/rotation = Quaternion(0.189435, -0.568664, 0.299922, 0.742148)
582 bones/212/scale = Vector3(1, 1, 1)
583 bones/213/rotation = Quaternion(0.337041, 0.0261428, 0.010907, 0.941064)
584 bones/213/scale = Vector3(1, 1, 1)
585 bones/214/rotation = Quaternion(0.0923783, 0.00751497, -0.00356127, 0.995689)
586 bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
587 bones/216/position = Vector3(0.12135, 1.37667, 0.034729)
588 bones/216/rotation = Quaternion(0.0275261, 0.548689, 0.83551, -0.0102973)
589 bones/216/scale = Vector3(1, 1, 1)
590 bones/217/position = Vector3(-0.113678, 1.37989, 0.0392264)
591 bones/217/rotation = Quaternion(0.0259083, 0.559406, 0.828428, -0.0100339)
592 bones/217/scale = Vector3(1, 1, 1)
593 bones/218/position = Vector3(0.174682, 1.36661, -0.135221)
594 bones/218/rotation = Quaternion(-0.679536, 0.0370191, 0.020005, 0.732435)
595 bones/219/position = Vector3(-0.175484, 1.37247, -0.119305)
596 bones/219/rotation = Quaternion(-0.676215, 0.105082, 0.071876, 0.725621)
597 script = ExtResource("3_qnlho")
598 jigglebone_configs = Array[ExtResource("4_luuwg")]([SubResource("Resource_jmjda"), SubResource("Resource_66tce"), SubResource("Resource_gine3"), SubResource("Resource_jkreb"), SubResource("Resource_ya8lt"), SubResource("Resource_ukmmo")])
599
600 [node name="horns" parent="base/rig/Skeleton3D" index="0"]
601 transform = Transform3D(0.999728, 0.0232468, 0.00203966, -0.0231397, 0.998837, -0.0422997, -0.00302059, 0.0422415, 0.999103, -0.0262462, -0.0660949, -0.02125)
602
603 [node name="iris_001" parent="base/rig/Skeleton3D" index="1"]
604 transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178)
605
606 [node name="eye_001" parent="base/rig/Skeleton3D" index="2"]
607 transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178)
608
609 [node name="black_001" parent="base/rig/Skeleton3D" index="3"]
610 transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178)
611
612 [node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"]
613 transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671)
614
615 [node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"]
616 transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671)
617
618 [node name="black_001_2" parent="base/rig/Skeleton3D" index="6"]
619 transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671)
620
621 [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
622 libraries = {
623 "idle": ExtResource("3_pbx3f"),
624 "move": ExtResource("2_64b73")
625 }
626
627 [node name="AnimationTree" type="AnimationTree" parent="." index="3"]
628 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
629 anim_player = NodePath("../AnimationPlayerLibrary")
630 parameters/Add2/add_amount = 1.0
631 parameters/backward/blend_position = 3.0
632 parameters/forward/blend_position = 3.0
633 parameters/hips_direction/blend_position = 0.0
634 parameters/motion/current_state = "forward"
635 parameters/motion/transition_request = ""
636 parameters/motion/current_index = 2
637 parameters/talking/current_state = "talk2"
638 parameters/talking/transition_request = ""
639 parameters/talking/current_index = 1