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Bugfixes
[william-skin.git] / test / cube.tscn
1 [gd_scene load_steps=3 format=3 uid="uid://bxitip7rpbna4"]
2
3 [sub_resource type="BoxMesh" id="BoxMesh_efevn"]
4
5 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_xbgd7"]
6 data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5)
7
8 [node name="Cube" type="Node3D"]
9
10 [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
11 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
12 mesh = SubResource("BoxMesh_efevn")
13
14 [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
15
16 [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
17 shape = SubResource("ConcavePolygonShape3D_xbgd7")
18
19 [node name="LockonPoint" type="Node3D" parent="." groups=["player-lockon"]]
20 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.572779, 0)