]> Untitled Git - william-skin.git/blob - test/test.tscn
* Added face test animation
[william-skin.git] / test / test.tscn
1 [gd_scene load_steps=10 format=3 uid="uid://c0pxmaobqvkh4"]
2
3 [ext_resource type="PackedScene" uid="uid://cp6xm8gp6csx" path="res://player/player.tscn" id="1_apkq8"]
4 [ext_resource type="Script" path="res://test/test.gd" id="1_qjknf"]
5 [ext_resource type="PackedScene" uid="uid://bxitip7rpbna4" path="res://test/cube.tscn" id="3_3tdke"]
6
7 [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_whsn2"]
8 sky_top_color = Color(0.418597, 0.461821, 0.5796, 1)
9 sky_horizon_color = Color(0.654649, 0.663122, 0.6899, 1)
10 ground_bottom_color = Color(0.2, 0.190667, 0.18, 1)
11 ground_horizon_color = Color(0.654649, 0.663122, 0.6899, 1)
12
13 [sub_resource type="Sky" id="Sky_xb5an"]
14 sky_material = SubResource("ProceduralSkyMaterial_whsn2")
15
16 [sub_resource type="Environment" id="Environment_ji78h"]
17 background_mode = 2
18 sky = SubResource("Sky_xb5an")
19 tonemap_mode = 2
20 glow_enabled = true
21
22 [sub_resource type="PlaneMesh" id="PlaneMesh_w7hmo"]
23 size = Vector2(20, 20)
24
25 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hkn0r"]
26 albedo_color = Color(0.374491, 0.329823, 0.326247, 1)
27
28 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_hby1n"]
29 data = PackedVector3Array(10, 0, 10, -10, 0, 10, 10, 0, -10, -10, 0, 10, -10, 0, -10, 10, 0, -10)
30
31 [node name="Test" type="Node3D"]
32 script = ExtResource("1_qjknf")
33
34 [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
35 environment = SubResource("Environment_ji78h")
36
37 [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
38 transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 4.18999, 0)
39 shadow_enabled = true
40
41 [node name="player" parent="." instance=ExtResource("1_apkq8")]
42 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.200905, 0, 9.10948)
43 lockon_sensitivity = 10.0
44
45 [node name="map" type="Node3D" parent="."]
46
47 [node name="ground" type="MeshInstance3D" parent="map"]
48 mesh = SubResource("PlaneMesh_w7hmo")
49 skeleton = NodePath("../..")
50 surface_material_override/0 = SubResource("StandardMaterial3D_hkn0r")
51
52 [node name="StaticBody3D" type="StaticBody3D" parent="map/ground"]
53
54 [node name="CollisionShape3D" type="CollisionShape3D" parent="map/ground/StaticBody3D"]
55 shape = SubResource("ConcavePolygonShape3D_hby1n")
56
57 [node name="Cube" parent="map" instance=ExtResource("3_3tdke")]
58 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.472321, 0, -1.71539)
59
60 [node name="Cube2" parent="map" instance=ExtResource("3_3tdke")]
61 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.22183, 0, -2.93469)
62
63 [node name="Cube3" parent="map" instance=ExtResource("3_3tdke")]
64 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.01348, 0, 0.883314)
65
66 [connection signal="camera_lockon" from="player" to="." method="_on_player_camera_lockon"]