]> Untitled Git - frog-ninja.git/blob - skin/prototype_skin.tscn
Added landing states
[frog-ninja.git] / skin / prototype_skin.tscn
1 [gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"]
2
3 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
4 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
5 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
6 [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"]
7
8 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
9 animation = &"move-dash"
10
11 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"]
12 animation = &"move-fallToLanding"
13
14 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"]
15 animation = &"move-fallToRoll"
16
17 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"]
18 animation = &"move-falling"
19
20 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
21
22 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"]
23 animation = &"idle-default"
24
25 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
26
27 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
28 animation = &"attack-gunfire"
29
30 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
31
32 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
33 animation = &"attack-slashing"
34
35 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
36 sync = true
37 xfade_time = 0.25
38 input_0/name = "idle"
39 input_0/auto_advance = false
40 input_0/break_loop_at_end = false
41 input_0/reset = true
42 input_1/name = "move"
43 input_1/auto_advance = false
44 input_1/break_loop_at_end = false
45 input_1/reset = true
46 input_2/name = "dash"
47 input_2/auto_advance = false
48 input_2/break_loop_at_end = false
49 input_2/reset = true
50 input_3/name = "slash"
51 input_3/auto_advance = false
52 input_3/break_loop_at_end = false
53 input_3/reset = true
54 input_4/name = "shoot"
55 input_4/auto_advance = false
56 input_4/break_loop_at_end = false
57 input_4/reset = true
58 input_5/name = "fall"
59 input_5/auto_advance = false
60 input_5/break_loop_at_end = false
61 input_5/reset = true
62 input_6/name = "fallToRoll"
63 input_6/auto_advance = false
64 input_6/break_loop_at_end = false
65 input_6/reset = true
66 input_7/name = "fallToLanding"
67 input_7/auto_advance = false
68 input_7/break_loop_at_end = false
69 input_7/reset = true
70 input_8/name = "suddenStop"
71 input_8/auto_advance = false
72 input_8/break_loop_at_end = false
73 input_8/reset = true
74
75 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"]
76 animation = &"move-suddenStop"
77
78 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
79 animation = &"idle-default"
80
81 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"]
82 animation = &"move-jog"
83
84 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"]
85 animation = &"move-walk"
86
87 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"]
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91 blend_point_1/pos = 16.0
92 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7")
93 blend_point_2/pos = 10.0
94 min_space = 0.0
95 max_space = 16.0
96
97 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
98 graph_offset = Vector2(-266.815, 19.2029)
99 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
100 nodes/dashing/position = Vector2(-10, -260)
101 nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa")
102 nodes/fallToLanding/position = Vector2(0, 720)
103 nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6")
104 nodes/fallToRoll/position = Vector2(10, 530)
105 nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu")
106 nodes/falling/position = Vector2(10, 350)
107 "nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1")
108 "nodes/global timescale/position" = Vector2(1050, 130)
109 nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2")
110 nodes/idle/position = Vector2(0, -650)
111 nodes/output/position = Vector2(1370, 140)
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113 nodes/shooting/position = Vector2(-180, 160)
114 "nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7")
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116 nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj")
117 nodes/slashing/position = Vector2(-200, -70)
118 "nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk")
119 "nodes/slashing timescale/position" = Vector2(-10, -80)
120 nodes/state/node = SubResource("AnimationNodeTransition_i12oj")
121 nodes/state/position = Vector2(660, 160)
122 nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp")
123 nodes/suddenStop/position = Vector2(20, 920)
124 "nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf")
125 "nodes/walking speed/position" = Vector2(-20, -470)
126 node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"]
127
128 [node name="prototype" instance=ExtResource("1_jji2g")]
129 script = ExtResource("2_bmadk")
130
131 [node name="Skeleton3D" parent="." index="0"]
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295 bones/89/rotation = Quaternion(0.0942614, -0.560085, -0.549418, 0.612829)
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317 bones/101/rotation = Quaternion(0.295782, 1.09502e-06, -0.145407, 0.944124)
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319 bones/102/rotation = Quaternion(0.719437, 0.365555, -0.536441, 0.247004)
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365 bones/130/rotation = Quaternion(-2.20466e-06, 1.34365e-07, 4.28164e-06, 1)
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368 bones/133/rotation = Quaternion(5.65778e-07, -2.77624e-08, -5.18595e-06, 1)
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370 bones/136/rotation = Quaternion(-5.65195e-06, -3.99361e-07, -2.33707e-06, 1)
371 bones/137/rotation = Quaternion(4.04101e-06, 3.08708e-08, 2.46262e-06, 1)
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373 bones/140/rotation = Quaternion(-9.84595e-06, -4.95406e-07, -6.08155e-06, 1)
374 bones/140/scale = Vector3(1, 0.999992, 1)
375 bones/141/rotation = Quaternion(8.31561e-06, 8.21524e-08, 6.7963e-07, 1)
376 bones/143/rotation = Quaternion(8.59114e-07, 0.707107, 1.21739e-06, 0.707107)
377 bones/144/rotation = Quaternion(1.16166e-12, -4.08974e-07, -1.52299e-06, 1)
378 bones/145/rotation = Quaternion(-2.80424e-06, 3.95763e-08, -5.23666e-07, 1)
379 bones/145/scale = Vector3(1, 0.999998, 1)
380 bones/147/position = Vector3(-0.0457037, 1.44582, -0.0331644)
381 bones/147/rotation = Quaternion(-0.562269, 0.434562, 0.456131, 0.535681)
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383 bones/148/rotation = Quaternion(0.707107, -0.707106, -8.85084e-07, 1.26441e-07)
384 bones/148/scale = Vector3(0.999892, 1.00022, 0.999892)
385 bones/149/rotation = Quaternion(-8.98312e-09, -2.1813e-07, -1.86241e-09, 1)
386 bones/149/scale = Vector3(1, 1, 1)
387 bones/150/rotation = Quaternion(1.44987e-08, 4.58855e-08, -4.13344e-07, 1)
388 bones/150/scale = Vector3(0.999996, 1.00001, 0.999996)
389 bones/151/rotation = Quaternion(1.3147e-08, 3.34398e-07, -4.20711e-07, 1)
390 bones/152/rotation = Quaternion(7.56304e-07, -3.67097e-07, -1.15064e-06, 1)
391 bones/152/scale = Vector3(1.00011, 0.999774, 1.00011)
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393 bones/154/rotation = Quaternion(-5.14456e-06, 3.93009e-06, 0.000361253, 1)
394 bones/155/rotation = Quaternion(4.07045e-06, -1.14243e-07, -0.000156429, 1)
395 bones/156/rotation = Quaternion(-0.250309, -0.056783, -0.222649, 0.940504)
396 bones/157/rotation = Quaternion(-0.00111418, 2.04323e-06, 3.14931e-05, 0.999999)
397 bones/158/rotation = Quaternion(-0.000851675, 6.56375e-07, 7.40493e-05, 1)
398 bones/160/rotation = Quaternion(0.000377467, -0.707107, -0.000376343, 0.707107)
399 bones/161/rotation = Quaternion(-6.47319e-06, 3.75529e-06, 0.000871277, 1)
400 bones/162/rotation = Quaternion(8.08389e-06, 1.04493e-07, -0.000301532, 1)
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402 bones/165/rotation = Quaternion(5.92241e-10, 3.90079e-06, -0.00022247, 1)
403 bones/166/rotation = Quaternion(6.90548e-10, -1.60728e-07, -0.000107866, 1)
404 bones/168/rotation = Quaternion(-0.00180981, -0.707104, 0.00182029, 0.707105)
405 bones/169/rotation = Quaternion(6.38456e-06, 3.74574e-06, 0.000630055, 1)
406 bones/170/rotation = Quaternion(-5.74123e-06, -3.6214e-08, -0.000559247, 1)
407 bones/172/position = Vector3(0.0868749, 1.35058, 0.0380746)
408 bones/172/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07)
409 bones/173/position = Vector3(-0.0868738, 1.35058, 0.0380746)
410 bones/173/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07)
411
412 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
413 unique_name_in_owner = true
414 transform = Transform3D(1, 7.17724e-08, 1.75089e-07, 1.75089e-07, 0, -1, -7.17724e-08, 1, 0, 0.778274, 1.42061, -0.055486)
415 bone_name = "weapon.L"
416 bone_idx = 0
417 use_external_skeleton = true
418 external_skeleton = NodePath("../Skeleton3D")
419
420 [node name="socket" type="Node3D" parent="hand_L" index="0"]
421 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
422
423 [node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
424
425 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
426 unique_name_in_owner = true
427 transform = Transform3D(1, -1.35103e-07, 4.23566e-06, 4.23566e-06, 0, -1, 1.35103e-07, 1, 0, -0.778275, 1.42061, -0.0554846)
428 bone_name = "weapon.R"
429 bone_idx = 1
430 use_external_skeleton = true
431 external_skeleton = NodePath("../Skeleton3D")
432
433 [node name="socket" type="Node3D" parent="hand_R" index="0"]
434 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
435
436 [node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
437
438 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
439 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
440 anim_player = NodePath("../AnimationPlayer")
441 "parameters/global timescale/scale" = 1.5
442 "parameters/shooting timescale/scale" = 3.0
443 "parameters/slashing timescale/scale" = 1.5
444 parameters/state/current_state = "idle"
445 parameters/state/transition_request = ""
446 parameters/state/current_index = 0
447 "parameters/walking speed/blend_position" = 0.0