1 [gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
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4 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
5 [ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
6 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
8 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
9 animation = &"attack-gunfire"
11 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
12 animation = &"attack-slashing"
14 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
16 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
18 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
20 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
21 animation = &"move-dash"
23 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
27 input_0/auto_advance = false
28 input_0/break_loop_at_end = false
31 input_1/auto_advance = false
32 input_1/break_loop_at_end = false
34 input_2/name = "slash"
35 input_2/auto_advance = false
36 input_2/break_loop_at_end = false
38 input_3/name = "gunfire"
39 input_3/auto_advance = false
40 input_3/break_loop_at_end = false
43 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
44 animation = &"idle-default"
46 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"]
47 animation = &"move-jog"
49 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"]
50 animation = &"move-walk"
52 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"]
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54 blend_point_0/pos = 0.0
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56 blend_point_1/pos = 16.0
57 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7")
58 blend_point_2/pos = 10.0
62 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
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66 "nodes/Animation 2/position" = Vector2(-50, 780)
67 nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1")
68 nodes/TimeScale/position = Vector2(890, 90)
69 "nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk")
70 "nodes/TimeScale 2/position" = Vector2(110, 500)
71 "nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7")
72 "nodes/TimeScale 3/position" = Vector2(140, 730)
73 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
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75 nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
76 nodes/movement/position = Vector2(510, 120)
77 nodes/output/position = Vector2(1210, 100)
78 nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
79 nodes/walking/position = Vector2(-250, 100)
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82 [node name="prototype" instance=ExtResource("1_jji2g")]
83 script = ExtResource("2_bmadk")
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302 bones/123/rotation = Quaternion(0.911506, 0.150641, 0.382598, 0.00915334)
303 bones/123/scale = Vector3(1.03839, 0.927423, 1.03839)
304 bones/124/rotation = Quaternion(1.35626e-08, -0.107806, -3.04589e-08, 0.994172)
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312 bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1)
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324 bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
325 bones/147/position = Vector3(-0.0395471, 1.37091, 0.0142499)
326 bones/147/rotation = Quaternion(-0.531413, 0.1891, 0.542982, 0.622103)
327 bones/148/position = Vector3(-0.134563, 1.35411, -0.0352045)
328 bones/148/rotation = Quaternion(0.958481, -0.120203, 0.0603389, -0.251444)
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330 bones/149/rotation = Quaternion(-3.70866e-08, 0.0828916, -2.7993e-08, 0.996559)
331 bones/149/scale = Vector3(1, 1, 1)
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333 bones/150/scale = Vector3(0.999857, 0.988812, 1.01321)
334 bones/151/rotation = Quaternion(1.45307e-08, -0.0186172, -2.59285e-08, 0.999827)
335 bones/152/rotation = Quaternion(-0.181057, -0.018223, -0.117066, 0.97631)
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337 bones/153/rotation = Quaternion(-0.0205253, -0.706539, -0.0343617, 0.706541)
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339 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
340 bones/156/rotation = Quaternion(-0.247748, -0.0479796, -0.18632, 0.949528)
341 bones/157/rotation = Quaternion(0.191007, 0.0799159, -0.0194767, 0.978136)
342 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
343 bones/160/rotation = Quaternion(-0.0619531, -0.702517, -0.0953682, 0.702522)
344 bones/161/rotation = Quaternion(-0.263103, 0.00975053, 0.0190099, 0.964531)
345 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
346 bones/164/rotation = Quaternion(-0.0828664, -0.693015, -0.180546, 0.693013)
347 bones/165/rotation = Quaternion(-0.320504, -0.0106038, 0.03108, 0.946678)
348 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
349 bones/168/rotation = Quaternion(-0.0806862, -0.689126, -0.210999, 0.68853)
350 bones/169/rotation = Quaternion(-0.349905, -0.0195459, 0.0649034, 0.93433)
351 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
352 bones/172/position = Vector3(0.075512, 1.25242, 0.0809254)
353 bones/172/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304)
354 bones/173/position = Vector3(-0.0882058, 1.25509, 0.0227719)
355 bones/173/rotation = Quaternion(-0.138955, 0.528489, 0.831781, 0.0976304)
357 [node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
358 unique_name_in_owner = true
359 transform = Transform3D(0.243135, -0.762248, -0.599886, -0.598807, 0.368583, -0.71104, 0.763096, 0.532094, -0.366824, 0.261016, 0.827375, 0.246751)
361 bone_name = "weapon.L"
363 use_external_skeleton = true
364 external_skeleton = NodePath("../Skeleton3D")
366 [node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
367 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
369 [node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
370 unique_name_in_owner = true
371 transform = Transform3D(0.252319, -0.184548, 0.949883, 0.929552, 0.318943, -0.184953, -0.268826, 0.929633, 0.252023, -0.284921, 0.821391, -0.181958)
373 bone_name = "weapon.R"
375 use_external_skeleton = true
376 external_skeleton = NodePath("../Skeleton3D")
378 [node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
379 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
381 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
382 unique_name_in_owner = true
383 root_node = NodePath("%AnimationTree/..")
384 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
385 anim_player = NodePath("../AnimationPlayer")
386 parameters/TimeScale/scale = 1.5
387 "parameters/TimeScale 2/scale" = 1.5
388 "parameters/TimeScale 3/scale" = false
389 parameters/movement/current_state = "move"
390 parameters/movement/transition_request = ""
391 parameters/movement/current_index = 0
392 parameters/walking/blend_position = 0.0