]> Untitled Git - frog-ninja.git/commitdiff
Added landing states
authorClifton Palmer <clifton.james.palmer@protonmail.com>
Wed, 7 May 2025 10:22:23 +0000 (13:22 +0300)
committerClifton Palmer <clifton.james.palmer@protonmail.com>
Wed, 7 May 2025 10:22:23 +0000 (13:22 +0300)
map/test.tscn
player/fall_to_landing.gd [new file with mode: 0644]
player/fall_to_landing.gd.uid [new file with mode: 0644]
player/fall_to_roll.gd [new file with mode: 0644]
player/fall_to_roll.gd.uid [new file with mode: 0644]
player/model.gd
player/moves/Move.gd
player/moves/fall.gd
player/player.tscn
skin/prototype_skin.tscn

index 9c4248b889da9601969d286da26b3c400e90609a..e457aba9c17e9e46b68a8efef08b20d08a62953f 100644 (file)
@@ -81,6 +81,9 @@ shape = SubResource("ConcavePolygonShape3D_37kl0")
 [node name="Ramp" parent="map" instance=ExtResource("7_5owfa")]
 transform = Transform3D(-1.62606e-07, 0, -3.72, 0, 3.72, 0, 3.72, 0, -1.62606e-07, -0.137384, 0, 7.7898)
 
+[node name="Ramp2" parent="map" instance=ExtResource("7_5owfa")]
+transform = Transform3D(-2.67951e-07, 0, -6.13, 0, 12.37, 0, 6.13, 0, -2.67951e-07, -4.28785, 0, 18.1665)
+
 [node name="Cube" parent="map" instance=ExtResource("8_f4bcd")]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.30192, 0.5, 5.19269)
 
diff --git a/player/fall_to_landing.gd b/player/fall_to_landing.gd
new file mode 100644 (file)
index 0000000..2ad905b
--- /dev/null
@@ -0,0 +1,25 @@
+extends Move
+class_name FallToLanding
+
+
+var finished := false
+
+
+func should_enter(input: InputPacket) -> String:
+       if finished:
+               input.actions.sort_custom(moves_priority_sort)
+               return input.actions[0]
+       return "fallToLanding"
+
+
+func on_enter_state():
+       finished = false
+       player.velocity = Vector3.ZERO
+       player.skin.animation_tree.animation_finished.connect(_on_animation_finished)
+       player.skin.transition_fallToLanding()
+
+
+func _on_animation_finished(_name: String):
+       # TODO: make sure animation is finished by using name
+       finished = true
+       player.skin.animation_tree.animation_finished.disconnect(_on_animation_finished)
diff --git a/player/fall_to_landing.gd.uid b/player/fall_to_landing.gd.uid
new file mode 100644 (file)
index 0000000..2d1d9c9
--- /dev/null
@@ -0,0 +1 @@
+uid://cgb5nb8cw7cmn
diff --git a/player/fall_to_roll.gd b/player/fall_to_roll.gd
new file mode 100644 (file)
index 0000000..2fa1a14
--- /dev/null
@@ -0,0 +1,31 @@
+extends Walk
+class_name FallToRoll
+
+
+var finished := false
+const roll_speed := 5.0
+
+
+func should_enter(input: InputPacket) -> String:
+       if finished:
+               input.actions.sort_custom(moves_priority_sort)
+               return input.actions[0]
+       return "fallToRoll"
+
+
+func update(input: InputPacket, delta: float):
+       player.velocity = get_new_velocity_from_input(input, delta, roll_speed)
+       player.move_and_slide()
+       update_skin(delta)
+
+
+func on_enter_state():
+       finished = false
+       player.skin.animation_tree.animation_finished.connect(_on_animation_finished)
+       player.skin.transition_fallToRoll()
+
+
+func _on_animation_finished(_name: String):
+       # TODO: make sure animation is finished by using name
+       finished = true
+       player.skin.animation_tree.animation_finished.disconnect(_on_animation_finished)
diff --git a/player/fall_to_roll.gd.uid b/player/fall_to_roll.gd.uid
new file mode 100644 (file)
index 0000000..1763250
--- /dev/null
@@ -0,0 +1 @@
+uid://whl70vbdv7gu
index 71415a674d15aa1c64f5ea8df6724a601eb4d0d4..c32e2bcffb531b9f5e06430569c7f619a084f2e6 100644 (file)
@@ -10,7 +10,9 @@ class_name PlayerModel
        "slash": $Slash,
        "shoot": $Shoot,
        "dash": $Dash,
-       "fall": $Fall
+       "fall": $Fall,
+       "fallToRoll": $FallToRoll,
+       "fallToLanding": $FallToLanding
 }
 var current_move: Move
 
index c914e9e3dad10365069491e10fd70617d926a551..225bcf558e4a5d7d4607ac056dbd278639abee45 100644 (file)
@@ -14,6 +14,8 @@ static var moves_priority: Dictionary = {
        "shoot": 3,
        "dash": 50,
        "fall": 100,
+       "fallToLanding": 101,
+       "fallToRoll": 102,
 }
 
 static func moves_priority_sort(a: String, b: String):
index 205f19465d7a7cc3f75557083ac7853613e9c6aa..56e321519751582fb8276b01215356a1f87484c7 100644 (file)
@@ -2,8 +2,31 @@ extends Move
 class_name Fall
 
 
+const fall_landing_limit := 3.0
+const fall_roll_limit := 6.0
+
+var landing_type := ""
+
+
+func should_enter(input: InputPacket) -> String:
+       if not player.is_on_floor():
+               input.actions.append("fall")
+       elif not landing_type.is_empty():
+               input.actions.append(landing_type)
+               
+       input.actions.sort_custom(moves_priority_sort)
+       return input.actions[0]
+
+
 func update(_input: InputPacket, delta: float):
        player.velocity += player.get_gravity() * delta
+       
+       if abs(player.velocity.y) > fall_landing_limit:
+               if abs(player.velocity.y) > fall_roll_limit:
+                       landing_type = "fallToRoll"
+               else:
+                       landing_type = "fallToLanding"
+       
        player.move_and_slide()
 
 
index 5998596204a13242adbd9303244705b2c058ebf0..90a1d186761855160101274d14717b700a56c08f 100644 (file)
@@ -1,4 +1,4 @@
-[gd_scene load_steps=13 format=3 uid="uid://cchu1yltrhuk3"]
+[gd_scene load_steps=15 format=3 uid="uid://cchu1yltrhuk3"]
 
 [ext_resource type="PackedScene" uid="uid://dvkx3t15l7mfb" path="res://skin/prototype_skin.tscn" id="1_4flbx"]
 [ext_resource type="Script" uid="uid://dcv34jq0jett0" path="res://player/player.gd" id="1_onrkg"]
@@ -10,7 +10,9 @@
 [ext_resource type="Script" uid="uid://bdiks0m7vsn5w" path="res://player/moves/dash.gd" id="8_hg6s5"]
 [ext_resource type="Script" uid="uid://b0oj5iuvr8omo" path="res://player/moves/fall.gd" id="9_hg6s5"]
 [ext_resource type="Script" uid="uid://d28gnkyqsg3t" path="res://player/moves/slash.gd" id="10_8t03j"]
+[ext_resource type="Script" uid="uid://whl70vbdv7gu" path="res://player/fall_to_roll.gd" id="10_ebec5"]
 [ext_resource type="Script" uid="uid://c8c16gqh0fmwv" path="res://player/moves/shoot.gd" id="11_2ieo8"]
+[ext_resource type="Script" uid="uid://cgb5nb8cw7cmn" path="res://player/fall_to_landing.gd" id="11_yllr7"]
 
 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_sh265"]
 
@@ -62,6 +64,14 @@ wait_time = 0.25
 script = ExtResource("9_hg6s5")
 metadata/_custom_type_script = "uid://c886t1c86q0m6"
 
+[node name="FallToRoll" type="Node" parent="Model"]
+script = ExtResource("10_ebec5")
+metadata/_custom_type_script = "uid://c886t1c86q0m6"
+
+[node name="FallToLanding" type="Node" parent="Model"]
+script = ExtResource("11_yllr7")
+metadata/_custom_type_script = "uid://c886t1c86q0m6"
+
 [node name="Slash" type="Node" parent="Model"]
 script = ExtResource("10_8t03j")
 metadata/_custom_type_script = "uid://c886t1c86q0m6"
index b789a0e4935668a41915d2b9aa3efd02d0d0395a..83669abd4147e08cc31308ceb1c2a9017ea5a1d4 100644 (file)
@@ -129,289 +129,289 @@ node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global tim
 script = ExtResource("2_bmadk")
 
 [node name="Skeleton3D" parent="." index="0"]
-bones/0/position = Vector3(0.254558, 0.838955, 0.255605)
-bones/0/rotation = Quaternion(0.541654, -0.658138, 0.049597, 0.520582)
-bones/1/position = Vector3(-0.260736, 0.825744, -0.172523)
-bones/1/rotation = Quaternion(0.394415, 0.470713, 0.429427, 0.662162)
-bones/3/position = Vector3(0.00576772, 0.970959, 0.00718728)
-bones/3/rotation = Quaternion(0.0141055, -0.330065, -0.00441453, 0.943843)
-bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
-bones/5/rotation = Quaternion(0.0955005, 0.0411486, -0.00902313, 0.994538)
-bones/5/scale = Vector3(1, 1, 1)
-bones/6/rotation = Quaternion(0.108226, 0.122669, -0.0106062, 0.986472)
-bones/6/scale = Vector3(1, 0.999996, 1)
-bones/7/rotation = Quaternion(0.220807, -0.0103571, 0.00319196, 0.975257)
-bones/8/rotation = Quaternion(-0.165362, 0.179548, -0.0306287, 0.969268)
-bones/9/rotation = Quaternion(-0.0811125, -0.00275616, -0.022256, 0.996453)
-bones/10/position = Vector3(0.0057677, 0.970959, 0.00718728)
-bones/10/rotation = Quaternion(0.263195, 0.851131, 0.441245, -0.10774)
-bones/11/position = Vector3(0.00576784, 0.970959, 0.00718737)
-bones/11/rotation = Quaternion(-0.465679, 0.60321, 0.179241, 0.622217)
-bones/12/position = Vector3(0.0794458, 0.902199, 0.0444813)
-bones/12/rotation = Quaternion(0.92906, 0.0350876, 0.32361, 0.175762)
-bones/12/scale = Vector3(1.02276, 0.955979, 1.02276)
-bones/13/rotation = Quaternion(-7.01643e-08, -0.0263359, -5.74867e-10, 0.999653)
-bones/14/rotation = Quaternion(0.0935761, -0.0265522, 0.00235215, 0.995255)
-bones/14/scale = Vector3(0.99999, 0.998196, 1.00207)
-bones/15/rotation = Quaternion(5.3846e-08, 0.0345665, 3.35389e-08, 0.999402)
-bones/16/rotation = Quaternion(-0.373342, 0.0329114, 0.110044, 0.920556)
-bones/16/scale = Vector3(0.980344, 1.01133, 1.01111)
-bones/17/rotation = Quaternion(-0.0229687, 0.935171, -0.35301, -0.0176437)
-bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
-bones/18/position = Vector3(-0.0489176, 0.90496, -0.0577633)
-bones/18/rotation = Quaternion(0.938684, -0.0721663, 0.328401, -0.0762727)
-bones/18/scale = Vector3(1.02377, 0.954111, 1.02377)
-bones/19/rotation = Quaternion(2.30103e-08, 0.0898458, -6.43723e-09, 0.995956)
-bones/20/rotation = Quaternion(0.10634, 0.0903511, -0.00908029, 0.990175)
-bones/20/scale = Vector3(0.999988, 0.997059, 1.00339)
-bones/21/rotation = Quaternion(-2.80819e-08, 0.0723691, 3.57681e-09, 0.997378)
-bones/22/rotation = Quaternion(-0.511695, 0.0726008, -0.103233, 0.849847)
-bones/22/scale = Vector3(0.981636, 0.991297, 1.0298)
-bones/23/rotation = Quaternion(-0.00225072, 0.936919, -0.349514, -0.0043055)
-bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
-bones/24/position = Vector3(0.0632086, 1.58226, 0.158954)
-bones/24/rotation = Quaternion(0.132055, -0.101198, -0.0654134, 0.983891)
-bones/25/position = Vector3(0.066908, 1.61688, 0.168819)
-bones/25/rotation = Quaternion(-0.41733, -0.00693385, -0.375698, 0.827429)
-bones/26/position = Vector3(0.0855795, 1.62785, 0.148421)
-bones/26/rotation = Quaternion(0.761898, -0.0222159, 0.640262, -0.095305)
-bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
-bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
-bones/28/position = Vector3(0.072664, 1.56456, 0.15873)
-bones/28/rotation = Quaternion(0.102959, -0.389223, 0.220151, 0.888503)
-bones/29/position = Vector3(-0.10182, 1.57055, 0.155659)
-bones/29/rotation = Quaternion(0.12318, 0.0908223, 0.136682, 0.978722)
-bones/30/position = Vector3(-0.110691, 1.60434, 0.16545)
-bones/30/rotation = Quaternion(-0.42402, -0.0386312, 0.42451, 0.799066)
-bones/31/position = Vector3(-0.129897, 1.61268, 0.144314)
-bones/31/rotation = Quaternion(0.77089, 0.0774972, -0.630273, -0.0497912)
-bones/31/scale = Vector3(1.00001, 0.999994, 1)
-bones/32/scale = Vector3(0.999997, 1, 1)
-bones/33/position = Vector3(-0.1087, 1.5517, 0.155111)
-bones/33/rotation = Quaternion(0.0797983, 0.37797, -0.155221, 0.909218)
-bones/34/position = Vector3(-0.017148, 1.51709, 0.26056)
-bones/34/rotation = Quaternion(-0.628723, -0.0296795, 0.0210814, 0.776777)
-bones/35/position = Vector3(-0.0188498, 1.53037, 0.299908)
-bones/35/rotation = Quaternion(-0.773098, -0.0333359, 0.0146291, 0.633241)
-bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
-bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
-bones/37/position = Vector3(-0.0027746, 1.53597, 0.270072)
-bones/37/rotation = Quaternion(-0.129987, 0.613359, 0.751506, 0.205262)
-bones/38/position = Vector3(-0.0343711, 1.53375, 0.269452)
-bones/38/rotation = Quaternion(0.0719333, 0.624865, 0.737679, -0.245355)
-bones/39/position = Vector3(0.0245832, 1.59089, 0.24342)
-bones/39/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815)
-bones/40/position = Vector3(0.00202242, 1.58099, 0.260439)
-bones/40/rotation = Quaternion(0.729417, 0.593288, 0.268376, -0.209604)
-bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
-bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
-bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
-bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
-bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
-bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
-bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/position = Vector3(0.0471606, 1.59283, 0.244767)
-bones/44/rotation = Quaternion(-0.621157, 0.617895, 0.282238, -0.390784)
-bones/44/scale = Vector3(1, 0.999997, 1)
-bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
-bones/45/scale = Vector3(0.999997, 1, 0.999998)
-bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
-bones/46/scale = Vector3(0.999999, 1, 0.999997)
-bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
-bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/48/position = Vector3(0.0245832, 1.59089, 0.24342)
-bones/48/rotation = Quaternion(-0.0296794, 0.628724, 0.776776, -0.0210815)
-bones/50/position = Vector3(-0.068052, 1.5844, 0.241604)
-bones/50/rotation = Quaternion(-0.0297373, 0.628656, 0.776829, -0.0210815)
-bones/51/position = Vector3(-0.0450133, 1.57769, 0.259517)
-bones/51/rotation = Quaternion(0.774319, -0.536445, -0.268098, -0.201941)
-bones/51/scale = Vector3(1, 0.999997, 1)
-bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
-bones/52/scale = Vector3(0.999999, 1, 0.999999)
-bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
-bones/53/scale = Vector3(0.999999, 1, 0.999999)
-bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
-bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
-bones/55/position = Vector3(-0.0907774, 1.583, 0.242008)
-bones/55/rotation = Quaternion(0.570847, 0.651953, 0.321064, 0.382112)
-bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
-bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
-bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
-bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
-bones/57/scale = Vector3(1, 0.999998, 0.999997)
-bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
-bones/58/scale = Vector3(1, 0.999999, 1)
-bones/59/position = Vector3(-0.068052, 1.5844, 0.241604)
-bones/59/rotation = Quaternion(-0.0296795, 0.628723, 0.776776, -0.0210814)
-bones/61/position = Vector3(-0.0150224, 1.49009, 0.24857)
-bones/61/rotation = Quaternion(-0.62892, -0.029591, 0.0209973, 0.776623)
-bones/62/position = Vector3(-0.0153136, 1.49756, 0.236724)
-bones/62/rotation = Quaternion(-0.540694, -0.0272349, 0.0240658, 0.840434)
-bones/65/position = Vector3(-0.02017, 1.58075, 0.187317)
-bones/65/rotation = Quaternion(0.981693, 0.0326054, 0.0161923, 0.186959)
-bones/66/position = Vector3(-0.0117735, 1.44583, 0.24092)
-bones/66/rotation = Quaternion(0.283827, 0.000554801, 0.0364003, 0.958184)
-bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
-bones/67/scale = Vector3(1.00001, 0.999993, 1)
-bones/68/position = Vector3(-0.0118416, 1.4607, 0.191267)
-bones/68/rotation = Quaternion(0.801804, 0.0222761, 0.0287942, 0.596477)
-bones/69/position = Vector3(0.0629362, 1.58656, 0.189043)
-bones/69/rotation = Quaternion(0.996331, -0.05571, -0.0103837, -0.0641384)
-bones/72/position = Vector3(-0.103341, 1.57477, 0.185628)
-bones/72/rotation = Quaternion(0.989583, 0.126634, 0.0253899, -0.0636042)
-bones/75/position = Vector3(-0.0167249, 1.50793, 0.27168)
-bones/75/rotation = Quaternion(-0.467947, -0.403732, -0.45278, 0.642664)
-bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
-bones/76/scale = Vector3(0.999994, 1.00001, 0.999993)
-bones/77/position = Vector3(-0.0167249, 1.50793, 0.27168)
-bones/77/rotation = Quaternion(-0.503869, 0.35729, 0.487447, 0.617135)
+bones/0/position = Vector3(0.778274, 1.42061, -0.055486)
+bones/0/rotation = Quaternion(0.707107, 8.72786e-08, 3.65278e-08, 0.707107)
+bones/1/position = Vector3(-0.778275, 1.42061, -0.0554846)
+bones/1/rotation = Quaternion(0.707107, 1.44976e-06, 1.5453e-06, 0.707107)
+bones/3/position = Vector3(3.51065e-07, 1.0427, 0.0155424)
+bones/3/rotation = Quaternion(0.00645869, 3.69723e-07, 7.13328e-10, 0.999979)
+bones/4/rotation = Quaternion(-0.0801557, -2.32384e-07, -2.88675e-07, 0.996782)
+bones/5/rotation = Quaternion(-2.23518e-08, -1.32317e-07, 1.67929e-09, 1)
+bones/5/scale = Vector3(0.999999, 1, 1)
+bones/6/rotation = Quaternion(0.0128849, 2.5855e-08, -3.44535e-09, 0.999917)
+bones/6/scale = Vector3(1, 0.999993, 1)
+bones/7/rotation = Quaternion(0.241677, -1.36351e-06, -1.80568e-06, 0.970357)
+bones/8/rotation = Quaternion(-0.168175, 2.82375e-06, 2.4138e-06, 0.985757)
+bones/9/rotation = Quaternion(-0.0142173, -1.49944e-06, -1.24271e-06, 0.999899)
+bones/10/position = Vector3(3.34435e-07, 1.0427, 0.0155424)
+bones/10/rotation = Quaternion(0.389349, 0.773094, 0.322113, -0.383376)
+bones/11/position = Vector3(5.02836e-07, 1.0427, 0.0155424)
+bones/11/rotation = Quaternion(-0.389348, 0.773094, 0.322113, 0.383376)
+bones/12/position = Vector3(0.0820781, 0.975188, -0.000453228)
+bones/12/rotation = Quaternion(1, 6.42156e-07, 7.30897e-05, -0.000408502)
+bones/12/scale = Vector3(1.00028, 0.99944, 1.00028)
+bones/13/rotation = Quaternion(-3.82104e-10, -1.00657e-08, 5.03836e-08, 1)
+bones/14/rotation = Quaternion(0.0294967, 5.36619e-05, 8.00462e-06, 0.999565)
+bones/14/scale = Vector3(1, 0.999992, 1.00001)
+bones/15/rotation = Quaternion(-1.30378e-08, 4.10705e-07, 1.61189e-09, 1)
+bones/16/rotation = Quaternion(-0.455423, 0.000230797, -0.000234661, 0.890275)
+bones/16/scale = Vector3(0.999286, 1.00087, 0.999843)
+bones/17/rotation = Quaternion(0.00012972, 0.941931, -0.335805, 0.00036348)
+bones/17/scale = Vector3(1.00043, 0.999656, 0.999913)
+bones/18/position = Vector3(-0.0820775, 0.975188, -0.000453162)
+bones/18/rotation = Quaternion(1, -1.51403e-06, -7.30886e-05, -0.000404037)
+bones/18/scale = Vector3(1.00028, 0.99944, 1.00028)
+bones/19/rotation = Quaternion(1.27438e-08, 5.86491e-09, -4.82963e-08, 1)
+bones/20/rotation = Quaternion(0.0295049, -5.36659e-05, -8.02725e-06, 0.999565)
+bones/20/scale = Vector3(1, 0.999992, 1.00001)
+bones/21/rotation = Quaternion(2.42149e-08, -3.95947e-07, 7.6365e-10, 1)
+bones/22/rotation = Quaternion(-0.45543, -0.000231107, 0.000233937, 0.890272)
+bones/22/scale = Vector3(0.999288, 1.00087, 0.999846)
+bones/23/rotation = Quaternion(-0.000130125, 0.941933, -0.335802, -0.000363326)
+bones/23/scale = Vector3(1.00043, 0.999657, 0.999914)
+bones/24/position = Vector3(0.0827107, 1.67594, 0.0278095)
+bones/24/rotation = Quaternion(0.0242082, -0.10618, -0.0905343, 0.989921)
+bones/25/position = Vector3(0.0890107, 1.71149, 0.0302395)
+bones/25/rotation = Quaternion(-0.503915, -0.0262126, -0.399819, 0.765198)
+bones/26/position = Vector3(0.108001, 1.71662, 0.00791949)
+bones/26/rotation = Quaternion(0.770276, 0.0170227, 0.637431, 0.00816172)
+bones/26/scale = Vector3(1, 1, 1)
+bones/27/scale = Vector3(0.999999, 1, 1)
+bones/28/position = Vector3(0.0909007, 1.65794, 0.0312295)
+bones/28/rotation = Quaternion(-0.00332485, -0.362071, 0.227025, 0.904076)
+bones/29/position = Vector3(-0.0827092, 1.67594, 0.0278095)
+bones/29/rotation = Quaternion(0.0242081, 0.10618, 0.0905338, 0.989921)
+bones/30/position = Vector3(-0.0890092, 1.71149, 0.0302395)
+bones/30/rotation = Quaternion(-0.503915, 0.0262128, 0.399819, 0.765198)
+bones/31/position = Vector3(-0.107999, 1.71662, 0.00791949)
+bones/31/rotation = Quaternion(0.770276, -0.0170232, -0.637431, 0.00816146)
+bones/31/scale = Vector3(1, 0.999996, 1)
+bones/32/scale = Vector3(0.999998, 1, 1)
+bones/33/position = Vector3(-0.0908992, 1.65794, 0.0312295)
+bones/33/rotation = Quaternion(-0.00332474, 0.362071, -0.227025, 0.904076)
+bones/34/position = Vector3(7.28277e-07, 1.63922, 0.141119)
+bones/34/rotation = Quaternion(-0.707107, 1.77139e-07, -1.77138e-07, 0.707107)
+bones/35/position = Vector3(7.38918e-07, 1.66046, 0.176849)
+bones/35/rotation = Quaternion(-0.835742, 2.09358e-07, -1.37564e-07, 0.549122)
+bones/35/scale = Vector3(0.999994, 1.00001, 0.999994)
+bones/36/rotation = Quaternion(0.172857, -2.21823e-12, 1.26297e-11, 0.984947)
+bones/36/scale = Vector3(1.00001, 0.999987, 1.00001)
+bones/37/position = Vector3(0.0158407, 1.65857, 0.146429)
+bones/37/rotation = Quaternion(-0.12409, 0.694169, 0.676085, 0.213634)
+bones/38/position = Vector3(-0.0158393, 1.65857, 0.146429)
+bones/38/rotation = Quaternion(0.12409, 0.69417, 0.676085, -0.213634)
+bones/39/position = Vector3(0.0464408, 1.70465, 0.108809)
+bones/39/rotation = Quaternion(1.77139e-07, 0.707107, 0.707107, 1.77138e-07)
+bones/40/position = Vector3(0.0235808, 1.70015, 0.127619)
+bones/40/rotation = Quaternion(0.769799, 0.590259, 0.20772, -0.125919)
+bones/40/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/41/rotation = Quaternion(0.0748531, -0.018105, -0.0431271, 0.996097)
+bones/41/scale = Vector3(1.00001, 0.99999, 1)
+bones/42/rotation = Quaternion(0.274346, -0.0136373, -0.129823, 0.95273)
+bones/42/scale = Vector3(0.999998, 1, 0.999999)
+bones/43/rotation = Quaternion(0.278038, -0.00341676, 0.0671403, 0.958215)
+bones/43/scale = Vector3(1, 0.999999, 1)
+bones/44/position = Vector3(0.0691207, 1.70519, 0.109619)
+bones/44/rotation = Quaternion(-0.552745, 0.663406, 0.233745, -0.44691)
+bones/44/scale = Vector3(1.00001, 0.999985, 1.00001)
+bones/45/rotation = Quaternion(0.216102, -6.38847e-06, 9.11948e-05, 0.976371)
+bones/45/scale = Vector3(0.999988, 1.00002, 0.999991)
+bones/46/rotation = Quaternion(0.356979, 0.00871761, -0.115511, 0.926902)
+bones/46/scale = Vector3(1, 1, 0.999996)
+bones/47/rotation = Quaternion(0.0323397, 0.0279342, -0.125366, 0.99119)
+bones/47/scale = Vector3(1.00001, 0.999981, 1.00001)
+bones/48/position = Vector3(0.0464408, 1.70465, 0.108809)
+bones/48/rotation = Quaternion(1.89233e-07, 0.707106, 0.707108, 1.65044e-07)
+bones/50/position = Vector3(-0.0464392, 1.70465, 0.108809)
+bones/50/rotation = Quaternion(1.77139e-07, 0.707107, 0.707107, 1.77138e-07)
+bones/51/position = Vector3(-0.0235792, 1.70015, 0.127619)
+bones/51/rotation = Quaternion(0.769812, -0.590243, -0.207715, -0.125926)
+bones/51/scale = Vector3(0.999989, 1.00002, 0.999989)
+bones/52/rotation = Quaternion(0.0748497, 0.0181029, 0.0431527, 0.996096)
+bones/52/scale = Vector3(1.00002, 0.999968, 1.00002)
+bones/53/rotation = Quaternion(0.274344, 0.0136392, 0.129816, 0.952732)
+bones/53/scale = Vector3(0.999997, 1, 1)
+bones/54/rotation = Quaternion(0.278041, 0.00341125, -0.0671226, 0.958215)
+bones/54/scale = Vector3(0.999997, 1.00001, 0.999998)
+bones/55/position = Vector3(-0.0691192, 1.70519, 0.109619)
+bones/55/rotation = Quaternion(0.552751, 0.663401, 0.233748, 0.446908)
+bones/55/scale = Vector3(1, 0.999991, 1)
+bones/56/rotation = Quaternion(0.216096, 5.90772e-06, -8.93143e-05, 0.976372)
+bones/56/scale = Vector3(0.999993, 1.00001, 0.999995)
+bones/57/rotation = Quaternion(0.356983, -0.00871506, 0.115506, 0.926901)
+bones/57/scale = Vector3(1, 1, 0.999997)
+bones/58/rotation = Quaternion(0.0323385, -0.0279339, 0.125353, 0.991192)
+bones/58/scale = Vector3(1.00002, 0.999969, 1.00002)
+bones/59/position = Vector3(-0.0464392, 1.70465, 0.108809)
+bones/59/rotation = Quaternion(1.40855e-07, 0.707106, 0.707108, 2.13422e-07)
+bones/61/position = Vector3(7.13757e-07, 1.61024, 0.134999)
+bones/61/rotation = Quaternion(-0.707107, 1.77139e-07, -1.77138e-07, 0.707107)
+bones/62/position = Vector3(7.16192e-07, 1.6151, 0.121859)
+bones/62/rotation = Quaternion(-0.626055, 9.7963e-08, -1.48078e-07, 0.779779)
+bones/65/position = Vector3(7.51905e-07, 1.68638, 0.0562495)
+bones/65/rotation = Quaternion(0.95734, -2.39825e-07, -7.23894e-08, 0.288963)
+bones/66/position = Vector3(6.91211e-07, 1.56524, 0.136709)
+bones/66/rotation = Quaternion(0.18201, 7.16235e-08, -2.24631e-07, 0.983297)
+bones/66/scale = Vector3(1.00001, 0.999988, 1.00001)
+bones/67/scale = Vector3(0.999985, 1.00003, 0.99999)
+bones/68/position = Vector3(6.9333e-07, 1.56947, 0.0850494)
+bones/68/rotation = Quaternion(0.735393, 1.38904e-07, 1.80909e-07, 0.677641)
+bones/69/position = Vector3(0.0833407, 1.68638, 0.0562495)
+bones/69/rotation = Quaternion(0.994844, -0.0926058, -0.00824279, 0.040528)
+bones/72/position = Vector3(-0.0833392, 1.68638, 0.0562495)
+bones/72/rotation = Quaternion(0.994844, 0.0926052, 0.00824277, 0.0405279)
+bones/75/position = Vector3(7.2494e-07, 1.63256, 0.153899)
+bones/75/rotation = Quaternion(-0.549583, -0.427945, -0.427942, 0.575922)
+bones/76/rotation = Quaternion(-0.152089, -0.0958223, 0.26608, 0.947042)
+bones/76/scale = Vector3(0.999996, 1.00001, 0.999997)
+bones/77/position = Vector3(7.2494e-07, 1.63256, 0.153899)
+bones/77/rotation = Quaternion(-0.549583, 0.427946, 0.427942, 0.575922)
 bones/77/scale = Vector3(0.999999, 1, 0.999999)
-bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
-bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/79/position = Vector3(-0.0156518, 1.49451, 0.264874)
-bones/79/rotation = Quaternion(-0.41241, -0.385322, -0.375168, 0.735319)
-bones/79/scale = Vector3(1, 0.999999, 1)
-bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622)
-bones/80/scale = Vector3(1, 0.999999, 1)
-bones/81/position = Vector3(-0.0156518, 1.49451, 0.264874)
-bones/81/rotation = Quaternion(-0.445762, 0.340972, 0.417591, 0.714599)
-bones/81/scale = Vector3(0.999996, 1.00001, 0.999996)
-bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622)
-bones/82/scale = Vector3(1.00001, 0.999987, 1.00001)
-bones/83/position = Vector3(0.0487418, 1.59903, 0.247841)
-bones/83/rotation = Quaternion(0.134391, 0.498786, 0.627216, 0.582882)
-bones/83/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659)
-bones/84/scale = Vector3(1.00001, 0.999993, 1)
-bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
-bones/86/rotation = Quaternion(-0.172948, -1.18312e-06, 0.1731, 0.969601)
-bones/86/scale = Vector3(0.999999, 1, 0.999999)
-bones/87/position = Vector3(-0.00203343, 1.5863, 0.259618)
-bones/87/rotation = Quaternion(-0.388364, 0.107127, 0.914074, 0.046534)
-bones/87/scale = Vector3(1, 0.999989, 1)
-bones/88/scale = Vector3(0.999997, 1.00001, 0.999997)
-bones/89/position = Vector3(-0.0933263, 1.58891, 0.245002)
-bones/89/rotation = Quaternion(0.18128, -0.499471, -0.582076, 0.61551)
-bones/89/scale = Vector3(0.999998, 1, 0.999998)
-bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
-bones/90/scale = Vector3(1, 0.999999, 1)
-bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466)
-bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603)
-bones/92/scale = Vector3(1, 0.999994, 1)
-bones/93/position = Vector3(-0.0417086, 1.58352, 0.25884)
-bones/93/rotation = Quaternion(0.361814, 0.135001, 0.91603, -0.108417)
-bones/93/scale = Vector3(0.999998, 1, 0.999998)
-bones/94/scale = Vector3(1, 0.999989, 1.00001)
-bones/95/position = Vector3(0.0549584, 1.59177, 0.219)
-bones/95/rotation = Quaternion(0.453811, -0.290385, -0.097147, 0.836836)
-bones/96/position = Vector3(0.0513145, 1.61236, 0.248482)
-bones/96/rotation = Quaternion(0.648497, -0.394874, 0.1913, 0.622038)
-bones/97/rotation = Quaternion(0.295791, 1.83677e-07, 0.145407, 0.944121)
-bones/98/position = Vector3(-0.00389743, 1.60051, 0.276341)
-bones/98/rotation = Quaternion(0.750722, -0.395141, 0.508106, 0.148687)
-bones/99/position = Vector3(-0.0973364, 1.58095, 0.215958)
-bones/99/rotation = Quaternion(0.430411, 0.304979, 0.164498, 0.833471)
-bones/100/position = Vector3(-0.0976917, 1.60193, 0.245561)
-bones/100/rotation = Quaternion(0.62275, 0.42697, -0.134686, 0.641668)
-bones/101/rotation = Quaternion(0.29579, -1.73553e-07, -0.145407, 0.944121)
-bones/102/position = Vector3(-0.0424954, 1.59781, 0.275584)
-bones/102/rotation = Quaternion(0.731003, 0.443783, -0.481626, 0.191641)
-bones/103/position = Vector3(0.0153911, 1.50839, 0.252054)
-bones/103/rotation = Quaternion(-0.3927, -0.293788, -0.312431, 0.813549)
-bones/105/position = Vector3(-0.0478019, 1.50397, 0.250816)
-bones/105/rotation = Quaternion(-0.418463, 0.249518, 0.360898, 0.795225)
-bones/107/position = Vector3(0.0549584, 1.59177, 0.219)
-bones/107/rotation = Quaternion(0.80864, -0.340959, -0.442492, 0.184524)
-bones/109/position = Vector3(-0.0973364, 1.58095, 0.215958)
-bones/109/rotation = Quaternion(0.773881, 0.393157, 0.470113, 0.159779)
-bones/111/position = Vector3(-0.0116722, 1.65352, 0.267245)
-bones/111/rotation = Quaternion(0.704904, 0.110405, 0.7006, 0.00898649)
-bones/112/position = Vector3(0.0159679, 1.66287, 0.255469)
-bones/112/rotation = Quaternion(0.781582, 0.177885, 0.597533, 0.021005)
-bones/113/position = Vector3(0.0378621, 1.66534, 0.234565)
-bones/113/rotation = Quaternion(0.917648, 0.15834, 0.357205, 0.0724899)
-bones/114/position = Vector3(-0.0418325, 1.65141, 0.266654)
-bones/114/rotation = Quaternion(0.724482, -0.0608033, -0.684349, 0.0556342)
-bones/115/position = Vector3(-0.0700248, 1.65685, 0.253783)
-bones/115/rotation = Quaternion(0.803676, -0.123063, -0.579171, 0.0593402)
-bones/115/scale = Vector3(1, 1, 1)
-bones/116/position = Vector3(-0.0912168, 1.6563, 0.232035)
-bones/116/rotation = Quaternion(0.933288, -0.0952384, -0.333127, 0.0944982)
-bones/117/position = Vector3(-0.022111, 1.58477, 0.271987)
-bones/117/rotation = Quaternion(0.974834, 0.0320411, 0.017282, 0.219939)
-bones/118/rotation = Quaternion(-0.0510138, 1.13334e-07, -1.45437e-07, 0.998698)
-bones/118/scale = Vector3(0.999997, 1.00001, 0.999997)
-bones/119/position = Vector3(-0.0183711, 1.53022, 0.276045)
-bones/119/rotation = Quaternion(0.990696, 0.0359696, 0.00520812, -0.131151)
-bones/119/scale = Vector3(1, 0.999997, 1)
-bones/120/position = Vector3(0.0530914, 1.65569, 0.201025)
-bones/120/rotation = Quaternion(0.993853, 0.0700903, -0.00104836, -0.0856848)
-bones/121/position = Vector3(-0.103693, 1.64455, 0.197906)
-bones/121/rotation = Quaternion(0.996101, 0.00121772, 0.014584, -0.0870014)
-bones/122/position = Vector3(0.0525306, 1.37359, 0.0452609)
-bones/122/rotation = Quaternion(-0.361671, -0.389625, -0.63081, 0.565213)
-bones/123/position = Vector3(0.160392, 1.36749, 0.054257)
-bones/123/rotation = Quaternion(0.89431, 0.155797, 0.414257, 0.0657933)
-bones/123/scale = Vector3(1.04805, 0.910409, 1.04805)
-bones/124/rotation = Quaternion(2.41439e-08, -0.1232, -1.30599e-07, 0.992382)
-bones/125/rotation = Quaternion(-0.0793156, -0.122977, -0.00851191, 0.989198)
-bones/125/scale = Vector3(0.999907, 0.997135, 1.00394)
-bones/126/rotation = Quaternion(5.27345e-08, 0.0954053, 6.08487e-08, 0.995439)
-bones/127/rotation = Quaternion(-0.168332, 0.0938547, -0.138443, 0.971437)
-bones/127/scale = Vector3(0.96755, 1.07421, 0.967874)
-bones/128/rotation = Quaternion(-0.100056, 0.703533, 0.00806706, 0.703538)
-bones/129/rotation = Quaternion(-0.197173, -0.00709394, -0.00083363, 0.980343)
-bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1)
-bones/131/rotation = Quaternion(-0.176879, 0.0925997, 0.2908, 0.935721)
-bones/132/rotation = Quaternion(0.00972523, 0.0216292, -0.00544807, 0.999704)
-bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998)
-bones/135/rotation = Quaternion(-0.0441967, 0.698704, 0.147185, 0.69871)
-bones/136/rotation = Quaternion(-0.200756, 0.0019421, -0.0147267, 0.979529)
-bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1)
-bones/139/rotation = Quaternion(-0.116356, 0.674724, 0.275607, 0.674722)
-bones/140/rotation = Quaternion(-0.285697, -0.0167027, -0.0302855, 0.957696)
-bones/140/scale = Vector3(1, 0.999993, 1)
-bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1)
-bones/143/rotation = Quaternion(-0.113983, 0.666326, 0.316542, 0.665446)
-bones/144/rotation = Quaternion(-0.345542, -0.00813388, -0.0568093, 0.936647)
-bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
-bones/145/scale = Vector3(1, 0.999999, 1)
-bones/147/position = Vector3(-0.0334532, 1.37509, 0.0142861)
-bones/147/rotation = Quaternion(-0.532468, 0.205519, 0.520115, 0.63539)
-bones/148/position = Vector3(-0.128802, 1.36369, -0.0357618)
-bones/148/rotation = Quaternion(0.975, -0.129104, 0.0254053, -0.179059)
-bones/148/scale = Vector3(1.03867, 0.926924, 1.03867)
-bones/149/rotation = Quaternion(-1.02894e-07, 0.0980929, -1.11617e-07, 0.995177)
+bones/78/rotation = Quaternion(-0.152089, 0.0958223, -0.266079, 0.947042)
+bones/78/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/79/position = Vector3(7.17635e-07, 1.61798, 0.150029)
+bones/79/rotation = Quaternion(-0.503049, -0.402931, -0.35638, 0.676447)
+bones/79/scale = Vector3(0.999998, 1, 0.999998)
+bones/80/rotation = Quaternion(-0.0082316, 0.0772332, 0.0389005, 0.99622)
+bones/80/scale = Vector3(1, 0.999992, 1)
+bones/81/position = Vector3(7.17635e-07, 1.61798, 0.150029)
+bones/81/rotation = Quaternion(-0.503051, 0.40293, 0.356381, 0.676446)
+bones/81/scale = Vector3(0.999998, 1, 0.999998)
+bones/82/rotation = Quaternion(-0.00822523, -0.0772334, -0.0389016, 0.99622)
+bones/82/scale = Vector3(1, 0.999995, 1)
+bones/83/position = Vector3(0.0711907, 1.71176, 0.111329)
+bones/83/rotation = Quaternion(0.0942591, 0.560093, 0.549401, 0.612838)
+bones/83/scale = Vector3(0.999999, 1, 0.999999)
+bones/84/rotation = Quaternion(-0.223161, 2.44252e-07, 0.015183, 0.974663)
+bones/84/scale = Vector3(0.999999, 1, 0.999999)
+bones/85/rotation = Quaternion(-0.299471, 1.68118e-06, -0.0939858, 0.949465)
+bones/86/rotation = Quaternion(-0.172942, -2.90243e-07, 0.1731, 0.969602)
+bones/86/scale = Vector3(1, 1, 1)
+bones/87/position = Vector3(0.0198908, 1.70546, 0.12573)
+bones/87/rotation = Quaternion(-0.381399, 0.216477, 0.897913, 0.0377481)
+bones/87/scale = Vector3(1, 0.99999, 1)
+bones/88/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/89/position = Vector3(-0.0711892, 1.71176, 0.111329)
+bones/89/rotation = Quaternion(0.0942614, -0.560085, -0.549418, 0.612829)
+bones/89/scale = Vector3(1.00001, 0.999986, 1.00001)
+bones/90/rotation = Quaternion(-0.223146, 4.62316e-06, -0.0151606, 0.974667)
+bones/90/scale = Vector3(0.999991, 1.00001, 0.999995)
+bones/91/rotation = Quaternion(-0.299479, -7.21645e-06, 0.093971, 0.949464)
+bones/92/rotation = Quaternion(-0.172932, 8.93522e-07, -0.173086, 0.969606)
+bones/92/scale = Vector3(1.00001, 0.999984, 1.00001)
+bones/93/position = Vector3(-0.0198892, 1.70546, 0.12573)
+bones/93/rotation = Quaternion(0.381399, 0.216474, 0.897914, -0.0377472)
+bones/93/scale = Vector3(1, 0.999999, 0.999999)
+bones/94/scale = Vector3(1, 0.999998, 1)
+bones/95/position = Vector3(0.0763207, 1.69826, 0.0845995)
+bones/95/rotation = Quaternion(0.352395, -0.309967, -0.0989447, 0.877467)
+bones/96/position = Vector3(0.0747008, 1.72472, 0.109169)
+bones/96/rotation = Quaternion(0.566372, -0.391908, 0.205192, 0.695361)
+bones/97/rotation = Quaternion(0.295786, -4.66597e-07, 0.145407, 0.944123)
+bones/98/position = Vector3(0.0193508, 1.72292, 0.139139)
+bones/98/rotation = Quaternion(0.719437, -0.365555, 0.536441, 0.247004)
+bones/99/position = Vector3(-0.0763192, 1.69826, 0.0845995)
+bones/99/rotation = Quaternion(0.352395, 0.309967, 0.0989442, 0.877467)
+bones/100/position = Vector3(-0.0746992, 1.72472, 0.109169)
+bones/100/rotation = Quaternion(0.566374, 0.391907, -0.205193, 0.69536)
+bones/101/rotation = Quaternion(0.295782, 1.09502e-06, -0.145407, 0.944124)
+bones/102/position = Vector3(-0.0193492, 1.72292, 0.139139)
+bones/102/rotation = Quaternion(0.719437, 0.365555, -0.536441, 0.247004)
+bones/103/position = Vector3(0.0316807, 1.62662, 0.134459)
+bones/103/rotation = Quaternion(-0.487987, -0.305617, -0.306553, 0.757953)
+bones/105/position = Vector3(-0.0316793, 1.62662, 0.134459)
+bones/105/rotation = Quaternion(-0.487987, 0.305617, 0.306554, 0.757952)
+bones/107/position = Vector3(0.0763207, 1.69826, 0.0845995)
+bones/107/rotation = Quaternion(0.769356, -0.413144, -0.415618, 0.254295)
+bones/109/position = Vector3(-0.0763192, 1.69826, 0.0845995)
+bones/109/rotation = Quaternion(0.769356, 0.413143, 0.415618, 0.254294)
+bones/111/position = Vector3(0.0151208, 1.77332, 0.11925)
+bones/111/rotation = Quaternion(0.707851, 0.157738, 0.680168, 0.106943)
+bones/112/position = Vector3(0.0431108, 1.778, 0.10566)
+bones/112/rotation = Quaternion(0.784585, 0.211417, 0.569723, 0.123064)
+bones/113/position = Vector3(0.0647108, 1.77449, 0.0845995)
+bones/113/rotation = Quaternion(0.912265, 0.162258, 0.330189, 0.180055)
+bones/114/position = Vector3(-0.0151192, 1.77332, 0.11925)
+bones/114/rotation = Quaternion(0.707851, -0.157739, -0.680169, 0.106943)
+bones/115/position = Vector3(-0.0431092, 1.778, 0.10566)
+bones/115/rotation = Quaternion(0.784585, -0.211417, -0.569723, 0.123064)
+bones/115/scale = Vector3(0.999998, 1, 0.999998)
+bones/116/position = Vector3(-0.0647092, 1.77449, 0.0845995)
+bones/116/rotation = Quaternion(0.912265, -0.162258, -0.330189, 0.180055)
+bones/117/position = Vector3(7.62727e-07, 1.70798, 0.138239)
+bones/117/rotation = Quaternion(0.947058, -2.37249e-07, -8.04305e-08, 0.321062)
+bones/118/rotation = Quaternion(-0.0510201, 1.19054e-07, -6.08133e-09, 0.998698)
+bones/118/scale = Vector3(1, 0.999994, 1)
+bones/119/position = Vector3(7.36348e-07, 1.65533, 0.153539)
+bones/119/rotation = Quaternion(0.99964, -2.53616e-07, 1.25883e-07, -0.0268159)
+bones/119/scale = Vector3(0.999995, 1.00001, 0.999997)
+bones/120/position = Vector3(0.0785708, 1.75703, 0.0537295)
+bones/120/rotation = Quaternion(0.99921, 0.0334818, -0.0113366, 0.0181763)
+bones/121/position = Vector3(-0.0785692, 1.75703, 0.0537295)
+bones/121/rotation = Quaternion(0.99921, -0.0334823, 0.0113366, 0.0181762)
+bones/122/position = Vector3(0.045705, 1.44582, -0.0331644)
+bones/122/rotation = Quaternion(-0.562269, -0.434562, -0.456132, 0.53568)
+bones/123/position = Vector3(0.151628, 1.44057, -0.0554856)
+bones/123/rotation = Quaternion(0.707107, 0.707107, 1.26441e-07, -2.95028e-07)
+bones/123/scale = Vector3(0.999895, 1.00021, 0.999895)
+bones/124/rotation = Quaternion(2.6761e-08, 1.24534e-07, -4.28081e-07, 1)
+bones/125/rotation = Quaternion(2.54349e-08, -2.57803e-09, 8.45425e-07, 1)
+bones/125/scale = Vector3(0.999994, 1.00001, 0.999994)
+bones/126/rotation = Quaternion(8.93397e-09, -2.883e-07, -4.00082e-09, 1)
+bones/127/rotation = Quaternion(-4.47107e-07, 5.01211e-07, -1.11086e-06, 1)
+bones/127/scale = Vector3(1.00011, 0.999778, 1.00011)
+bones/128/rotation = Quaternion(-1.89003e-06, 0.707107, -3.78565e-06, 0.707107)
+bones/129/rotation = Quaternion(-3.70233e-06, -4.66188e-07, -1.36189e-06, 1)
+bones/130/rotation = Quaternion(-2.20466e-06, 1.34365e-07, 4.28164e-06, 1)
+bones/131/rotation = Quaternion(-0.25121, 0.0565682, 0.222698, 0.940266)
+bones/132/rotation = Quaternion(-7.41334e-07, 1.78207e-07, 5.18007e-06, 1)
+bones/133/rotation = Quaternion(5.65778e-07, -2.77624e-08, -5.18595e-06, 1)
+bones/135/rotation = Quaternion(8.58372e-07, 0.707107, -1.04423e-06, 0.707107)
+bones/136/rotation = Quaternion(-5.65195e-06, -3.99361e-07, -2.33707e-06, 1)
+bones/137/rotation = Quaternion(4.04101e-06, 3.08708e-08, 2.46262e-06, 1)
+bones/139/rotation = Quaternion(4.98786e-06, 0.707107, 1.66706e-08, 0.707107)
+bones/140/rotation = Quaternion(-9.84595e-06, -4.95406e-07, -6.08155e-06, 1)
+bones/140/scale = Vector3(1, 0.999992, 1)
+bones/141/rotation = Quaternion(8.31561e-06, 8.21524e-08, 6.7963e-07, 1)
+bones/143/rotation = Quaternion(8.59114e-07, 0.707107, 1.21739e-06, 0.707107)
+bones/144/rotation = Quaternion(1.16166e-12, -4.08974e-07, -1.52299e-06, 1)
+bones/145/rotation = Quaternion(-2.80424e-06, 3.95763e-08, -5.23666e-07, 1)
+bones/145/scale = Vector3(1, 0.999998, 1)
+bones/147/position = Vector3(-0.0457037, 1.44582, -0.0331644)
+bones/147/rotation = Quaternion(-0.562269, 0.434562, 0.456131, 0.535681)
+bones/148/position = Vector3(-0.151627, 1.44057, -0.0554855)
+bones/148/rotation = Quaternion(0.707107, -0.707106, -8.85084e-07, 1.26441e-07)
+bones/148/scale = Vector3(0.999892, 1.00022, 0.999892)
+bones/149/rotation = Quaternion(-8.98312e-09, -2.1813e-07, -1.86241e-09, 1)
 bones/149/scale = Vector3(1, 1, 1)
-bones/150/rotation = Quaternion(-0.0543543, 0.0980348, 0.0047269, 0.993686)
-bones/150/scale = Vector3(0.999931, 0.998835, 1.00156)
-bones/151/rotation = Quaternion(6.9719e-10, -0.0300902, 2.98957e-08, 0.999547)
-bones/152/rotation = Quaternion(-0.246656, -0.0299428, -0.131519, 0.95967)
-bones/152/scale = Vector3(0.969594, 1.04704, 0.99059)
-bones/153/rotation = Quaternion(-0.0262573, -0.706459, -0.0337427, 0.706461)
-bones/154/rotation = Quaternion(-0.146267, 0.0106058, -0.00826707, 0.989154)
-bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
-bones/156/rotation = Quaternion(-0.250613, -0.0476399, -0.187786, 0.948504)
-bones/157/rotation = Quaternion(0.188129, 0.0785113, -0.0160984, 0.978869)
-bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
-bones/160/rotation = Quaternion(-0.0613531, -0.702488, -0.0961746, 0.702493)
-bones/161/rotation = Quaternion(-0.30469, 0.00976669, 0.0230834, 0.952122)
-bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
-bones/164/rotation = Quaternion(-0.0990558, -0.690043, -0.194607, 0.690041)
-bones/165/rotation = Quaternion(-0.340923, -0.00891987, 0.0332542, 0.939461)
-bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
-bones/168/rotation = Quaternion(-0.080861, -0.689095, -0.21114, 0.688498)
-bones/169/rotation = Quaternion(-0.366349, -0.019898, 0.0657483, 0.927939)
-bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
-bones/172/position = Vector3(0.0798486, 1.25729, 0.0848281)
-bones/172/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019)
-bones/173/position = Vector3(-0.0836711, 1.2606, 0.0261508)
-bones/173/rotation = Quaternion(-0.138164, 0.541208, 0.823163, 0.102019)
+bones/150/rotation = Quaternion(1.44987e-08, 4.58855e-08, -4.13344e-07, 1)
+bones/150/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/151/rotation = Quaternion(1.3147e-08, 3.34398e-07, -4.20711e-07, 1)
+bones/152/rotation = Quaternion(7.56304e-07, -3.67097e-07, -1.15064e-06, 1)
+bones/152/scale = Vector3(1.00011, 0.999774, 1.00011)
+bones/153/rotation = Quaternion(0.000145201, -0.707107, -0.000146351, 0.707107)
+bones/154/rotation = Quaternion(-5.14456e-06, 3.93009e-06, 0.000361253, 1)
+bones/155/rotation = Quaternion(4.07045e-06, -1.14243e-07, -0.000156429, 1)
+bones/156/rotation = Quaternion(-0.250309, -0.056783, -0.222649, 0.940504)
+bones/157/rotation = Quaternion(-0.00111418, 2.04323e-06, 3.14931e-05, 0.999999)
+bones/158/rotation = Quaternion(-0.000851675, 6.56375e-07, 7.40493e-05, 1)
+bones/160/rotation = Quaternion(0.000377467, -0.707107, -0.000376343, 0.707107)
+bones/161/rotation = Quaternion(-6.47319e-06, 3.75529e-06, 0.000871277, 1)
+bones/162/rotation = Quaternion(8.08389e-06, 1.04493e-07, -0.000301532, 1)
+bones/164/rotation = Quaternion(-0.000111899, -0.707107, 0.000115321, 0.707107)
+bones/165/rotation = Quaternion(5.92241e-10, 3.90079e-06, -0.00022247, 1)
+bones/166/rotation = Quaternion(6.90548e-10, -1.60728e-07, -0.000107866, 1)
+bones/168/rotation = Quaternion(-0.00180981, -0.707104, 0.00182029, 0.707105)
+bones/169/rotation = Quaternion(6.38456e-06, 3.74574e-06, 0.000630055, 1)
+bones/170/rotation = Quaternion(-5.74123e-06, -3.6214e-08, -0.000559247, 1)
+bones/172/position = Vector3(0.0868749, 1.35058, 0.0380746)
+bones/172/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07)
+bones/173/position = Vector3(-0.0868738, 1.35058, 0.0380746)
+bones/173/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07)
 
 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
 unique_name_in_owner = true
-transform = Transform3D(0.12879, -0.764604, -0.631501, -0.661327, 0.408302, -0.629234, 0.738958, 0.498668, -0.453068, 0.254558, 0.838955, 0.255605)
+transform = Transform3D(1, 7.17724e-08, 1.75089e-07, 1.75089e-07, 0, -1, -7.17724e-08, 1, 0, 0.778274, 1.42061, -0.055486)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
@@ -424,7 +424,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0,
 
 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
 unique_name_in_owner = true
-transform = Transform3D(0.188043, -0.197388, 0.962122, 0.940013, 0.320059, -0.118059, -0.284632, 0.926606, 0.245732, -0.260736, 0.825744, -0.172523)
+transform = Transform3D(1, -1.35103e-07, 4.23566e-06, 4.23566e-06, 0, -1, 1.35103e-07, 1, 0, -0.778275, 1.42061, -0.0554846)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true