[gd_scene load_steps=22 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] animation = &"move-dash" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sgpsa"] animation = &"move-fallToLanding" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_qa1c6"] animation = &"move-fallToRoll" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ar2gu"] animation = &"move-falling" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0pqp2"] animation = &"idle-default" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] animation = &"attack-gunfire" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] animation = &"attack-slashing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 input_0/name = "idle" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "move" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true input_2/name = "dash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "slash" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true input_4/name = "shoot" input_4/auto_advance = false input_4/break_loop_at_end = false input_4/reset = true input_5/name = "fall" input_5/auto_advance = false input_5/break_loop_at_end = false input_5/reset = true input_6/name = "fallToRoll" input_6/auto_advance = false input_6/break_loop_at_end = false input_6/reset = true input_7/name = "fallToLanding" input_7/auto_advance = false input_7/break_loop_at_end = false input_7/reset = true input_8/name = "suddenStop" input_8/auto_advance = false input_8/break_loop_at_end = false input_8/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v2urp"] animation = &"move-suddenStop" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"] animation = &"move-walk" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"] blend_point_0/node = SubResource("AnimationNodeAnimation_s02u1") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_bmadk") blend_point_1/pos = 16.0 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7") blend_point_2/pos = 10.0 min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] graph_offset = Vector2(-266.815, 19.2029) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") nodes/dashing/position = Vector2(-10, -260) nodes/fallToLanding/node = SubResource("AnimationNodeAnimation_sgpsa") nodes/fallToLanding/position = Vector2(0, 720) nodes/fallToRoll/node = SubResource("AnimationNodeAnimation_qa1c6") nodes/fallToRoll/position = Vector2(10, 530) nodes/falling/node = SubResource("AnimationNodeAnimation_ar2gu") nodes/falling/position = Vector2(10, 350) "nodes/global timescale/node" = SubResource("AnimationNodeTimeScale_s02u1") "nodes/global timescale/position" = Vector2(1050, 130) nodes/idle/node = SubResource("AnimationNodeAnimation_0pqp2") nodes/idle/position = Vector2(0, -650) nodes/output/position = Vector2(1370, 140) nodes/shooting/node = SubResource("AnimationNodeAnimation_kang0") nodes/shooting/position = Vector2(-180, 160) "nodes/shooting timescale/node" = SubResource("AnimationNodeTimeScale_aeac7") "nodes/shooting timescale/position" = Vector2(10, 110) nodes/slashing/node = SubResource("AnimationNodeAnimation_i12oj") nodes/slashing/position = Vector2(-200, -70) "nodes/slashing timescale/node" = SubResource("AnimationNodeTimeScale_bmadk") "nodes/slashing timescale/position" = Vector2(-10, -80) nodes/state/node = SubResource("AnimationNodeTransition_i12oj") nodes/state/position = Vector2(660, 160) nodes/suddenStop/node = SubResource("AnimationNodeAnimation_v2urp") nodes/suddenStop/position = Vector2(20, 920) "nodes/walking speed/node" = SubResource("AnimationNodeBlendSpace1D_gs4tf") "nodes/walking speed/position" = Vector2(-20, -470) node_connections = [&"global timescale", 0, &"state", &"output", 0, &"global timescale", &"shooting timescale", 0, &"shooting", &"slashing timescale", 0, &"slashing", &"state", 0, &"idle", &"state", 1, &"walking speed", &"state", 2, &"dashing", &"state", 3, &"slashing timescale", &"state", 4, &"shooting timescale", &"state", 5, &"falling", &"state", 6, &"fallToRoll", &"state", 7, &"fallToLanding", &"state", 8, &"suddenStop"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] bones/0/position = Vector3(0.778274, 1.42061, -0.055486) bones/0/rotation = Quaternion(0.707107, 8.72786e-08, 3.65278e-08, 0.707107) bones/1/position = Vector3(-0.778275, 1.42061, -0.0554846) bones/1/rotation = Quaternion(0.707107, 1.44976e-06, 1.5453e-06, 0.707107) bones/3/position = Vector3(3.51065e-07, 1.0427, 0.0155424) bones/3/rotation = Quaternion(0.00645869, 3.69723e-07, 7.13328e-10, 0.999979) bones/4/rotation = Quaternion(-0.0801557, -2.32384e-07, -2.88675e-07, 0.996782) bones/5/rotation = Quaternion(-2.23518e-08, -1.32317e-07, 1.67929e-09, 1) bones/5/scale = Vector3(0.999999, 1, 1) bones/6/rotation = Quaternion(0.0128849, 2.5855e-08, -3.44535e-09, 0.999917) bones/6/scale = Vector3(1, 0.999993, 1) bones/7/rotation = Quaternion(0.241677, -1.36351e-06, -1.80568e-06, 0.970357) bones/8/rotation = Quaternion(-0.168175, 2.82375e-06, 2.4138e-06, 0.985757) bones/9/rotation = Quaternion(-0.0142173, -1.49944e-06, -1.24271e-06, 0.999899) bones/10/position = Vector3(3.34435e-07, 1.0427, 0.0155424) bones/10/rotation = Quaternion(0.389349, 0.773094, 0.322113, -0.383376) bones/11/position = Vector3(5.02836e-07, 1.0427, 0.0155424) bones/11/rotation = Quaternion(-0.389348, 0.773094, 0.322113, 0.383376) bones/12/position = Vector3(0.0820781, 0.975188, -0.000453228) bones/12/rotation = Quaternion(1, 6.42156e-07, 7.30897e-05, -0.000408502) bones/12/scale = Vector3(1.00028, 0.99944, 1.00028) bones/13/rotation = Quaternion(-3.82104e-10, -1.00657e-08, 5.03836e-08, 1) bones/14/rotation = Quaternion(0.0294967, 5.36619e-05, 8.00462e-06, 0.999565) bones/14/scale = Vector3(1, 0.999992, 1.00001) bones/15/rotation = Quaternion(-1.30378e-08, 4.10705e-07, 1.61189e-09, 1) bones/16/rotation = Quaternion(-0.455423, 0.000230797, -0.000234661, 0.890275) bones/16/scale = Vector3(0.999286, 1.00087, 0.999843) bones/17/rotation = Quaternion(0.00012972, 0.941931, -0.335805, 0.00036348) bones/17/scale = Vector3(1.00043, 0.999656, 0.999913) bones/18/position = Vector3(-0.0820775, 0.975188, -0.000453162) bones/18/rotation = Quaternion(1, -1.51403e-06, -7.30886e-05, -0.000404037) bones/18/scale = Vector3(1.00028, 0.99944, 1.00028) bones/19/rotation = Quaternion(1.27438e-08, 5.86491e-09, -4.82963e-08, 1) bones/20/rotation = Quaternion(0.0295049, -5.36659e-05, -8.02725e-06, 0.999565) bones/20/scale = Vector3(1, 0.999992, 1.00001) bones/21/rotation = Quaternion(2.42149e-08, -3.95947e-07, 7.6365e-10, 1) bones/22/rotation = Quaternion(-0.45543, -0.000231107, 0.000233937, 0.890272) bones/22/scale = Vector3(0.999288, 1.00087, 0.999846) bones/23/rotation = Quaternion(-0.000130125, 0.941933, -0.335802, -0.000363326) bones/23/scale = Vector3(1.00043, 0.999657, 0.999914) bones/24/position = Vector3(0.0827107, 1.67594, 0.0278095) bones/24/rotation = Quaternion(0.0242082, -0.10618, -0.0905343, 0.989921) bones/25/position = Vector3(0.0890107, 1.71149, 0.0302395) bones/25/rotation = Quaternion(-0.503915, -0.0262126, -0.399819, 0.765198) bones/26/position = Vector3(0.108001, 1.71662, 0.00791949) bones/26/rotation = Quaternion(0.770276, 0.0170227, 0.637431, 0.00816172) bones/26/scale = Vector3(1, 1, 1) bones/27/scale = Vector3(0.999999, 1, 1) bones/28/position = Vector3(0.0909007, 1.65794, 0.0312295) bones/28/rotation = Quaternion(-0.00332485, -0.362071, 0.227025, 0.904076) bones/29/position = Vector3(-0.0827092, 1.67594, 0.0278095) bones/29/rotation = Quaternion(0.0242081, 0.10618, 0.0905338, 0.989921) bones/30/position = Vector3(-0.0890092, 1.71149, 0.0302395) bones/30/rotation = Quaternion(-0.503915, 0.0262128, 0.399819, 0.765198) bones/31/position = Vector3(-0.107999, 1.71662, 0.00791949) bones/31/rotation = Quaternion(0.770276, -0.0170232, -0.637431, 0.00816146) bones/31/scale = Vector3(1, 0.999996, 1) bones/32/scale = Vector3(0.999998, 1, 1) bones/33/position = Vector3(-0.0908992, 1.65794, 0.0312295) bones/33/rotation = Quaternion(-0.00332474, 0.362071, -0.227025, 0.904076) bones/34/position = Vector3(7.28277e-07, 1.63922, 0.141119) bones/34/rotation = Quaternion(-0.707107, 1.77139e-07, -1.77138e-07, 0.707107) bones/35/position = Vector3(7.38918e-07, 1.66046, 0.176849) bones/35/rotation = Quaternion(-0.835742, 2.09358e-07, -1.37564e-07, 0.549122) bones/35/scale = Vector3(0.999994, 1.00001, 0.999994) bones/36/rotation = Quaternion(0.172857, -2.21823e-12, 1.26297e-11, 0.984947) bones/36/scale = Vector3(1.00001, 0.999987, 1.00001) bones/37/position = Vector3(0.0158407, 1.65857, 0.146429) bones/37/rotation = Quaternion(-0.12409, 0.694169, 0.676085, 0.213634) bones/38/position = Vector3(-0.0158393, 1.65857, 0.146429) bones/38/rotation = Quaternion(0.12409, 0.69417, 0.676085, -0.213634) bones/39/position = Vector3(0.0464408, 1.70465, 0.108809) bones/39/rotation = Quaternion(1.77139e-07, 0.707107, 0.707107, 1.77138e-07) bones/40/position = Vector3(0.0235808, 1.70015, 0.127619) bones/40/rotation = Quaternion(0.769799, 0.590259, 0.20772, -0.125919) bones/40/scale = Vector3(0.999996, 1.00001, 0.999996) bones/41/rotation = Quaternion(0.0748531, -0.018105, -0.0431271, 0.996097) bones/41/scale = Vector3(1.00001, 0.99999, 1) bones/42/rotation = Quaternion(0.274346, -0.0136373, -0.129823, 0.95273) bones/42/scale = Vector3(0.999998, 1, 0.999999) bones/43/rotation = Quaternion(0.278038, -0.00341676, 0.0671403, 0.958215) bones/43/scale = Vector3(1, 0.999999, 1) bones/44/position = Vector3(0.0691207, 1.70519, 0.109619) bones/44/rotation = Quaternion(-0.552745, 0.663406, 0.233745, -0.44691) bones/44/scale = Vector3(1.00001, 0.999985, 1.00001) bones/45/rotation = Quaternion(0.216102, -6.38847e-06, 9.11948e-05, 0.976371) bones/45/scale = Vector3(0.999988, 1.00002, 0.999991) bones/46/rotation = Quaternion(0.356979, 0.00871761, -0.115511, 0.926902) bones/46/scale = Vector3(1, 1, 0.999996) bones/47/rotation = Quaternion(0.0323397, 0.0279342, -0.125366, 0.99119) bones/47/scale = Vector3(1.00001, 0.999981, 1.00001) bones/48/position = Vector3(0.0464408, 1.70465, 0.108809) bones/48/rotation = Quaternion(1.89233e-07, 0.707106, 0.707108, 1.65044e-07) bones/50/position = Vector3(-0.0464392, 1.70465, 0.108809) bones/50/rotation = Quaternion(1.77139e-07, 0.707107, 0.707107, 1.77138e-07) bones/51/position = Vector3(-0.0235792, 1.70015, 0.127619) bones/51/rotation = Quaternion(0.769812, -0.590243, -0.207715, -0.125926) bones/51/scale = Vector3(0.999989, 1.00002, 0.999989) bones/52/rotation = Quaternion(0.0748497, 0.0181029, 0.0431527, 0.996096) bones/52/scale = Vector3(1.00002, 0.999968, 1.00002) bones/53/rotation = Quaternion(0.274344, 0.0136392, 0.129816, 0.952732) bones/53/scale = Vector3(0.999997, 1, 1) bones/54/rotation = Quaternion(0.278041, 0.00341125, -0.0671226, 0.958215) bones/54/scale = Vector3(0.999997, 1.00001, 0.999998) bones/55/position = Vector3(-0.0691192, 1.70519, 0.109619) bones/55/rotation = Quaternion(0.552751, 0.663401, 0.233748, 0.446908) bones/55/scale = Vector3(1, 0.999991, 1) bones/56/rotation = Quaternion(0.216096, 5.90772e-06, -8.93143e-05, 0.976372) bones/56/scale = Vector3(0.999993, 1.00001, 0.999995) bones/57/rotation = Quaternion(0.356983, -0.00871506, 0.115506, 0.926901) bones/57/scale = Vector3(1, 1, 0.999997) bones/58/rotation = Quaternion(0.0323385, -0.0279339, 0.125353, 0.991192) bones/58/scale = Vector3(1.00002, 0.999969, 1.00002) bones/59/position = Vector3(-0.0464392, 1.70465, 0.108809) bones/59/rotation = Quaternion(1.40855e-07, 0.707106, 0.707108, 2.13422e-07) bones/61/position = Vector3(7.13757e-07, 1.61024, 0.134999) bones/61/rotation = Quaternion(-0.707107, 1.77139e-07, -1.77138e-07, 0.707107) bones/62/position = Vector3(7.16192e-07, 1.6151, 0.121859) bones/62/rotation = Quaternion(-0.626055, 9.7963e-08, -1.48078e-07, 0.779779) bones/65/position = Vector3(7.51905e-07, 1.68638, 0.0562495) bones/65/rotation = Quaternion(0.95734, -2.39825e-07, -7.23894e-08, 0.288963) bones/66/position = Vector3(6.91211e-07, 1.56524, 0.136709) bones/66/rotation = Quaternion(0.18201, 7.16235e-08, -2.24631e-07, 0.983297) bones/66/scale = Vector3(1.00001, 0.999988, 1.00001) bones/67/scale = Vector3(0.999985, 1.00003, 0.99999) bones/68/position = Vector3(6.9333e-07, 1.56947, 0.0850494) bones/68/rotation = Quaternion(0.735393, 1.38904e-07, 1.80909e-07, 0.677641) bones/69/position = Vector3(0.0833407, 1.68638, 0.0562495) bones/69/rotation = Quaternion(0.994844, -0.0926058, -0.00824279, 0.040528) bones/72/position = Vector3(-0.0833392, 1.68638, 0.0562495) bones/72/rotation = Quaternion(0.994844, 0.0926052, 0.00824277, 0.0405279) bones/75/position = Vector3(7.2494e-07, 1.63256, 0.153899) bones/75/rotation = Quaternion(-0.549583, -0.427945, -0.427942, 0.575922) bones/76/rotation = Quaternion(-0.152089, -0.0958223, 0.26608, 0.947042) bones/76/scale = Vector3(0.999996, 1.00001, 0.999997) bones/77/position = Vector3(7.2494e-07, 1.63256, 0.153899) bones/77/rotation = Quaternion(-0.549583, 0.427946, 0.427942, 0.575922) bones/77/scale = Vector3(0.999999, 1, 0.999999) bones/78/rotation = Quaternion(-0.152089, 0.0958223, -0.266079, 0.947042) bones/78/scale = Vector3(0.999996, 1.00001, 0.999996) bones/79/position = Vector3(7.17635e-07, 1.61798, 0.150029) bones/79/rotation = Quaternion(-0.503049, -0.402931, -0.35638, 0.676447) bones/79/scale = Vector3(0.999998, 1, 0.999998) bones/80/rotation = Quaternion(-0.0082316, 0.0772332, 0.0389005, 0.99622) bones/80/scale = Vector3(1, 0.999992, 1) bones/81/position = Vector3(7.17635e-07, 1.61798, 0.150029) bones/81/rotation = Quaternion(-0.503051, 0.40293, 0.356381, 0.676446) bones/81/scale = Vector3(0.999998, 1, 0.999998) bones/82/rotation = Quaternion(-0.00822523, -0.0772334, -0.0389016, 0.99622) bones/82/scale = Vector3(1, 0.999995, 1) bones/83/position = Vector3(0.0711907, 1.71176, 0.111329) bones/83/rotation = Quaternion(0.0942591, 0.560093, 0.549401, 0.612838) bones/83/scale = Vector3(0.999999, 1, 0.999999) bones/84/rotation = Quaternion(-0.223161, 2.44252e-07, 0.015183, 0.974663) bones/84/scale = Vector3(0.999999, 1, 0.999999) bones/85/rotation = Quaternion(-0.299471, 1.68118e-06, -0.0939858, 0.949465) bones/86/rotation = Quaternion(-0.172942, -2.90243e-07, 0.1731, 0.969602) bones/86/scale = Vector3(1, 1, 1) bones/87/position = Vector3(0.0198908, 1.70546, 0.12573) bones/87/rotation = Quaternion(-0.381399, 0.216477, 0.897913, 0.0377481) bones/87/scale = Vector3(1, 0.99999, 1) bones/88/scale = Vector3(0.999996, 1.00001, 0.999996) bones/89/position = Vector3(-0.0711892, 1.71176, 0.111329) bones/89/rotation = Quaternion(0.0942614, -0.560085, -0.549418, 0.612829) bones/89/scale = Vector3(1.00001, 0.999986, 1.00001) bones/90/rotation = Quaternion(-0.223146, 4.62316e-06, -0.0151606, 0.974667) bones/90/scale = Vector3(0.999991, 1.00001, 0.999995) bones/91/rotation = Quaternion(-0.299479, -7.21645e-06, 0.093971, 0.949464) bones/92/rotation = Quaternion(-0.172932, 8.93522e-07, -0.173086, 0.969606) bones/92/scale = Vector3(1.00001, 0.999984, 1.00001) bones/93/position = Vector3(-0.0198892, 1.70546, 0.12573) bones/93/rotation = Quaternion(0.381399, 0.216474, 0.897914, -0.0377472) bones/93/scale = Vector3(1, 0.999999, 0.999999) bones/94/scale = Vector3(1, 0.999998, 1) bones/95/position = Vector3(0.0763207, 1.69826, 0.0845995) bones/95/rotation = Quaternion(0.352395, -0.309967, -0.0989447, 0.877467) bones/96/position = Vector3(0.0747008, 1.72472, 0.109169) bones/96/rotation = Quaternion(0.566372, -0.391908, 0.205192, 0.695361) bones/97/rotation = Quaternion(0.295786, -4.66597e-07, 0.145407, 0.944123) bones/98/position = Vector3(0.0193508, 1.72292, 0.139139) bones/98/rotation = Quaternion(0.719437, -0.365555, 0.536441, 0.247004) bones/99/position = Vector3(-0.0763192, 1.69826, 0.0845995) bones/99/rotation = Quaternion(0.352395, 0.309967, 0.0989442, 0.877467) bones/100/position = Vector3(-0.0746992, 1.72472, 0.109169) bones/100/rotation = Quaternion(0.566374, 0.391907, -0.205193, 0.69536) bones/101/rotation = Quaternion(0.295782, 1.09502e-06, -0.145407, 0.944124) bones/102/position = Vector3(-0.0193492, 1.72292, 0.139139) bones/102/rotation = Quaternion(0.719437, 0.365555, -0.536441, 0.247004) bones/103/position = Vector3(0.0316807, 1.62662, 0.134459) bones/103/rotation = Quaternion(-0.487987, -0.305617, -0.306553, 0.757953) bones/105/position = Vector3(-0.0316793, 1.62662, 0.134459) bones/105/rotation = Quaternion(-0.487987, 0.305617, 0.306554, 0.757952) bones/107/position = Vector3(0.0763207, 1.69826, 0.0845995) bones/107/rotation = Quaternion(0.769356, -0.413144, -0.415618, 0.254295) bones/109/position = Vector3(-0.0763192, 1.69826, 0.0845995) bones/109/rotation = Quaternion(0.769356, 0.413143, 0.415618, 0.254294) bones/111/position = Vector3(0.0151208, 1.77332, 0.11925) bones/111/rotation = Quaternion(0.707851, 0.157738, 0.680168, 0.106943) bones/112/position = Vector3(0.0431108, 1.778, 0.10566) bones/112/rotation = Quaternion(0.784585, 0.211417, 0.569723, 0.123064) bones/113/position = Vector3(0.0647108, 1.77449, 0.0845995) bones/113/rotation = Quaternion(0.912265, 0.162258, 0.330189, 0.180055) bones/114/position = Vector3(-0.0151192, 1.77332, 0.11925) bones/114/rotation = Quaternion(0.707851, -0.157739, -0.680169, 0.106943) bones/115/position = Vector3(-0.0431092, 1.778, 0.10566) bones/115/rotation = Quaternion(0.784585, -0.211417, -0.569723, 0.123064) bones/115/scale = Vector3(0.999998, 1, 0.999998) bones/116/position = Vector3(-0.0647092, 1.77449, 0.0845995) bones/116/rotation = Quaternion(0.912265, -0.162258, -0.330189, 0.180055) bones/117/position = Vector3(7.62727e-07, 1.70798, 0.138239) bones/117/rotation = Quaternion(0.947058, -2.37249e-07, -8.04305e-08, 0.321062) bones/118/rotation = Quaternion(-0.0510201, 1.19054e-07, -6.08133e-09, 0.998698) bones/118/scale = Vector3(1, 0.999994, 1) bones/119/position = Vector3(7.36348e-07, 1.65533, 0.153539) bones/119/rotation = Quaternion(0.99964, -2.53616e-07, 1.25883e-07, -0.0268159) bones/119/scale = Vector3(0.999995, 1.00001, 0.999997) bones/120/position = Vector3(0.0785708, 1.75703, 0.0537295) bones/120/rotation = Quaternion(0.99921, 0.0334818, -0.0113366, 0.0181763) bones/121/position = Vector3(-0.0785692, 1.75703, 0.0537295) bones/121/rotation = Quaternion(0.99921, -0.0334823, 0.0113366, 0.0181762) bones/122/position = Vector3(0.045705, 1.44582, -0.0331644) bones/122/rotation = Quaternion(-0.562269, -0.434562, -0.456132, 0.53568) bones/123/position = Vector3(0.151628, 1.44057, -0.0554856) bones/123/rotation = Quaternion(0.707107, 0.707107, 1.26441e-07, -2.95028e-07) bones/123/scale = Vector3(0.999895, 1.00021, 0.999895) bones/124/rotation = Quaternion(2.6761e-08, 1.24534e-07, -4.28081e-07, 1) bones/125/rotation = Quaternion(2.54349e-08, -2.57803e-09, 8.45425e-07, 1) bones/125/scale = Vector3(0.999994, 1.00001, 0.999994) bones/126/rotation = Quaternion(8.93397e-09, -2.883e-07, -4.00082e-09, 1) bones/127/rotation = Quaternion(-4.47107e-07, 5.01211e-07, -1.11086e-06, 1) bones/127/scale = Vector3(1.00011, 0.999778, 1.00011) bones/128/rotation = Quaternion(-1.89003e-06, 0.707107, -3.78565e-06, 0.707107) bones/129/rotation = Quaternion(-3.70233e-06, -4.66188e-07, -1.36189e-06, 1) bones/130/rotation = Quaternion(-2.20466e-06, 1.34365e-07, 4.28164e-06, 1) bones/131/rotation = Quaternion(-0.25121, 0.0565682, 0.222698, 0.940266) bones/132/rotation = Quaternion(-7.41334e-07, 1.78207e-07, 5.18007e-06, 1) bones/133/rotation = Quaternion(5.65778e-07, -2.77624e-08, -5.18595e-06, 1) bones/135/rotation = Quaternion(8.58372e-07, 0.707107, -1.04423e-06, 0.707107) bones/136/rotation = Quaternion(-5.65195e-06, -3.99361e-07, -2.33707e-06, 1) bones/137/rotation = Quaternion(4.04101e-06, 3.08708e-08, 2.46262e-06, 1) bones/139/rotation = Quaternion(4.98786e-06, 0.707107, 1.66706e-08, 0.707107) bones/140/rotation = Quaternion(-9.84595e-06, -4.95406e-07, -6.08155e-06, 1) bones/140/scale = Vector3(1, 0.999992, 1) bones/141/rotation = Quaternion(8.31561e-06, 8.21524e-08, 6.7963e-07, 1) bones/143/rotation = Quaternion(8.59114e-07, 0.707107, 1.21739e-06, 0.707107) bones/144/rotation = Quaternion(1.16166e-12, -4.08974e-07, -1.52299e-06, 1) bones/145/rotation = Quaternion(-2.80424e-06, 3.95763e-08, -5.23666e-07, 1) bones/145/scale = Vector3(1, 0.999998, 1) bones/147/position = Vector3(-0.0457037, 1.44582, -0.0331644) bones/147/rotation = Quaternion(-0.562269, 0.434562, 0.456131, 0.535681) bones/148/position = Vector3(-0.151627, 1.44057, -0.0554855) bones/148/rotation = Quaternion(0.707107, -0.707106, -8.85084e-07, 1.26441e-07) bones/148/scale = Vector3(0.999892, 1.00022, 0.999892) bones/149/rotation = Quaternion(-8.98312e-09, -2.1813e-07, -1.86241e-09, 1) bones/149/scale = Vector3(1, 1, 1) bones/150/rotation = Quaternion(1.44987e-08, 4.58855e-08, -4.13344e-07, 1) bones/150/scale = Vector3(0.999996, 1.00001, 0.999996) bones/151/rotation = Quaternion(1.3147e-08, 3.34398e-07, -4.20711e-07, 1) bones/152/rotation = Quaternion(7.56304e-07, -3.67097e-07, -1.15064e-06, 1) bones/152/scale = Vector3(1.00011, 0.999774, 1.00011) bones/153/rotation = Quaternion(0.000145201, -0.707107, -0.000146351, 0.707107) bones/154/rotation = Quaternion(-5.14456e-06, 3.93009e-06, 0.000361253, 1) bones/155/rotation = Quaternion(4.07045e-06, -1.14243e-07, -0.000156429, 1) bones/156/rotation = Quaternion(-0.250309, -0.056783, -0.222649, 0.940504) bones/157/rotation = Quaternion(-0.00111418, 2.04323e-06, 3.14931e-05, 0.999999) bones/158/rotation = Quaternion(-0.000851675, 6.56375e-07, 7.40493e-05, 1) bones/160/rotation = Quaternion(0.000377467, -0.707107, -0.000376343, 0.707107) bones/161/rotation = Quaternion(-6.47319e-06, 3.75529e-06, 0.000871277, 1) bones/162/rotation = Quaternion(8.08389e-06, 1.04493e-07, -0.000301532, 1) bones/164/rotation = Quaternion(-0.000111899, -0.707107, 0.000115321, 0.707107) bones/165/rotation = Quaternion(5.92241e-10, 3.90079e-06, -0.00022247, 1) bones/166/rotation = Quaternion(6.90548e-10, -1.60728e-07, -0.000107866, 1) bones/168/rotation = Quaternion(-0.00180981, -0.707104, 0.00182029, 0.707105) bones/169/rotation = Quaternion(6.38456e-06, 3.74574e-06, 0.000630055, 1) bones/170/rotation = Quaternion(-5.74123e-06, -3.6214e-08, -0.000559247, 1) bones/172/position = Vector3(0.0868749, 1.35058, 0.0380746) bones/172/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07) bones/173/position = Vector3(-0.0868738, 1.35058, 0.0380746) bones/173/rotation = Quaternion(2.12857e-07, 0.707107, 0.707107, 1.4921e-07) [node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true transform = Transform3D(1, 7.17724e-08, 1.75089e-07, 1.75089e-07, 0, -1, -7.17724e-08, 1, 0, 0.778274, 1.42061, -0.055486) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] [node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true transform = Transform3D(1, -1.35103e-07, 4.23566e-06, 4.23566e-06, 0, -1, 1.35103e-07, 1, 0, -0.778275, 1.42061, -0.0554846) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")] [node name="AnimationTree" type="AnimationTree" parent="." index="4"] tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") "parameters/global timescale/scale" = 1.5 "parameters/shooting timescale/scale" = 3.0 "parameters/slashing timescale/scale" = 1.5 parameters/state/current_state = "idle" parameters/state/transition_request = "" parameters/state/current_index = 0 "parameters/walking speed/blend_position" = 0.0