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william-skin.git
5 months agoAdded NPC
Clifton Palmer [Wed, 4 Dec 2024 15:47:39 +0000 (17:47 +0200)]
Added NPC

5 months agoTrack Node3D objects instead of Vector3 so targets aren't static
Clifton Palmer [Wed, 4 Dec 2024 15:47:10 +0000 (17:47 +0200)]
Track Node3D objects instead of Vector3 so targets aren't static

5 months agoDisabled jigglebones for now, since they use set_bone_global_pose_override() which...
Clifton Palmer [Wed, 4 Dec 2024 11:16:41 +0000 (13:16 +0200)]
Disabled jigglebones for now, since they use set_bone_global_pose_override() which interferes with head tracking

5 months agoSquashed commit of the following:
Clifton Palmer [Wed, 4 Dec 2024 10:41:36 +0000 (12:41 +0200)]
Squashed commit of the following:
    * Moved tracking collision shape for more realistic head movement
    * Refactored TrackingBone3D
    * Refactored TrackingBone3D_head
    * Reparenting ORG-face and ORG-hair bones in blender created a proper hierarchy for the head rotation

5 months ago* Added face test animation
Clifton Palmer [Fri, 29 Nov 2024 16:56:49 +0000 (18:56 +0200)]
* Added face test animation
* Added proper hip rotation
* Added TrackingBone3D for 4.X compliant head tracking
* Updated external animation libraries
* Stupid class TrackingBone3D_head created for special head case, ought to be removed asap

5 months agoBugfixes
Clifton Palmer [Fri, 29 Nov 2024 15:00:19 +0000 (17:00 +0200)]
Bugfixes
* Removed reparenting, imports should be clean
* Fixed lockon bug
* Fixed hips turning

5 months agoAdded jigglebones
Clifton Palmer [Fri, 29 Nov 2024 14:50:03 +0000 (16:50 +0200)]
Added jigglebones

5 months agoBasic player functionality
Clifton Palmer [Fri, 29 Nov 2024 14:35:35 +0000 (16:35 +0200)]
Basic player functionality

5 months agoAdded model and movement animations
Clifton Palmer [Fri, 29 Nov 2024 13:12:06 +0000 (15:12 +0200)]
Added model and movement animations

5 months agoInitial commit
Clifton Palmer [Fri, 29 Nov 2024 12:59:04 +0000 (14:59 +0200)]
Initial commit