]> Untitled Git - william-skin.git/commit
Track Node3D objects instead of Vector3 so targets aren't static
authorClifton Palmer <clifton.james.palmer@protonmail.com>
Wed, 4 Dec 2024 15:47:10 +0000 (17:47 +0200)
committerClifton Palmer <clifton.james.palmer@protonmail.com>
Wed, 4 Dec 2024 15:47:10 +0000 (17:47 +0200)
commitc3805c44927b9c7945d932a4c602fbbf6cb0dcb8
tree90b53d1c08a96d7b19076fbc450c4645212e76b3
parent2a3ca80a5cb25de8de2ea6665f1870956513f098
Track Node3D objects instead of Vector3 so targets aren't static
TrackingBone3D.gd
TrackingBone3D_head.gd
player/player.gd
player/player.tscn
project.godot
test/test.tscn
william.gd
william.tscn