]> Untitled Git - william-skin.git/commit
Squashed commit of the following:
authorClifton Palmer <clifton.james.palmer@protonmail.com>
Wed, 4 Dec 2024 10:41:36 +0000 (12:41 +0200)
committerClifton Palmer <clifton.james.palmer@protonmail.com>
Wed, 4 Dec 2024 10:41:36 +0000 (12:41 +0200)
commit35a4c6f3a69fe09240d6edc885c0d63539e4fe82
tree40e4d65b4a2b5738a5d7f7749841785cff646c4b
parentc84055968443414e67caa33c3a823094ed29365b
Squashed commit of the following:
    * Moved tracking collision shape for more realistic head movement
    * Refactored TrackingBone3D
    * Refactored TrackingBone3D_head
    * Reparenting ORG-face and ORG-hair bones in blender created a proper hierarchy for the head rotation
TrackingBone3D.gd
TrackingBone3D_head.gd
animation/hips.res
animation/idle.res
animation/move.res
model/william.glb
player/player.tscn
william.gd
william.tscn
william_skeleton.gd [new file with mode: 0644]