]> Untitled Git - william-skin.git/commitdiff
Added jigglebones
authorClifton Palmer <clifton.james.palmer@protonmail.com>
Fri, 29 Nov 2024 14:50:03 +0000 (16:50 +0200)
committerClifton Palmer <clifton.james.palmer@protonmail.com>
Fri, 29 Nov 2024 14:57:17 +0000 (16:57 +0200)
.gitmodules [new file with mode: 0644]
addons/jigglebones [new symlink]
jigglebone_config.gd [new file with mode: 0644]
jigglebone_setup.gd [new file with mode: 0644]
module/godot-jigglebones [new submodule]
test/test.gd
test/test.tscn
william.tscn

diff --git a/.gitmodules b/.gitmodules
new file mode 100644 (file)
index 0000000..93ebb84
--- /dev/null
@@ -0,0 +1,3 @@
+[submodule "module/godot-jigglebones"]
+       path = module/godot-jigglebones
+       url = https://github.com/yaelatletl/godot-jigglebones.git
diff --git a/addons/jigglebones b/addons/jigglebones
new file mode 120000 (symlink)
index 0000000..b74fc5b
--- /dev/null
@@ -0,0 +1 @@
+../module/godot-jigglebones/addons/jigglebones
\ No newline at end of file
diff --git a/jigglebone_config.gd b/jigglebone_config.gd
new file mode 100644 (file)
index 0000000..1f7cbf2
--- /dev/null
@@ -0,0 +1,12 @@
+class_name JiggleboneConfig
+extends Resource
+
+enum Axis {
+       X_plus, Y_plus, Z_plus, X_minus, Y_minus, Z_minus
+}
+
+@export var name_pattern: String
+@export var stiffness: float = 1.0
+@export var damping: float = 1.0
+@export var forward_axis: Axis = Axis.Z_minus
+@export var use_gravity: bool = false
diff --git a/jigglebone_setup.gd b/jigglebone_setup.gd
new file mode 100644 (file)
index 0000000..2a8c875
--- /dev/null
@@ -0,0 +1,49 @@
+extends Skeleton3D
+
+const JIGGLEBONE_SCENE = preload("res://addons/jigglebones/jigglebone.gd")
+
+
+@export var reparent_face := true
+@export var enable_jigglebones := true
+@export var jigglebone_configs: Array[JiggleboneConfig]
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready() -> void:
+       if enable_jigglebones:
+               print("Adding jigglebones to skeleton: " + name)
+               _add_jigglebones()
+
+       # if ORG-face is not a child of DEF-spine.006, parent it
+       # TODO: this ought to be done on import!
+       if reparent_face:
+               print("Reparenting face bone to head bone")
+               _reparent_face()
+
+
+func _reparent_face() -> void:
+       var face_idx = find_bone("ORG-face")
+       var head_idx = find_bone("DEF-spine.005")
+       if face_idx > -1 and head_idx > -1:
+               set_bone_enabled(face_idx, false)
+               set_bone_parent(face_idx, head_idx)
+               set_bone_rest(face_idx, get_bone_rest(head_idx))
+               set_bone_pose(face_idx, get_bone_pose(head_idx))
+       else:
+               printerr("Couldn't find face and head bones")
+
+
+func _add_jigglebones() -> void:
+       for i in get_bone_count():
+               var bone_name = get_bone_name(i)
+               for cfg in jigglebone_configs:
+                       if bone_name.contains(cfg.name_pattern):
+                               var jigglebone = JIGGLEBONE_SCENE.new()
+                               jigglebone.name = "Jigglebone_" + bone_name
+                               jigglebone.bone_name = bone_name
+                               jigglebone.stiffness = cfg.stiffness
+                               jigglebone.damping = cfg.damping
+                               jigglebone.forward_axis = cfg.forward_axis
+                               jigglebone.use_gravity = cfg.use_gravity
+                               add_child(jigglebone)
+                               print("Jigglebone added: \"" + jigglebone.name + "\" -> \"" + bone_name + "\"")
diff --git a/module/godot-jigglebones b/module/godot-jigglebones
new file mode 160000 (submodule)
index 0000000..dc84d5b
--- /dev/null
@@ -0,0 +1 @@
+Subproject commit dc84d5b3d2abf200b863c41468d45d634cae47e1
index 9780536e5fd94b2bfa332b609be1a39b77689956..ac0fdeeed1681eceb6344bc27fcc769f8029405d 100644 (file)
@@ -1,9 +1,6 @@
 extends Node3D
 
 
-@onready var player = $player
-
-
 func _input(event: InputEvent) -> void:
        if event.is_action_pressed("left_click"):
                Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
index 11371fdd4452287771921dc49a23a07e059770fa..1dfdf38a9d0e5a8d9661432b157f6d7e6e5a98d5 100644 (file)
@@ -1,8 +1,23 @@
-[gd_scene load_steps=6 format=3 uid="uid://c0pxmaobqvkh4"]
+[gd_scene load_steps=9 format=3 uid="uid://c0pxmaobqvkh4"]
 
 [ext_resource type="PackedScene" uid="uid://cp6xm8gp6csx" path="res://player/player.tscn" id="1_apkq8"]
 [ext_resource type="Script" path="res://test/test.gd" id="1_qjknf"]
 
+[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_whsn2"]
+sky_top_color = Color(0.418597, 0.461821, 0.5796, 1)
+sky_horizon_color = Color(0.654649, 0.663122, 0.6899, 1)
+ground_bottom_color = Color(0.2, 0.190667, 0.18, 1)
+ground_horizon_color = Color(0.654649, 0.663122, 0.6899, 1)
+
+[sub_resource type="Sky" id="Sky_xb5an"]
+sky_material = SubResource("ProceduralSkyMaterial_whsn2")
+
+[sub_resource type="Environment" id="Environment_ji78h"]
+background_mode = 2
+sky = SubResource("Sky_xb5an")
+tonemap_mode = 2
+glow_enabled = true
+
 [sub_resource type="PlaneMesh" id="PlaneMesh_w7hmo"]
 size = Vector2(20, 20)
 
@@ -15,6 +30,9 @@ data = PackedVector3Array(10, 0, 10, -10, 0, 10, 10, 0, -10, -10, 0, 10, -10, 0,
 [node name="Test" type="Node3D"]
 script = ExtResource("1_qjknf")
 
+[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
+environment = SubResource("Environment_ji78h")
+
 [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
 transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 4.18999, 0)
 shadow_enabled = true
index 4ac8a853255ad1ed9f30f4b79e49d8cd94184aac..80a249070a408dfc339dcc00a3ddb7d149bd5a6c 100644 (file)
@@ -1,9 +1,67 @@
-[gd_scene load_steps=23 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=32 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
 [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
+[ext_resource type="Script" path="res://jigglebone_setup.gd" id="3_qnlho"]
+[ext_resource type="Script" path="res://jigglebone_config.gd" id="4_luuwg"]
+
+[sub_resource type="Resource" id="Resource_4wmfk"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-ear"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_06a1d"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-ass"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_3l7pn"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-breast"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_wyssi"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-penis"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_8fcmc"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-balls"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_ut5vu"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-hair-back"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_jmjda"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-hair-front"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
 animation = &"move/hardLanding"
@@ -143,109 +201,109 @@ node_connections = [&"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"
 script = ExtResource("2_0p3og")
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.0543097, 0.945187, -0.097963)
-bones/0/rotation = Quaternion(0.154592, 0.0141124, -0.0023227, 0.987875)
-bones/1/rotation = Quaternion(-0.0644764, 2.34048e-09, -1.32068e-08, 0.997919)
+bones/0/position = Vector3(-0.0265722, 0.952015, -0.10708)
+bones/0/rotation = Quaternion(0.0964054, -0.0676081, -0.0197605, 0.992847)
+bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919)
 bones/1/scale = Vector3(1, 1, 1)
-bones/2/rotation = Quaternion(-0.0636345, -0.0204647, 0.0164624, 0.997628)
+bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995)
 bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.0146275, -0.0648416, 0.0159828, 0.99766)
+bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.194288, 0.0246839, -0.00973452, 0.980586)
+bones/4/rotation = Quaternion(0.161229, 0.00552136, 0.104239, 0.981381)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948385, -0.0200721, 0.00191248, 0.995288)
-bones/6/rotation = Quaternion(-0.0932458, 0.0681049, -0.0134362, 0.99322)
-bones/8/position = Vector3(-0.0543097, 0.945187, -0.097963)
-bones/8/rotation = Quaternion(-0.0767669, -0.731944, -0.403731, 0.543476)
-bones/9/position = Vector3(-0.0543097, 0.945187, -0.097963)
-bones/9/rotation = Quaternion(-0.0650232, 0.747206, 0.405638, 0.522411)
+bones/5/rotation = Quaternion(-0.0948542, 0.00835962, -0.000796451, 0.995456)
+bones/6/rotation = Quaternion(0.0334772, 0.00609976, -0.0788343, 0.996307)
+bones/8/position = Vector3(-0.0265722, 0.952015, -0.10708)
+bones/8/rotation = Quaternion(-0.0980296, -0.79198, -0.380439, 0.467359)
+bones/9/position = Vector3(-0.0265722, 0.952015, -0.10708)
+bones/9/rotation = Quaternion(-0.105281, 0.728284, 0.339447, 0.585914)
 bones/9/scale = Vector3(1, 1, 1)
-bones/10/position = Vector3(0.0676743, 0.921014, -0.0970048)
-bones/10/rotation = Quaternion(-0.79234, 0.00276048, 0.00147369, 0.610071)
-bones/11/position = Vector3(-0.175886, 0.921175, -0.0899287)
-bones/11/rotation = Quaternion(-0.793959, 0.00355803, 0.00279315, 0.607955)
-bones/12/position = Vector3(-0.0191414, 0.872133, 0.0825493)
-bones/12/rotation = Quaternion(0.999839, -0.00731233, -0.0147557, -0.00709819)
-bones/13/rotation = Quaternion(0.0180564, -6.93462e-05, 0.00191796, 0.999835)
-bones/14/rotation = Quaternion(0.0423466, 3.92527e-05, 0.000829518, 0.999103)
-bones/15/position = Vector3(-0.0790256, 0.872166, 0.0842765)
-bones/15/rotation = Quaternion(0.999824, -0.00741263, -0.0147396, -0.00889758)
-bones/16/rotation = Quaternion(0.0150117, -9.8057e-05, 0.00189377, 0.999886)
-bones/17/rotation = Quaternion(0.0364526, 1.77072e-05, 0.000554607, 0.999335)
-bones/18/position = Vector3(-0.0497157, 0.874717, 0.0609404)
-bones/18/rotation = Quaternion(0.0142694, 0.565772, 0.824397, -0.00827725)
-bones/19/rotation = Quaternion(-0.256631, 0.00103883, 0.00249276, 0.966506)
-bones/20/rotation = Quaternion(-0.118914, 0.000778623, -0.00115882, 0.992904)
-bones/21/rotation = Quaternion(-0.0458966, -0.000364593, -0.00841673, 0.998911)
-bones/22/rotation = Quaternion(-0.0179514, -5.96008e-05, -0.0143702, 0.999736)
-bones/23/position = Vector3(0.081765, 0.913612, -0.068529)
-bones/23/rotation = Quaternion(0.99761, 0.0630025, -0.013426, 0.0250044)
-bones/23/scale = Vector3(1.00224, 0.995552, 1.00224)
-bones/24/rotation = Quaternion(4.54787e-09, -0.0279861, 2.26316e-08, 0.999608)
-bones/25/rotation = Quaternion(0.405807, -0.0281686, 0.0273074, 0.913116)
-bones/25/scale = Vector3(1.0001, 0.999292, 1.00063)
-bones/26/rotation = Quaternion(-3.82189e-08, -0.0212605, 1.82948e-08, 0.999774)
-bones/27/rotation = Quaternion(-0.478788, -0.0195222, 0.05283, 0.876122)
-bones/27/scale = Vector3(0.997899, 0.998541, 1.00362)
-bones/28/rotation = Quaternion(-4.76001e-05, 0.944582, -0.328275, -0.000206993)
-bones/28/scale = Vector3(0.99991, 1.0001, 0.999989)
-bones/29/position = Vector3(-0.188378, 0.913761, -0.0607375)
-bones/29/rotation = Quaternion(0.978895, 0.00189831, -0.0145393, 0.203836)
-bones/29/scale = Vector3(1.00313, 0.99381, 1.00313)
-bones/30/rotation = Quaternion(-3.84486e-08, 0.0293578, 8.12745e-09, 0.999569)
-bones/31/rotation = Quaternion(0.307441, 0.0286494, -0.0288472, 0.950698)
-bones/31/scale = Vector3(1.00015, 0.998494, 1.00141)
-bones/32/rotation = Quaternion(-2.90932e-08, 0.0179735, 8.42695e-09, 0.999839)
-bones/33/rotation = Quaternion(-0.578423, 0.0186578, 0.0338056, 0.814823)
-bones/33/scale = Vector3(0.996837, 0.997518, 1.00575)
-bones/34/rotation = Quaternion(5.41431e-05, 0.95061, -0.310387, 0.000204309)
-bones/34/scale = Vector3(0.999914, 1.0001, 0.999988)
-bones/35/position = Vector3(-0.088554, 1.90273, 0.0623807)
-bones/35/rotation = Quaternion(0.0468039, 0.00183861, 0.0172171, 0.998754)
-bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957)
-bones/36/scale = Vector3(0.999998, 1, 0.999998)
-bones/37/rotation = Quaternion(-0.241127, 0.0184641, -0.0778872, 0.967187)
+bones/10/position = Vector3(0.0920081, 0.922218, -0.0839295)
+bones/10/rotation = Quaternion(-0.761304, -0.0239914, -0.0686692, 0.644302)
+bones/11/position = Vector3(-0.149505, 0.935063, -0.115915)
+bones/11/rotation = Quaternion(-0.761794, -0.0238465, -0.0685894, 0.643737)
+bones/12/position = Vector3(-0.024379, 0.89966, 0.0843904)
+bones/12/rotation = Quaternion(0.997721, -0.0115438, 0.064275, 0.0169558)
+bones/13/rotation = Quaternion(0.00756472, -9.79571e-05, -0.00933362, 0.999928)
+bones/14/rotation = Quaternion(0.000789937, -1.4476e-06, -0.00183075, 0.999998)
+bones/15/position = Vector3(-0.083801, 0.902796, 0.0766044)
+bones/15/rotation = Quaternion(0.997719, -0.0115753, 0.0642641, 0.0171099)
+bones/16/rotation = Quaternion(0.00762278, -0.000102291, -0.00931224, 0.999928)
+bones/17/rotation = Quaternion(1.10316e-05, -1.7761e-06, -0.00181864, 0.999998)
+bones/18/position = Vector3(-0.0511287, 0.901089, 0.057949)
+bones/18/rotation = Quaternion(-0.0266869, 0.628789, 0.775063, 0.0564657)
+bones/19/rotation = Quaternion(-0.287774, -0.00644766, 0.019857, 0.957471)
+bones/20/rotation = Quaternion(-0.156262, -0.00176087, 0.0118683, 0.987643)
+bones/21/rotation = Quaternion(-0.0715562, -0.000543658, 0.0059128, 0.997419)
+bones/22/rotation = Quaternion(-0.0321403, -0.000121367, 0.00238174, 0.999481)
+bones/23/position = Vector3(0.101052, 0.917648, -0.0528572)
+bones/23/rotation = Quaternion(0.978993, 0.116537, 0.05382, 0.158414)
+bones/23/scale = Vector3(1.00694, 0.98626, 1.00694)
+bones/24/rotation = Quaternion(-4.73524e-08, -0.0715782, -1.92738e-08, 0.997435)
+bones/25/rotation = Quaternion(0.154977, -0.0713638, 0.0110404, 0.985275)
+bones/25/scale = Vector3(1.00031, 0.997265, 1.00251)
+bones/26/rotation = Quaternion(5.11595e-08, -0.00780649, 1.82954e-08, 0.99997)
+bones/27/rotation = Quaternion(-0.470093, -0.00980795, 0.0827286, 0.878676)
+bones/27/scale = Vector3(0.993599, 0.998682, 1.00799)
+bones/28/rotation = Quaternion(2.4664e-05, 0.965741, -0.259507, -0.000225146)
+bones/28/scale = Vector3(0.99967, 1.00041, 0.999919)
+bones/29/position = Vector3(-0.166925, 0.931811, -0.0881743)
+bones/29/rotation = Quaternion(0.995953, 0.0640757, 0.0611928, 0.0150501)
+bones/29/scale = Vector3(1.00568, 0.988744, 1.00568)
+bones/30/rotation = Quaternion(-2.16443e-09, 0.0420989, 2.4315e-08, 0.999114)
+bones/31/rotation = Quaternion(0.157352, 0.0421067, -0.00661622, 0.986622)
+bones/31/scale = Vector3(1.00026, 0.998185, 1.0016)
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+bones/185/rotation = Quaternion(-0.00934171, -1.60021e-05, 0.0222705, 0.999708)
 bones/185/scale = Vector3(1, 1, 1)
 bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471)
 bones/186/scale = Vector3(1, 1, 1)
-bones/187/position = Vector3(0.0221778, 0.109413, -0.0432364)
-bones/187/rotation = Quaternion(0.241642, 0.547004, -0.352361, 0.719887)
+bones/187/position = Vector3(0.0221777, 0.109413, -0.0432364)
+bones/187/rotation = Quaternion(0.00860063, 0.622327, -0.127519, 0.772253)
 bones/187/scale = Vector3(1, 1, 1)
-bones/188/rotation = Quaternion(0.272472, -0.0152937, 0.00168495, 0.962041)
+bones/188/rotation = Quaternion(0.120863, 0.000593449, -0.00487831, 0.992657)
 bones/188/scale = Vector3(1, 1, 1)
-bones/189/rotation = Quaternion(0.0808998, -0.00844757, 0.00188976, 0.996685)
+bones/189/rotation = Quaternion(-0.0363518, -7.20591e-06, 0.00959009, 0.999293)
 bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
-bones/191/position = Vector3(-0.0898553, 1.53031, 0.0194404)
-bones/191/rotation = Quaternion(-0.579818, 0.315311, 0.45305, 0.599279)
-bones/192/position = Vector3(-0.291338, 1.49676, -0.078127)
-bones/192/rotation = Quaternion(0.140243, -0.0219534, 0.977471, 0.156207)
-bones/192/scale = Vector3(0.989023, 1.02234, 0.989023)
-bones/193/rotation = Quaternion(-4.26668e-08, -0.0396169, -4.7845e-08, 0.999215)
+bones/191/position = Vector3(-0.0187184, 1.55085, -0.0678778)
+bones/191/rotation = Quaternion(-0.647918, 0.377349, 0.423234, 0.508609)
+bones/192/position = Vector3(-0.229073, 1.48719, -0.147312)
+bones/192/rotation = Quaternion(0.0945588, -0.133533, 0.980227, 0.111276)
+bones/192/scale = Vector3(0.999572, 1.00086, 0.999572)
+bones/193/rotation = Quaternion(-6.41178e-08, 0.0361209, -1.08001e-08, 0.999347)
 bones/193/scale = Vector3(1, 1, 1)
-bones/194/rotation = Quaternion(0.256956, -0.0403347, -0.0253127, 0.965249)
-bones/194/scale = Vector3(0.998481, 1.01073, 0.991309)
-bones/195/rotation = Quaternion(-4.64077e-10, -0.03039, -4.62594e-09, 0.999538)
-bones/196/rotation = Quaternion(-0.156885, -0.0274014, 0.189813, 0.968818)
-bones/196/scale = Vector3(1.00468, 0.987645, 1.00851)
-bones/197/position = Vector3(0.0197299, 0.120467, 0.0346734)
-bones/197/rotation = Quaternion(0.178613, -0.391175, 0.0974552, 0.897542)
-bones/198/rotation = Quaternion(0.316846, 0.0644691, 0.129034, 0.937445)
-bones/199/rotation = Quaternion(0.0426719, 0.0161001, 0.048366, 0.997788)
-bones/200/position = Vector3(0.00332133, 0.0344233, 0.0338642)
-bones/200/rotation = Quaternion(-0.155229, 0.895964, 0.212698, -0.357648)
-bones/201/rotation = Quaternion(0.1008, -0.0782283, 0.0805587, 0.988549)
+bones/194/rotation = Quaternion(0.324644, 0.0361302, -0.0124143, 0.945065)
+bones/194/scale = Vector3(0.999955, 1.00075, 0.999293)
+bones/195/rotation = Quaternion(3.70995e-08, 0.0424168, -1.07547e-07, 0.9991)
+bones/196/rotation = Quaternion(-0.062396, 0.0372286, 0.0481447, 0.996194)
+bones/196/scale = Vector3(1.00045, 0.999109, 1.00044)
+bones/197/position = Vector3(0.0197299, 0.120467, 0.0346735)
+bones/197/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
+bones/198/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
+bones/199/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703)
+bones/200/position = Vector3(0.00332131, 0.0344232, 0.0338642)
+bones/200/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
+bones/201/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
 bones/201/scale = Vector3(1, 1, 1)
-bones/202/rotation = Quaternion(-0.0417092, 0.0129002, 0.0737664, 0.99632)
+bones/202/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631)
 bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
 bones/203/scale = Vector3(1, 1, 1)
-bones/204/position = Vector3(0.00738885, 0.131406, 0.00407594)
-bones/204/rotation = Quaternion(0.134037, -0.401953, 0.235257, 0.874712)
+bones/204/position = Vector3(0.00738889, 0.131406, 0.00407595)
+bones/204/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407)
 bones/204/scale = Vector3(1, 1, 1)
-bones/205/rotation = Quaternion(0.294598, 0.0339288, 0.129955, 0.946136)
+bones/205/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072)
 bones/205/scale = Vector3(1, 1, 1)
-bones/206/rotation = Quaternion(0.113843, 0.017439, 0.0820986, 0.989947)
-bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.0027414, 0.816876)
+bones/206/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819)
+bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876)
 bones/207/scale = Vector3(1, 1, 1)
-bones/208/position = Vector3(-0.00557855, 0.125891, -0.0231762)
-bones/208/rotation = Quaternion(0.146741, -0.429588, 0.300115, 0.838959)
-bones/209/rotation = Quaternion(0.349127, 0.0306972, 0.136457, 0.926578)
+bones/208/position = Vector3(-0.0055785, 0.125891, -0.0231761)
+bones/208/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231)
+bones/209/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081)
 bones/209/scale = Vector3(1, 1, 1)
-bones/210/rotation = Quaternion(0.124086, 0.022454, 0.0375147, 0.991308)
+bones/210/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708)
 bones/210/scale = Vector3(1, 1, 1)
 bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
 bones/211/scale = Vector3(1, 1, 1)
 bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364)
-bones/212/rotation = Quaternion(0.236807, -0.552347, 0.315272, 0.734465)
+bones/212/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
 bones/212/scale = Vector3(1, 1, 1)
-bones/213/rotation = Quaternion(0.321456, 0.0303744, 0.00905741, 0.946394)
+bones/213/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
 bones/213/scale = Vector3(1, 1, 1)
-bones/214/rotation = Quaternion(0.0685803, 0.00801158, -0.00391552, 0.997606)
+bones/214/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
 bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
-bones/216/position = Vector3(0.0476842, 1.391, 0.0707229)
-bones/216/rotation = Quaternion(-0.0864087, 0.553645, 0.827783, 0.02805)
+bones/216/position = Vector3(0.102124, 1.40591, 0.00480265)
+bones/216/rotation = Quaternion(-0.0287208, 0.677891, 0.73194, 0.0624673)
 bones/216/scale = Vector3(1, 1, 1)
-bones/217/position = Vector3(-0.18457, 1.38054, 0.0359168)
-bones/217/rotation = Quaternion(-0.0865831, 0.541448, 0.835879, 0.0253966)
+bones/217/position = Vector3(-0.132294, 1.41829, -0.0260821)
+bones/217/rotation = Quaternion(-0.0287403, 0.677681, 0.732135, 0.0624604)
 bones/217/scale = Vector3(1, 1, 1)
-bones/218/position = Vector3(0.127662, 1.39248, -0.0697567)
-bones/218/rotation = Quaternion(-0.658467, -0.125614, -0.0744178, 0.738312)
-bones/219/position = Vector3(-0.217046, 1.37583, -0.131619)
-bones/219/rotation = Quaternion(-0.66219, -0.0923881, -0.0476361, 0.742091)
+bones/218/position = Vector3(0.178456, 1.3743, -0.136274)
+bones/218/rotation = Quaternion(-0.725751, -0.0257915, -0.065545, 0.684342)
+bones/219/position = Vector3(-0.172438, 1.39284, -0.182508)
+bones/219/rotation = Quaternion(-0.725751, -0.0257915, -0.065545, 0.684342)
+script = ExtResource("3_qnlho")
+reparent_face = false
+jigglebone_configs = Array[ExtResource("4_luuwg")]([SubResource("Resource_4wmfk"), SubResource("Resource_06a1d"), SubResource("Resource_3l7pn"), SubResource("Resource_wyssi"), SubResource("Resource_8fcmc"), SubResource("Resource_ut5vu"), SubResource("Resource_jmjda")])
 
 [node name="horns" parent="base/rig/Skeleton3D" index="0"]
-transform = Transform3D(0.999417, -0.0330137, 0.0087312, 0.0337067, 0.994697, -0.0971713, -0.00547695, 0.0974096, 0.995229, -0.020514, -0.0535294, -0.0957195)
+transform = Transform3D(0.995589, -0.0111534, -0.0931655, 0.00107209, 0.994198, -0.107564, 0.0938247, 0.10699, 0.989824, 0.00136507, -0.034067, -0.242172)
 
 [node name="iris_001" parent="base/rig/Skeleton3D" index="1"]
-transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793)
+transform = Transform3D(-0.0189729, 0.00021345, -0.00178648, -1.99723e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, 0.0189293, 1.79074, 0.0310159)
 
 [node name="eye_001" parent="base/rig/Skeleton3D" index="2"]
-transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793)
+transform = Transform3D(-0.0189729, 0.00021345, -0.00178648, -1.99723e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, 0.0189293, 1.79074, 0.0310159)
 
 [node name="black_001" parent="base/rig/Skeleton3D" index="3"]
-transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793)
+transform = Transform3D(-0.0189729, 0.00021345, -0.00178648, -1.99723e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, 0.0189293, 1.79074, 0.0310159)
 
 [node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"]
-transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398)
+transform = Transform3D(-0.0189729, 0.00021345, -0.00178649, -1.99721e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, -0.0711765, 1.79064, 0.0224717)
 
 [node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"]
-transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398)
+transform = Transform3D(-0.0189729, 0.00021345, -0.00178649, -1.99721e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, -0.0711765, 1.79064, 0.0224717)
 
 [node name="black_001_2" parent="base/rig/Skeleton3D" index="6"]
-transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398)
+transform = Transform3D(-0.0189729, 0.00021345, -0.00178649, -1.99721e-05, -0.0189472, -0.00205172, -0.00179908, -0.00204068, 0.0188628, -0.0711765, 1.79064, 0.0224717)
 
 [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
 libraries = {
@@ -555,10 +617,10 @@ libraries = {
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
 anim_player = NodePath("../AnimationPlayerLibrary")
 parameters/backward/blend_position = 3.0
-parameters/forward/blend_position = 2.98649
-parameters/motion/current_state = "forward"
+parameters/forward/blend_position = 3.0
+parameters/motion/current_state = "idle"
 parameters/motion/transition_request = ""
-parameters/motion/current_index = 2
+parameters/motion/current_index = 3
 parameters/talking/current_state = "talk2"
 parameters/talking/transition_request = ""
 parameters/talking/current_index = 1