-bones/5/rotation = Quaternion(-0.0948532, 0.00936985, -0.00089289, 0.995447)
-bones/6/rotation = Quaternion(-0.0932967, 0.0172724, -0.0991372, 0.99054)
-bones/8/position = Vector3(-0.02414, 0.952495, -0.106978)
-bones/8/rotation = Quaternion(-0.107345, -0.794182, -0.38248, 0.459849)
-bones/9/position = Vector3(-0.0241401, 0.952495, -0.106978)
-bones/9/rotation = Quaternion(-0.101041, 0.728719, 0.32947, 0.591786)
-bones/9/scale = Vector3(1, 1, 1)
-bones/10/position = Vector3(0.0935993, 0.92035, -0.0827007)
-bones/10/rotation = Quaternion(-0.763665, -0.0192897, -0.0794302, 0.640417)
-bones/11/position = Vector3(-0.147552, 0.938232, -0.11673)
-bones/11/rotation = Quaternion(-0.763738, -0.019281, -0.0794327, 0.640331)
-bones/12/position = Vector3(-0.0245438, 0.901728, 0.0847831)
-bones/12/rotation = Quaternion(0.997455, -0.0172435, 0.0678393, 0.0135423)
-bones/13/rotation = Quaternion(0.0130405, -9.79403e-05, -0.0116687, 0.999847)
-bones/14/rotation = Quaternion(0.00256098, -1.45351e-06, -0.00176052, 0.999995)
-bones/15/position = Vector3(-0.0838028, 0.906105, 0.076463)
-bones/15/rotation = Quaternion(0.997455, -0.0172472, 0.0678303, 0.0135964)
-bones/16/rotation = Quaternion(0.0130441, -0.000102283, -0.0116674, 0.999847)
-bones/17/rotation = Quaternion(0.00146066, -1.78238e-06, -0.00237303, 0.999996)
-bones/18/position = Vector3(-0.0510469, 0.903521, 0.0581472)
-bones/18/rotation = Quaternion(-0.0223953, 0.630381, 0.773106, 0.0665273)
-bones/19/rotation = Quaternion(-0.292066, -0.00684047, 0.0230746, 0.956095)
-bones/20/rotation = Quaternion(-0.157709, -0.00232282, 0.0138456, 0.987386)
-bones/21/rotation = Quaternion(-0.0727671, -0.000543609, 0.0060834, 0.99733)
-bones/22/rotation = Quaternion(-0.0328932, -0.000121362, 0.00344026, 0.999453)
-bones/23/position = Vector3(0.102398, 0.915809, -0.0515408)
-bones/23/rotation = Quaternion(0.978064, 0.117945, 0.0545176, 0.162809)
-bones/23/scale = Vector3(1.00685, 0.986434, 1.00685)
-bones/24/rotation = Quaternion(-6.78789e-08, -0.073966, -5.56804e-08, 0.997261)
-bones/25/rotation = Quaternion(0.165341, -0.0746736, 0.0123368, 0.983328)
-bones/25/scale = Vector3(1.00031, 0.997293, 1.00249)
-bones/26/rotation = Quaternion(8.55573e-08, -0.00625028, -9.57228e-09, 0.999981)
-bones/27/rotation = Quaternion(-0.472916, -0.00679234, 0.0819472, 0.877262)
-bones/27/scale = Vector3(0.993689, 0.998483, 1.00809)
-bones/28/rotation = Quaternion(2.505e-05, 0.965918, -0.258849, -0.000225018)
-bones/28/scale = Vector3(0.99967, 1.00041, 0.999919)
-bones/29/position = Vector3(-0.165173, 0.935628, -0.0893493)
-bones/29/rotation = Quaternion(0.995764, 0.0652217, 0.0642719, 0.00838582)
-bones/29/scale = Vector3(1.00528, 0.989527, 1.00528)
-bones/30/rotation = Quaternion(-7.15313e-08, 0.0400576, -9.66641e-09, 0.999197)
-bones/31/rotation = Quaternion(0.141724, 0.0392182, -0.00554554, 0.989114)
-bones/31/scale = Vector3(1.00027, 0.998094, 1.00168)
-bones/32/rotation = Quaternion(9.83965e-09, 0.010462, 9.35165e-09, 0.999945)
-bones/33/rotation = Quaternion(-0.607064, 0.0108167, 0.0710152, 0.791399)
-bones/33/scale = Vector3(0.994753, 0.995047, 1.01032)
-bones/34/rotation = Quaternion(0.000114935, 0.960117, -0.279598, 0.000186262)
-bones/34/scale = Vector3(0.999826, 1.0002, 0.999978)
-bones/35/position = Vector3(-0.00478829, 1.71771, -0.0601972)
-bones/35/rotation = Quaternion(0.047597, -0.0486006, -0.00706033, 0.997659)
-bones/36/rotation = Quaternion(0.168184, 0.569008, 0.588719, 0.548958)
-bones/36/scale = Vector3(0.999996, 1.00001, 0.999996)
-bones/37/rotation = Quaternion(-0.24113, 0.018465, -0.0778845, 0.967186)
-bones/37/scale = Vector3(1, 0.999996, 1)
-bones/38/rotation = Quaternion(-0.314065, 0.00747548, -0.080739, 0.945933)
-bones/39/rotation = Quaternion(-0.223789, -0.00784304, 0.148644, 0.963204)
-bones/39/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/40/rotation = Quaternion(-0.367355, 0.26356, 0.891404, -0.0313908)
-bones/40/scale = Vector3(0.999998, 1, 0.999999)
-bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252)
-bones/41/scale = Vector3(1, 0.999997, 1)
-bones/42/rotation = Quaternion(0.168186, -0.569004, -0.588725, 0.548954)
-bones/42/scale = Vector3(0.999999, 1, 0.999999)
-bones/43/rotation = Quaternion(-0.241116, -0.0184587, 0.0779053, 0.967188)
-bones/43/scale = Vector3(0.999999, 1, 0.999998)
-bones/44/rotation = Quaternion(-0.314075, -0.00748114, 0.0807247, 0.94593)
-bones/45/rotation = Quaternion(-0.223792, 0.00784366, -0.148643, 0.963203)
-bones/45/scale = Vector3(0.999988, 1.00002, 0.999989)
-bones/46/rotation = Quaternion(0.367354, 0.263563, 0.891403, 0.0313916)
-bones/46/scale = Vector3(1, 0.999994, 1)
-bones/47/rotation = Quaternion(0.139162, 0.122499, -0.254062, 0.949253)
-bones/47/scale = Vector3(0.999998, 1, 0.999997)
-bones/48/rotation = Quaternion(0.291647, -0.362609, 0.0203699, 0.884896)
-bones/50/rotation = Quaternion(0.235822, 0.0209278, 0.288052, 0.927888)
-bones/50/scale = Vector3(1, 1, 1)
-bones/52/rotation = Quaternion(0.291647, 0.362609, -0.0203699, 0.884896)
-bones/54/rotation = Quaternion(0.235828, -0.0209298, -0.288052, 0.927887)
-bones/54/scale = Vector3(1, 1, 1)
-bones/56/position = Vector3(0.0443385, -0.0154335, 0.157378)
-bones/56/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446)
-bones/56/scale = Vector3(0.999999, 1, 0.999999)
-bones/57/rotation = Quaternion(0.270944, -0.0956789, -0.0183004, 0.957653)
-bones/57/scale = Vector3(1, 0.999997, 1)
-bones/58/position = Vector3(-0.0443385, -0.0154334, 0.157378)
-bones/58/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445)
-bones/58/scale = Vector3(0.999999, 1, 0.999999)
-bones/59/rotation = Quaternion(0.270946, 0.0956789, 0.0183004, 0.957653)
-bones/59/scale = Vector3(1, 1, 1)
-bones/60/rotation = Quaternion(0.746153, -0.445832, -0.405328, 0.283195)
+bones/5/rotation = Quaternion(-0.0948522, 0.0101894, -0.000970624, 0.995439)
+bones/6/rotation = Quaternion(-0.032103, 0.0184053, -0.0968195, 0.994614)
+bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958)
+bones/8/scale = Vector3(0.999996, 1.00001, 0.999996)
+bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187)
+bones/9/scale = Vector3(1, 0.999996, 1)
+bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932)
+bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205)
+bones/11/scale = Vector3(0.999994, 1.00001, 0.999994)
+bones/12/rotation = Quaternion(-0.367354, 0.263563, 0.891403, -0.0313918)
+bones/12/scale = Vector3(1, 0.999995, 1)
+bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252)
+bones/13/scale = Vector3(0.999999, 1, 0.999999)
+bones/14/rotation = Quaternion(0.168186, -0.569002, -0.588728, 0.548953)
+bones/14/scale = Vector3(0.999999, 1, 1)
+bones/15/rotation = Quaternion(-0.241116, -0.0184588, 0.0779042, 0.967188)
+bones/15/scale = Vector3(1, 1, 0.999999)
+bones/16/rotation = Quaternion(-0.314071, -0.00747956, 0.0807286, 0.945931)
+bones/17/rotation = Quaternion(-0.223795, 0.00784322, -0.148647, 0.963202)
+bones/17/scale = Vector3(0.999989, 1.00002, 0.99999)
+bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917)
+bones/18/scale = Vector3(1, 0.999995, 1)
+bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252)
+bones/19/scale = Vector3(1, 1, 0.999999)
+bones/20/scale = Vector3(1, 1, 1)
+bones/21/rotation = Quaternion(0.635867, -0.326458, 0.156479, 0.681625)
+bones/21/scale = Vector3(1, 1, 1)
+bones/22/rotation = Quaternion(0.235825, 0.0209287, 0.288052, 0.927887)
+bones/22/scale = Vector3(1, 1, 1)
+bones/23/rotation = Quaternion(0.781727, -0.342641, 0.386672, 0.349263)
+bones/23/scale = Vector3(1, 1, 1)
+bones/24/scale = Vector3(1, 1, 1)
+bones/25/rotation = Quaternion(0.635867, 0.326458, -0.156479, 0.681625)
+bones/25/scale = Vector3(1, 1, 1)
+bones/26/rotation = Quaternion(0.235825, -0.0209289, -0.288052, 0.927887)
+bones/26/scale = Vector3(1, 1, 1)
+bones/27/rotation = Quaternion(0.781727, 0.342641, -0.386672, 0.349263)
+bones/27/scale = Vector3(1, 1, 1)
+bones/28/position = Vector3(0.0443385, -0.0154334, 0.157378)
+bones/28/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446)
+bones/28/scale = Vector3(0.999998, 1, 0.999998)
+bones/29/rotation = Quaternion(0.270944, -0.095679, -0.0183002, 0.957654)
+bones/29/scale = Vector3(1, 0.999996, 1)
+bones/30/position = Vector3(-0.0443385, -0.0154333, 0.157378)
+bones/30/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445)
+bones/30/scale = Vector3(0.999999, 1, 0.999999)
+bones/31/rotation = Quaternion(0.270946, 0.0956789, 0.0183005, 0.957653)
+bones/31/scale = Vector3(1, 0.999997, 1)
+bones/32/rotation = Quaternion(0.746153, -0.445831, -0.405328, 0.283195)
+bones/32/scale = Vector3(1, 1, 1)
+bones/33/rotation = Quaternion(0.535987, 0.0194263, 0.557477, 0.633688)
+bones/33/scale = Vector3(1, 0.999999, 1)
+bones/34/rotation = Quaternion(0.746153, 0.445832, 0.405328, 0.283195)
+bones/34/scale = Vector3(1, 0.999999, 1)
+bones/35/rotation = Quaternion(0.535987, -0.0194265, -0.557476, 0.633689)
+bones/35/scale = Vector3(1, 0.999998, 1)
+bones/36/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235)
+bones/36/scale = Vector3(1, 1, 1)
+bones/37/scale = Vector3(1, 1, 1)
+bones/38/rotation = Quaternion(0.917471, 0.155111, 0.329905, 0.159217)
+bones/38/scale = Vector3(1, 1, 1)
+bones/39/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235)
+bones/39/scale = Vector3(1, 1, 1)
+bones/40/scale = Vector3(1, 0.999994, 1)
+bones/41/rotation = Quaternion(0.917471, -0.155111, -0.329905, 0.159217)
+bones/41/scale = Vector3(1, 1, 1)
+bones/42/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121)
+bones/42/scale = Vector3(1, 1, 1)
+bones/43/rotation = Quaternion(0.125212, 2.232e-08, -9.64883e-08, 0.99213)
+bones/43/scale = Vector3(0.999991, 1.00002, 0.999991)
+bones/44/rotation = Quaternion(0.999673, -4.86008e-08, 1.55244e-09, -0.0255556)
+bones/44/scale = Vector3(1, 0.999996, 1)
+bones/45/rotation = Quaternion(0.999709, 0.0117809, -0.0109536, 0.0179522)
+bones/45/scale = Vector3(1, 1, 1)
+bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522)
+bones/46/scale = Vector3(1, 1, 1)
+bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669)
+bones/48/rotation = Quaternion(0.0291916, -0.410672, -0.689165, 0.596278)
+bones/48/scale = Vector3(0.997058, 1.00591, 0.997058)
+bones/49/position = Vector3(0.227561, 0.104019, 0.125792)
+bones/49/rotation = Quaternion(0.519353, -0.11685, 0.828001, -0.176164)
+bones/49/scale = Vector3(1.05744, 0.894313, 1.05744)
+bones/50/rotation = Quaternion(-0.548347, 0.082123, -0.0501394, 0.830697)
+bones/50/scale = Vector3(0.912266, 1.05925, 1.04385)
+bones/51/position = Vector3(0.141131, 0.0399073, 0.0500296)
+bones/51/rotation = Quaternion(-0.0945168, -0.403316, 0.60027, 0.684163)
+bones/51/scale = Vector3(1.08267, 0.853143, 1.08267)
+bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669)
+bones/53/rotation = Quaternion(0.0331623, 0.413969, 0.687377, 0.595855)
+bones/53/scale = Vector3(0.99771, 1.0046, 0.99771)
+bones/54/position = Vector3(-0.226537, 0.104635, 0.127234)
+bones/54/rotation = Quaternion(-0.518348, -0.111991, 0.828543, 0.179695)
+bones/54/scale = Vector3(1.0524, 0.902896, 1.0524)
+bones/55/rotation = Quaternion(-0.548756, -0.0823233, 0.0496617, 0.830436)
+bones/55/scale = Vector3(0.91484, 1.06392, 1.03489)
+bones/56/position = Vector3(-0.14066, 0.0391757, 0.0509401)
+bones/56/rotation = Quaternion(-0.0991286, 0.409212, -0.595741, 0.683967)
+bones/56/scale = Vector3(1.07963, 0.857935, 1.07963)
+bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107)
+bones/57/scale = Vector3(1, 1, 1)
+bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243)
+bones/58/scale = Vector3(1.00001, 0.999974, 1.00001)
+bones/59/rotation = Quaternion(0.350695, -4.487e-07, 5.91331e-07, 0.93649)
+bones/59/scale = Vector3(0.999977, 1.00003, 0.999994)
+bones/60/position = Vector3(0.02808, 0.0319368, 0.182278)
+bones/60/rotation = Quaternion(-0.279568, 0.622046, 0.626205, 0.377848)