]> Untitled Git - william-skin.git/blob - william.tscn
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[william-skin.git] / william.tscn
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4 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
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7 [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
8 [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
9 [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
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333 bones/74/rotation = Quaternion(0.999709, -0.0117809, 0.0109535, 0.0179522)
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355 bones/84/rotation = Quaternion(-0.0952154, 0.404797, -0.598295, 0.684921)
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358 bones/86/rotation = Quaternion(0.985575, 2.01751e-08, 1.1749e-07, 0.169241)
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360 bones/87/rotation = Quaternion(0.350701, -5.25337e-07, 8.1125e-07, 0.936488)
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364 bones/88/scale = Vector3(1, 1, 1)
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366 bones/89/rotation = Quaternion(0.279565, 0.62205, 0.626201, -0.377849)
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368 bones/90/rotation = Quaternion(-2.49526e-09, 0.707107, 0.707107, 2.04251e-09)
369 bones/90/scale = Vector3(1, 1, 1)
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372 bones/92/rotation = Quaternion(0.267542, 0.00387742, 0.040129, 0.962703)
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384 bones/98/rotation = Quaternion(0.241776, 0.0107496, -0.189988, 0.95149)
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386 bones/99/rotation = Quaternion(2.42787e-08, 0.707106, 0.707107, -2.48138e-08)
387 bones/99/scale = Vector3(1, 1, 1)
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389 bones/105/rotation = Quaternion(-2.49526e-09, 0.707107, 0.707107, 2.04251e-09)
390 bones/105/scale = Vector3(1, 1, 1)
391 bones/106/rotation = Quaternion(0.716789, -0.587877, -0.374739, 0.0135554)
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393 bones/107/rotation = Quaternion(0.267558, -0.00388545, -0.0401022, 0.962699)
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395 bones/108/rotation = Quaternion(0.27603, 0.0101908, 0.0901432, 0.956858)
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397 bones/109/rotation = Quaternion(0.228166, 0.00139621, 0.0302483, 0.973151)
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403 bones/112/rotation = Quaternion(0.284133, -0.00943149, 0.141998, 0.948165)
404 bones/112/scale = Vector3(1, 0.999996, 1)
405 bones/113/rotation = Quaternion(0.241772, -0.010747, 0.189975, 0.951494)
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407 bones/114/rotation = Quaternion(-9.95018e-09, 0.707106, 0.707107, 9.49745e-09)
408 bones/114/scale = Vector3(1, 1, 1)
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412 bones/120/scale = Vector3(1, 1, 1)
413 bones/121/position = Vector3(1.86264e-09, -0.0216696, 0.147152)
414 bones/121/rotation = Quaternion(-0.626053, 1.53152e-08, -1.00677e-07, 0.779781)
415 bones/123/rotation = Quaternion(-0.360016, 8.24629e-20, 2.55455e-20, 0.932946)
416 bones/124/position = Vector3(2.21196e-09, 0.0458171, 0.046333)
417 bones/124/rotation = Quaternion(0.907365, 1.50718e-07, 3.25344e-07, 0.420345)
418 bones/124/scale = Vector3(1, 1, 1)
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420 bones/125/rotation = Quaternion(0.229328, -1.53554e-07, 1.28874e-07, 0.973349)
421 bones/125/scale = Vector3(1, 0.999996, 1)
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425 bones/127/rotation = Quaternion(0.720382, 4.99064e-07, 5.18854e-07, 0.693578)
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427 bones/128/scale = Vector3(1, 0.999999, 1)
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429 bones/129/scale = Vector3(1, 1, 1)
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431 bones/130/scale = Vector3(1, 0.999999, 1)
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434 bones/132/rotation = Quaternion(-0.407506, 0.0263002, -0.202203, 0.890147)
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436 bones/133/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559986)
437 bones/133/scale = Vector3(1, 1, 1)
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439 bones/134/scale = Vector3(1, 1, 1)
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446 bones/138/position = Vector3(-1.34296e-09, -0.0216297, 0.199498)
447 bones/138/rotation = Quaternion(-0.56242, -0.349748, -0.375749, 0.648207)
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451 bones/140/position = Vector3(9.43965e-09, -0.0216297, 0.199498)
452 bones/140/rotation = Quaternion(-0.56242, 0.349748, 0.375749, 0.648207)
453 bones/140/scale = Vector3(1, 1, 1)
454 bones/141/rotation = Quaternion(-0.0153734, -0.039539, -0.239404, 0.969993)
455 bones/141/scale = Vector3(1, 1, 1)
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542 bones/192/scale = Vector3(0.999548, 1.0009, 0.999548)
543 bones/193/rotation = Quaternion(5.86497e-09, 0.00861484, 2.17855e-08, 0.999963)
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545 bones/194/rotation = Quaternion(0.324749, 0.00820945, -0.0028195, 0.94576)
546 bones/194/scale = Vector3(0.999985, 1.00026, 0.999752)
547 bones/195/rotation = Quaternion(4.05172e-08, 0.0181185, -3.2722e-08, 0.999836)
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551 bones/197/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
552 bones/198/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
553 bones/199/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703)
554 bones/200/position = Vector3(0.00332131, 0.0344232, 0.0338642)
555 bones/200/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
556 bones/201/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
557 bones/201/scale = Vector3(1, 1, 1)
558 bones/202/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631)
559 bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
560 bones/203/scale = Vector3(1, 1, 1)
561 bones/204/position = Vector3(0.00738889, 0.131406, 0.00407595)
562 bones/204/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407)
563 bones/204/scale = Vector3(1, 1, 1)
564 bones/205/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072)
565 bones/205/scale = Vector3(1, 1, 1)
566 bones/206/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819)
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568 bones/207/scale = Vector3(1, 1, 1)
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573 bones/210/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708)
574 bones/210/scale = Vector3(1, 1, 1)
575 bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
576 bones/211/scale = Vector3(1, 1, 1)
577 bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364)
578 bones/212/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
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580 bones/213/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
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582 bones/214/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
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585 bones/216/rotation = Quaternion(-0.021384, 0.681215, 0.728363, 0.0705428)
586 bones/216/scale = Vector3(1, 1, 1)
587 bones/217/position = Vector3(-0.120034, 1.4217, -0.0306597)
588 bones/217/rotation = Quaternion(-0.0218616, 0.680596, 0.728904, 0.0707838)
589 bones/217/scale = Vector3(1, 1, 1)
590 bones/218/position = Vector3(0.190486, 1.36996, -0.13819)
591 bones/218/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349)
592 bones/219/position = Vector3(-0.159617, 1.39576, -0.187177)
593 bones/219/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349)
594
595 [node name="head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
596 _import_path = NodePath("")
597 unique_name_in_owner = false
598 process_mode = 0
599 process_priority = 0
600 process_physics_priority = 0
601 process_thread_group = 0
602 physics_interpolation_mode = 0
603 auto_translate_mode = 0
604 editor_description = ""
605 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
606 rotation_edit_mode = 0
607 rotation_order = 2
608 top_level = false
609 visible = true
610 visibility_parent = NodePath("")
611 active = false
612 influence = 1.0
613 script = ExtResource("7_h7lx0")
614 bone = "ORG-face"
615 target = Vector3(0, 1, 2)
616
617 [node name="eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"]
618 _import_path = NodePath("")
619 unique_name_in_owner = false
620 process_mode = 0
621 process_priority = 0
622 process_physics_priority = 0
623 process_thread_group = 0
624 physics_interpolation_mode = 0
625 auto_translate_mode = 0
626 editor_description = ""
627 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
628 rotation_edit_mode = 0
629 rotation_order = 2
630 top_level = false
631 visible = true
632 visibility_parent = NodePath("")
633 active = false
634 influence = 1.0
635 script = ExtResource("9_00p5l")
636 bone = "DEF-eye.L"
637 aim_axis = 1
638 pivot_axis = null
639 target = Vector3(0, 1, 2)
640
641 [node name="eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
642 _import_path = NodePath("")
643 unique_name_in_owner = false
644 process_mode = 0
645 process_priority = 0
646 process_physics_priority = 0
647 process_thread_group = 0
648 physics_interpolation_mode = 0
649 auto_translate_mode = 0
650 editor_description = ""
651 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
652 rotation_edit_mode = 0
653 rotation_order = 2
654 top_level = false
655 visible = true
656 visibility_parent = NodePath("")
657 active = false
658 influence = 1.0
659 script = ExtResource("9_00p5l")
660 bone = "DEF-eye.R"
661 pivot_axis = null
662 target = Vector3(0, 1, 2)
663
664 [node name="horns" parent="base/rig/Skeleton3D" index="3"]
665 transform = Transform3D(0.995176, 0.00944209, -0.0976543, -0.0186959, 0.99537, -0.0942843, 0.0963119, 0.0956552, 0.990745, -0.0245482, -0.0443767, -0.198597)
666
667 [node name="iris_001" parent="base/rig/Skeleton3D" index="4"]
668 transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
669
670 [node name="eye_001" parent="base/rig/Skeleton3D" index="5"]
671 transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
672
673 [node name="black_001" parent="base/rig/Skeleton3D" index="6"]
674 transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
675
676 [node name="iris_001_2" parent="base/rig/Skeleton3D" index="7"]
677 transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
678
679 [node name="eye_001_2" parent="base/rig/Skeleton3D" index="8"]
680 transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
681
682 [node name="black_001_2" parent="base/rig/Skeleton3D" index="9"]
683 transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
684
685 [node name="AnimationPlayer" parent="." index="3"]
686 active = false