]> Untitled Git - frog-ninja.git/blob - skin/prototype_skin.tscn
Basic prototype movement test
[frog-ninja.git] / skin / prototype_skin.tscn
1 [gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
2
3 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
4 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
5 [ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
6 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
7
8 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
9 animation = &"attack-gunfire"
10
11 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
12 animation = &"attack-slashing"
13
14 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
15
16 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
17
18 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
19
20 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
21 animation = &"move-dash"
22
23 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
24 sync = true
25 xfade_time = 0.25
26 input_0/name = "move"
27 input_0/auto_advance = false
28 input_0/break_loop_at_end = false
29 input_0/reset = true
30 input_1/name = "dash"
31 input_1/auto_advance = false
32 input_1/break_loop_at_end = false
33 input_1/reset = true
34 input_2/name = "slash"
35 input_2/auto_advance = false
36 input_2/break_loop_at_end = false
37 input_2/reset = true
38 input_3/name = "gunfire"
39 input_3/auto_advance = false
40 input_3/break_loop_at_end = false
41 input_3/reset = true
42
43 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
44 animation = &"idle-default"
45
46 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"]
47 animation = &"move-jog"
48
49 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"]
50 animation = &"move-walk"
51
52 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"]
53 blend_point_0/node = SubResource("AnimationNodeAnimation_s02u1")
54 blend_point_0/pos = 0.0
55 blend_point_1/node = SubResource("AnimationNodeAnimation_bmadk")
56 blend_point_1/pos = 16.0
57 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7")
58 blend_point_2/pos = 10.0
59 min_space = 0.0
60 max_space = 16.0
61
62 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"]
63 graph_offset = Vector2(-497.194, 34.4427)
64 nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj")
65 nodes/Animation/position = Vector2(-80, 510)
66 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0")
67 "nodes/Animation 2/position" = Vector2(-50, 780)
68 nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1")
69 nodes/TimeScale/position = Vector2(890, 90)
70 "nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk")
71 "nodes/TimeScale 2/position" = Vector2(110, 500)
72 "nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7")
73 "nodes/TimeScale 3/position" = Vector2(140, 730)
74 nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf")
75 nodes/dashing/position = Vector2(-150, 310)
76 nodes/movement/node = SubResource("AnimationNodeTransition_i12oj")
77 nodes/movement/position = Vector2(510, 120)
78 nodes/output/position = Vector2(1210, 100)
79 nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf")
80 nodes/walking/position = Vector2(-250, 100)
81 node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"]
82
83 [node name="prototype" instance=ExtResource("1_jji2g")]
84 script = ExtResource("2_bmadk")
85
86 [node name="Skeleton3D" parent="." index="0"]
87 bones/0/position = Vector3(0.256878, 0.843901, 0.258026)
88 bones/0/rotation = Quaternion(0.546758, -0.629317, 0.074969, 0.547171)
89 bones/1/position = Vector3(-0.297376, 0.833315, -0.177307)
90 bones/1/rotation = Quaternion(0.409985, 0.450475, 0.412098, 0.677613)
91 bones/3/position = Vector3(-0.00325433, 0.970366, 0.00598553)
92 bones/3/rotation = Quaternion(0.0140748, -0.330495, -0.00248497, 0.943699)
93 bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
94 bones/5/rotation = Quaternion(0.094469, 0.0411533, -0.00975032, 0.994629)
95 bones/5/scale = Vector3(1, 1, 1)
96 bones/6/rotation = Quaternion(0.107191, 0.122674, -0.0113317, 0.986576)
97 bones/6/scale = Vector3(1, 0.999996, 1)
98 bones/7/rotation = Quaternion(0.227792, -0.0101386, 0.00275453, 0.973653)
99 bones/8/rotation = Quaternion(-0.165356, 0.179751, -0.0306637, 0.96923)
100 bones/9/rotation = Quaternion(-0.0496211, -0.00400065, -0.0175309, 0.998606)
101 bones/10/position = Vector3(-0.00325435, 0.970366, 0.00598552)
102 bones/10/rotation = Quaternion(0.261519, 0.851949, 0.44061, -0.107952)
103 bones/11/position = Vector3(-0.00325421, 0.970366, 0.00598562)
104 bones/11/rotation = Quaternion(-0.467279, 0.602136, 0.179732, 0.621916)
105 bones/12/position = Vector3(0.0706382, 0.901904, 0.0434573)
106 bones/12/rotation = Quaternion(0.921795, 0.0305123, 0.321639, 0.214268)
107 bones/12/scale = Vector3(1.01669, 0.96744, 1.01669)
108 bones/13/rotation = Quaternion(-1.2296e-07, -0.0245743, -4.0984e-08, 0.999698)
109 bones/14/rotation = Quaternion(0.175129, -0.0254096, 0.00435311, 0.984208)
110 bones/14/scale = Vector3(0.999989, 0.994189, 1.00639)
111 bones/15/rotation = Quaternion(-3.75792e-08, 0.0369812, 1.07791e-08, 0.999316)
112 bones/16/rotation = Quaternion(-0.413224, 0.0363462, 0.109024, 0.903349)
113 bones/16/scale = Vector3(0.985371, 1.00298, 1.0131)
114 bones/17/rotation = Quaternion(-0.0241389, 0.934344, -0.355343, -0.0122208)
115 bones/17/scale = Vector3(0.999462, 1.00037, 1.00017)
116 bones/18/position = Vector3(-0.057651, 0.904201, -0.0589328)
117 bones/18/rotation = Quaternion(0.938388, -0.102159, 0.328258, -0.0351791)
118 bones/18/scale = Vector3(1.0153, 0.970086, 1.0153)
119 bones/19/rotation = Quaternion(-7.33728e-10, 0.0869991, 1.2779e-08, 0.996208)
120 bones/20/rotation = Quaternion(0.213609, 0.0865187, -0.0183792, 0.972907)
121 bones/20/scale = Vector3(0.999992, 0.992285, 1.00839)
122 bones/21/rotation = Quaternion(-3.73188e-08, 0.0721384, -7.65122e-09, 0.997395)
123 bones/22/rotation = Quaternion(-0.560588, 0.0714899, -0.110115, 0.817622)
124 bones/22/scale = Vector3(0.988373, 0.989873, 1.0228)
125 bones/23/rotation = Quaternion(-0.00194637, 0.937021, -0.349248, -0.00362355)
126 bones/23/scale = Vector3(0.999647, 1.00025, 1.0001)
127 bones/24/position = Vector3(0.0522778, 1.57794, 0.162632)
128 bones/24/rotation = Quaternion(0.168681, -0.0968575, -0.0623047, 0.97892)
129 bones/25/position = Vector3(0.0554969, 1.61181, 0.175065)
130 bones/25/rotation = Quaternion(-0.387017, 0.00471295, -0.369487, 0.844793)
131 bones/26/position = Vector3(0.0739613, 1.62452, 0.155508)
132 bones/26/rotation = Quaternion(0.758643, -0.0404215, 0.637601, -0.12764)
133 bones/26/scale = Vector3(1.00001, 0.999978, 1.00001)
134 bones/27/scale = Vector3(0.999989, 1.00002, 0.999994)
135 bones/28/position = Vector3(0.0619771, 1.56043, 0.161109)
136 bones/28/rotation = Quaternion(0.138402, -0.395447, 0.21186, 0.882939)
137 bones/29/position = Vector3(-0.112546, 1.56432, 0.158827)
138 bones/29/rotation = Quaternion(0.15862, 0.0876257, 0.146753, 0.972433)
139 bones/30/position = Vector3(-0.121887, 1.59712, 0.170909)
140 bones/30/rotation = Quaternion(-0.393805, -0.0562875, 0.428804, 0.811096)
141 bones/31/position = Vector3(-0.141244, 1.60671, 0.150479)
142 bones/31/rotation = Quaternion(0.767361, 0.105824, -0.628122, -0.0736326)
143 bones/31/scale = Vector3(1.00001, 0.999994, 1)
144 bones/33/position = Vector3(-0.119161, 1.54547, 0.156904)
145 bones/33/rotation = Quaternion(0.110205, 0.384853, -0.135026, 0.906372)
146 bones/34/position = Vector3(-0.0269115, 1.50433, 0.259308)
147 bones/34/rotation = Quaternion(-0.599578, -0.0340947, 0.0260301, 0.799166)
148 bones/35/position = Vector3(-0.0287062, 1.51465, 0.299532)
149 bones/35/rotation = Quaternion(-0.749103, -0.0386615, 0.0185809, 0.661064)
150 bones/35/scale = Vector3(1.00001, 0.999983, 1.00001)
151 bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955)
152 bones/36/scale = Vector3(0.99999, 1.00002, 0.999994)
153 bones/37/position = Vector3(-0.0127844, 1.52266, 0.270168)
154 bones/37/rotation = Quaternion(-0.12595, 0.584667, 0.775032, 0.204025)
155 bones/38/position = Vector3(-0.0443478, 1.52004, 0.26943)
156 bones/38/rotation = Quaternion(0.0592147, 0.597654, 0.758283, -0.253595)
157 bones/39/position = Vector3(0.0137264, 1.57978, 0.247603)
158 bones/39/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
159 bones/40/position = Vector3(-0.00865019, 1.56833, 0.263876)
160 bones/40/rotation = Quaternion(0.717327, 0.587935, 0.287784, -0.238652)
161 bones/40/scale = Vector3(0.999995, 1.00001, 0.999995)
162 bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097)
163 bones/41/scale = Vector3(1.00001, 0.999982, 1.00001)
164 bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273)
165 bones/42/scale = Vector3(0.999995, 1.00001, 0.999997)
166 bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214)
167 bones/43/scale = Vector3(1, 0.999998, 1)
168 bones/44/position = Vector3(0.0362773, 1.58194, 0.249059)
169 bones/44/rotation = Quaternion(-0.639293, 0.602227, 0.302652, -0.370175)
170 bones/44/scale = Vector3(1, 0.999997, 1)
171 bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372)
172 bones/45/scale = Vector3(0.999997, 1, 0.999998)
173 bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902)
174 bones/46/scale = Vector3(0.999999, 1, 0.999997)
175 bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189)
176 bones/47/scale = Vector3(1.00001, 0.999983, 1.00001)
177 bones/48/position = Vector3(0.0137264, 1.57978, 0.247603)
178 bones/48/rotation = Quaternion(-0.0340947, 0.599579, 0.799165, -0.0260301)
179 bones/50/position = Vector3(-0.0788118, 1.57212, 0.245441)
180 bones/50/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
181 bones/51/position = Vector3(-0.0556367, 1.56444, 0.262778)
182 bones/51/rotation = Quaternion(0.769885, -0.521045, -0.289714, -0.227718)
183 bones/51/scale = Vector3(1, 0.999997, 1)
184 bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099)
185 bones/52/scale = Vector3(0.999999, 1, 0.999999)
186 bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728)
187 bones/53/scale = Vector3(0.999999, 1, 0.999999)
188 bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214)
189 bones/54/scale = Vector3(0.999997, 1.00001, 0.999996)
190 bones/55/position = Vector3(-0.101454, 1.57054, 0.245841)
191 bones/55/rotation = Quaternion(0.580224, 0.644124, 0.346957, 0.357862)
192 bones/55/scale = Vector3(1.00001, 0.999987, 1.00001)
193 bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373)
194 bones/56/scale = Vector3(0.999988, 1.00002, 0.999992)
195 bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901)
196 bones/57/scale = Vector3(1, 0.999998, 0.999997)
197 bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188)
198 bones/58/scale = Vector3(1, 0.999999, 1)
199 bones/59/position = Vector3(-0.0788118, 1.57212, 0.245441)
200 bones/59/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301)
201 bones/61/position = Vector3(-0.024432, 1.47832, 0.245356)
202 bones/61/rotation = Quaternion(-0.599579, -0.0340947, 0.0260301, 0.799166)
203 bones/62/position = Vector3(-0.024858, 1.48664, 0.234095)
204 bones/62/rotation = Quaternion(-0.509158, -0.0310633, 0.029582, 0.859604)
205 bones/65/position = Vector3(-0.0310146, 1.57317, 0.190968)
206 bones/65/rotation = Quaternion(0.98765, 0.0390532, 0.0177444, 0.150693)
207 bones/66/position = Vector3(-0.0205739, 1.43479, 0.234457)
208 bones/66/rotation = Quaternion(0.318789, 0.00213084, 0.0428424, 0.946855)
209 bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
210 bones/67/scale = Vector3(1.00001, 0.999993, 1)
211 bones/68/position = Vector3(-0.0210126, 1.45331, 0.186081)
212 bones/68/rotation = Quaternion(0.822984, 0.027401, 0.0330037, 0.566442)
213 bones/69/position = Vector3(0.0520187, 1.58005, 0.192908)
214 bones/69/rotation = Quaternion(0.993665, -0.0483649, -0.0138258, -0.100494)
215 bones/72/position = Vector3(-0.114063, 1.5663, 0.189022)
216 bones/72/rotation = Quaternion(0.985697, 0.132494, 0.0286181, -0.100139)
217 bones/75/position = Vector3(-0.0263315, 1.49438, 0.269722)
218 bones/75/rotation = Quaternion(-0.441663, -0.389516, -0.462314, 0.66293)
219 bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
220 bones/76/scale = Vector3(0.999994, 1.00001, 0.999993)
221 bones/77/position = Vector3(-0.0263315, 1.49438, 0.269722)
222 bones/77/rotation = Quaternion(-0.48293, 0.336218, 0.505015, 0.631423)
223 bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
224 bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
225 bones/79/position = Vector3(-0.0250846, 1.48152, 0.261943)
226 bones/79/rotation = Quaternion(-0.382914, -0.373475, -0.383459, 0.752896)
227 bones/79/scale = Vector3(1, 0.999999, 1)
228 bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622)
229 bones/80/scale = Vector3(1, 0.999999, 1)
230 bones/81/position = Vector3(-0.0250846, 1.48152, 0.261943)
231 bones/81/rotation = Quaternion(-0.421241, 0.322986, 0.43524, 0.727188)
232 bones/81/scale = Vector3(0.999996, 1.00001, 0.999996)
233 bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622)
234 bones/82/scale = Vector3(1.00001, 0.999987, 1.00001)
235 bones/83/position = Vector3(0.0377778, 1.58792, 0.25258)
236 bones/83/rotation = Quaternion(0.152774, 0.47694, 0.649033, 0.572665)
237 bones/83/scale = Vector3(0.999994, 1.00001, 0.999994)
238 bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659)
239 bones/84/scale = Vector3(1.00001, 0.999993, 1)
240 bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468)
241 bones/86/scale = Vector3(0.999999, 1, 0.999999)
242 bones/87/position = Vector3(-0.0127831, 1.57363, 0.263456)
243 bones/87/rotation = Quaternion(-0.386223, 0.0709579, 0.918072, 0.0542209)
244 bones/87/scale = Vector3(1, 0.999989, 1)
245 bones/88/scale = Vector3(0.999997, 1.00001, 0.999997)
246 bones/89/position = Vector3(-0.104078, 1.57617, 0.249265)
247 bones/89/rotation = Quaternion(0.206666, -0.475906, -0.595862, 0.612985)
248 bones/89/scale = Vector3(0.999998, 1, 0.999998)
249 bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664)
250 bones/90/scale = Vector3(1, 0.999999, 1)
251 bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466)
252 bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603)
253 bones/92/scale = Vector3(1, 0.999994, 1)
254 bones/93/position = Vector3(-0.0524167, 1.57035, 0.26253)
255 bones/93/rotation = Quaternion(0.357576, 0.103816, 0.919213, -0.1281)
256 bones/93/scale = Vector3(0.999998, 1, 0.999998)
257 bones/94/scale = Vector3(1, 0.999989, 1.00001)
258 bones/95/position = Vector3(0.0440267, 1.5829, 0.223274)
259 bones/95/rotation = Quaternion(0.486118, -0.282634, -0.102292, 0.820575)
260 bones/96/position = Vector3(0.0401625, 1.60121, 0.2542)
261 bones/96/rotation = Quaternion(0.673804, -0.396465, 0.180431, 0.596865)
262 bones/98/position = Vector3(-0.0148079, 1.58654, 0.281184)
263 bones/98/rotation = Quaternion(0.758909, -0.408087, 0.493587, 0.117877)
264 bones/99/position = Vector3(-0.108052, 1.57031, 0.21972)
265 bones/99/rotation = Quaternion(0.458634, 0.30259, 0.180922, 0.815697)
266 bones/100/position = Vector3(-0.108688, 1.58888, 0.250722)
267 bones/100/rotation = Quaternion(0.642823, 0.436692, -0.114846, 0.61878)
268 bones/102/position = Vector3(-0.0533655, 1.58335, 0.280283)
269 bones/102/rotation = Quaternion(0.733944, 0.466443, -0.464379, 0.167659)
270 bones/103/position = Vector3(0.00572706, 1.49675, 0.25014)
271 bones/103/rotation = Quaternion(-0.360938, -0.28408, -0.316891, 0.829821)
272 bones/105/position = Vector3(-0.0573998, 1.49152, 0.248665)
273 bones/105/rotation = Quaternion(-0.390419, 0.233943, 0.375773, 0.807241)
274 bones/107/position = Vector3(0.0440267, 1.5829, 0.223274)
275 bones/107/rotation = Quaternion(0.816763, -0.318711, -0.45418, 0.158249)
276 bones/109/position = Vector3(-0.108052, 1.57031, 0.21972)
277 bones/109/rotation = Quaternion(0.776893, 0.381229, 0.484577, 0.127621)
278 bones/111/position = Vector3(-0.0233564, 1.63996, 0.276035)
279 bones/111/rotation = Quaternion(0.704616, 0.0895055, 0.703573, -0.0221428)
280 bones/112/position = Vector3(0.00411968, 1.65055, 0.264943)
281 bones/112/rotation = Quaternion(0.781134, 0.161355, 0.603034, -0.0120263)
282 bones/113/position = Vector3(0.0259259, 1.65486, 0.244248)
283 bones/113/rotation = Quaternion(0.918916, 0.151641, 0.362334, 0.0362254)
284 bones/114/position = Vector3(-0.0534851, 1.63747, 0.275331)
285 bones/114/rotation = Quaternion(0.725785, -0.0305373, -0.686407, 0.0338925)
286 bones/115/position = Vector3(-0.081783, 1.64344, 0.262936)
287 bones/115/rotation = Quaternion(0.805608, -0.0960455, -0.583622, 0.0340056)
288 bones/116/position = Vector3(-0.103018, 1.64419, 0.241235)
289 bones/116/rotation = Quaternion(0.936479, -0.0761256, -0.336619, 0.0624508)
290 bones/117/position = Vector3(-0.0328069, 1.5709, 0.275706)
291 bones/117/rotation = Quaternion(0.98201, 0.0384326, 0.0190505, 0.183892)
292 bones/118/scale = Vector3(0.999997, 1.00001, 0.999997)
293 bones/119/position = Vector3(-0.0282833, 1.51626, 0.275722)
294 bones/119/rotation = Quaternion(0.984921, 0.0426519, 0.00456037, -0.167603)
295 bones/119/scale = Vector3(1, 0.999997, 1)
296 bones/120/position = Vector3(0.0412091, 1.64794, 0.210066)
297 bones/120/rotation = Quaternion(0.989486, 0.0770902, -1.68663e-05, -0.122368)
298 bones/121/position = Vector3(-0.115353, 1.63498, 0.206408)
299 bones/121/rotation = Quaternion(0.992204, 0.00766468, 0.0129585, -0.123713)
300 bones/122/position = Vector3(0.0427734, 1.37321, 0.0432801)
301 bones/122/rotation = Quaternion(-0.36216, -0.393026, -0.625511, 0.568425)
302 bones/123/position = Vector3(0.150674, 1.3684, 0.0519462)
303 bones/123/rotation = Quaternion(0.917877, 0.15788, 0.36404, 0.00708953)
304 bones/123/scale = Vector3(1.03797, 0.928178, 1.03797)
305 bones/124/rotation = Quaternion(2.39953e-08, -0.101141, -4.83e-08, 0.994872)
306 bones/125/rotation = Quaternion(-0.206807, -0.100215, -0.0194682, 0.973041)
307 bones/125/scale = Vector3(0.999856, 0.983689, 1.02023)
308 bones/126/rotation = Quaternion(3.20842e-08, 0.0979968, 9.11706e-09, 0.995187)
309 bones/127/rotation = Quaternion(-0.10666, 0.0973194, -0.158658, 0.976719)
310 bones/127/scale = Vector3(0.97634, 1.06203, 0.967389)
311 bones/128/rotation = Quaternion(-0.0708407, 0.705237, -0.0160981, 0.70524)
312 bones/129/rotation = Quaternion(-0.154627, -0.00639994, 0.00459388, 0.987942)
313 bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1)
314 bones/131/rotation = Quaternion(-0.173907, 0.094276, 0.294511, 0.93495)
315 bones/132/rotation = Quaternion(0.00898102, 0.0261915, -0.00892476, 0.999577)
316 bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998)
317 bones/135/rotation = Quaternion(-0.0431512, 0.69872, 0.147342, 0.698726)
318 bones/136/rotation = Quaternion(-0.200112, 0.00215664, -0.0146126, 0.979662)
319 bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1)
320 bones/139/rotation = Quaternion(-0.115894, 0.67471, 0.275872, 0.674707)
321 bones/140/rotation = Quaternion(-0.284925, -0.0162799, -0.0300929, 0.957939)
322 bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1)
323 bones/143/rotation = Quaternion(-0.112884, 0.666554, 0.315969, 0.665678)
324 bones/144/rotation = Quaternion(-0.345108, -0.00763498, -0.0566091, 0.936823)
325 bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
326 bones/147/position = Vector3(-0.0432091, 1.37486, 0.0122993)
327 bones/147/rotation = Quaternion(-0.532369, 0.207071, 0.515342, 0.638849)
328 bones/148/position = Vector3(-0.13849, 1.36429, -0.0382738)
329 bones/148/rotation = Quaternion(0.95761, -0.130134, 0.0830815, -0.243197)
330 bones/148/scale = Vector3(1.02805, 0.946171, 1.02805)
331 bones/149/rotation = Quaternion(1.69235e-07, 0.0784896, 1.1061e-07, 0.996915)
332 bones/149/scale = Vector3(1, 1, 1)
333 bones/150/rotation = Quaternion(-0.206246, 0.0779674, 0.015437, 0.975267)
334 bones/150/scale = Vector3(0.999856, 0.987811, 1.01438)
335 bones/151/rotation = Quaternion(3.52022e-08, -0.022448, -2.24783e-07, 0.999748)
336 bones/152/rotation = Quaternion(-0.169745, -0.0223822, -0.127626, 0.976933)
337 bones/152/scale = Vector3(0.977931, 1.04278, 0.982625)
338 bones/153/rotation = Quaternion(-0.0264198, -0.706361, -0.0375105, 0.706364)
339 bones/154/rotation = Quaternion(-0.165204, 0.0105938, -0.00624617, 0.986183)
340 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
341 bones/156/rotation = Quaternion(-0.241798, -0.0492635, -0.185496, 0.951156)
342 bones/157/rotation = Quaternion(0.197713, 0.0812624, -0.0213483, 0.976653)
343 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
344 bones/160/rotation = Quaternion(-0.0615454, -0.702516, -0.0956414, 0.702521)
345 bones/161/rotation = Quaternion(-0.276936, 0.00972201, 0.0203465, 0.960624)
346 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
347 bones/164/rotation = Quaternion(-0.0879215, -0.692117, -0.184984, 0.692116)
348 bones/165/rotation = Quaternion(-0.327174, -0.0100698, 0.0317775, 0.944376)
349 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
350 bones/168/rotation = Quaternion(-0.0816415, -0.688954, -0.211769, 0.688354)
351 bones/169/rotation = Quaternion(-0.356385, -0.0197772, 0.0652451, 0.931848)
352 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
353 bones/172/position = Vector3(0.0698903, 1.25705, 0.0832586)
354 bones/172/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359)
355 bones/173/position = Vector3(-0.0935538, 1.26019, 0.0243951)
356 bones/173/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359)
357
358 [node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
359 unique_name_in_owner = true
360 transform = Transform3D(0.19668, -0.770209, -0.606708, -0.606126, 0.390871, -0.692698, 0.770667, 0.503981, -0.389968, 0.256878, 0.843901, 0.258026)
361 bone_name = "weapon.L"
362 bone_idx = 0
363 use_external_skeleton = true
364 external_skeleton = NodePath("../Skeleton3D")
365
366 [node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
367 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
368
369 [node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
370 unique_name_in_owner = true
371 transform = Transform3D(0.254495, -0.189111, 0.948404, 0.927862, 0.324174, -0.184343, -0.272587, 0.926902, 0.25797, -0.297376, 0.833315, -0.177307)
372 bone_name = "weapon.R"
373 bone_idx = 1
374 use_external_skeleton = true
375 external_skeleton = NodePath("../Skeleton3D")
376
377 [node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
378 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
379
380 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
381 unique_name_in_owner = true
382 root_node = NodePath("%AnimationTree/..")
383 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
384 anim_player = NodePath("../AnimationPlayer")
385 parameters/TimeScale/scale = 1.5
386 "parameters/TimeScale 2/scale" = 1.5
387 "parameters/TimeScale 3/scale" = false
388 parameters/movement/current_state = "move"
389 parameters/movement/transition_request = ""
390 parameters/movement/current_index = 0
391 parameters/walking/blend_position = 0.0