[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] [ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] animation = &"attack-gunfire" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] animation = &"attack-slashing" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] animation = &"move-dash" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 input_0/name = "move" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "dash" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true input_2/name = "slash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "gunfire" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"] animation = &"move-walk" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"] blend_point_0/node = SubResource("AnimationNodeAnimation_s02u1") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_bmadk") blend_point_1/pos = 16.0 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7") blend_point_2/pos = 10.0 min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] graph_offset = Vector2(-497.194, 34.4427) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") "nodes/Animation 2/position" = Vector2(-50, 780) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") nodes/TimeScale/position = Vector2(890, 90) "nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") "nodes/TimeScale 2/position" = Vector2(110, 500) "nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") "nodes/TimeScale 3/position" = Vector2(140, 730) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") nodes/dashing/position = Vector2(-150, 310) nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") nodes/movement/position = Vector2(510, 120) nodes/output/position = Vector2(1210, 100) nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") nodes/walking/position = Vector2(-250, 100) node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] bones/0/position = Vector3(0.256878, 0.843901, 0.258026) bones/0/rotation = Quaternion(0.546758, -0.629317, 0.074969, 0.547171) bones/1/position = Vector3(-0.297376, 0.833315, -0.177307) bones/1/rotation = Quaternion(0.409985, 0.450475, 0.412098, 0.677613) bones/3/position = Vector3(-0.00325433, 0.970366, 0.00598553) bones/3/rotation = Quaternion(0.0140748, -0.330495, -0.00248497, 0.943699) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) bones/5/rotation = Quaternion(0.094469, 0.0411533, -0.00975032, 0.994629) bones/5/scale = Vector3(1, 1, 1) bones/6/rotation = Quaternion(0.107191, 0.122674, -0.0113317, 0.986576) bones/6/scale = Vector3(1, 0.999996, 1) bones/7/rotation = Quaternion(0.227792, -0.0101386, 0.00275453, 0.973653) bones/8/rotation = Quaternion(-0.165356, 0.179751, -0.0306637, 0.96923) bones/9/rotation = Quaternion(-0.0496211, -0.00400065, -0.0175309, 0.998606) bones/10/position = Vector3(-0.00325435, 0.970366, 0.00598552) bones/10/rotation = Quaternion(0.261519, 0.851949, 0.44061, -0.107952) bones/11/position = Vector3(-0.00325421, 0.970366, 0.00598562) bones/11/rotation = Quaternion(-0.467279, 0.602136, 0.179732, 0.621916) bones/12/position = Vector3(0.0706382, 0.901904, 0.0434573) bones/12/rotation = Quaternion(0.921795, 0.0305123, 0.321639, 0.214268) bones/12/scale = Vector3(1.01669, 0.96744, 1.01669) bones/13/rotation = Quaternion(-1.2296e-07, -0.0245743, -4.0984e-08, 0.999698) bones/14/rotation = Quaternion(0.175129, -0.0254096, 0.00435311, 0.984208) bones/14/scale = Vector3(0.999989, 0.994189, 1.00639) bones/15/rotation = Quaternion(-3.75792e-08, 0.0369812, 1.07791e-08, 0.999316) bones/16/rotation = Quaternion(-0.413224, 0.0363462, 0.109024, 0.903349) bones/16/scale = Vector3(0.985371, 1.00298, 1.0131) bones/17/rotation = Quaternion(-0.0241389, 0.934344, -0.355343, -0.0122208) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) bones/18/position = Vector3(-0.057651, 0.904201, -0.0589328) bones/18/rotation = Quaternion(0.938388, -0.102159, 0.328258, -0.0351791) bones/18/scale = Vector3(1.0153, 0.970086, 1.0153) bones/19/rotation = Quaternion(-7.33728e-10, 0.0869991, 1.2779e-08, 0.996208) bones/20/rotation = Quaternion(0.213609, 0.0865187, -0.0183792, 0.972907) bones/20/scale = Vector3(0.999992, 0.992285, 1.00839) bones/21/rotation = Quaternion(-3.73188e-08, 0.0721384, -7.65122e-09, 0.997395) bones/22/rotation = Quaternion(-0.560588, 0.0714899, -0.110115, 0.817622) bones/22/scale = Vector3(0.988373, 0.989873, 1.0228) bones/23/rotation = Quaternion(-0.00194637, 0.937021, -0.349248, -0.00362355) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) bones/24/position = Vector3(0.0522778, 1.57794, 0.162632) bones/24/rotation = Quaternion(0.168681, -0.0968575, -0.0623047, 0.97892) bones/25/position = Vector3(0.0554969, 1.61181, 0.175065) bones/25/rotation = Quaternion(-0.387017, 0.00471295, -0.369487, 0.844793) bones/26/position = Vector3(0.0739613, 1.62452, 0.155508) bones/26/rotation = Quaternion(0.758643, -0.0404215, 0.637601, -0.12764) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) bones/28/position = Vector3(0.0619771, 1.56043, 0.161109) bones/28/rotation = Quaternion(0.138402, -0.395447, 0.21186, 0.882939) bones/29/position = Vector3(-0.112546, 1.56432, 0.158827) bones/29/rotation = Quaternion(0.15862, 0.0876257, 0.146753, 0.972433) bones/30/position = Vector3(-0.121887, 1.59712, 0.170909) bones/30/rotation = Quaternion(-0.393805, -0.0562875, 0.428804, 0.811096) bones/31/position = Vector3(-0.141244, 1.60671, 0.150479) bones/31/rotation = Quaternion(0.767361, 0.105824, -0.628122, -0.0736326) bones/31/scale = Vector3(1.00001, 0.999994, 1) bones/33/position = Vector3(-0.119161, 1.54547, 0.156904) bones/33/rotation = Quaternion(0.110205, 0.384853, -0.135026, 0.906372) bones/34/position = Vector3(-0.0269115, 1.50433, 0.259308) bones/34/rotation = Quaternion(-0.599578, -0.0340947, 0.0260301, 0.799166) bones/35/position = Vector3(-0.0287062, 1.51465, 0.299532) bones/35/rotation = Quaternion(-0.749103, -0.0386615, 0.0185809, 0.661064) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) bones/37/position = Vector3(-0.0127844, 1.52266, 0.270168) bones/37/rotation = Quaternion(-0.12595, 0.584667, 0.775032, 0.204025) bones/38/position = Vector3(-0.0443478, 1.52004, 0.26943) bones/38/rotation = Quaternion(0.0592147, 0.597654, 0.758283, -0.253595) bones/39/position = Vector3(0.0137264, 1.57978, 0.247603) bones/39/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) bones/40/position = Vector3(-0.00865019, 1.56833, 0.263876) bones/40/rotation = Quaternion(0.717327, 0.587935, 0.287784, -0.238652) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) bones/44/position = Vector3(0.0362773, 1.58194, 0.249059) bones/44/rotation = Quaternion(-0.639293, 0.602227, 0.302652, -0.370175) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) bones/48/position = Vector3(0.0137264, 1.57978, 0.247603) bones/48/rotation = Quaternion(-0.0340947, 0.599579, 0.799165, -0.0260301) bones/50/position = Vector3(-0.0788118, 1.57212, 0.245441) bones/50/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) bones/51/position = Vector3(-0.0556367, 1.56444, 0.262778) bones/51/rotation = Quaternion(0.769885, -0.521045, -0.289714, -0.227718) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) bones/55/position = Vector3(-0.101454, 1.57054, 0.245841) bones/55/rotation = Quaternion(0.580224, 0.644124, 0.346957, 0.357862) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) bones/59/position = Vector3(-0.0788118, 1.57212, 0.245441) bones/59/rotation = Quaternion(-0.0340947, 0.599578, 0.799166, -0.0260301) bones/61/position = Vector3(-0.024432, 1.47832, 0.245356) bones/61/rotation = Quaternion(-0.599579, -0.0340947, 0.0260301, 0.799166) bones/62/position = Vector3(-0.024858, 1.48664, 0.234095) bones/62/rotation = Quaternion(-0.509158, -0.0310633, 0.029582, 0.859604) bones/65/position = Vector3(-0.0310146, 1.57317, 0.190968) bones/65/rotation = Quaternion(0.98765, 0.0390532, 0.0177444, 0.150693) bones/66/position = Vector3(-0.0205739, 1.43479, 0.234457) bones/66/rotation = Quaternion(0.318789, 0.00213084, 0.0428424, 0.946855) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) bones/68/position = Vector3(-0.0210126, 1.45331, 0.186081) bones/68/rotation = Quaternion(0.822984, 0.027401, 0.0330037, 0.566442) bones/69/position = Vector3(0.0520187, 1.58005, 0.192908) bones/69/rotation = Quaternion(0.993665, -0.0483649, -0.0138258, -0.100494) bones/72/position = Vector3(-0.114063, 1.5663, 0.189022) bones/72/rotation = Quaternion(0.985697, 0.132494, 0.0286181, -0.100139) bones/75/position = Vector3(-0.0263315, 1.49438, 0.269722) bones/75/rotation = Quaternion(-0.441663, -0.389516, -0.462314, 0.66293) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) bones/77/position = Vector3(-0.0263315, 1.49438, 0.269722) bones/77/rotation = Quaternion(-0.48293, 0.336218, 0.505015, 0.631423) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) bones/79/position = Vector3(-0.0250846, 1.48152, 0.261943) bones/79/rotation = Quaternion(-0.382914, -0.373475, -0.383459, 0.752896) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) bones/81/position = Vector3(-0.0250846, 1.48152, 0.261943) bones/81/rotation = Quaternion(-0.421241, 0.322986, 0.43524, 0.727188) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) bones/83/position = Vector3(0.0377778, 1.58792, 0.25258) bones/83/rotation = Quaternion(0.152774, 0.47694, 0.649033, 0.572665) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) bones/87/position = Vector3(-0.0127831, 1.57363, 0.263456) bones/87/rotation = Quaternion(-0.386223, 0.0709579, 0.918072, 0.0542209) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) bones/89/position = Vector3(-0.104078, 1.57617, 0.249265) bones/89/rotation = Quaternion(0.206666, -0.475906, -0.595862, 0.612985) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) bones/93/position = Vector3(-0.0524167, 1.57035, 0.26253) bones/93/rotation = Quaternion(0.357576, 0.103816, 0.919213, -0.1281) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) bones/95/position = Vector3(0.0440267, 1.5829, 0.223274) bones/95/rotation = Quaternion(0.486118, -0.282634, -0.102292, 0.820575) bones/96/position = Vector3(0.0401625, 1.60121, 0.2542) bones/96/rotation = Quaternion(0.673804, -0.396465, 0.180431, 0.596865) bones/98/position = Vector3(-0.0148079, 1.58654, 0.281184) bones/98/rotation = Quaternion(0.758909, -0.408087, 0.493587, 0.117877) bones/99/position = Vector3(-0.108052, 1.57031, 0.21972) bones/99/rotation = Quaternion(0.458634, 0.30259, 0.180922, 0.815697) bones/100/position = Vector3(-0.108688, 1.58888, 0.250722) bones/100/rotation = Quaternion(0.642823, 0.436692, -0.114846, 0.61878) bones/102/position = Vector3(-0.0533655, 1.58335, 0.280283) bones/102/rotation = Quaternion(0.733944, 0.466443, -0.464379, 0.167659) bones/103/position = Vector3(0.00572706, 1.49675, 0.25014) bones/103/rotation = Quaternion(-0.360938, -0.28408, -0.316891, 0.829821) bones/105/position = Vector3(-0.0573998, 1.49152, 0.248665) bones/105/rotation = Quaternion(-0.390419, 0.233943, 0.375773, 0.807241) bones/107/position = Vector3(0.0440267, 1.5829, 0.223274) bones/107/rotation = Quaternion(0.816763, -0.318711, -0.45418, 0.158249) bones/109/position = Vector3(-0.108052, 1.57031, 0.21972) bones/109/rotation = Quaternion(0.776893, 0.381229, 0.484577, 0.127621) bones/111/position = Vector3(-0.0233564, 1.63996, 0.276035) bones/111/rotation = Quaternion(0.704616, 0.0895055, 0.703573, -0.0221428) bones/112/position = Vector3(0.00411968, 1.65055, 0.264943) bones/112/rotation = Quaternion(0.781134, 0.161355, 0.603034, -0.0120263) bones/113/position = Vector3(0.0259259, 1.65486, 0.244248) bones/113/rotation = Quaternion(0.918916, 0.151641, 0.362334, 0.0362254) bones/114/position = Vector3(-0.0534851, 1.63747, 0.275331) bones/114/rotation = Quaternion(0.725785, -0.0305373, -0.686407, 0.0338925) bones/115/position = Vector3(-0.081783, 1.64344, 0.262936) bones/115/rotation = Quaternion(0.805608, -0.0960455, -0.583622, 0.0340056) bones/116/position = Vector3(-0.103018, 1.64419, 0.241235) bones/116/rotation = Quaternion(0.936479, -0.0761256, -0.336619, 0.0624508) bones/117/position = Vector3(-0.0328069, 1.5709, 0.275706) bones/117/rotation = Quaternion(0.98201, 0.0384326, 0.0190505, 0.183892) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) bones/119/position = Vector3(-0.0282833, 1.51626, 0.275722) bones/119/rotation = Quaternion(0.984921, 0.0426519, 0.00456037, -0.167603) bones/119/scale = Vector3(1, 0.999997, 1) bones/120/position = Vector3(0.0412091, 1.64794, 0.210066) bones/120/rotation = Quaternion(0.989486, 0.0770902, -1.68663e-05, -0.122368) bones/121/position = Vector3(-0.115353, 1.63498, 0.206408) bones/121/rotation = Quaternion(0.992204, 0.00766468, 0.0129585, -0.123713) bones/122/position = Vector3(0.0427734, 1.37321, 0.0432801) bones/122/rotation = Quaternion(-0.36216, -0.393026, -0.625511, 0.568425) bones/123/position = Vector3(0.150674, 1.3684, 0.0519462) bones/123/rotation = Quaternion(0.917877, 0.15788, 0.36404, 0.00708953) bones/123/scale = Vector3(1.03797, 0.928178, 1.03797) bones/124/rotation = Quaternion(2.39953e-08, -0.101141, -4.83e-08, 0.994872) bones/125/rotation = Quaternion(-0.206807, -0.100215, -0.0194682, 0.973041) bones/125/scale = Vector3(0.999856, 0.983689, 1.02023) bones/126/rotation = Quaternion(3.20842e-08, 0.0979968, 9.11706e-09, 0.995187) bones/127/rotation = Quaternion(-0.10666, 0.0973194, -0.158658, 0.976719) bones/127/scale = Vector3(0.97634, 1.06203, 0.967389) bones/128/rotation = Quaternion(-0.0708407, 0.705237, -0.0160981, 0.70524) bones/129/rotation = Quaternion(-0.154627, -0.00639994, 0.00459388, 0.987942) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) bones/131/rotation = Quaternion(-0.173907, 0.094276, 0.294511, 0.93495) bones/132/rotation = Quaternion(0.00898102, 0.0261915, -0.00892476, 0.999577) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) bones/135/rotation = Quaternion(-0.0431512, 0.69872, 0.147342, 0.698726) bones/136/rotation = Quaternion(-0.200112, 0.00215664, -0.0146126, 0.979662) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) bones/139/rotation = Quaternion(-0.115894, 0.67471, 0.275872, 0.674707) bones/140/rotation = Quaternion(-0.284925, -0.0162799, -0.0300929, 0.957939) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) bones/143/rotation = Quaternion(-0.112884, 0.666554, 0.315969, 0.665678) bones/144/rotation = Quaternion(-0.345108, -0.00763498, -0.0566091, 0.936823) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) bones/147/position = Vector3(-0.0432091, 1.37486, 0.0122993) bones/147/rotation = Quaternion(-0.532369, 0.207071, 0.515342, 0.638849) bones/148/position = Vector3(-0.13849, 1.36429, -0.0382738) bones/148/rotation = Quaternion(0.95761, -0.130134, 0.0830815, -0.243197) bones/148/scale = Vector3(1.02805, 0.946171, 1.02805) bones/149/rotation = Quaternion(1.69235e-07, 0.0784896, 1.1061e-07, 0.996915) bones/149/scale = Vector3(1, 1, 1) bones/150/rotation = Quaternion(-0.206246, 0.0779674, 0.015437, 0.975267) bones/150/scale = Vector3(0.999856, 0.987811, 1.01438) bones/151/rotation = Quaternion(3.52022e-08, -0.022448, -2.24783e-07, 0.999748) bones/152/rotation = Quaternion(-0.169745, -0.0223822, -0.127626, 0.976933) bones/152/scale = Vector3(0.977931, 1.04278, 0.982625) bones/153/rotation = Quaternion(-0.0264198, -0.706361, -0.0375105, 0.706364) bones/154/rotation = Quaternion(-0.165204, 0.0105938, -0.00624617, 0.986183) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) bones/156/rotation = Quaternion(-0.241798, -0.0492635, -0.185496, 0.951156) bones/157/rotation = Quaternion(0.197713, 0.0812624, -0.0213483, 0.976653) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) bones/160/rotation = Quaternion(-0.0615454, -0.702516, -0.0956414, 0.702521) bones/161/rotation = Quaternion(-0.276936, 0.00972201, 0.0203465, 0.960624) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) bones/164/rotation = Quaternion(-0.0879215, -0.692117, -0.184984, 0.692116) bones/165/rotation = Quaternion(-0.327174, -0.0100698, 0.0317775, 0.944376) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) bones/168/rotation = Quaternion(-0.0816415, -0.688954, -0.211769, 0.688354) bones/169/rotation = Quaternion(-0.356385, -0.0197772, 0.0652451, 0.931848) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) bones/172/position = Vector3(0.0698903, 1.25705, 0.0832586) bones/172/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) bones/173/position = Vector3(-0.0935538, 1.26019, 0.0243951) bones/173/rotation = Quaternion(-0.138466, 0.542608, 0.822148, 0.102359) [node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true transform = Transform3D(0.19668, -0.770209, -0.606708, -0.606126, 0.390871, -0.692698, 0.770667, 0.503981, -0.389968, 0.256878, 0.843901, 0.258026) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true transform = Transform3D(0.254495, -0.189111, 0.948404, 0.927862, 0.324174, -0.184343, -0.272587, 0.926902, 0.25797, -0.297376, 0.833315, -0.177307) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="AnimationTree" type="AnimationTree" parent="." index="4"] unique_name_in_owner = true root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5 "parameters/TimeScale 2/scale" = 1.5 "parameters/TimeScale 3/scale" = false parameters/movement/current_state = "move" parameters/movement/transition_request = "" parameters/movement/current_index = 0 parameters/walking/blend_position = 0.0