2 class_name AnimatedSkin
5 @onready var animation_tree: AnimationTree = $AnimationTree
6 @onready var animation_player: AnimationPlayer = $AnimationPlayer
9 func left_hand_visible(b: bool = true):
13 func right_hand_visible(b: bool = true):
17 func set_walking_speed(s: float):
18 animation_tree.set("parameters/walking speed/blend_position", s)
22 func transition(to_state: String):
23 animation_tree.set("parameters/state/transition_request", to_state)
25 func transition_idle():
28 func transition_move():
31 func transition_dash():
34 func transition_slash():
37 func transition_shoot():
40 func transition_fall():
43 func transition_fallToRoll():
44 transition("fallToRoll")
46 func transition_fallToLanding():
47 transition("fallToLanding")
49 func transition_suddenStop():
50 transition("suddenStop")