2 class_name AnimatedSkin
5 @onready var _tree: AnimationTree = %AnimationTree
8 func sword_visible(b: bool = true):
12 func gun_visible(b: bool = true):
16 func set_walking_speed(s: float):
17 _tree.set("parameters/walking/blend_position", s)
20 func transition_move():
21 _tree.set("parameters/movement/transition_request", "move")
24 func transition_falling():
26 _tree.set("parameters/movement/transition_request", "move")
29 func transition_dash():
30 _tree.set("parameters/movement/transition_request", "dash")
33 func transition_slash():
34 _tree.set("parameters/movement/transition_request", "slash")
37 func transition_gunfire():
38 _tree.set("parameters/movement/transition_request", "gunfire")