extends Node3D class_name AnimatedSkin @onready var animation_tree: AnimationTree = $AnimationTree @onready var animation_player: AnimationPlayer = $AnimationPlayer func left_hand_visible(b: bool = true): %hand_L.visible = b func right_hand_visible(b: bool = true): %hand_R.visible = b func set_walking_speed(s: float): animation_tree.set("parameters/walking speed/blend_position", s) ### state transitions func transition(to_state: String): animation_tree.set("parameters/state/transition_request", to_state) func transition_idle(): transition("idle") func transition_move(): transition("move") func transition_dash(): transition("dash") func transition_slash(): transition("slash") func transition_shoot(): transition("shoot") func transition_fall(): transition("fall") func transition_fallToRoll(): transition("fallToRoll") func transition_fallToLanding(): transition("fallToLanding") func transition_suddenStop(): transition("suddenStop")