]> Untitled Git - frog-ninja.git/blob - skin/prototype_skin.tscn
Added interpolated dashing
[frog-ninja.git] / skin / prototype_skin.tscn
1 [gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"]
2
3 [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"]
4 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
5 [ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
6 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
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8 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"]
9 animation = &"attack-gunfire"
10
11 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
12 animation = &"attack-slashing"
13
14 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"]
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16 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"]
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18 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"]
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20 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"]
21 animation = &"move-dash"
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23 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"]
24 sync = true
25 xfade_time = 0.25
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28 input_0/break_loop_at_end = false
29 input_0/reset = true
30 input_1/name = "dash"
31 input_1/auto_advance = false
32 input_1/break_loop_at_end = false
33 input_1/reset = true
34 input_2/name = "slash"
35 input_2/auto_advance = false
36 input_2/break_loop_at_end = false
37 input_2/reset = true
38 input_3/name = "gunfire"
39 input_3/auto_advance = false
40 input_3/break_loop_at_end = false
41 input_3/reset = true
42
43 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"]
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46 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"]
47 animation = &"move-jog"
48
49 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"]
50 animation = &"move-walk"
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52 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"]
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81
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339 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
340 bones/156/rotation = Quaternion(-0.241371, -0.0494914, -0.185957, 0.951163)
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342 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
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345 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
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348 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
349 bones/168/rotation = Quaternion(-0.0816372, -0.688954, -0.211765, 0.688355)
350 bones/169/rotation = Quaternion(-0.354561, -0.0197138, 0.0651481, 0.932552)
351 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
352 bones/172/position = Vector3(0.0697247, 1.25667, 0.0830353)
353 bones/172/rotation = Quaternion(-0.138904, 0.541454, 0.822843, 0.102291)
354 bones/173/position = Vector3(-0.0936833, 1.25978, 0.0240712)
355 bones/173/rotation = Quaternion(-0.138904, 0.541454, 0.822843, 0.102291)
356
357 [node name="weapon_L" type="BoneAttachment3D" parent="." index="2"]
358 unique_name_in_owner = true
359 transform = Transform3D(0.194587, -0.769492, -0.608291, -0.610185, 0.390587, -0.689287, 0.767991, 0.505296, -0.393529, 0.255873, 0.842351, 0.257018)
360 visible = false
361 bone_name = "weapon.L"
362 bone_idx = 0
363 use_external_skeleton = true
364 external_skeleton = NodePath("../Skeleton3D")
365
366 [node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")]
367 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
368
369 [node name="weapon_R" type="BoneAttachment3D" parent="." index="3"]
370 unique_name_in_owner = true
371 transform = Transform3D(0.255623, -0.188605, 0.948201, 0.927916, 0.323143, -0.185879, -0.271347, 0.927365, 0.257612, -0.296739, 0.832353, -0.17782)
372 visible = false
373 bone_name = "weapon.R"
374 bone_idx = 1
375 use_external_skeleton = true
376 external_skeleton = NodePath("../Skeleton3D")
377
378 [node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")]
379 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
380
381 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
382 unique_name_in_owner = true
383 root_node = NodePath("%AnimationTree/..")
384 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
385 anim_player = NodePath("../AnimationPlayer")
386 parameters/TimeScale/scale = 1.5
387 "parameters/TimeScale 2/scale" = 1.5
388 "parameters/TimeScale 3/scale" = false
389 parameters/movement/current_state = "move"
390 parameters/movement/transition_request = ""
391 parameters/movement/current_index = 0
392 parameters/walking/blend_position = 0.0