[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] [ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] animation = &"attack-gunfire" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] animation = &"attack-slashing" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] animation = &"move-dash" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 input_0/name = "move" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "dash" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true input_2/name = "slash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "gunfire" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"] animation = &"move-walk" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"] blend_point_0/node = SubResource("AnimationNodeAnimation_s02u1") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_bmadk") blend_point_1/pos = 16.0 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7") blend_point_2/pos = 10.0 min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") "nodes/Animation 2/position" = Vector2(-50, 780) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") nodes/TimeScale/position = Vector2(890, 90) "nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") "nodes/TimeScale 2/position" = Vector2(110, 500) "nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") "nodes/TimeScale 3/position" = Vector2(140, 730) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") nodes/dashing/position = Vector2(-150, 310) nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") nodes/movement/position = Vector2(510, 120) nodes/output/position = Vector2(1210, 100) nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") nodes/walking/position = Vector2(-250, 100) node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] bones/0/position = Vector3(0.255873, 0.842351, 0.257018) bones/0/rotation = Quaternion(0.547158, -0.630382, 0.0729679, 0.545812) bones/1/position = Vector3(-0.296739, 0.832353, -0.17782) bones/1/rotation = Quaternion(0.410752, 0.449975, 0.41196, 0.677565) bones/3/position = Vector3(-0.00317644, 0.970107, 0.00542627) bones/3/rotation = Quaternion(0.0145589, -0.330526, -0.00234417, 0.943682) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) bones/5/rotation = Quaternion(0.0948791, 0.0410984, -0.00984408, 0.994591) bones/5/scale = Vector3(1, 1, 1) bones/6/rotation = Quaternion(0.107621, 0.122443, -0.0114329, 0.986557) bones/6/scale = Vector3(1, 0.999996, 1) bones/7/rotation = Quaternion(0.226928, -0.010138, 0.00281294, 0.973855) bones/8/rotation = Quaternion(-0.165356, 0.179767, -0.0306663, 0.969227) bones/9/rotation = Quaternion(-0.0485325, -0.00390478, -0.0174275, 0.998662) bones/10/position = Vector3(-0.00317646, 0.970107, 0.00542627) bones/10/rotation = Quaternion(0.261209, 0.851849, 0.440938, -0.108155) bones/11/position = Vector3(-0.00317632, 0.970107, 0.00542637) bones/11/rotation = Quaternion(-0.467207, 0.601908, 0.180107, 0.622082) bones/12/position = Vector3(0.0707533, 0.901658, 0.0428463) bones/12/rotation = Quaternion(0.921665, 0.0305327, 0.321693, 0.214745) bones/12/scale = Vector3(1.01669, 0.967441, 1.01669) bones/13/rotation = Quaternion(-1.22986e-07, -0.0245759, -4.10061e-08, 0.999698) bones/14/rotation = Quaternion(0.175418, -0.0254255, 0.00436322, 0.984156) bones/14/scale = Vector3(0.999989, 0.994191, 1.00639) bones/15/rotation = Quaternion(-3.75791e-08, 0.0369838, 1.0712e-08, 0.999316) bones/16/rotation = Quaternion(-0.41303, 0.0362973, 0.109206, 0.903417) bones/16/scale = Vector3(0.985371, 1.00299, 1.01309) bones/17/rotation = Quaternion(-0.024165, 0.934336, -0.355366, -0.0121824) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) bones/18/position = Vector3(-0.0575325, 0.903964, -0.0595477) bones/18/rotation = Quaternion(0.938392, -0.102573, 0.328216, -0.0342664) bones/18/scale = Vector3(1.01532, 0.970059, 1.01532) bones/19/rotation = Quaternion(-7.70385e-10, 0.086999, 1.27716e-08, 0.996208) bones/20/rotation = Quaternion(0.215068, 0.0864443, -0.018495, 0.97259) bones/20/scale = Vector3(0.999992, 0.992173, 1.00852) bones/21/rotation = Quaternion(-3.69935e-08, 0.0721317, -7.4503e-09, 0.997395) bones/22/rotation = Quaternion(-0.561055, 0.0714733, -0.109943, 0.817326) bones/22/scale = Vector3(0.988316, 0.989831, 1.02291) bones/23/rotation = Quaternion(-0.00195269, 0.937019, -0.349253, -0.00363733) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) bones/24/position = Vector3(0.0517747, 1.57737, 0.163118) bones/24/rotation = Quaternion(0.1702, -0.0970898, -0.0620517, 0.97865) bones/25/position = Vector3(0.0549644, 1.6112, 0.175643) bones/25/rotation = Quaternion(-0.385611, 0.00480359, -0.369344, 0.845498) bones/26/position = Vector3(0.0734354, 1.62398, 0.156138) bones/26/rotation = Quaternion(0.758216, -0.0410669, 0.637793, -0.129004) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) bones/28/position = Vector3(0.0614886, 1.55988, 0.161545) bones/28/rotation = Quaternion(0.139772, -0.396061, 0.211622, 0.882505) bones/29/position = Vector3(-0.113034, 1.56364, 0.159132) bones/29/rotation = Quaternion(0.159985, 0.0870801, 0.147275, 0.972179) bones/30/position = Vector3(-0.122387, 1.5964, 0.171316) bones/30/rotation = Quaternion(-0.392741, -0.0573782, 0.42884, 0.811516) bones/31/position = Vector3(-0.141754, 1.60603, 0.150888) bones/31/rotation = Quaternion(0.767459, 0.107051, -0.627688, -0.074525) bones/31/scale = Vector3(1.00001, 0.999994, 1) bones/33/position = Vector3(-0.119634, 1.54479, 0.157147) bones/33/rotation = Quaternion(0.111481, 0.384738, -0.134101, 0.906403) bones/34/position = Vector3(-0.0274365, 1.50341, 0.2595) bones/34/rotation = Quaternion(-0.598382, -0.034649, 0.0260155, 0.800038) bones/35/position = Vector3(-0.0292696, 1.51361, 0.299752) bones/35/rotation = Quaternion(-0.748107, -0.0392015, 0.0184541, 0.662162) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) bones/37/position = Vector3(-0.0133304, 1.52172, 0.270425) bones/37/rotation = Quaternion(-0.126146, 0.583386, 0.775924, 0.204179) bones/38/position = Vector3(-0.0448914, 1.51908, 0.269655) bones/38/rotation = Quaternion(0.0583374, 0.596639, 0.759112, -0.253707) bones/39/position = Vector3(0.0131592, 1.57892, 0.248052) bones/39/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155) bones/40/position = Vector3(-0.00922233, 1.56741, 0.264273) bones/40/rotation = Quaternion(0.716653, 0.587847, 0.288865, -0.239586) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) bones/44/position = Vector3(0.0357074, 1.5811, 0.249532) bones/44/rotation = Quaternion(-0.640169, 0.601701, 0.303175, -0.369085) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) bones/48/position = Vector3(0.0131592, 1.57892, 0.248052) bones/48/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155) bones/50/position = Vector3(-0.079372, 1.57121, 0.245794) bones/50/rotation = Quaternion(-0.034649, 0.598383, 0.800038, -0.0260155) bones/51/position = Vector3(-0.0562052, 1.56349, 0.263127) bones/51/rotation = Quaternion(0.769834, -0.52026, -0.290266, -0.228977) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) bones/55/position = Vector3(-0.102013, 1.56961, 0.246172) bones/55/rotation = Quaternion(0.580394, 0.643669, 0.348264, 0.357136) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) bones/59/position = Vector3(-0.079372, 1.57121, 0.245794) bones/59/rotation = Quaternion(-0.0346487, 0.598382, 0.800038, -0.0260156) bones/61/position = Vector3(-0.0249285, 1.47744, 0.245472) bones/61/rotation = Quaternion(-0.598383, -0.034649, 0.0260155, 0.800038) bones/62/position = Vector3(-0.0253514, 1.4858, 0.234235) bones/62/rotation = Quaternion(-0.507873, -0.0316159, 0.0296277, 0.860342) bones/65/position = Vector3(-0.0315332, 1.57246, 0.191362) bones/65/rotation = Quaternion(0.987853, 0.0393023, 0.0182398, 0.149227) bones/66/position = Vector3(-0.0210323, 1.43396, 0.234446) bones/66/rotation = Quaternion(0.320187, 0.00180486, 0.0432909, 0.946363) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) bones/68/position = Vector3(-0.021436, 1.45261, 0.186114) bones/68/rotation = Quaternion(0.823807, 0.0274091, 0.0335581, 0.565212) bones/69/position = Vector3(0.0514938, 1.57938, 0.193388) bones/69/rotation = Quaternion(0.993536, -0.0479684, -0.0135437, -0.101993) bones/72/position = Vector3(-0.11456, 1.56553, 0.189336) bones/72/rotation = Quaternion(0.98549, 0.132824, 0.0291673, -0.10157) bones/75/position = Vector3(-0.0268579, 1.49343, 0.269884) bones/75/rotation = Quaternion(-0.440367, -0.389228, -0.462846, 0.66359) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) bones/77/position = Vector3(-0.0268579, 1.49343, 0.269884) bones/77/rotation = Quaternion(-0.482299, 0.335051, 0.505541, 0.632105) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) bones/79/position = Vector3(-0.0255962, 1.48059, 0.262068) bones/79/rotation = Quaternion(-0.381514, -0.373325, -0.383911, 0.753451) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) bones/81/position = Vector3(-0.0255962, 1.48059, 0.262068) bones/81/rotation = Quaternion(-0.420437, 0.321906, 0.435805, 0.727793) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) bones/83/position = Vector3(0.0372011, 1.58706, 0.253072) bones/83/rotation = Quaternion(0.153213, 0.4758, 0.649995, 0.572404) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) bones/87/position = Vector3(-0.0133585, 1.57271, 0.263865) bones/87/rotation = Quaternion(-0.386525, 0.0694324, 0.918045, 0.0545145) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) bones/89/position = Vector3(-0.104644, 1.57523, 0.249611) bones/89/rotation = Quaternion(0.207973, -0.475189, -0.596277, 0.612696) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) bones/93/position = Vector3(-0.0529891, 1.56941, 0.262898) bones/93/rotation = Quaternion(0.356989, 0.102615, 0.919463, -0.128906) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) bones/95/position = Vector3(0.0434763, 1.58214, 0.223756) bones/95/rotation = Quaternion(0.487478, -0.282637, -0.102247, 0.819772) bones/96/position = Vector3(0.0395755, 1.60035, 0.254733) bones/96/rotation = Quaternion(0.674758, -0.39674, 0.180303, 0.595643) bones/98/position = Vector3(-0.0154059, 1.58556, 0.28163) bones/98/rotation = Quaternion(0.75903, -0.408612, 0.493313, 0.116417) bones/99/position = Vector3(-0.108591, 1.56946, 0.220046) bones/99/rotation = Quaternion(0.459677, 0.302156, 0.181829, 0.815068) bones/100/position = Vector3(-0.109263, 1.58794, 0.251102) bones/100/rotation = Quaternion(0.643643, 0.436839, -0.113732, 0.61803) bones/102/position = Vector3(-0.0539606, 1.58235, 0.280689) bones/102/rotation = Quaternion(0.734217, 0.467319, -0.463338, 0.166902) bones/103/position = Vector3(0.00521427, 1.49588, 0.250335) bones/103/rotation = Quaternion(-0.359476, -0.284053, -0.317174, 0.830356) bones/105/position = Vector3(-0.0579078, 1.49062, 0.248794) bones/105/rotation = Quaternion(-0.389438, 0.232934, 0.376242, 0.807788) bones/107/position = Vector3(0.0434763, 1.58214, 0.223756) bones/107/rotation = Quaternion(0.817283, -0.317818, -0.454282, 0.157058) bones/109/position = Vector3(-0.108591, 1.56946, 0.220046) bones/109/rotation = Quaternion(0.776764, 0.380718, 0.485492, 0.126446) bones/111/position = Vector3(-0.0239867, 1.639, 0.276634) bones/111/rotation = Quaternion(0.704277, 0.0887014, 0.703974, -0.0233988) bones/112/position = Vector3(0.00349081, 1.64963, 0.265595) bones/112/rotation = Quaternion(0.780824, 0.160724, 0.603575, -0.0133338) bones/113/position = Vector3(0.0253102, 1.65403, 0.244931) bones/113/rotation = Quaternion(0.918776, 0.151397, 0.362931, 0.0347893) bones/114/position = Vector3(-0.0541131, 1.63648, 0.275899) bones/114/rotation = Quaternion(0.726114, -0.0292792, -0.686157, 0.0330286) bones/115/position = Vector3(-0.0824054, 1.64247, 0.2635) bones/115/rotation = Quaternion(0.805919, -0.0949143, -0.583438, 0.0329626) bones/116/position = Vector3(-0.103624, 1.64327, 0.241785) bones/116/rotation = Quaternion(0.936728, -0.0753298, -0.336346, 0.0611359) bones/117/position = Vector3(-0.03339, 1.56993, 0.276091) bones/117/rotation = Quaternion(0.982263, 0.0386652, 0.019554, 0.182434) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) bones/119/position = Vector3(-0.0288293, 1.5153, 0.275948) bones/119/rotation = Quaternion(0.984653, 0.0430445, 0.00495235, -0.169058) bones/119/scale = Vector3(1, 0.999997, 1) bones/120/position = Vector3(0.0406247, 1.64721, 0.210741) bones/120/rotation = Quaternion(0.989276, 0.077473, 0.000443545, -0.123815) bones/121/position = Vector3(-0.115925, 1.63416, 0.206921) bones/121/rotation = Quaternion(0.99201, 0.00802975, 0.0133158, -0.125196) bones/122/position = Vector3(0.0425044, 1.3729, 0.0433355) bones/122/rotation = Quaternion(-0.361215, -0.391717, -0.627548, 0.567684) bones/123/position = Vector3(0.150379, 1.36768, 0.0521641) bones/123/rotation = Quaternion(0.917432, 0.157114, 0.3655, 0.00655626) bones/123/scale = Vector3(1.03791, 0.928277, 1.03791) bones/124/rotation = Quaternion(2.71095e-08, -0.101401, -8.19004e-08, 0.994846) bones/125/rotation = Quaternion(-0.205876, -0.100501, -0.0194304, 0.97321) bones/125/scale = Vector3(0.999856, 0.983857, 1.02002) bones/126/rotation = Quaternion(2.87167e-08, 0.0976372, 2.75687e-09, 0.995222) bones/127/rotation = Quaternion(-0.106678, 0.0969132, -0.157607, 0.976928) bones/127/scale = Vector3(0.976212, 1.06206, 0.96745) bones/128/rotation = Quaternion(-0.0702406, 0.705259, -0.016804, 0.705261) bones/129/rotation = Quaternion(-0.154448, -0.00635569, 0.00462354, 0.98797) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) bones/131/rotation = Quaternion(-0.175778, 0.0936186, 0.293742, 0.934908) bones/132/rotation = Quaternion(0.00897499, 0.0254299, -0.00870688, 0.999598) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) bones/135/rotation = Quaternion(-0.0417482, 0.698769, 0.147281, 0.698775) bones/136/rotation = Quaternion(-0.199141, 0.00235323, -0.0144693, 0.979861) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) bones/139/rotation = Quaternion(-0.114419, 0.674828, 0.27591, 0.674826) bones/140/rotation = Quaternion(-0.284081, -0.0159739, -0.0299314, 0.9582) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) bones/143/rotation = Quaternion(-0.111557, 0.666635, 0.316092, 0.665762) bones/144/rotation = Quaternion(-0.344439, -0.00730571, -0.0564542, 0.937081) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) bones/147/position = Vector3(-0.0434599, 1.37454, 0.0123033) bones/147/rotation = Quaternion(-0.532375, 0.205504, 0.517032, 0.637984) bones/148/position = Vector3(-0.138687, 1.36359, -0.0382811) bones/148/rotation = Quaternion(0.957723, -0.129113, 0.0817559, -0.243749) bones/148/scale = Vector3(1.02803, 0.946216, 1.02803) bones/149/rotation = Quaternion(2.16221e-07, 0.0787324, 1.46828e-07, 0.996896) bones/149/scale = Vector3(1, 1, 1) bones/150/rotation = Quaternion(-0.205993, 0.0782149, 0.0154665, 0.9753) bones/150/scale = Vector3(0.999856, 0.987805, 1.01439) bones/151/rotation = Quaternion(3.24168e-08, -0.0224224, -2.1788e-07, 0.999749) bones/152/rotation = Quaternion(-0.170169, -0.0223036, -0.125861, 0.97709) bones/152/scale = Vector3(0.977873, 1.04274, 0.982711) bones/153/rotation = Quaternion(-0.0284983, -0.706273, -0.0392449, 0.706276) bones/154/rotation = Quaternion(-0.172835, 0.0108008, -0.00539202, 0.984877) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) bones/156/rotation = Quaternion(-0.241371, -0.0494914, -0.185957, 0.951163) bones/157/rotation = Quaternion(0.198406, 0.0808352, -0.0210107, 0.976555) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) bones/160/rotation = Quaternion(-0.0615444, -0.702516, -0.0956443, 0.702521) bones/161/rotation = Quaternion(-0.273156, 0.0096884, 0.0199679, 0.961714) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) bones/164/rotation = Quaternion(-0.0864229, -0.692378, -0.183734, 0.692377) bones/165/rotation = Quaternion(-0.325274, -0.010218, 0.0315797, 0.945037) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) bones/168/rotation = Quaternion(-0.0816372, -0.688954, -0.211765, 0.688355) bones/169/rotation = Quaternion(-0.354561, -0.0197138, 0.0651481, 0.932552) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) bones/172/position = Vector3(0.0697247, 1.25667, 0.0830353) bones/172/rotation = Quaternion(-0.138904, 0.541454, 0.822843, 0.102291) bones/173/position = Vector3(-0.0936833, 1.25978, 0.0240712) bones/173/rotation = Quaternion(-0.138904, 0.541454, 0.822843, 0.102291) [node name="weapon_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true transform = Transform3D(0.194587, -0.769492, -0.608291, -0.610185, 0.390587, -0.689287, 0.767991, 0.505296, -0.393529, 0.255873, 0.842351, 0.257018) visible = false bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="prototype_gun" parent="weapon_L" index="0" instance=ExtResource("3_bmadk")] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="weapon_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true transform = Transform3D(0.255623, -0.188605, 0.948201, 0.927916, 0.323143, -0.185879, -0.271347, 0.927365, 0.257612, -0.296739, 0.832353, -0.17782) visible = false bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="prototype_sword" parent="weapon_R" index="0" instance=ExtResource("2_s02u1")] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="AnimationTree" type="AnimationTree" parent="." index="4"] unique_name_in_owner = true root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5 "parameters/TimeScale 2/scale" = 1.5 "parameters/TimeScale 3/scale" = false parameters/movement/current_state = "move" parameters/movement/transition_request = "" parameters/movement/current_index = 0 parameters/walking/blend_position = 0.0