]> Untitled Git - frog-ninja.git/blob - skin/prototype_skin.tscn
Added slash walking
[frog-ninja.git] / skin / prototype_skin.tscn
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4 [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"]
5 [ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"]
6 [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"]
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9 animation = &"attack-gunfire"
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11 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"]
12 animation = &"attack-slashing"
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31 input_1/auto_advance = false
32 input_1/break_loop_at_end = false
33 input_1/reset = true
34 input_2/name = "slash"
35 input_2/auto_advance = false
36 input_2/break_loop_at_end = false
37 input_2/reset = true
38 input_3/name = "gunfire"
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46 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"]
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49 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"]
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82
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265 bones/99/rotation = Quaternion(0.447446, 0.300309, 0.174792, 0.824048)
266 bones/100/position = Vector3(-0.0994829, 1.59602, 0.247092)
267 bones/100/rotation = Quaternion(0.636071, 0.430078, -0.121387, 0.629056)
268 bones/102/position = Vector3(-0.04442, 1.59088, 0.277204)
269 bones/102/rotation = Quaternion(0.735062, 0.456034, -0.469097, 0.177948)
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271 bones/103/rotation = Quaternion(-0.372886, -0.29009, -0.317524, 0.822182)
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273 bones/105/rotation = Quaternion(-0.402371, 0.238048, 0.367584, 0.803936)
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275 bones/107/rotation = Quaternion(0.814693, -0.329189, -0.447257, 0.166946)
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277 bones/109/rotation = Quaternion(0.77481, 0.384458, 0.481295, 0.142185)
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279 bones/111/rotation = Quaternion(0.702691, 0.0967643, 0.70483, -0.00873733)
280 bones/112/position = Vector3(0.0137378, 1.65714, 0.260359)
281 bones/112/rotation = Quaternion(0.779716, 0.166802, 0.603502, 0.00231898)
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283 bones/113/rotation = Quaternion(0.917614, 0.152875, 0.363265, 0.0515089)
284 bones/114/position = Vector3(-0.0440473, 1.64484, 0.270696)
285 bones/114/rotation = Quaternion(0.727555, -0.0435667, -0.683414, 0.0413636)
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287 bones/115/rotation = Quaternion(0.806723, -0.107921, -0.579411, 0.0428193)
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289 bones/116/rotation = Quaternion(0.936363, -0.0850956, -0.332372, 0.0742474)
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291 bones/117/rotation = Quaternion(0.979338, 0.0339428, 0.021263, 0.198226)
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294 bones/119/rotation = Quaternion(0.987379, 0.0392066, 0.00819129, -0.15323)
295 bones/119/scale = Vector3(1, 0.999997, 1)
296 bones/120/position = Vector3(0.051191, 1.65264, 0.205855)
297 bones/120/rotation = Quaternion(0.991452, 0.0733923, 0.00294629, -0.107829)
298 bones/121/position = Vector3(-0.105445, 1.64087, 0.201424)
299 bones/121/rotation = Quaternion(0.993852, 0.00415549, 0.0169351, -0.109332)
300 bones/122/position = Vector3(0.0519979, 1.37457, 0.0439271)
301 bones/122/rotation = Quaternion(-0.363821, -0.400574, -0.618764, 0.569479)
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303 bones/123/rotation = Quaternion(0.918876, 0.161165, 0.360031, 0.00837197)
304 bones/123/scale = Vector3(1.0382, 0.927759, 1.0382)
305 bones/124/rotation = Quaternion(-6.61433e-08, -0.100131, 1.82487e-07, 0.994974)
306 bones/125/rotation = Quaternion(-0.211934, -0.0990449, -0.0197504, 0.972052)
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308 bones/126/rotation = Quaternion(-1.53445e-07, 0.0985773, -1.58269e-07, 0.995129)
309 bones/127/rotation = Quaternion(-0.106892, 0.0978717, -0.178048, 0.97329)
310 bones/127/scale = Vector3(0.979179, 1.06007, 0.966882)
311 bones/128/rotation = Quaternion(-0.0771123, 0.704966, -0.00969187, 0.70497)
312 bones/129/rotation = Quaternion(-0.154869, -0.00754397, 0.00438758, 0.987897)
313 bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1)
314 bones/131/rotation = Quaternion(-0.169692, 0.0949172, 0.292936, 0.936154)
315 bones/132/rotation = Quaternion(0.00974477, 0.0217251, -0.00578252, 0.9997)
316 bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998)
317 bones/135/rotation = Quaternion(-0.0471875, 0.698662, 0.146656, 0.698668)
318 bones/136/rotation = Quaternion(-0.203179, 0.00130395, -0.0151117, 0.979024)
319 bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1)
320 bones/139/rotation = Quaternion(-0.12045, 0.674432, 0.275279, 0.674429)
321 bones/140/rotation = Quaternion(-0.287395, -0.0177249, -0.0307302, 0.957155)
322 bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1)
323 bones/143/rotation = Quaternion(-0.117541, 0.66646, 0.314679, 0.665577)
324 bones/144/rotation = Quaternion(-0.347536, -0.0091226, -0.0572757, 0.935871)
325 bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
326 bones/147/position = Vector3(-0.033885, 1.37635, 0.0127584)
327 bones/147/rotation = Quaternion(-0.532543, 0.213186, 0.506936, 0.643402)
328 bones/148/position = Vector3(-0.129174, 1.36756, -0.0380795)
329 bones/148/rotation = Quaternion(0.957534, -0.136346, 0.0874215, -0.238529)
330 bones/148/scale = Vector3(1.02802, 0.946235, 1.02802)
331 bones/149/rotation = Quaternion(2.80971e-08, 0.0776354, -4.48821e-09, 0.996982)
332 bones/149/scale = Vector3(1, 1, 1)
333 bones/150/rotation = Quaternion(-0.207112, 0.076964, 0.0153047, 0.975165)
334 bones/150/scale = Vector3(0.999856, 0.988004, 1.01415)
335 bones/151/rotation = Quaternion(-4.64438e-08, -0.0127388, 6.83102e-08, 0.999919)
336 bones/152/rotation = Quaternion(-0.128035, -0.0126412, -0.124264, 0.983873)
337 bones/152/scale = Vector3(0.977615, 1.04689, 0.978579)
338 bones/153/rotation = Quaternion(-0.0226814, -0.706523, -0.0336532, 0.706526)
339 bones/154/rotation = Quaternion(-0.146887, 0.0103149, -0.00825121, 0.989065)
340 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
341 bones/156/rotation = Quaternion(-0.246006, -0.0482938, -0.185842, 0.950059)
342 bones/157/rotation = Quaternion(0.192959, 0.0801031, -0.01909, 0.977745)
343 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
344 bones/160/rotation = Quaternion(-0.061406, -0.702496, -0.0960278, 0.702501)
345 bones/161/rotation = Quaternion(-0.297928, 0.00983442, 0.0224443, 0.954274)
346 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
347 bones/164/rotation = Quaternion(-0.0970743, -0.690488, -0.192437, 0.690486)
348 bones/165/rotation = Quaternion(-0.337698, -0.00918308, 0.032905, 0.940635)
349 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
350 bones/168/rotation = Quaternion(-0.0810759, -0.689056, -0.211313, 0.688459)
351 bones/169/rotation = Quaternion(-0.366751, -0.0201386, 0.0657769, 0.927773)
352 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
353 bones/172/position = Vector3(0.0785831, 1.25865, 0.0851168)
354 bones/172/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892)
355 bones/173/position = Vector3(-0.0847034, 1.26189, 0.0258698)
356 bones/173/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892)
357
358 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
359 unique_name_in_owner = true
360 transform = Transform3D(0.22263, -0.774794, -0.591717, -0.568213, 0.390075, -0.724552, 0.792193, 0.497529, -0.353406, 0.270028, 0.851461, 0.264908)
361 bone_name = "weapon.L"
362 bone_idx = 0
363 use_external_skeleton = true
364 external_skeleton = NodePath("../Skeleton3D")
365
366 [node name="socket" type="Node3D" parent="hand_L" index="0"]
367 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
368
369 [node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
370
371 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
372 unique_name_in_owner = true
373 transform = Transform3D(0.264863, -0.249105, 0.931555, 0.941939, 0.273608, -0.194651, -0.206393, 0.929023, 0.307111, -0.295127, 0.836355, -0.176271)
374 bone_name = "weapon.R"
375 bone_idx = 1
376 use_external_skeleton = true
377 external_skeleton = NodePath("../Skeleton3D")
378
379 [node name="socket" type="Node3D" parent="hand_R" index="0"]
380 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
381
382 [node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")]
383
384 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
385 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
386 anim_player = NodePath("../AnimationPlayer")
387 parameters/TimeScale/scale = 1.5
388 "parameters/TimeScale 2/scale" = 1.5
389 "parameters/TimeScale 3/scale" = false
390 parameters/movement/current_state = "move"
391 parameters/movement/transition_request = ""
392 parameters/movement/current_index = 0
393 parameters/walking/blend_position = 0.0