[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] [ext_resource type="PackedScene" uid="uid://c465xpmcc4rh1" path="res://skin/prototype_sword_skin.tscn" id="2_s02u1"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] animation = &"attack-gunfire" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] animation = &"attack-slashing" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] animation = &"move-dash" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 input_0/name = "move" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "dash" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true input_2/name = "slash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "gunfire" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"] animation = &"move-walk" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"] blend_point_0/node = SubResource("AnimationNodeAnimation_s02u1") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_bmadk") blend_point_1/pos = 16.0 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7") blend_point_2/pos = 10.0 min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] graph_offset = Vector2(-400.628, 24.5853) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") "nodes/Animation 2/position" = Vector2(-50, 780) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") nodes/TimeScale/position = Vector2(890, 90) "nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") "nodes/TimeScale 2/position" = Vector2(110, 500) "nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") "nodes/TimeScale 3/position" = Vector2(140, 730) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") nodes/dashing/position = Vector2(-150, 310) nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") nodes/movement/position = Vector2(510, 120) nodes/output/position = Vector2(1210, 100) nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") nodes/walking/position = Vector2(-250, 100) node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] bones/0/position = Vector3(0.270028, 0.851461, 0.264908) bones/0/rotation = Quaternion(0.544509, -0.616614, 0.0920442, 0.561093) bones/1/position = Vector3(-0.295127, 0.836355, -0.176271) bones/1/rotation = Quaternion(0.413565, 0.418818, 0.43836, 0.679261) bones/3/position = Vector3(0.00433904, 0.971499, 0.00864462) bones/3/rotation = Quaternion(0.0123012, -0.332246, -0.00412245, 0.943103) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) bones/5/rotation = Quaternion(0.0927977, 0.0413896, -0.00869085, 0.994786) bones/5/scale = Vector3(1, 1, 1) bones/6/rotation = Quaternion(0.105521, 0.123403, -0.0102815, 0.986677) bones/6/scale = Vector3(1, 0.999996, 1) bones/7/rotation = Quaternion(0.22927, -0.0108848, 0.00299647, 0.973297) bones/8/rotation = Quaternion(-0.165383, 0.178894, -0.0305173, 0.969389) bones/9/rotation = Quaternion(-0.0606263, -0.00459032, -0.0193378, 0.997963) bones/10/position = Vector3(0.00433902, 0.971499, 0.00864462) bones/10/rotation = Quaternion(0.262682, 0.852081, 0.44035, -0.105113) bones/11/position = Vector3(0.00433916, 0.971499, 0.00864472) bones/11/rotation = Quaternion(-0.46701, 0.602207, 0.176755, 0.622901) bones/12/position = Vector3(0.0777541, 0.902861, 0.0466275) bones/12/rotation = Quaternion(0.921583, 0.025833, 0.323051, 0.213673) bones/12/scale = Vector3(1.01661, 0.967599, 1.01661) bones/13/rotation = Quaternion(-1.26323e-07, -0.0247807, -4.38685e-08, 0.999693) bones/14/rotation = Quaternion(0.175256, -0.0249497, 0.00427758, 0.984197) bones/14/scale = Vector3(0.999988, 0.994875, 1.00569) bones/15/rotation = Quaternion(1.95494e-09, 0.036925, 2.84537e-08, 0.999318) bones/16/rotation = Quaternion(-0.41199, 0.035511, 0.104794, 0.904445) bones/16/scale = Vector3(0.985397, 1.00347, 1.01258) bones/17/rotation = Quaternion(-0.0232165, 0.935033, -0.353423, -0.0163384) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) bones/18/position = Vector3(-0.050136, 0.905485, -0.0562529) bones/18/rotation = Quaternion(0.937285, -0.105151, 0.33016, -0.0378905) bones/18/scale = Vector3(1.01537, 0.969947, 1.01537) bones/19/rotation = Quaternion(-5.51393e-09, 0.0869843, 1.18229e-08, 0.99621) bones/20/rotation = Quaternion(0.206626, 0.0871091, -0.0178722, 0.974371) bones/20/scale = Vector3(0.999992, 0.992574, 1.00808) bones/21/rotation = Quaternion(5.10922e-09, 0.0712599, 1.855e-08, 0.997458) bones/22/rotation = Quaternion(-0.554481, 0.0704888, -0.112759, 0.821504) bones/22/scale = Vector3(0.988646, 0.990506, 1.02187) bones/23/rotation = Quaternion(-0.00234848, 0.936879, -0.349617, -0.00452416) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) bones/24/position = Vector3(0.0619904, 1.58124, 0.160582) bones/24/rotation = Quaternion(0.154387, -0.101971, -0.0643804, 0.980623) bones/25/position = Vector3(0.0654202, 1.6154, 0.172014) bones/25/rotation = Quaternion(-0.397783, -0.00203388, -0.374429, 0.837596) bones/26/position = Vector3(0.0841292, 1.62739, 0.152235) bones/26/rotation = Quaternion(0.757927, -0.0339439, 0.641371, -0.114187) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) bones/28/position = Vector3(0.0715579, 1.56363, 0.159615) bones/28/rotation = Quaternion(0.12326, -0.396106, 0.214343, 0.884287) bones/29/position = Vector3(-0.102899, 1.56885, 0.155918) bones/29/rotation = Quaternion(0.144438, 0.0855652, 0.141987, 0.975529) bones/30/position = Vector3(-0.112028, 1.60207, 0.166994) bones/30/rotation = Quaternion(-0.407215, -0.0513841, 0.424761, 0.806916) bones/31/position = Vector3(-0.131177, 1.61121, 0.146144) bones/31/rotation = Quaternion(0.771033, 0.0938318, -0.6265, -0.0648167) bones/31/scale = Vector3(1.00001, 0.999994, 1) bones/33/position = Vector3(-0.109658, 1.55001, 0.154489) bones/33/rotation = Quaternion(0.0992337, 0.379141, -0.143936, 0.908674) bones/34/position = Vector3(-0.018487, 1.51108, 0.258705) bones/34/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424) bones/35/position = Vector3(-0.0204789, 1.52257, 0.2986) bones/35/rotation = Quaternion(-0.758757, -0.0376451, 0.0136785, 0.650141) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) bones/37/position = Vector3(-0.00428274, 1.5296, 0.269136) bones/37/rotation = Quaternion(-0.129223, 0.595547, 0.765217, 0.207527) bones/38/position = Vector3(-0.035861, 1.52722, 0.268243) bones/38/rotation = Quaternion(0.0626225, 0.609167, 0.750859, -0.247396) bones/39/position = Vector3(0.0228687, 1.58582, 0.245133) bones/39/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) bones/40/position = Vector3(0.000281591, 1.57503, 0.261564) bones/40/rotation = Quaternion(0.722086, 0.589885, 0.282868, -0.224972) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) bones/44/position = Vector3(0.045426, 1.58784, 0.246692) bones/44/rotation = Quaternion(-0.632478, 0.610498, 0.293198, -0.375897) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) bones/48/position = Vector3(0.0228687, 1.58582, 0.245133) bones/48/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) bones/50/position = Vector3(-0.0697131, 1.57887, 0.242514) bones/50/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) bones/51/position = Vector3(-0.046727, 1.5715, 0.260234) bones/51/rotation = Quaternion(0.771942, -0.527544, -0.278453, -0.219696) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) bones/55/position = Vector3(-0.0923701, 1.57748, 0.242794) bones/55/rotation = Quaternion(0.576446, 0.645327, 0.338243, 0.369939) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) bones/59/position = Vector3(-0.0697131, 1.57887, 0.242514) bones/59/rotation = Quaternion(-0.0340911, 0.611249, 0.790424, -0.0210244) bones/61/position = Vector3(-0.0161288, 1.48466, 0.245526) bones/61/rotation = Quaternion(-0.611249, -0.0340911, 0.0210244, 0.790424) bones/62/position = Vector3(-0.0164048, 1.49266, 0.234027) bones/62/rotation = Quaternion(-0.521709, -0.0316039, 0.0246055, 0.852183) bones/65/position = Vector3(-0.0215248, 1.57796, 0.188386) bones/65/rotation = Quaternion(0.985462, 0.0346401, 0.020107, 0.165109) bones/66/position = Vector3(-0.0125616, 1.44081, 0.235912) bones/66/rotation = Quaternion(0.304974, -0.00199179, 0.0400032, 0.951518) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) bones/68/position = Vector3(-0.0124626, 1.4579, 0.186979) bones/68/rotation = Quaternion(0.814727, 0.0223993, 0.0332045, 0.57846) bones/69/position = Vector3(0.0615476, 1.5842, 0.190736) bones/69/rotation = Quaternion(0.994842, -0.0523429, -0.00913097, -0.0864083) bones/72/position = Vector3(-0.104597, 1.57171, 0.186036) bones/72/rotation = Quaternion(0.987471, 0.129137, 0.0306738, -0.0853395) bones/75/position = Vector3(-0.0180647, 1.50143, 0.269405) bones/75/rotation = Quaternion(-0.451121, -0.396665, -0.461005, 0.653162) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) bones/77/position = Vector3(-0.0180647, 1.50143, 0.269405) bones/77/rotation = Quaternion(-0.492382, 0.343187, 0.495738, 0.627715) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) bones/79/position = Vector3(-0.0168716, 1.48834, 0.262008) bones/79/rotation = Quaternion(-0.393889, -0.380062, -0.382556, 0.744348) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) bones/81/position = Vector3(-0.0168716, 1.48834, 0.262008) bones/81/rotation = Quaternion(-0.431878, 0.328354, 0.425986, 0.724017) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) bones/83/position = Vector3(0.0469521, 1.5939, 0.25005) bones/83/rotation = Quaternion(0.144165, 0.483525, 0.640255, 0.579219) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) bones/87/position = Vector3(-0.00380325, 1.58036, 0.260961) bones/87/rotation = Quaternion(-0.389967, 0.0855813, 0.915325, 0.0527402) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) bones/89/position = Vector3(-0.0949708, 1.58324, 0.246035) bones/89/rotation = Quaternion(0.197973, -0.487502, -0.590746, 0.611693) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) bones/93/position = Vector3(-0.0434555, 1.57738, 0.259839) bones/93/rotation = Quaternion(0.356501, 0.116007, 0.919431, -0.118729) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) bones/95/position = Vector3(0.0533655, 1.58799, 0.220947) bones/95/rotation = Quaternion(0.473437, -0.289056, -0.0998857, 0.826031) bones/96/position = Vector3(0.0494375, 1.60721, 0.251304) bones/96/rotation = Quaternion(0.662827, -0.398782, 0.186053, 0.605821) bones/98/position = Vector3(-0.00584428, 1.59378, 0.278295) bones/98/rotation = Quaternion(0.753643, -0.404521, 0.501644, 0.129379) bones/99/position = Vector3(-0.0987845, 1.57656, 0.216643) bones/99/rotation = Quaternion(0.447446, 0.300309, 0.174792, 0.824048) bones/100/position = Vector3(-0.0994829, 1.59602, 0.247092) bones/100/rotation = Quaternion(0.636071, 0.430078, -0.121387, 0.629056) bones/102/position = Vector3(-0.04442, 1.59088, 0.277204) bones/102/rotation = Quaternion(0.735062, 0.456034, -0.469097, 0.177948) bones/103/position = Vector3(0.0141503, 1.50297, 0.249998) bones/103/rotation = Quaternion(-0.372886, -0.29009, -0.317524, 0.822182) bones/105/position = Vector3(-0.0490063, 1.49823, 0.248212) bones/105/rotation = Quaternion(-0.402371, 0.238048, 0.367584, 0.803936) bones/107/position = Vector3(0.0533655, 1.58799, 0.220947) bones/107/rotation = Quaternion(0.814693, -0.329189, -0.447257, 0.166946) bones/109/position = Vector3(-0.0987845, 1.57656, 0.216643) bones/109/rotation = Quaternion(0.77481, 0.384458, 0.481295, 0.142185) bones/111/position = Vector3(-0.0139044, 1.6471, 0.271549) bones/111/rotation = Quaternion(0.702691, 0.0967643, 0.70483, -0.00873733) bones/112/position = Vector3(0.0137378, 1.65714, 0.260359) bones/112/rotation = Quaternion(0.779716, 0.166802, 0.603502, 0.00231898) bones/113/position = Vector3(0.0357255, 1.66067, 0.239709) bones/113/rotation = Quaternion(0.917614, 0.152875, 0.363265, 0.0515089) bones/114/position = Vector3(-0.0440473, 1.64484, 0.270696) bones/114/rotation = Quaternion(0.727555, -0.0435667, -0.683414, 0.0413636) bones/115/position = Vector3(-0.0722053, 1.65068, 0.257928) bones/115/rotation = Quaternion(0.806723, -0.107921, -0.579411, 0.0428193) bones/116/position = Vector3(-0.093279, 1.65098, 0.23606) bones/116/rotation = Quaternion(0.936363, -0.0850956, -0.332372, 0.0742474) bones/117/position = Vector3(-0.0239355, 1.57815, 0.273137) bones/117/rotation = Quaternion(0.979338, 0.0339428, 0.021263, 0.198226) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) bones/119/position = Vector3(-0.019874, 1.52349, 0.274758) bones/119/rotation = Quaternion(0.987379, 0.0392066, 0.00819129, -0.15323) bones/119/scale = Vector3(1, 0.999997, 1) bones/120/position = Vector3(0.051191, 1.65264, 0.205855) bones/120/rotation = Quaternion(0.991452, 0.0733923, 0.00294629, -0.107829) bones/121/position = Vector3(-0.105445, 1.64087, 0.201424) bones/121/rotation = Quaternion(0.993852, 0.00415549, 0.0169351, -0.109332) bones/122/position = Vector3(0.0519979, 1.37457, 0.0439271) bones/122/rotation = Quaternion(-0.363821, -0.400574, -0.618764, 0.569479) bones/123/position = Vector3(0.160019, 1.37137, 0.0527295) bones/123/rotation = Quaternion(0.918876, 0.161165, 0.360031, 0.00837197) bones/123/scale = Vector3(1.0382, 0.927759, 1.0382) bones/124/rotation = Quaternion(-6.61433e-08, -0.100131, 1.82487e-07, 0.994974) bones/125/rotation = Quaternion(-0.211934, -0.0990449, -0.0197504, 0.972052) bones/125/scale = Vector3(0.999855, 0.983068, 1.021) bones/126/rotation = Quaternion(-1.53445e-07, 0.0985773, -1.58269e-07, 0.995129) bones/127/rotation = Quaternion(-0.106892, 0.0978717, -0.178048, 0.97329) bones/127/scale = Vector3(0.979179, 1.06007, 0.966882) bones/128/rotation = Quaternion(-0.0771123, 0.704966, -0.00969187, 0.70497) bones/129/rotation = Quaternion(-0.154869, -0.00754397, 0.00438758, 0.987897) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) bones/131/rotation = Quaternion(-0.169692, 0.0949172, 0.292936, 0.936154) bones/132/rotation = Quaternion(0.00974477, 0.0217251, -0.00578252, 0.9997) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) bones/135/rotation = Quaternion(-0.0471875, 0.698662, 0.146656, 0.698668) bones/136/rotation = Quaternion(-0.203179, 0.00130395, -0.0151117, 0.979024) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) bones/139/rotation = Quaternion(-0.12045, 0.674432, 0.275279, 0.674429) bones/140/rotation = Quaternion(-0.287395, -0.0177249, -0.0307302, 0.957155) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) bones/143/rotation = Quaternion(-0.117541, 0.66646, 0.314679, 0.665577) bones/144/rotation = Quaternion(-0.347536, -0.0091226, -0.0572757, 0.935871) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) bones/147/position = Vector3(-0.033885, 1.37635, 0.0127584) bones/147/rotation = Quaternion(-0.532543, 0.213186, 0.506936, 0.643402) bones/148/position = Vector3(-0.129174, 1.36756, -0.0380795) bones/148/rotation = Quaternion(0.957534, -0.136346, 0.0874215, -0.238529) bones/148/scale = Vector3(1.02802, 0.946235, 1.02802) bones/149/rotation = Quaternion(2.80971e-08, 0.0776354, -4.48821e-09, 0.996982) bones/149/scale = Vector3(1, 1, 1) bones/150/rotation = Quaternion(-0.207112, 0.076964, 0.0153047, 0.975165) bones/150/scale = Vector3(0.999856, 0.988004, 1.01415) bones/151/rotation = Quaternion(-4.64438e-08, -0.0127388, 6.83102e-08, 0.999919) bones/152/rotation = Quaternion(-0.128035, -0.0126412, -0.124264, 0.983873) bones/152/scale = Vector3(0.977615, 1.04689, 0.978579) bones/153/rotation = Quaternion(-0.0226814, -0.706523, -0.0336532, 0.706526) bones/154/rotation = Quaternion(-0.146887, 0.0103149, -0.00825121, 0.989065) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) bones/156/rotation = Quaternion(-0.246006, -0.0482938, -0.185842, 0.950059) bones/157/rotation = Quaternion(0.192959, 0.0801031, -0.01909, 0.977745) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) bones/160/rotation = Quaternion(-0.061406, -0.702496, -0.0960278, 0.702501) bones/161/rotation = Quaternion(-0.297928, 0.00983442, 0.0224443, 0.954274) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) bones/164/rotation = Quaternion(-0.0970743, -0.690488, -0.192437, 0.690486) bones/165/rotation = Quaternion(-0.337698, -0.00918308, 0.032905, 0.940635) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) bones/168/rotation = Quaternion(-0.0810759, -0.689056, -0.211313, 0.688459) bones/169/rotation = Quaternion(-0.366751, -0.0201386, 0.0657769, 0.927773) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) bones/172/position = Vector3(0.0785831, 1.25865, 0.0851168) bones/172/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892) bones/173/position = Vector3(-0.0847034, 1.26189, 0.0258698) bones/173/rotation = Quaternion(-0.138653, 0.547037, 0.818983, 0.103892) [node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true transform = Transform3D(0.22263, -0.774794, -0.591717, -0.568213, 0.390075, -0.724552, 0.792193, 0.497529, -0.353406, 0.270028, 0.851461, 0.264908) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] [node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true transform = Transform3D(0.264863, -0.249105, 0.931555, 0.941939, 0.273608, -0.194651, -0.206393, 0.929023, 0.307111, -0.295127, 0.836355, -0.176271) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="prototype_sword" parent="hand_R/socket" index="0" instance=ExtResource("2_s02u1")] [node name="AnimationTree" type="AnimationTree" parent="." index="4"] tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5 "parameters/TimeScale 2/scale" = 1.5 "parameters/TimeScale 3/scale" = false parameters/movement/current_state = "move" parameters/movement/transition_request = "" parameters/movement/current_index = 0 parameters/walking/blend_position = 0.0