]> Untitled Git - frog-ninja.git/blob - skin/prototype_skin.tscn
Added shooting, more proper sword stuff
[frog-ninja.git] / skin / prototype_skin.tscn
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265 bones/99/rotation = Quaternion(0.443355, 0.303239, 0.163788, 0.827439)
266 bones/100/position = Vector3(-0.10098, 1.59362, 0.249234)
267 bones/100/rotation = Quaternion(0.632927, 0.427983, -0.133165, 0.631269)
268 bones/102/position = Vector3(-0.0456583, 1.5882, 0.278785)
269 bones/102/rotation = Quaternion(0.734072, 0.447679, -0.478416, 0.178438)
270 bones/103/position = Vector3(0.0113513, 1.499, 0.252473)
271 bones/103/rotation = Quaternion(-0.383858, -0.285569, -0.318737, 0.818236)
272 bones/105/position = Vector3(-0.0518947, 1.49516, 0.251505)
273 bones/105/rotation = Quaternion(-0.405583, 0.2486, 0.362014, 0.801652)
274 bones/107/position = Vector3(0.0513714, 1.58303, 0.221599)
275 bones/107/rotation = Quaternion(0.808324, -0.337923, -0.45011, 0.172687)
276 bones/109/position = Vector3(-0.100905, 1.57362, 0.219131)
277 bones/109/rotation = Quaternion(0.778946, 0.383898, 0.472555, 0.150192)
278 bones/111/position = Vector3(-0.0144167, 1.64387, 0.27181)
279 bones/111/rotation = Quaternion(0.707351, 0.0978399, 0.700056, 0.00185662)
280 bones/112/position = Vector3(0.0132363, 1.65332, 0.26014)
281 bones/112/rotation = Quaternion(0.784205, 0.166504, 0.597615, 0.0124692)
282 bones/113/position = Vector3(0.0350365, 1.65618, 0.239189)
283 bones/113/rotation = Quaternion(0.920217, 0.14978, 0.356395, 0.061223)
284 bones/114/position = Vector3(-0.0445964, 1.64203, 0.271331)
285 bones/114/rotation = Quaternion(0.722997, -0.054461, -0.687353, 0.0430721)
286 bones/115/position = Vector3(-0.0728119, 1.64805, 0.258776)
287 bones/115/rotation = Quaternion(0.802271, -0.118461, -0.583252, 0.0463186)
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289 bones/116/rotation = Quaternion(0.933173, -0.0942332, -0.337382, 0.0805037)
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291 bones/117/rotation = Quaternion(0.977895, 0.0282632, 0.0140656, 0.206699)
292 bones/118/scale = Vector3(0.999997, 1.00001, 0.999997)
293 bones/119/position = Vector3(-0.022117, 1.52045, 0.277307)
294 bones/119/rotation = Quaternion(0.98896, 0.0313852, 0.00340637, -0.144781)
295 bones/119/scale = Vector3(1, 0.999997, 1)
296 bones/120/position = Vector3(0.0500025, 1.64734, 0.20531)
297 bones/120/rotation = Quaternion(0.992852, 0.0657485, -0.0024819, -0.0995799)
298 bones/121/position = Vector3(-0.106824, 1.63774, 0.202823)
299 bones/121/rotation = Quaternion(0.99485, -0.00338658, 0.0121057, -0.100573)
300 bones/122/position = Vector3(0.0483407, 1.36938, 0.0445982)
301 bones/122/rotation = Quaternion(-0.355169, -0.373222, -0.647351, 0.561691)
302 bones/123/position = Vector3(0.1559, 1.35952, 0.0537062)
303 bones/123/rotation = Quaternion(0.913887, 0.150609, 0.37699, 0.00245953)
304 bones/123/scale = Vector3(1.03709, 0.929758, 1.03709)
305 bones/124/rotation = Quaternion(7.00295e-10, -0.104649, -7.10795e-08, 0.994509)
306 bones/125/rotation = Quaternion(-0.191293, -0.103922, -0.018589, 0.975839)
307 bones/125/scale = Vector3(0.99986, 0.986334, 1.01693)
308 bones/126/rotation = Quaternion(-4.74848e-08, 0.0940052, -6.29756e-08, 0.995572)
309 bones/127/rotation = Quaternion(-0.107049, 0.0931205, -0.189208, 0.971632)
310 bones/127/scale = Vector3(0.981511, 1.0564, 0.967911)
311 bones/128/rotation = Quaternion(-0.0669001, 0.705386, -0.0195584, 0.705388)
312 bones/129/rotation = Quaternion(-0.143617, -0.0065532, 0.00594316, 0.989594)
313 bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1)
314 bones/131/rotation = Quaternion(-0.190633, 0.0890234, 0.290135, 0.933572)
315 bones/132/rotation = Quaternion(0.00895718, 0.0212426, -0.00784238, 0.999703)
316 bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998)
317 bones/135/rotation = Quaternion(-0.0282153, 0.698914, 0.149112, 0.69892)
318 bones/136/rotation = Quaternion(-0.190682, 0.00452201, -0.0131507, 0.981553)
319 bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1)
320 bones/139/rotation = Quaternion(-0.100694, 0.675419, 0.278355, 0.675417)
321 bones/140/rotation = Quaternion(-0.275871, -0.0120984, -0.0281399, 0.960706)
322 bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1)
323 bones/143/rotation = Quaternion(-0.0976707, 0.667072, 0.318787, 0.666221)
324 bones/144/rotation = Quaternion(-0.336427, -0.00327973, -0.0546144, 0.940119)
325 bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
326 bones/147/position = Vector3(-0.0376723, 1.37095, 0.0137193)
327 bones/147/rotation = Quaternion(-0.532846, 0.188786, 0.540854, 0.622826)
328 bones/148/position = Vector3(-0.132501, 1.35444, -0.036068)
329 bones/148/rotation = Quaternion(0.958477, -0.12053, 0.0628, -0.250701)
330 bones/148/scale = Vector3(1.02767, 0.946872, 1.02767)
331 bones/149/rotation = Quaternion(-3.82286e-08, 0.0825394, 3.99747e-08, 0.996588)
332 bones/149/scale = Vector3(1, 1, 1)
333 bones/150/rotation = Quaternion(-0.19902, 0.0820798, 0.0156588, 0.976427)
334 bones/150/scale = Vector3(0.999857, 0.988587, 1.01346)
335 bones/151/rotation = Quaternion(3.99426e-08, -0.0183733, -5.53192e-08, 0.999831)
336 bones/152/rotation = Quaternion(-0.180462, -0.018633, -0.118719, 0.976213)
337 bones/152/scale = Vector3(0.977567, 1.04171, 0.983983)
338 bones/153/rotation = Quaternion(-0.0205262, -0.706535, -0.0345411, 0.706537)
339 bones/154/rotation = Quaternion(-0.1467, 0.00988873, -0.00833214, 0.989097)
340 bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
341 bones/156/rotation = Quaternion(-0.247655, -0.0476644, -0.185024, 0.949822)
342 bones/157/rotation = Quaternion(0.189681, 0.0803685, -0.0195457, 0.978356)
343 bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
344 bones/160/rotation = Quaternion(-0.0616642, -0.702533, -0.0953121, 0.702538)
345 bones/161/rotation = Quaternion(-0.267093, 0.00973364, 0.0193973, 0.963426)
346 bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
347 bones/164/rotation = Quaternion(-0.0847148, -0.692734, -0.181839, 0.692732)
348 bones/165/rotation = Quaternion(-0.3225, -0.0104283, 0.0312938, 0.945994)
349 bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
350 bones/168/rotation = Quaternion(-0.0807186, -0.689132, -0.210949, 0.688536)
351 bones/169/rotation = Quaternion(-0.351943, -0.0195946, 0.0650183, 0.933555)
352 bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
353 bones/172/position = Vector3(0.0768334, 1.25227, 0.0809554)
354 bones/172/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484)
355 bones/173/position = Vector3(-0.0867218, 1.25535, 0.0223565)
356 bones/173/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484)
357
358 [node name="hand_L" type="BoneAttachment3D" parent="." index="2"]
359 unique_name_in_owner = true
360 transform = Transform3D(0.239796, -0.764758, -0.598033, -0.596561, 0.369907, -0.712238, 0.765907, 0.527555, -0.367522, 0.262053, 0.82787, 0.248012)
361 bone_name = "weapon.L"
362 bone_idx = 0
363 use_external_skeleton = true
364 external_skeleton = NodePath("../Skeleton3D")
365
366 [node name="socket" type="Node3D" parent="hand_L" index="0"]
367 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
368
369 [node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")]
370
371 [node name="hand_R" type="BoneAttachment3D" parent="." index="3"]
372 unique_name_in_owner = true
373 transform = Transform3D(0.251526, -0.188592, 0.949299, 0.930155, 0.318171, -0.183244, -0.267481, 0.929086, 0.255448, -0.282775, 0.821772, -0.183114)
374 bone_name = "weapon.R"
375 bone_idx = 1
376 use_external_skeleton = true
377 external_skeleton = NodePath("../Skeleton3D")
378
379 [node name="socket" type="Node3D" parent="hand_R" index="0"]
380 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
381
382 [node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")]
383
384 [node name="AnimationTree" type="AnimationTree" parent="." index="4"]
385 tree_root = SubResource("AnimationNodeBlendTree_s02u1")
386 anim_player = NodePath("../AnimationPlayer")
387 parameters/TimeScale/scale = 1.5
388 "parameters/TimeScale 2/scale" = 1.5
389 "parameters/TimeScale 3/scale" = 2.0
390 parameters/movement/current_state = "move"
391 parameters/movement/transition_request = ""
392 parameters/movement/current_index = 0
393 parameters/walking/blend_position = 0.0