[gd_scene load_steps=17 format=3 uid="uid://dvkx3t15l7mfb"] [ext_resource type="PackedScene" uid="uid://bnmnurravolxk" path="res://model/prototype.glb" id="1_jji2g"] [ext_resource type="Script" uid="uid://cirxg6yaodoab" path="res://skin/skin.gd" id="2_bmadk"] [ext_resource type="PackedScene" uid="uid://bfolm8rrgm87w" path="res://skin/prototype_gun_skin.tscn" id="3_bmadk"] [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://player/sword.tscn" id="4_bmadk"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kang0"] animation = &"attack-gunfire" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i12oj"] animation = &"attack-slashing" [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_bmadk"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_aeac7"] [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_s02u1"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gs4tf"] animation = &"move-dash" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_i12oj"] sync = true xfade_time = 0.25 input_0/name = "move" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "dash" input_1/auto_advance = false input_1/break_loop_at_end = false input_1/reset = true input_2/name = "slash" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "gunfire" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_s02u1"] animation = &"idle-default" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_bmadk"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_aeac7"] animation = &"move-walk" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_gs4tf"] blend_point_0/node = SubResource("AnimationNodeAnimation_s02u1") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_bmadk") blend_point_1/pos = 16.0 blend_point_2/node = SubResource("AnimationNodeAnimation_aeac7") blend_point_2/pos = 10.0 min_space = 0.0 max_space = 16.0 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_s02u1"] graph_offset = Vector2(-351.668, 53.3853) nodes/Animation/node = SubResource("AnimationNodeAnimation_i12oj") nodes/Animation/position = Vector2(-80, 510) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_kang0") "nodes/Animation 2/position" = Vector2(-50, 780) nodes/TimeScale/node = SubResource("AnimationNodeTimeScale_s02u1") nodes/TimeScale/position = Vector2(890, 90) "nodes/TimeScale 2/node" = SubResource("AnimationNodeTimeScale_bmadk") "nodes/TimeScale 2/position" = Vector2(110, 500) "nodes/TimeScale 3/node" = SubResource("AnimationNodeTimeScale_aeac7") "nodes/TimeScale 3/position" = Vector2(140, 730) nodes/dashing/node = SubResource("AnimationNodeAnimation_gs4tf") nodes/dashing/position = Vector2(-150, 310) nodes/movement/node = SubResource("AnimationNodeTransition_i12oj") nodes/movement/position = Vector2(500, 120) nodes/output/position = Vector2(1210, 100) nodes/walking/node = SubResource("AnimationNodeBlendSpace1D_gs4tf") nodes/walking/position = Vector2(-250, 100) node_connections = [&"TimeScale", 0, &"movement", &"TimeScale 2", 0, &"Animation", &"TimeScale 3", 0, &"Animation 2", &"movement", 0, &"walking", &"movement", 1, &"dashing", &"movement", 2, &"TimeScale 2", &"movement", 3, &"TimeScale 3", &"output", 0, &"TimeScale"] [node name="prototype" instance=ExtResource("1_jji2g")] script = ExtResource("2_bmadk") [node name="Skeleton3D" parent="." index="0"] bones/0/position = Vector3(0.262053, 0.82787, 0.248012) bones/0/rotation = Quaternion(0.556195, -0.611889, 0.0754563, 0.557266) bones/1/position = Vector3(-0.282775, 0.821772, -0.183114) bones/1/rotation = Quaternion(0.411676, 0.450333, 0.41405, 0.67549) bones/3/position = Vector3(0.00461849, 0.967352, 0.000256157) bones/3/rotation = Quaternion(0.0189196, -0.330894, -0.0030936, 0.943473) bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782) bones/5/rotation = Quaternion(0.10004, 0.0414301, -0.0106079, 0.994064) bones/5/scale = Vector3(1, 1, 1) bones/6/rotation = Quaternion(0.112859, 0.123421, -0.0121759, 0.985841) bones/6/scale = Vector3(1, 0.999996, 1) bones/7/rotation = Quaternion(0.206167, -0.0102952, 0.00383805, 0.978455) bones/8/rotation = Quaternion(-0.165318, 0.180943, -0.030867, 0.969008) bones/9/rotation = Quaternion(-0.0669052, -0.00504943, -0.0278085, 0.997359) bones/10/position = Vector3(0.00461848, 0.967352, 0.000256154) bones/10/rotation = Quaternion(0.25993, 0.850151, 0.444681, -0.109262) bones/11/position = Vector3(0.00461861, 0.967352, 0.000256251) bones/11/rotation = Quaternion(-0.464996, 0.600531, 0.183025, 0.624214) bones/12/position = Vector3(0.0786043, 0.898698, 0.0371982) bones/12/rotation = Quaternion(0.920193, 0.0263784, 0.321288, 0.222088) bones/12/scale = Vector3(1.01676, 0.967304, 1.01676) bones/13/rotation = Quaternion(-1.20094e-07, -0.0243985, -3.85265e-08, 0.999702) bones/14/rotation = Quaternion(0.181014, -0.0243744, 0.00432022, 0.983169) bones/14/scale = Vector3(0.999989, 0.993999, 1.0066) bones/15/rotation = Quaternion(-3.75836e-08, 0.0366999, 1.82359e-08, 0.999326) bones/16/rotation = Quaternion(-0.41045, 0.0355485, 0.107545, 0.904821) bones/16/scale = Vector3(0.98543, 1.00332, 1.01272) bones/17/rotation = Quaternion(-0.0228111, 0.935177, -0.353005, -0.0176651) bones/17/scale = Vector3(0.999462, 1.00037, 1.00017) bones/18/position = Vector3(-0.0496132, 0.901705, -0.065263) bones/18/rotation = Quaternion(0.937905, -0.110583, 0.327875, -0.0245877) bones/18/scale = Vector3(1.016, 0.968744, 1.016) bones/19/rotation = Quaternion(3.33886e-09, 0.0870118, 1.35935e-08, 0.996207) bones/20/rotation = Quaternion(0.228565, 0.0864795, -0.019731, 0.969479) bones/20/scale = Vector3(0.999994, 0.990947, 1.00987) bones/21/rotation = Quaternion(-1.73251e-08, 0.0714689, 4.8656e-09, 0.997443) bones/22/rotation = Quaternion(-0.562268, 0.070568, -0.110012, 0.816561) bones/22/scale = Vector3(0.987866, 0.989292, 1.02398) bones/23/rotation = Quaternion(-0.00183115, 0.937092, -0.349063, -0.00337386) bones/23/scale = Vector3(0.999647, 1.00025, 1.0001) bones/24/position = Vector3(0.0591595, 1.57526, 0.161271) bones/24/rotation = Quaternion(0.144751, -0.0981269, -0.071335, 0.982003) bones/25/position = Vector3(0.0631231, 1.60957, 0.172062) bones/25/rotation = Quaternion(-0.407157, 0.00223336, -0.378116, 0.831412) bones/26/position = Vector3(0.0819499, 1.62071, 0.15176) bones/26/rotation = Quaternion(0.762214, -0.0343937, 0.638181, -0.102823) bones/26/scale = Vector3(1.00001, 0.999978, 1.00001) bones/27/scale = Vector3(0.999989, 1.00002, 0.999994) bones/28/position = Vector3(0.0685826, 1.55728, 0.160451) bones/28/rotation = Quaternion(0.113933, -0.390131, 0.210787, 0.889037) bones/29/position = Vector3(-0.10582, 1.5649, 0.158545) bones/29/rotation = Quaternion(0.137339, 0.0912337, 0.133476, 0.97724) bones/30/position = Vector3(-0.114358, 1.59843, 0.169137) bones/30/rotation = Quaternion(-0.412192, -0.0402602, 0.421712, 0.80662) bones/31/position = Vector3(-0.133611, 1.60748, 0.148342) bones/31/rotation = Quaternion(0.768693, 0.0825171, -0.631128, -0.0630855) bones/31/scale = Vector3(1.00001, 0.999994, 1) bones/33/position = Vector3(-0.112858, 1.54613, 0.157522) bones/33/rotation = Quaternion(0.0932082, 0.382244, -0.15425, 0.906316) bones/34/position = Vector3(-0.0210743, 1.50775, 0.261455) bones/34/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381) bones/35/position = Vector3(-0.0224686, 1.51994, 0.301167) bones/35/rotation = Quaternion(-0.764541, -0.0284765, 0.0136292, 0.643801) bones/35/scale = Vector3(1.00001, 0.999983, 1.00001) bones/36/rotation = Quaternion(0.172811, -6.05809e-08, 3.59375e-07, 0.984955) bones/36/scale = Vector3(0.99999, 1.00002, 0.999994) bones/37/position = Vector3(-0.0065094, 1.52625, 0.271411) bones/37/rotation = Quaternion(-0.122491, 0.604244, 0.75922, 0.208496) bones/38/position = Vector3(-0.0381879, 1.52434, 0.270883) bones/38/rotation = Quaternion(0.0733172, 0.613822, 0.746908, -0.244899) bones/39/position = Vector3(0.0211195, 1.58169, 0.246151) bones/39/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) bones/40/position = Vector3(-0.00136522, 1.57144, 0.26293) bones/40/rotation = Quaternion(0.729785, 0.585885, 0.275263, -0.219963) bones/40/scale = Vector3(0.999995, 1.00001, 0.999995) bones/41/rotation = Quaternion(0.0748491, -0.0181048, -0.043127, 0.996097) bones/41/scale = Vector3(1.00001, 0.999982, 1.00001) bones/42/rotation = Quaternion(0.274347, -0.0136375, -0.129823, 0.95273) bones/42/scale = Vector3(0.999995, 1.00001, 0.999997) bones/43/rotation = Quaternion(0.278039, -0.00341864, 0.067147, 0.958214) bones/43/scale = Vector3(1, 0.999998, 1) bones/44/position = Vector3(0.0437177, 1.58342, 0.247428) bones/44/rotation = Quaternion(-0.623155, 0.615409, 0.294075, -0.382713) bones/44/scale = Vector3(1, 0.999997, 1) bones/45/rotation = Quaternion(0.216098, -2.38372e-06, 7.31266e-05, 0.976372) bones/45/scale = Vector3(0.999997, 1, 0.999998) bones/46/rotation = Quaternion(0.356984, 0.00871236, -0.115499, 0.926902) bones/46/scale = Vector3(0.999999, 1, 0.999997) bones/47/rotation = Quaternion(0.0323356, 0.0279349, -0.125373, 0.991189) bones/47/scale = Vector3(1.00001, 0.999983, 1.00001) bones/48/position = Vector3(0.0211195, 1.58169, 0.246151) bones/48/rotation = Quaternion(-0.0251232, 0.618206, 0.785382, -0.0191175) bones/50/position = Vector3(-0.0715137, 1.57596, 0.244635) bones/50/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) bones/51/position = Vector3(-0.0484347, 1.56857, 0.262224) bones/51/rotation = Quaternion(0.768476, -0.536656, -0.276603, -0.21198) bones/51/scale = Vector3(1, 0.999997, 1) bones/52/rotation = Quaternion(0.0748466, 0.0181067, 0.0431008, 0.996099) bones/52/scale = Vector3(0.999999, 1, 0.999999) bones/53/rotation = Quaternion(0.274349, 0.0136351, 0.129833, 0.952728) bones/53/scale = Vector3(0.999999, 1, 0.999999) bones/54/rotation = Quaternion(0.27804, 0.00341749, -0.0671438, 0.958214) bones/54/scale = Vector3(0.999997, 1.00001, 0.999996) bones/55/position = Vector3(-0.0941834, 1.5749, 0.245189) bones/55/rotation = Quaternion(0.579674, 0.646186, 0.326737, 0.373718) bones/55/scale = Vector3(1.00001, 0.999987, 1.00001) bones/56/rotation = Quaternion(0.216093, 4.47298e-06, -8.28337e-05, 0.976373) bones/56/scale = Vector3(0.999988, 1.00002, 0.999992) bones/57/rotation = Quaternion(0.356984, -0.0087149, 0.115506, 0.926901) bones/57/scale = Vector3(1, 0.999998, 0.999997) bones/58/rotation = Quaternion(0.0323454, -0.0279339, 0.125381, 0.991188) bones/58/scale = Vector3(1, 0.999999, 1) bones/59/position = Vector3(-0.0715137, 1.57596, 0.244635) bones/59/rotation = Quaternion(-0.0251232, 0.618207, 0.785381, -0.0191175) bones/61/position = Vector3(-0.0192326, 1.48105, 0.248657) bones/61/rotation = Quaternion(-0.618207, -0.0251232, 0.0191175, 0.785381) bones/62/position = Vector3(-0.019528, 1.48886, 0.23702) bones/62/rotation = Quaternion(-0.529174, -0.0228963, 0.0217351, 0.847926) bones/65/position = Vector3(-0.0239581, 1.57343, 0.189999) bones/65/rotation = Quaternion(0.984306, 0.0287213, 0.0131051, 0.173624) bones/66/position = Vector3(-0.0163948, 1.43699, 0.239773) bones/66/rotation = Quaternion(0.296877, 0.00151818, 0.0315332, 0.954394) bones/66/scale = Vector3(0.999995, 1.00001, 0.999996) bones/67/scale = Vector3(1.00001, 0.999993, 1) bones/68/position = Vector3(-0.0166084, 1.45323, 0.19055) bones/68/rotation = Quaternion(0.809972, 0.0201278, 0.0243219, 0.585618) bones/69/position = Vector3(0.0590729, 1.57875, 0.191371) bones/69/rotation = Quaternion(0.995092, -0.0599859, -0.0136351, -0.0775122) bones/72/position = Vector3(-0.107132, 1.56833, 0.188677) bones/72/rotation = Quaternion(0.989228, 0.121885, 0.0246203, -0.0772414) bones/75/position = Vector3(-0.0206614, 1.49828, 0.272313) bones/75/rotation = Quaternion(-0.462172, -0.393781, -0.459637, 0.648126) bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041) bones/76/scale = Vector3(0.999994, 1.00001, 0.999993) bones/77/position = Vector3(-0.0206614, 1.49828, 0.272313) bones/77/rotation = Quaternion(-0.49258, 0.354504, 0.491, 0.624988) bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704) bones/78/scale = Vector3(0.999994, 1.00001, 0.999994) bones/79/position = Vector3(-0.0197252, 1.48505, 0.26513) bones/79/rotation = Quaternion(-0.405186, -0.376388, -0.382309, 0.740268) bones/79/scale = Vector3(1, 0.999999, 1) bones/80/rotation = Quaternion(-0.00824502, 0.0772326, 0.0389061, 0.99622) bones/80/scale = Vector3(1, 0.999999, 1) bones/81/position = Vector3(-0.0197252, 1.48505, 0.26513) bones/81/rotation = Quaternion(-0.433419, 0.33917, 0.420355, 0.721397) bones/81/scale = Vector3(0.999996, 1.00001, 0.999996) bones/82/rotation = Quaternion(-0.00825141, -0.0772324, -0.0389073, 0.99622) bones/82/scale = Vector3(1.00001, 0.999987, 1.00001) bones/83/position = Vector3(0.0453617, 1.58952, 0.250665) bones/83/rotation = Quaternion(0.146141, 0.491277, 0.631068, 0.582274) bones/83/scale = Vector3(0.999994, 1.00001, 0.999994) bones/84/rotation = Quaternion(-0.223178, 5.86239e-06, 0.0152086, 0.974659) bones/84/scale = Vector3(1.00001, 0.999993, 1) bones/85/rotation = Quaternion(-0.299458, -3.83782e-06, -0.0939993, 0.949468) bones/86/scale = Vector3(0.999999, 1, 0.999999) bones/87/position = Vector3(-0.00538095, 1.57681, 0.262279) bones/87/rotation = Quaternion(-0.384656, 0.0966166, 0.916318, 0.0553783) bones/87/scale = Vector3(1, 0.999989, 1) bones/88/scale = Vector3(0.999997, 1.00001, 0.999997) bones/89/position = Vector3(-0.096666, 1.58075, 0.248359) bones/89/rotation = Quaternion(0.185849, -0.490594, -0.59191, 0.611899) bones/89/scale = Vector3(0.999998, 1, 0.999998) bones/90/rotation = Quaternion(-0.223161, 1.53166e-06, -0.0151752, 0.974664) bones/90/scale = Vector3(1, 0.999999, 1) bones/91/rotation = Quaternion(-0.29947, -3.38501e-06, 0.0939802, 0.949466) bones/92/rotation = Quaternion(-0.172941, 1.6437e-06, -0.173091, 0.969603) bones/92/scale = Vector3(1, 0.999994, 1) bones/93/position = Vector3(-0.0450855, 1.57439, 0.261691) bones/93/rotation = Quaternion(0.363485, 0.120801, 0.917195, -0.109719) bones/93/scale = Vector3(0.999998, 1, 0.999998) bones/94/scale = Vector3(1, 0.999989, 1.00001) bones/95/position = Vector3(0.0513714, 1.58303, 0.221599) bones/95/rotation = Quaternion(0.463588, -0.288644, -0.105896, 0.830997) bones/96/position = Vector3(0.048038, 1.60282, 0.251664) bones/96/rotation = Quaternion(0.655705, -0.398453, 0.181481, 0.615102) bones/98/position = Vector3(-0.00703546, 1.59057, 0.279398) bones/98/rotation = Quaternion(0.752387, -0.404765, 0.49998, 0.14177) bones/99/position = Vector3(-0.100905, 1.57362, 0.219131) bones/99/rotation = Quaternion(0.443355, 0.303239, 0.163788, 0.827439) bones/100/position = Vector3(-0.10098, 1.59362, 0.249234) bones/100/rotation = Quaternion(0.632927, 0.427983, -0.133165, 0.631269) bones/102/position = Vector3(-0.0456583, 1.5882, 0.278785) bones/102/rotation = Quaternion(0.734072, 0.447679, -0.478416, 0.178438) bones/103/position = Vector3(0.0113513, 1.499, 0.252473) bones/103/rotation = Quaternion(-0.383858, -0.285569, -0.318737, 0.818236) bones/105/position = Vector3(-0.0518947, 1.49516, 0.251505) bones/105/rotation = Quaternion(-0.405583, 0.2486, 0.362014, 0.801652) bones/107/position = Vector3(0.0513714, 1.58303, 0.221599) bones/107/rotation = Quaternion(0.808324, -0.337923, -0.45011, 0.172687) bones/109/position = Vector3(-0.100905, 1.57362, 0.219131) bones/109/rotation = Quaternion(0.778946, 0.383898, 0.472555, 0.150192) bones/111/position = Vector3(-0.0144167, 1.64387, 0.27181) bones/111/rotation = Quaternion(0.707351, 0.0978399, 0.700056, 0.00185662) bones/112/position = Vector3(0.0132363, 1.65332, 0.26014) bones/112/rotation = Quaternion(0.784205, 0.166504, 0.597615, 0.0124692) bones/113/position = Vector3(0.0350365, 1.65618, 0.239189) bones/113/rotation = Quaternion(0.920217, 0.14978, 0.356395, 0.061223) bones/114/position = Vector3(-0.0445964, 1.64203, 0.271331) bones/114/rotation = Quaternion(0.722997, -0.054461, -0.687353, 0.0430721) bones/115/position = Vector3(-0.0728119, 1.64805, 0.258776) bones/115/rotation = Quaternion(0.802271, -0.118461, -0.583252, 0.0463186) bones/116/position = Vector3(-0.0941256, 1.64827, 0.23714) bones/116/rotation = Quaternion(0.933173, -0.0942332, -0.337382, 0.0805037) bones/117/position = Vector3(-0.0254033, 1.5751, 0.274715) bones/117/rotation = Quaternion(0.977895, 0.0282632, 0.0140656, 0.206699) bones/118/scale = Vector3(0.999997, 1.00001, 0.999997) bones/119/position = Vector3(-0.022117, 1.52045, 0.277307) bones/119/rotation = Quaternion(0.98896, 0.0313852, 0.00340637, -0.144781) bones/119/scale = Vector3(1, 0.999997, 1) bones/120/position = Vector3(0.0500025, 1.64734, 0.20531) bones/120/rotation = Quaternion(0.992852, 0.0657485, -0.0024819, -0.0995799) bones/121/position = Vector3(-0.106824, 1.63774, 0.202823) bones/121/rotation = Quaternion(0.99485, -0.00338658, 0.0121057, -0.100573) bones/122/position = Vector3(0.0483407, 1.36938, 0.0445982) bones/122/rotation = Quaternion(-0.355169, -0.373222, -0.647351, 0.561691) bones/123/position = Vector3(0.1559, 1.35952, 0.0537062) bones/123/rotation = Quaternion(0.913887, 0.150609, 0.37699, 0.00245953) bones/123/scale = Vector3(1.03709, 0.929758, 1.03709) bones/124/rotation = Quaternion(7.00295e-10, -0.104649, -7.10795e-08, 0.994509) bones/125/rotation = Quaternion(-0.191293, -0.103922, -0.018589, 0.975839) bones/125/scale = Vector3(0.99986, 0.986334, 1.01693) bones/126/rotation = Quaternion(-4.74848e-08, 0.0940052, -6.29756e-08, 0.995572) bones/127/rotation = Quaternion(-0.107049, 0.0931205, -0.189208, 0.971632) bones/127/scale = Vector3(0.981511, 1.0564, 0.967911) bones/128/rotation = Quaternion(-0.0669001, 0.705386, -0.0195584, 0.705388) bones/129/rotation = Quaternion(-0.143617, -0.0065532, 0.00594316, 0.989594) bones/130/rotation = Quaternion(-4.31224e-06, 8.13943e-08, 6.78632e-05, 1) bones/131/rotation = Quaternion(-0.190633, 0.0890234, 0.290135, 0.933572) bones/132/rotation = Quaternion(0.00895718, 0.0212426, -0.00784238, 0.999703) bones/133/rotation = Quaternion(0.00626499, 6.74476e-08, -1.43925e-05, 0.99998) bones/135/rotation = Quaternion(-0.0282153, 0.698914, 0.149112, 0.69892) bones/136/rotation = Quaternion(-0.190682, 0.00452201, -0.0131507, 0.981553) bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1) bones/139/rotation = Quaternion(-0.100694, 0.675419, 0.278355, 0.675417) bones/140/rotation = Quaternion(-0.275871, -0.0120984, -0.0281399, 0.960706) bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1) bones/143/rotation = Quaternion(-0.0976707, 0.667072, 0.318787, 0.666221) bones/144/rotation = Quaternion(-0.336427, -0.00327973, -0.0546144, 0.940119) bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1) bones/147/position = Vector3(-0.0376723, 1.37095, 0.0137193) bones/147/rotation = Quaternion(-0.532846, 0.188786, 0.540854, 0.622826) bones/148/position = Vector3(-0.132501, 1.35444, -0.036068) bones/148/rotation = Quaternion(0.958477, -0.12053, 0.0628, -0.250701) bones/148/scale = Vector3(1.02767, 0.946872, 1.02767) bones/149/rotation = Quaternion(-3.82286e-08, 0.0825394, 3.99747e-08, 0.996588) bones/149/scale = Vector3(1, 1, 1) bones/150/rotation = Quaternion(-0.19902, 0.0820798, 0.0156588, 0.976427) bones/150/scale = Vector3(0.999857, 0.988587, 1.01346) bones/151/rotation = Quaternion(3.99426e-08, -0.0183733, -5.53192e-08, 0.999831) bones/152/rotation = Quaternion(-0.180462, -0.018633, -0.118719, 0.976213) bones/152/scale = Vector3(0.977567, 1.04171, 0.983983) bones/153/rotation = Quaternion(-0.0205262, -0.706535, -0.0345411, 0.706537) bones/154/rotation = Quaternion(-0.1467, 0.00988873, -0.00833214, 0.989097) bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1) bones/156/rotation = Quaternion(-0.247655, -0.0476644, -0.185024, 0.949822) bones/157/rotation = Quaternion(0.189681, 0.0803685, -0.0195457, 0.978356) bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998) bones/160/rotation = Quaternion(-0.0616642, -0.702533, -0.0953121, 0.702538) bones/161/rotation = Quaternion(-0.267093, 0.00973364, 0.0193973, 0.963426) bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1) bones/164/rotation = Quaternion(-0.0847148, -0.692734, -0.181839, 0.692732) bones/165/rotation = Quaternion(-0.3225, -0.0104283, 0.0312938, 0.945994) bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1) bones/168/rotation = Quaternion(-0.0807186, -0.689132, -0.210949, 0.688536) bones/169/rotation = Quaternion(-0.351943, -0.0195946, 0.0650183, 0.933555) bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1) bones/172/position = Vector3(0.0768334, 1.25227, 0.0809554) bones/172/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484) bones/173/position = Vector3(-0.0867218, 1.25535, 0.0223565) bones/173/rotation = Quaternion(-0.139631, 0.529198, 0.830977, 0.0996484) [node name="hand_L" type="BoneAttachment3D" parent="." index="2"] unique_name_in_owner = true transform = Transform3D(0.239796, -0.764758, -0.598033, -0.596561, 0.369907, -0.712238, 0.765907, 0.527555, -0.367522, 0.262053, 0.82787, 0.248012) bone_name = "weapon.L" bone_idx = 0 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_L" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="prototype_gun" parent="hand_L/socket" index="0" instance=ExtResource("3_bmadk")] [node name="hand_R" type="BoneAttachment3D" parent="." index="3"] unique_name_in_owner = true transform = Transform3D(0.251526, -0.188592, 0.949299, 0.930155, 0.318171, -0.183244, -0.267481, 0.929086, 0.255448, -0.282775, 0.821772, -0.183114) bone_name = "weapon.R" bone_idx = 1 use_external_skeleton = true external_skeleton = NodePath("../Skeleton3D") [node name="socket" type="Node3D" parent="hand_R" index="0"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="Sword" parent="hand_R/socket" index="0" instance=ExtResource("4_bmadk")] [node name="AnimationTree" type="AnimationTree" parent="." index="4"] tree_root = SubResource("AnimationNodeBlendTree_s02u1") anim_player = NodePath("../AnimationPlayer") parameters/TimeScale/scale = 1.5 "parameters/TimeScale 2/scale" = 1.5 "parameters/TimeScale 3/scale" = 2.0 parameters/movement/current_state = "move" parameters/movement/transition_request = "" parameters/movement/current_index = 0 parameters/walking/blend_position = 0.0