]> Untitled Git - baabarian.git/blobdiff - player/skin.tscn
* Fixed skin states in process_player
[baabarian.git] / player / skin.tscn
index 24f9f4223f98c7ce915260e1fd67e4b01cd73e52..18fdd80a89b4bb96c3e8e978ad9e0a0f27bbf686 100644 (file)
@@ -1,4 +1,4 @@
-[gd_scene load_steps=14 format=3 uid="uid://127fi2uta0p8"]
+[gd_scene load_steps=17 format=3 uid="uid://127fi2uta0p8"]
 
 [ext_resource type="PackedScene" uid="uid://b77p7nmn30107" path="res://model/ram-barbarian.glb" id="1_slxxm"]
 [ext_resource type="Script" uid="uid://b2hbg1leabjky" path="res://player/skin.gd" id="2_0vn8v"]
@@ -6,36 +6,50 @@
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uiah6"]
 animation = &"move-falling"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ogs51"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fsy6j"]
 animation = &"idle-standing"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5n2vx"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pb2t0"]
 animation = &"move-walk"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_slxxm"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3j30r"]
 animation = &"move-jog"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lkge1"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufux1"]
 animation = &"move-run"
 
-[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2kaph"]
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_7wekp"]
 animation = &"move-charge"
 
 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_lkge1"]
-blend_point_0/node = SubResource("AnimationNodeAnimation_ogs51")
+blend_point_0/node = SubResource("AnimationNodeAnimation_fsy6j")
 blend_point_0/pos = 0.0
-blend_point_1/node = SubResource("AnimationNodeAnimation_5n2vx")
+blend_point_1/node = SubResource("AnimationNodeAnimation_pb2t0")
 blend_point_1/pos = 3.0
-blend_point_2/node = SubResource("AnimationNodeAnimation_slxxm")
+blend_point_2/node = SubResource("AnimationNodeAnimation_3j30r")
 blend_point_2/pos = 6.0
-blend_point_3/node = SubResource("AnimationNodeAnimation_lkge1")
+blend_point_3/node = SubResource("AnimationNodeAnimation_ufux1")
 blend_point_3/pos = 15.0
-blend_point_4/node = SubResource("AnimationNodeAnimation_2kaph")
+blend_point_4/node = SubResource("AnimationNodeAnimation_7wekp")
 blend_point_4/pos = 20.0
 min_space = 0.0
 max_space = 20.0
 sync = true
 
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y8rh2"]
+animation = &"idle-lookAround"
+
+[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_pb2t0"]
+sync = true
+fadein_time = 1.0
+fadeout_time = 1.0
+autorestart = true
+autorestart_delay = 3.0
+autorestart_random_delay = 3.0
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_twbhx"]
+animation = &"idle-standing"
+
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kx47x"]
 animation = &"move-landing"
 
@@ -54,317 +68,360 @@ input_2/name = "grounded"
 input_2/auto_advance = false
 input_2/break_loop_at_end = false
 input_2/reset = true
+input_3/name = "idle"
+input_3/auto_advance = false
+input_3/break_loop_at_end = false
+input_3/reset = true
 
 [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_uiah6"]
 
-[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_slxxm"]
-graph_offset = Vector2(-552.936, -98.8168)
+[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_jpda4"]
+graph_offset = Vector2(-380.16, 10.56)
 nodes/falling/node = SubResource("AnimationNodeAnimation_uiah6")
 nodes/falling/position = Vector2(-310, 20)
 nodes/grounded/node = SubResource("AnimationNodeBlendSpace1D_lkge1")
-nodes/grounded/position = Vector2(-310, 370)
+nodes/grounded/position = Vector2(-320, 370)
+nodes/idle-look/node = SubResource("AnimationNodeAnimation_y8rh2")
+nodes/idle-look/position = Vector2(-300, 790)
+nodes/idle-oneshot/node = SubResource("AnimationNodeOneShot_pb2t0")
+nodes/idle-oneshot/position = Vector2(-80, 590)
+nodes/idle-standing/node = SubResource("AnimationNodeAnimation_twbhx")
+nodes/idle-standing/position = Vector2(-290, 610)
 nodes/landing/node = SubResource("AnimationNodeAnimation_kx47x")
 nodes/landing/position = Vector2(-320, 190)
 nodes/motion/node = SubResource("AnimationNodeTransition_slxxm")
-nodes/motion/position = Vector2(-30, 90)
-nodes/output/position = Vector2(550, 110)
+nodes/motion/position = Vector2(190, 130)
+nodes/output/position = Vector2(770, 150)
 nodes/timescale/node = SubResource("AnimationNodeTimeScale_uiah6")
-nodes/timescale/position = Vector2(250, 100)
-node_connections = [&"motion", 0, &"falling", &"motion", 1, &"landing", &"motion", 2, &"grounded", &"output", 0, &"timescale", &"timescale", 0, &"motion"]
+nodes/timescale/position = Vector2(470, 140)
+node_connections = [&"idle-oneshot", 0, &"idle-standing", &"idle-oneshot", 1, &"idle-look", &"motion", 0, &"falling", &"motion", 1, &"landing", &"motion", 2, &"grounded", &"motion", 3, &"idle-oneshot", &"output", 0, &"timescale", &"timescale", 0, &"motion"]
 
-[node name="skin" instance=ExtResource("1_slxxm")]
+[node name="ram-barbarian" instance=ExtResource("1_slxxm")]
 script = ExtResource("2_0vn8v")
 
 [node name="AnimationTree" type="AnimationTree" parent="." index="0"]
 unique_name_in_owner = true
 root_node = NodePath("%AnimationTree/..")
-tree_root = SubResource("AnimationNodeBlendTree_slxxm")
+tree_root = SubResource("AnimationNodeBlendTree_jpda4")
 anim_player = NodePath("../AnimationPlayer")
 parameters/grounded/blend_position = 0.0
+parameters/idle-oneshot/active = false
+parameters/idle-oneshot/internal_active = false
+parameters/idle-oneshot/request = 0
 parameters/motion/current_state = "grounded"
 parameters/motion/transition_request = ""
 parameters/motion/current_index = 2
 parameters/timescale/scale = 1.0
 
 [node name="Skeleton3D" parent="." index="1"]
-bones/0/position = Vector3(-0.00304451, 2.36958, 0.201732)
-bones/0/rotation = Quaternion(0.179923, -0.0203535, -0.0309344, 0.982984)
-bones/2/position = Vector3(0.013472, 1.05098, -0.16999)
-bones/2/rotation = Quaternion(0.203538, -0.0246143, 0.00304171, 0.978753)
+bones/0/position = Vector3(0.00400359, 2.35249, 0.216696)
+bones/0/rotation = Quaternion(0.196322, -0.041022, -0.0313506, 0.979179)
+bones/2/position = Vector3(0.0038268, 1.03905, -0.172589)
+bones/2/rotation = Quaternion(0.205448, -0.0187971, -0.00226935, 0.978485)
 bones/3/rotation = Quaternion(-0.0515642, -1.19138e-07, -9.52299e-09, 0.99867)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(-0.10979, 0.00375247, 0.0058305, 0.993931)
+bones/4/rotation = Quaternion(-0.105622, 0.00400047, 0.0052758, 0.994384)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(0.0497245, 0.00853736, 0.0100116, 0.998676)
+bones/5/rotation = Quaternion(0.053224, 0.00973934, 0.00864896, 0.998498)
 bones/5/scale = Vector3(0.999999, 1, 0.999999)
-bones/6/rotation = Quaternion(0.2142, 0.00713651, -0.0406406, 0.975918)
-bones/7/rotation = Quaternion(-0.0948536, 0.00814933, -0.000776588, 0.995458)
-bones/8/rotation = Quaternion(-0.0324625, -0.0339369, -0.00576777, 0.99888)
-bones/9/position = Vector3(0.00903038, 1.03223, -0.0817403)
-bones/9/rotation = Quaternion(-0.00846974, -0.743354, -0.409401, 0.528908)
-bones/10/position = Vector3(0.00903043, 1.03223, -0.0817404)
-bones/10/rotation = Quaternion(-0.0257605, 0.716406, 0.406199, 0.566658)
-bones/11/position = Vector3(-0.00822125, 0.919822, 0.257638)
-bones/11/rotation = Quaternion(0.976311, -0.00719093, 0.0236773, 0.214954)
-bones/11/scale = Vector3(0.999999, 0.999999, 1)
-bones/12/position = Vector3(0.240986, 1.01906, -0.0570216)
-bones/12/rotation = Quaternion(0.967171, 0.159845, 0.0354786, 0.19435)
-bones/12/scale = Vector3(1.01454, 0.971551, 1.01454)
-bones/13/rotation = Quaternion(-1.96516e-08, -0.0661919, -6.12607e-08, 0.997807)
-bones/14/rotation = Quaternion(0.509704, -0.0653382, 0.039032, 0.856977)
-bones/14/scale = Vector3(1.0026, 0.962063, 1.03744)
-bones/15/rotation = Quaternion(4.67972e-08, 0.00102586, -2.16801e-08, 1)
-bones/16/rotation = Quaternion(-0.765287, 0.000963699, 0.107961, 0.63457)
-bones/16/scale = Vector3(0.984099, 0.984916, 1.032)
-bones/17/rotation = Quaternion(-0.000131442, 0.977292, -0.211898, -0.000613969)
-bones/17/scale = Vector3(0.999998, 1, 0.999998)
-bones/18/position = Vector3(-0.224332, 1.02095, -0.0800479)
-bones/18/rotation = Quaternion(0.964238, -0.14872, 0.0131037, 0.218986)
-bones/18/scale = Vector3(1.01666, 0.967494, 1.01666)
-bones/19/rotation = Quaternion(4.10491e-08, 0.0564494, -3.0245e-08, 0.998406)
-bones/20/rotation = Quaternion(0.504476, 0.0558302, -0.0328587, 0.860992)
-bones/20/scale = Vector3(1.00256, 0.958075, 1.04205)
-bones/21/rotation = Quaternion(3.27399e-08, 0.00791074, -3.96059e-08, 0.999969)
-bones/22/rotation = Quaternion(-0.747865, 0.00704424, -0.136463, 0.649635)
-bones/22/scale = Vector3(0.983132, 0.982336, 1.03583)
-bones/23/rotation = Quaternion(-0.000141628, 0.975984, -0.217842, -0.000612861)
-bones/23/scale = Vector3(0.999997, 1, 0.999998)
-bones/24/position = Vector3(0.131129, 2.43498, 0.340234)
-bones/24/rotation = Quaternion(0.200464, -0.108981, -0.138228, 0.963758)
-bones/25/position = Vector3(0.144124, 2.4864, 0.364534)
-bones/25/rotation = Quaternion(-0.350334, 0.0461838, -0.431657, 0.829943)
-bones/26/position = Vector3(0.17694, 2.50472, 0.334729)
-bones/26/rotation = Quaternion(0.74619, -0.121949, 0.645072, -0.110503)
-bones/26/scale = Vector3(0.999998, 1.00001, 0.999995)
-bones/28/position = Vector3(0.142463, 2.40505, 0.335466)
-bones/28/rotation = Quaternion(0.143574, -0.415056, 0.129982, 0.888943)
-bones/29/position = Vector3(-0.134838, 2.45316, 0.332531)
-bones/29/rotation = Quaternion(0.203348, 0.0671869, 0.0779682, 0.973682)
-bones/30/position = Vector3(-0.142102, 2.50596, 0.356245)
-bones/30/rotation = Quaternion(-0.364989, -0.0461563, 0.363803, 0.855745)
-bones/31/position = Vector3(-0.170352, 2.52845, 0.324671)
-bones/31/rotation = Quaternion(0.771085, 0.0739593, -0.614221, -0.150632)
-bones/33/position = Vector3(-0.149841, 2.42503, 0.327)
-bones/33/rotation = Quaternion(0.175217, 0.378459, -0.186053, 0.889636)
-bones/34/position = Vector3(-0.0143648, 2.32442, 0.486072)
-bones/34/rotation = Quaternion(-0.56785, 0.00748188, -0.036266, 0.822299)
-bones/35/position = Vector3(-0.0154793, 2.33608, 0.552057)
-bones/35/rotation = Quaternion(-0.72272, 0.0146763, -0.0339973, 0.690149)
-bones/35/scale = Vector3(0.999995, 1.00001, 0.999993)
-bones/36/rotation = Quaternion(0.172857, -8.96689e-08, 5.17381e-07, 0.984947)
-bones/36/scale = Vector3(1.00001, 0.99999, 1)
-bones/37/position = Vector3(0.0123342, 2.34878, 0.505884)
-bones/37/rotation = Quaternion(-0.0758279, 0.560202, 0.780345, 0.267368)
-bones/38/position = Vector3(-0.0386019, 2.35226, 0.504409)
-bones/38/rotation = Quaternion(0.0912536, 0.561223, 0.798612, -0.197282)
-bones/39/position = Vector3(0.0686099, 2.43614, 0.477006)
-bones/39/rotation = Quaternion(0.00748181, 0.56785, 0.822299, 0.036266)
-bones/40/position = Vector3(0.0299158, 2.42119, 0.501704)
-bones/40/rotation = Quaternion(0.748051, 0.521628, 0.329955, -0.243833)
-bones/40/scale = Vector3(0.999991, 1.00002, 0.999991)
-bones/41/rotation = Quaternion(0.0748443, -0.0181031, -0.0431399, 0.996097)
-bones/41/scale = Vector3(1.00002, 0.999968, 1.00002)
-bones/42/rotation = Quaternion(0.274345, -0.0136419, -0.129806, 0.952732)
-bones/42/scale = Vector3(0.999996, 1, 1)
-bones/43/rotation = Quaternion(0.27804, -0.00341172, 0.0671248, 0.958215)
-bones/43/scale = Vector3(0.999993, 1.00001, 0.999995)
-bones/44/position = Vector3(0.105055, 2.434, 0.479591)
-bones/44/rotation = Quaternion(-0.607986, 0.636256, 0.351703, -0.319119)
-bones/44/scale = Vector3(0.999998, 1, 0.999998)
-bones/45/rotation = Quaternion(0.2161, 2.22311e-06, 4.32705e-05, 0.976371)
-bones/45/scale = Vector3(1, 0.999993, 1)
-bones/46/rotation = Quaternion(0.356977, 0.00869095, -0.115439, 0.926912)
-bones/46/scale = Vector3(1.00001, 0.99998, 1.00001)
-bones/47/rotation = Quaternion(0.0323413, 0.0279362, -0.125436, 0.991181)
-bones/47/scale = Vector3(0.999984, 1.00003, 0.999982)
-bones/48/position = Vector3(0.0686099, 2.43614, 0.477006)
-bones/48/rotation = Quaternion(0.00748188, 0.56785, 0.822299, 0.0362659)
-bones/50/position = Vector3(-0.0807253, 2.44634, 0.472681)
-bones/50/rotation = Quaternion(0.00748181, 0.56785, 0.822299, 0.036266)
-bones/51/position = Vector3(-0.0459094, 2.42637, 0.499508)
-bones/51/rotation = Quaternion(0.719977, -0.564137, -0.290829, -0.280715)
-bones/51/scale = Vector3(0.999994, 1.00001, 0.999994)
-bones/52/rotation = Quaternion(0.0748532, 0.0181026, 0.0431495, 0.996096)
-bones/52/scale = Vector3(1.00001, 0.999982, 1.00001)
-bones/53/rotation = Quaternion(0.274339, 0.013641, 0.129806, 0.952734)
-bones/53/scale = Vector3(0.999994, 1.00001, 0.999996)
-bones/54/rotation = Quaternion(0.278045, 0.00341402, -0.0671337, 0.958213)
-bones/54/scale = Vector3(1.00001, 0.999981, 1.00001)
-bones/55/position = Vector3(-0.117211, 2.44919, 0.473154)
-bones/55/rotation = Quaternion(0.639497, 0.583885, 0.346544, 0.360597)
-bones/55/scale = Vector3(0.999997, 1.00001, 0.999997)
-bones/56/rotation = Quaternion(0.216103, -7.73366e-06, -1.78721e-05, 0.976371)
-bones/56/scale = Vector3(1.00001, 0.999986, 1.00001)
-bones/57/rotation = Quaternion(0.356974, -0.00869836, 0.115457, 0.926911)
-bones/57/scale = Vector3(0.999996, 1, 1)
-bones/58/rotation = Quaternion(0.0323403, -0.0279344, 0.125375, 0.991189)
-bones/58/scale = Vector3(1.00001, 0.999986, 1.00001)
-bones/59/position = Vector3(-0.0807253, 2.44634, 0.472681)
-bones/59/rotation = Quaternion(0.00748176, 0.56785, 0.822299, 0.036266)
-bones/61/position = Vector3(-0.0163595, 2.28429, 0.460266)
-bones/61/rotation = Quaternion(-0.56785, 0.00748187, -0.036266, 0.822299)
-bones/62/position = Vector3(-0.0148568, 2.29907, 0.443252)
-bones/62/rotation = Quaternion(-0.4751, 0.00349544, -0.0368644, 0.879153)
-bones/65/position = Vector3(-0.00329922, 2.44362, 0.385204)
-bones/65/rotation = Quaternion(0.993041, -0.0354962, 0.0105463, 0.111798)
-bones/66/position = Vector3(-0.0203814, 2.21561, 0.437088)
-bones/66/rotation = Quaternion(0.355826, -0.0256437, -0.0267133, 0.933818)
-bones/66/scale = Vector3(0.999995, 1.00001, 0.999995)
-bones/67/scale = Vector3(1.00001, 0.999973, 1.00001)
-bones/68/position = Vector3(-0.0157567, 2.25133, 0.361682)
-bones/68/rotation = Quaternion(0.844803, -0.0365413, -0.00599462, 0.533795)
-bones/69/position = Vector3(0.130697, 2.43446, 0.389084)
-bones/69/rotation = Quaternion(0.98251, -0.121146, -0.00576956, -0.141297)
-bones/72/position = Vector3(-0.137296, 2.45277, 0.381323)
-bones/72/rotation = Quaternion(0.987904, 0.0579467, 0.0437592, -0.137017)
-bones/75/position = Vector3(-0.015993, 2.30714, 0.501514)
-bones/75/rotation = Quaternion(-0.441121, -0.338401, -0.526645, 0.643072)
-bones/76/rotation = Quaternion(-0.152114, -0.0958311, 0.26607, 0.94704)
-bones/76/scale = Vector3(0.999995, 1.00001, 0.999996)
-bones/77/position = Vector3(-0.015993, 2.30714, 0.501514)
-bones/77/rotation = Quaternion(-0.432065, 0.348956, 0.468641, 0.686968)
-bones/78/rotation = Quaternion(-0.152099, 0.0958265, -0.266074, 0.947042)
-bones/78/scale = Vector3(0.999996, 1.00001, 0.999997)
-bones/79/position = Vector3(-0.0169313, 2.2874, 0.487339)
-bones/79/rotation = Quaternion(-0.377984, -0.330162, -0.453955, 0.736238)
-bones/79/scale = Vector3(0.999996, 1.00001, 0.999996)
-bones/80/rotation = Quaternion(-0.0082481, 0.0772324, 0.0388616, 0.996221)
-bones/80/scale = Vector3(1.00001, 0.999983, 1.00001)
-bones/81/position = Vector3(-0.0169313, 2.2874, 0.487339)
-bones/81/rotation = Quaternion(-0.367563, 0.333747, 0.391626, 0.774687)
-bones/81/scale = Vector3(0.999995, 1.00001, 0.999995)
-bones/82/rotation = Quaternion(-0.00824437, -0.0772325, -0.0388543, 0.996222)
-bones/82/scale = Vector3(1.00001, 0.999978, 1.00001)
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