[gd_scene load_steps=17 format=3 uid="uid://127fi2uta0p8"] [ext_resource type="PackedScene" uid="uid://b77p7nmn30107" path="res://model/ram-barbarian.glb" id="1_slxxm"] [ext_resource type="Script" uid="uid://b2hbg1leabjky" path="res://player/skin.gd" id="2_0vn8v"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_uiah6"] animation = &"move-falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fsy6j"] animation = &"idle-standing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pb2t0"] animation = &"move-walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3j30r"] animation = &"move-jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufux1"] animation = &"move-run" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_7wekp"] animation = &"move-charge" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_lkge1"] blend_point_0/node = SubResource("AnimationNodeAnimation_fsy6j") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_pb2t0") blend_point_1/pos = 3.0 blend_point_2/node = SubResource("AnimationNodeAnimation_3j30r") blend_point_2/pos = 6.0 blend_point_3/node = SubResource("AnimationNodeAnimation_ufux1") blend_point_3/pos = 15.0 blend_point_4/node = SubResource("AnimationNodeAnimation_7wekp") blend_point_4/pos = 20.0 min_space = 0.0 max_space = 20.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_y8rh2"] animation = &"idle-lookAround" [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_pb2t0"] sync = true fadein_time = 1.0 fadeout_time = 1.0 autorestart = true autorestart_delay = 3.0 autorestart_random_delay = 3.0 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_twbhx"] animation = &"idle-standing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kx47x"] animation = &"move-landing" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_slxxm"] sync = true xfade_time = 0.2 input_0/name = "falling" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "landing" input_1/auto_advance = true input_1/break_loop_at_end = false input_1/reset = true input_2/name = "grounded" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "idle" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true [sub_resource type="AnimationNodeTimeScale" id="AnimationNodeTimeScale_uiah6"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_jpda4"] graph_offset = Vector2(-380.16, 10.56) nodes/falling/node = SubResource("AnimationNodeAnimation_uiah6") nodes/falling/position = Vector2(-310, 20) nodes/grounded/node = SubResource("AnimationNodeBlendSpace1D_lkge1") nodes/grounded/position = Vector2(-320, 370) nodes/idle-look/node = SubResource("AnimationNodeAnimation_y8rh2") nodes/idle-look/position = Vector2(-300, 790) nodes/idle-oneshot/node = SubResource("AnimationNodeOneShot_pb2t0") nodes/idle-oneshot/position = Vector2(-80, 590) nodes/idle-standing/node = SubResource("AnimationNodeAnimation_twbhx") nodes/idle-standing/position = Vector2(-290, 610) nodes/landing/node = SubResource("AnimationNodeAnimation_kx47x") nodes/landing/position = Vector2(-320, 190) nodes/motion/node = SubResource("AnimationNodeTransition_slxxm") nodes/motion/position = Vector2(190, 130) nodes/output/position = Vector2(770, 150) nodes/timescale/node = SubResource("AnimationNodeTimeScale_uiah6") nodes/timescale/position = Vector2(470, 140) node_connections = [&"idle-oneshot", 0, &"idle-standing", &"idle-oneshot", 1, &"idle-look", &"motion", 0, &"falling", &"motion", 1, &"landing", &"motion", 2, &"grounded", &"motion", 3, &"idle-oneshot", &"output", 0, &"timescale", &"timescale", 0, &"motion"] [node name="ram-barbarian" instance=ExtResource("1_slxxm")] script = ExtResource("2_0vn8v") [node name="AnimationTree" type="AnimationTree" parent="." index="0"] unique_name_in_owner = true root_node = NodePath("%AnimationTree/..") tree_root = SubResource("AnimationNodeBlendTree_jpda4") anim_player = NodePath("../AnimationPlayer") parameters/grounded/blend_position = 0.0 parameters/idle-oneshot/active = false parameters/idle-oneshot/internal_active = false parameters/idle-oneshot/request = 0 parameters/motion/current_state = "grounded" parameters/motion/transition_request = "" parameters/motion/current_index = 2 parameters/timescale/scale = 1.0 [node name="Skeleton3D" parent="." index="1"] bones/0/position = Vector3(0.00400359, 2.35249, 0.216696) bones/0/rotation = Quaternion(0.196322, -0.041022, -0.0313506, 0.979179) bones/2/position = Vector3(0.0038268, 1.03905, -0.172589) bones/2/rotation = Quaternion(0.205448, -0.0187971, -0.00226935, 0.978485) bones/3/rotation = Quaternion(-0.0515642, -1.19138e-07, -9.52299e-09, 0.99867) bones/3/scale = Vector3(1, 1, 1) bones/4/rotation = Quaternion(-0.105622, 0.00400047, 0.0052758, 0.994384) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(0.053224, 0.00973934, 0.00864896, 0.998498) bones/5/scale = Vector3(0.999999, 1, 0.999999) bones/6/rotation = Quaternion(0.218786, 0.00336175, -0.0377818, 0.975035) bones/7/rotation = Quaternion(-0.0948572, -0.00379446, 0.000361569, 0.995484) bones/8/rotation = Quaternion(-0.029162, -0.0435656, 0.00477567, 0.998614) bones/9/position = Vector3(0.238507, 0.974145, -0.256366) bones/9/rotation = Quaternion(-0.663727, -0.00850819, -0.0152721, 0.747771) bones/10/position = Vector3(0.00042223, 1.0199, -0.0841936) bones/10/rotation = Quaternion(-0.0131135, -0.73888, -0.412942, 0.532319) bones/11/position = Vector3(-0.225756, 0.979797, -0.273023) bones/11/rotation = Quaternion(-0.663806, -0.00849761, -0.0152609, 0.747701) bones/12/position = Vector3(0.00042227, 1.0199, -0.0841937) bones/12/rotation = Quaternion(-0.018921, 0.719424, 0.4057, 0.563452) bones/13/position = Vector3(-0.0131289, 0.906239, 0.254932) bones/13/rotation = Quaternion(0.978632, -0.0109839, 0.0166178, 0.204653) bones/13/scale = Vector3(0.999999, 0.999999, 0.999999) bones/14/position = Vector3(0.232579, 1.0048, -0.0626771) bones/14/rotation = Quaternion(0.963096, 0.170064, 0.029261, 0.206562) bones/14/scale = Vector3(1.01392, 0.972728, 1.01392) bones/15/rotation = Quaternion(-3.50451e-08, -0.0651621, 4.2776e-08, 0.997875) bones/16/rotation = Quaternion(0.531, -0.0644352, 0.0407542, 0.843935) bones/16/scale = Vector3(1.00272, 0.961866, 1.03737) bones/17/rotation = Quaternion(5.93114e-08, 0.00622673, 2.97908e-08, 0.999981) bones/18/rotation = Quaternion(-0.771637, 0.00615496, 0.111275, 0.626224) bones/18/scale = Vector3(0.984481, 0.985957, 1.03054) bones/19/rotation = Quaternion(-0.000131445, 0.977292, -0.211898, -0.000613973) bones/19/scale = Vector3(0.999998, 1, 0.999998) bones/20/position = Vector3(-0.232878, 1.01044, -0.0792906) bones/20/rotation = Quaternion(0.962432, -0.149363, 0.00545358, 0.226685) bones/20/scale = Vector3(1.01602, 0.968723, 1.01602) bones/21/rotation = Quaternion(-9.42452e-09, 0.0603063, 1.79072e-08, 0.99818) bones/22/rotation = Quaternion(0.526332, 0.0593845, -0.0370927, 0.847391) bones/22/scale = Vector3(1.00269, 0.957692, 1.04213) bones/23/rotation = Quaternion(7.84753e-08, 0.00861061, -3.21001e-08, 0.999963) bones/24/rotation = Quaternion(-0.756116, 0.00770793, -0.138217, 0.639629) bones/24/scale = Vector3(0.983761, 0.983546, 1.03392) bones/25/rotation = Quaternion(-0.00014068, 0.975421, -0.220349, -0.000613046) bones/25/scale = Vector3(0.999997, 1, 0.999998) bones/26/position = Vector3(-0.00427593, 1.35133, 0.159199) bones/26/rotation = Quaternion(0.858644, -0.0143335, 0.012232, 0.512225) bones/27/position = Vector3(0.143113, 2.44087, 0.242378) bones/27/rotation = Quaternion(0.218433, -0.127563, -0.139537, 0.957363) bones/28/position = Vector3(0.155449, 2.49137, 0.268855) bones/28/rotation = Quaternion(-0.0556616, -0.268, -0.815625, 0.509738) bones/29/position = Vector3(0.246748, 2.45568, 0.309179) bones/29/rotation = Quaternion(0.735669, -0.288596, 0.600186, -0.123614) bones/31/position = Vector3(0.154422, 2.41102, 0.237114) bones/31/rotation = Quaternion(0.153571, -0.436086, 0.122736, 0.878169) bones/32/position = Vector3(-0.122164, 2.46154, 0.224236) bones/32/rotation = Quaternion(0.217662, 0.0448279, 0.0794534, 0.971751) bones/33/position = Vector3(-0.130034, 2.51362, 0.249331) bones/33/rotation = Quaternion(-0.090078, 0.236209, 0.767985, 0.588465) bones/34/position = Vector3(-0.230351, 2.49286, 0.27655) bones/34/rotation = Quaternion(0.794942, 0.238451, -0.53736, -0.149839) bones/35/scale = Vector3(1, 1.00001, 0.999991) bones/36/position = Vector3(-0.137043, 2.43373, 0.21711) bones/36/rotation = Quaternion(0.194899, 0.362121, -0.179695, 0.89364) bones/37/position = Vector3(-0.0238302, 2.27067, 0.529222) bones/37/rotation = Quaternion(-0.553564, -0.00683867, -0.0511752, 0.831205) bones/38/position = Vector3(-0.0173254, 2.36748, 0.544404) bones/38/rotation = Quaternion(0.966209, -0.0461546, 0.0231393, 0.252538) bones/38/scale = Vector3(0.999998, 1, 0.999997) bones/39/rotation = Quaternion(0.113751, -2.01214e-07, -3.05265e-07, 0.993509) bones/39/scale = Vector3(1, 0.999994, 1) bones/40/position = Vector3(0.000622431, 2.2937, 0.573323) bones/40/rotation = Quaternion(-0.0855367, 0.542114, 0.7865, 0.28322) bones/41/position = Vector3(-0.0501814, 2.29766, 0.569849) bones/41/rotation = Quaternion(0.0735934, 0.55186, 0.810076, -0.183877) bones/42/position = Vector3(0.0667997, 2.44593, 0.368416) bones/42/rotation = Quaternion(-0.00683873, 0.553563, 0.831205, 0.0511751) bones/43/position = Vector3(0.0387416, 2.43537, 0.395303) bones/43/rotation = Quaternion(0.8452, 0.182287, 0.356205, -0.354298) bones/43/scale = Vector3(0.999994, 1.00001, 0.999994) bones/44/rotation = Quaternion(0.0768413, -0.0476732, -0.413692, 0.905915) bones/44/scale = Vector3(0.999998, 0.999995, 1.00001) bones/45/rotation = Quaternion(0.491394, -0.000614131, -0.0118233, 0.870857) bones/45/scale = Vector3(0.999995, 1.00001, 0.999998) bones/46/rotation = Quaternion(-0.0273291, 0.00134727, -0.382106, 0.923713) bones/46/scale = Vector3(0.999987, 1.00002, 0.999992) bones/47/position = Vector3(0.0971815, 2.43902, 0.38821) bones/47/rotation = Quaternion(-0.674759, 0.651522, 0.319447, -0.134809) bones/47/scale = Vector3(0.999999, 0.999999, 0.999999) bones/48/rotation = Quaternion(0.228573, -0.000413627, 0.0132733, 0.973436) bones/48/scale = Vector3(1, 0.999999, 1) bones/49/rotation = Quaternion(0.298112, 0.000457739, -0.0091198, 0.954487) bones/49/scale = Vector3(0.999999, 1, 1) bones/50/rotation = Quaternion(-0.00746933, 0.0894784, -0.376864, 0.921907) bones/50/scale = Vector3(1.00001, 0.999983, 1.00001) bones/51/position = Vector3(0.0667997, 2.44593, 0.368416) bones/51/rotation = Quaternion(-0.00683871, 0.553564, 0.831205, 0.0511751) bones/53/position = Vector3(-0.0637499, 2.4561, 0.359488) bones/53/rotation = Quaternion(-0.00683861, 0.553563, 0.831205, 0.0511752) bones/54/position = Vector3(-0.0415558, 2.44163, 0.389811) bones/54/rotation = Quaternion(0.850796, -0.22272, -0.26935, -0.392419) bones/54/scale = Vector3(0.999992, 1.00001, 0.999993) bones/55/rotation = Quaternion(0.076844, 0.0476739, 0.413696, 0.905913) bones/55/scale = Vector3(0.999999, 0.99999, 1.00001) bones/56/rotation = Quaternion(0.49139, 0.000624882, 0.0118042, 0.870859) bones/56/scale = Vector3(1, 0.999992, 1.00001) bones/57/rotation = Quaternion(-0.0273366, -0.00134965, 0.382129, 0.923704) bones/57/scale = Vector3(0.999983, 1.00004, 0.999978) bones/58/position = Vector3(-0.0972292, 2.45417, 0.374914) bones/58/rotation = Quaternion(0.699922, 0.586587, 0.353195, 0.20317) bones/58/scale = Vector3(1, 0.999999, 1) bones/59/rotation = Quaternion(0.228576, 0.000423072, -0.0133137, 0.973435) bones/59/scale = Vector3(1, 0.999999, 1) bones/60/rotation = Quaternion(0.298109, -0.000468734, 0.0091549, 0.954488) bones/60/scale = Vector3(0.999994, 1.00001, 0.999996) bones/61/rotation = Quaternion(-0.00746346, -0.0894766, 0.376852, 0.921912) bones/61/scale = Vector3(1.00002, 0.999955, 1.00003) bones/62/position = Vector3(-0.0637499, 2.4561, 0.359488) bones/62/rotation = Quaternion(-0.00683863, 0.553564, 0.831205, 0.0511752) bones/64/position = Vector3(-0.0263562, 2.18816, 0.472144) bones/64/rotation = Quaternion(-0.553564, -0.00683867, -0.0511752, 0.831205) bones/65/position = Vector3(-0.0263562, 2.18816, 0.472144) bones/65/rotation = Quaternion(-0.553564, -0.00683867, -0.0511752, 0.831205) bones/67/position = Vector3(-0.0212116, 2.22034, 0.4376) bones/67/rotation = Quaternion(-0.459931, -0.012361, -0.0501286, 0.886452) bones/70/position = Vector3(0.0069888, 2.4492, 0.281985) bones/70/rotation = Quaternion(0.972376, -0.0455451, 0.0243167, 0.22764) bones/71/position = Vector3(-0.0308213, 2.11065, 0.449128) bones/71/rotation = Quaternion(0.551189, -0.0498176, -0.0135598, 0.832781) bones/71/scale = Vector3(0.999996, 1.00001, 0.999996) bones/72/scale = Vector3(1.00001, 0.999986, 1) bones/73/position = Vector3(-0.000298654, 2.30252, 0.222758) bones/73/rotation = Quaternion(0.906314, -0.0495196, 0.0146112, 0.419439) bones/74/position = Vector3(0.144759, 2.43917, 0.287374) bones/74/rotation = Quaternion(0.986885, -0.0196459, 0.031553, -0.157087) bones/77/position = Vector3(-0.130126, 2.46059, 0.268575) bones/77/rotation = Quaternion(0.985293, -0.046259, 0.0479238, -0.157359) bones/80/position = Vector3(-0.030453, 2.20587, 0.552226) bones/80/rotation = Quaternion(-0.488009, -0.265013, -0.516547, 0.651762) bones/81/rotation = Quaternion(-0.0492824, -0.23597, 0.233052, 0.942113) bones/81/scale = Vector3(0.999997, 1.00001, 0.999996) bones/82/position = Vector3(-0.030453, 2.20587, 0.552226) bones/82/rotation = Quaternion(-0.500007, 0.257085, 0.430082, 0.706349) bones/83/rotation = Quaternion(-0.049282, 0.23597, -0.23305, 0.942113) bones/83/scale = Vector3(0.999997, 1.00001, 0.999996) bones/84/position = Vector3(-0.0311213, 2.17854, 0.530868) bones/84/rotation = Quaternion(-0.412339, -0.304663, -0.53268, 0.673356) bones/85/rotation = Quaternion(-0.0220509, 0.0606886, 0.261638, 0.963004) bones/86/position = Vector3(-0.0311213, 2.17854, 0.530868) bones/86/rotation = Quaternion(-0.422768, 0.289189, 0.449605, 0.731774) bones/87/rotation = Quaternion(-0.022052, -0.0606882, -0.261636, 0.963004) bones/88/position = Vector3(-0.0238302, 2.27067, 0.529222) bones/88/rotation = Quaternion(-0.553564, -0.00683867, -0.0511752, 0.831205) bones/90/position = Vector3(0.112555, 2.44716, 0.377647) bones/90/rotation = Quaternion(0.280575, 0.442557, 0.64317, 0.558349) bones/90/scale = Vector3(0.999997, 1, 0.999997) bones/91/rotation = Quaternion(-0.191719, -0.00688236, -0.0856207, 0.977684) bones/91/scale = Vector3(1.00001, 0.999987, 1.00001) bones/92/rotation = Quaternion(-0.218622, -0.00771363, 0.0148889, 0.975666) bones/93/rotation = Quaternion(-0.324165, 0.0635122, 0.11227, 0.937165) bones/93/scale = Vector3(1.00001, 0.999986, 1.00001) bones/94/position = Vector3(0.035736, 2.43683, 0.413323) bones/94/rotation = Quaternion(-0.398859, 0.0527321, 0.912815, 0.0699896) bones/94/scale = Vector3(0.999998, 1, 0.999999) bones/96/position = Vector3(-0.109593, 2.46447, 0.362455) bones/96/rotation = Quaternion(0.288534, -0.499918, -0.663936, 0.475415) bones/96/scale = Vector3(0.999999, 1, 0.999999) bones/97/rotation = Quaternion(-0.191709, 0.00688733, 0.0856417, 0.977684) bones/97/scale = Vector3(1, 0.999992, 1) bones/98/rotation = Quaternion(-0.218628, 0.00771036, -0.0149039, 0.975664) bones/99/rotation = Quaternion(-0.32417, -0.0635127, -0.112274, 0.937163) bones/99/scale = Vector3(1, 0.999992, 1) bones/100/position = Vector3(-0.0408276, 2.4428, 0.408087) bones/100/rotation = Quaternion(0.338724, 0.0263004, 0.940506, 0.00471645) bones/102/position = Vector3(0.125375, 2.4532, 0.339638) bones/102/rotation = Quaternion(0.490683, -0.399783, -0.081858, 0.769872) bones/103/position = Vector3(0.114888, 2.47309, 0.37197) bones/103/rotation = Quaternion(0.75747, -0.314791, 0.00765792, 0.571916) bones/105/position = Vector3(0.032348, 2.4477, 0.434934) bones/105/rotation = Quaternion(0.68481, -0.547623, 0.47416, 0.0794792) bones/106/position = Vector3(-0.116065, 2.47201, 0.323126) bones/106/rotation = Quaternion(0.513484, 0.307251, 0.0551338, 0.799307) bones/107/position = Vector3(-0.107109, 2.49039, 0.356787) bones/107/rotation = Quaternion(0.778349, 0.215501, -0.000414383, 0.589688) bones/109/position = Vector3(-0.0387596, 2.45324, 0.430071) bones/109/rotation = Quaternion(0.755857, 0.486221, -0.431207, 0.079559) bones/110/position = Vector3(0.0705108, 2.20377, 0.476396) bones/110/rotation = Quaternion(-0.390134, -0.0854975, -0.133535, 0.907003) bones/112/position = Vector3(-0.119332, 2.21856, 0.463413) bones/112/rotation = Quaternion(-0.390512, 0.0535783, 0.0359885, 0.918333) bones/114/position = Vector3(0.125375, 2.4532, 0.339638) bones/114/rotation = Quaternion(0.785008, -0.246674, -0.53075, 0.203024) bones/116/position = Vector3(-0.116065, 2.47201, 0.323126) bones/116/rotation = Quaternion(0.763836, 0.170707, 0.565587, 0.259856) bones/118/position = Vector3(0.0311738, 2.51781, 0.439414) bones/118/rotation = Quaternion(0.691701, -0.0172444, 0.721431, -0.0281154) bones/119/position = Vector3(0.0722205, 2.52982, 0.421896) bones/119/rotation = Quaternion(0.772213, 0.0902346, 0.628053, -0.0330812) bones/120/position = Vector3(0.106585, 2.52726, 0.383287) bones/120/rotation = Quaternion(0.921668, 0.0317978, 0.366801, -0.122372) bones/121/position = Vector3(-0.0272059, 2.52239, 0.435378) bones/121/rotation = Quaternion(0.738426, -0.0345437, -0.668352, -0.0827054) bones/122/position = Vector3(-0.0633589, 2.54039, 0.412623) bones/122/rotation = Quaternion(0.803826, -0.147352, -0.56961, -0.0877194) bones/123/position = Vector3(-0.092163, 2.54274, 0.369694) bones/123/rotation = Quaternion(0.939242, -0.0947354, -0.292664, -0.152311) bones/124/position = Vector3(-0.00346633, 2.4308, 0.416993) bones/124/rotation = Quaternion(0.801293, -0.0514625, 0.00416656, 0.596041) bones/125/rotation = Quaternion(0.171746, 9.43343e-07, -4.77223e-07, 0.985141) bones/126/position = Vector3(-0.0260781, 2.28649, 0.580105) bones/126/rotation = Quaternion(0.984152, -0.0324536, 0.0401549, -0.169643) bones/127/position = Vector3(0.125523, 2.554, 0.318403) bones/127/rotation = Quaternion(0.986865, 0.0739561, 0.0509209, -0.134296) bones/128/position = Vector3(-0.0977956, 2.5714, 0.30313) bones/128/rotation = Quaternion(0.979336, -0.140911, 0.0268915, -0.142558) bones/129/position = Vector3(0.045733, 2.65802, -0.0466046) bones/129/rotation = Quaternion(-0.687285, -0.00583785, -0.0660235, 0.723358) bones/130/rotation = Quaternion(-0.407941, -0.00283374, -0.0186116, 0.912814) bones/131/rotation = Quaternion(-0.295809, -0.00103587, -0.00467441, 0.955235) bones/132/rotation = Quaternion(-0.174647, 0.00346969, 0.0141556, 0.984523) bones/133/position = Vector3(0.0217193, 2.03148, 0.293144) bones/133/rotation = Quaternion(-0.545277, -0.23289, -0.423236, 0.68506) bones/134/position = Vector3(0.448329, 2.0241, 0.0121988) bones/134/rotation = Quaternion(-0.178126, -0.2953, 0.915298, -0.208084) bones/134/scale = Vector3(1.00954, 0.981191, 1.00954) bones/135/rotation = Quaternion(-5.43471e-08, -0.0950418, 7.01424e-08, 0.995473) bones/136/rotation = Quaternion(0.484518, -0.0943642, 0.0529004, 0.868067) bones/136/scale = Vector3(1.00079, 0.978332, 1.02167) bones/137/rotation = Quaternion(5.6441e-08, 0.202434, 1.97958e-07, 0.979296) bones/138/rotation = Quaternion(0.165268, 0.202014, -0.159557, 0.95206) bones/138/scale = Vector3(0.991559, 1.01465, 0.994273) bones/139/rotation = Quaternion(0.085362, 0.554784, 0.159076, 0.812172) bones/140/rotation = Quaternion(0.360896, -0.350866, 0.0564982, 0.862238) bones/140/scale = Vector3(1, 0.999988, 0.999998) bones/141/rotation = Quaternion(0.325619, -0.0453594, -0.0592899, 0.942549) bones/142/rotation = Quaternion(-0.149154, 0.948609, 0.276142, 0.0405068) bones/143/rotation = Quaternion(0.474587, -0.33913, 0.218, 0.782454) bones/144/rotation = Quaternion(0.119079, -0.0302992, -0.146088, 0.981611) bones/146/rotation = Quaternion(0.191563, 0.509983, 0.0762681, 0.835108) bones/147/rotation = Quaternion(0.375476, -0.464433, 0.0919769, 0.796781) bones/148/rotation = Quaternion(0.213354, -0.0456862, -0.0506551, 0.974591) bones/150/rotation = Quaternion(0.336515, 0.464899, 0.0423086, 0.817824) bones/151/rotation = Quaternion(0.338094, -0.464243, 0.0656321, 0.816004) bones/152/rotation = Quaternion(0.304358, -0.0492231, -0.0297194, 0.950821) bones/154/rotation = Quaternion(0.477787, 0.365977, -0.0549261, 0.796721) bones/155/rotation = Quaternion(0.315045, -0.528755, 0.0567994, 0.786091) bones/156/rotation = Quaternion(0.23396, -0.0506707, -0.0424763, 0.969995) bones/158/position = Vector3(-0.0313729, 2.03043, 0.292421) bones/158/rotation = Quaternion(-0.545691, 0.244667, 0.407009, 0.690437) bones/159/position = Vector3(-0.456677, 2.03646, 0.00973837) bones/159/rotation = Quaternion(0.176564, -0.270017, 0.914147, 0.245461) bones/159/scale = Vector3(1.01365, 0.97324, 1.01365) bones/160/rotation = Quaternion(1.50639e-07, 0.077088, 7.9568e-08, 0.997024) bones/161/rotation = Quaternion(0.498613, 0.0767508, -0.0446875, 0.862263) bones/161/scale = Vector3(1.00086, 0.968558, 1.03221) bones/162/rotation = Quaternion(8.72092e-08, -0.20283, 8.45908e-08, 0.979214) bones/163/rotation = Quaternion(0.163316, -0.201848, 0.0747506, 0.962807) bones/163/scale = Vector3(0.985975, 1.02391, 0.990948) bones/164/rotation = Quaternion(0.0751418, -0.556284, -0.157107, 0.812539) bones/165/rotation = Quaternion(0.348515, 0.348393, -0.0614608, 0.867976) bones/166/rotation = Quaternion(0.310671, 0.0400517, 0.0534208, 0.94817) bones/167/rotation = Quaternion(0.164171, 0.943046, 0.285639, -0.0460757) bones/168/rotation = Quaternion(0.486865, 0.338377, -0.223255, 0.773706) bones/169/rotation = Quaternion(0.171044, 0.0141861, 0.139636, 0.975215) bones/171/rotation = Quaternion(0.204118, -0.507739, -0.0755992, 0.833559) bones/172/rotation = Quaternion(0.386033, 0.461082, -0.0995855, 0.792758) bones/173/rotation = Quaternion(0.214282, 0.0436032, 0.048089, 0.974613) bones/175/rotation = Quaternion(0.36489, -0.455465, -0.0435445, 0.81087) bones/176/rotation = Quaternion(0.36656, 0.460164, -0.0738214, 0.805254) bones/177/rotation = Quaternion(0.314117, 0.049094, 0.0283918, 0.947689) bones/179/rotation = Quaternion(0.516766, -0.34361, 0.0422242, 0.783009) bones/180/rotation = Quaternion(0.349901, 0.529239, -0.0692158, 0.76986) bones/181/rotation = Quaternion(0.242702, 0.0516836, 0.0426722, 0.967783) bones/181/scale = Vector3(1, 0.999998, 1) bones/183/position = Vector3(0.291364, 1.64653, 0.378823) bones/183/rotation = Quaternion(0.00195096, 0.558935, 0.829178, 0.0072042) bones/184/position = Vector3(-0.287726, 1.635, 0.370935) bones/184/rotation = Quaternion(-0.0272108, 0.559306, 0.828421, -0.0124984) bones/185/position = Vector3(0.38637, 1.93317, -0.234312) bones/185/rotation = Quaternion(-0.658573, -0.0101832, 0.00507303, 0.752431) bones/186/position = Vector3(-0.377324, 1.91797, -0.244717) bones/186/rotation = Quaternion(-0.658458, -0.0101618, 0.00510255, 0.752532) [node name="eyebrows" parent="Skeleton3D" index="9"] blend_shapes/mouthShrugLower = 2.59876e-05 blend_shapes/mouthShrugUpper = 1.23978e-05 [node name="eyelids_001" parent="Skeleton3D" index="10"] blend_shapes/mouthShrugLower = 2.59876e-05 blend_shapes/mouthShrugUpper = 1.23978e-05 [node name="nosering" parent="Skeleton3D" index="12"] blend_shapes/mouthShrugLower = 2.59876e-05 blend_shapes/mouthShrugUpper = 1.23978e-05 [node name="teeth lower gums_001" parent="Skeleton3D" index="16"] blend_shapes/mouthShrugLower = 2.59876e-05 blend_shapes/mouthShrugUpper = 1.23978e-05 [node name="teeth lower teeth_001" parent="Skeleton3D" index="17"] blend_shapes/mouthShrugLower = 2.59876e-05 blend_shapes/mouthShrugUpper = 1.23978e-05 [node name="teeth upper gums_001" parent="Skeleton3D" index="18"] blend_shapes/mouthShrugLower = 2.59876e-05 blend_shapes/mouthShrugUpper = 1.23978e-05 [node name="teeth upper teeth_001" parent="Skeleton3D" index="19"] blend_shapes/mouthShrugLower = 2.59876e-05 blend_shapes/mouthShrugUpper = 1.23978e-05