1 extends DialogicAnimation
3 func animate() -> void:
4 var tween := (node.create_tween() as Tween)
5 tween.tween_property(node, 'scale', Vector2(1,1)*1.2, time*0.5).set_trans(Tween.TRANS_ELASTIC).set_ease(Tween.EASE_OUT)
6 tween.tween_property(node, 'scale', Vector2(1,1), time*0.5).set_trans(Tween.TRANS_BOUNCE).set_ease(Tween.EASE_OUT)
7 tween.finished.connect(emit_signal.bind('finished_once'))
10 func _get_named_variations() -> Dictionary:
12 "heartbeat": {"type": AnimationType.ACTION},