extends DialogicAnimation func animate() -> void: var tween := (node.create_tween() as Tween) tween.tween_property(node, 'scale', Vector2(1,1)*1.2, time*0.5).set_trans(Tween.TRANS_ELASTIC).set_ease(Tween.EASE_OUT) tween.tween_property(node, 'scale', Vector2(1,1), time*0.5).set_trans(Tween.TRANS_BOUNCE).set_ease(Tween.EASE_OUT) tween.finished.connect(emit_signal.bind('finished_once')) func _get_named_variations() -> Dictionary: return { "heartbeat": {"type": AnimationType.ACTION}, }