1 extends DialogicAnimation
3 func animate() -> void:
4 var tween := (node.create_tween() as Tween)
5 tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
7 var viewport_x: float = node.get_viewport().size.x
9 var start_position_x: float = viewport_x + viewport_x / 5
10 var end_position_x := base_position.x
13 start_position_x = base_position.x
14 end_position_x = viewport_x + node.get_viewport().size.x / 5
17 node.position.x = start_position_x
18 tween.tween_property(node, 'position:x', end_position_x, time)
20 tween.finished.connect(emit_signal.bind('finished_once'))
23 func _get_named_variations() -> Dictionary:
25 "slide in right": {"reversed": false, "type": AnimationType.IN},
26 "slide out left": {"reversed": true, "type": AnimationType.OUT},