extends DialogicAnimation func animate() -> void: var tween := (node.create_tween() as Tween) tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK) var viewport_x: float = node.get_viewport().size.x var start_position_x: float = viewport_x + viewport_x / 5 var end_position_x := base_position.x if is_reversed: start_position_x = base_position.x end_position_x = viewport_x + node.get_viewport().size.x / 5 node.position.x = start_position_x tween.tween_property(node, 'position:x', end_position_x, time) tween.finished.connect(emit_signal.bind('finished_once')) func _get_named_variations() -> Dictionary: return { "slide in right": {"reversed": false, "type": AnimationType.IN}, "slide out left": {"reversed": true, "type": AnimationType.OUT}, }