1 extends DialogicAnimation
3 func animate() -> void:
4 var tween := (node.create_tween() as Tween)
5 tween.set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_SINE)
7 var strength: float = node.get_viewport().size.y/40
8 tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.2)
9 tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
10 tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
11 tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
12 tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
13 tween.tween_property(node, 'position:y', base_position.y - strength, time * 0.1)
14 tween.tween_property(node, 'position:y', base_position.y + strength, time * 0.1)
15 tween.tween_property(node, 'position:y', base_position.y, time * 0.2)
17 tween.finished.connect(emit_signal.bind('finished_once'))
20 func _get_named_variations() -> Dictionary:
22 "shake y": {"type": AnimationType.ACTION},