]> Untitled Git - william-skin.git/blobdiff - william.tscn
Squashed commit of the following:
[william-skin.git] / william.tscn
index 2ec47bdda4c1d7af47aecddb3a8e404659ce7514..689c0d4f69e5cc1a4805bad30d4d7f99cabb38ba 100644 (file)
@@ -1,4 +1,4 @@
-[gd_scene load_steps=34 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
@@ -6,6 +6,7 @@
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
 [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"]
 [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"]
+[ext_resource type="Script" path="res://william_skeleton.gd" id="7_2sr7c"]
 [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"]
 [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"]
 
@@ -145,7 +146,6 @@ input_2/break_loop_at_end = true
 input_2/reset = true
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
-graph_offset = Vector2(-363.553, 124.743)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
 nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
@@ -181,7 +181,6 @@ node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motio
 
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
-head_influence = 0.35
 
 [node name="AnimationTree" type="AnimationTree" parent="." index="0"]
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
@@ -207,392 +206,392 @@ libraries = {
 }
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.0241401, 0.952495, -0.106978)
-bones/0/rotation = Quaternion(0.0914478, -0.0723527, -0.0300117, 0.992724)
-bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919)
+bones/0/position = Vector3(-0.0321247, 0.951928, -0.102163)
+bones/0/rotation = Quaternion(0.0943431, -0.0636061, -0.0273294, 0.99313)
+bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919)
 bones/1/scale = Vector3(1, 1, 1)
-bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995)
+bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995)
 bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999)
+bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.284236, -0.00107728, 0.120708, 0.951125)
+bones/4/rotation = Quaternion(0.23372, -0.00210448, 0.125811, 0.964128)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948532, 0.00936985, -0.00089289, 0.995447)
-bones/6/rotation = Quaternion(-0.0932967, 0.0172724, -0.0991372, 0.99054)
-bones/8/position = Vector3(-0.02414, 0.952495, -0.106978)
-bones/8/rotation = Quaternion(-0.107345, -0.794182, -0.38248, 0.459849)
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-bones/9/rotation = Quaternion(-0.101041, 0.728719, 0.32947, 0.591786)
-bones/9/scale = Vector3(1, 1, 1)
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-bones/11/rotation = Quaternion(-0.763738, -0.019281, -0.0794327, 0.640331)
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-bones/17/rotation = Quaternion(0.00146066, -1.78238e-06, -0.00237303, 0.999996)
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-bones/194/scale = Vector3(0.999985, 1.00026, 0.999752)
-bones/195/rotation = Quaternion(4.05172e-08, 0.0181185, -3.2722e-08, 0.999836)
-bones/196/rotation = Quaternion(-0.08072, 0.0126637, 0.0960996, 0.992013)
-bones/196/scale = Vector3(1.00043, 0.999121, 1.00044)
-bones/197/position = Vector3(0.0197299, 0.120467, 0.0346735)
-bones/197/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
-bones/198/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
-bones/199/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703)
-bones/200/position = Vector3(0.00332131, 0.0344232, 0.0338642)
-bones/200/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
-bones/201/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
+bones/185/rotation = Quaternion(0.306058, 0.0135328, -0.00435397, 0.951907)
+bones/185/scale = Vector3(0.999965, 1.00055, 0.999483)
+bones/186/rotation = Quaternion(-1.26634e-07, 0.0211937, 1.80871e-07, 0.999775)
+bones/187/rotation = Quaternion(-0.0641636, 0.0168689, 0.0924421, 0.993505)
+bones/187/scale = Vector3(1.00093, 0.998093, 1.00098)
+bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
+bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
+bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
+bones/190/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703)
+bones/191/position = Vector3(0.00332131, 0.0344232, 0.0338642)
+bones/191/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
+bones/192/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
+bones/192/scale = Vector3(1, 1, 1)
+bones/193/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631)
+bones/194/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
+bones/194/scale = Vector3(1, 1, 1)
+bones/195/position = Vector3(0.00738889, 0.131406, 0.00407595)
+bones/195/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407)
+bones/195/scale = Vector3(1, 1, 1)
+bones/196/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072)
+bones/196/scale = Vector3(1, 1, 1)
+bones/197/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819)
+bones/198/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876)
+bones/198/scale = Vector3(1, 1, 1)
+bones/199/position = Vector3(-0.0055785, 0.125891, -0.0231761)
+bones/199/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231)
+bones/200/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081)
+bones/200/scale = Vector3(1, 1, 1)
+bones/201/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708)
 bones/201/scale = Vector3(1, 1, 1)
-bones/202/rotation = Quaternion(0.0521297, -8.55238e-06, 0.00435397, 0.998631)
-bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
+bones/202/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
+bones/202/scale = Vector3(1, 1, 1)
+bones/203/position = Vector3(-0.0221778, 0.109413, -0.0432364)
+bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
 bones/203/scale = Vector3(1, 1, 1)
-bones/204/position = Vector3(0.00738889, 0.131406, 0.00407595)
-bones/204/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407)
+bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
 bones/204/scale = Vector3(1, 1, 1)
-bones/205/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072)
-bones/205/scale = Vector3(1, 1, 1)
-bones/206/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819)
-bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876)
+bones/205/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
+bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
+bones/207/position = Vector3(0.104333, 1.40421, 0.00703726)
+bones/207/rotation = Quaternion(-0.0187923, 0.679442, 0.730762, 0.0631859)
 bones/207/scale = Vector3(1, 1, 1)
-bones/208/position = Vector3(-0.0055785, 0.125891, -0.0231761)
-bones/208/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231)
-bones/209/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081)
-bones/209/scale = Vector3(1, 1, 1)
-bones/210/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708)
-bones/210/scale = Vector3(1, 1, 1)
-bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
-bones/211/scale = Vector3(1, 1, 1)
-bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364)
-bones/212/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
-bones/212/scale = Vector3(1, 1, 1)
-bones/213/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
-bones/213/scale = Vector3(1, 1, 1)
-bones/214/rotation = Quaternion(-0.0363513, 7.21743e-06, -0.00959023, 0.999293)
-bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
-bones/216/position = Vector3(0.11382, 1.40445, 0.00217154)
-bones/216/rotation = Quaternion(-0.021384, 0.681215, 0.728363, 0.0705428)
-bones/216/scale = Vector3(1, 1, 1)
-bones/217/position = Vector3(-0.120034, 1.4217, -0.0306597)
-bones/217/rotation = Quaternion(-0.0218616, 0.680596, 0.728904, 0.0707838)
-bones/217/scale = Vector3(1, 1, 1)
-bones/218/position = Vector3(0.190486, 1.36996, -0.13819)
-bones/218/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349)
-bones/219/position = Vector3(-0.159617, 1.39576, -0.187177)
-bones/219/rotation = Quaternion(-0.728691, -0.0205945, -0.0755744, 0.680349)
-
-[node name="head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
+bones/208/position = Vector3(-0.130217, 1.41993, -0.0215965)
+bones/208/rotation = Quaternion(-0.0188115, 0.679321, 0.730874, 0.06319)
+bones/208/scale = Vector3(1, 1, 1)
+bones/209/position = Vector3(0.178758, 1.37109, -0.134744)
+bones/209/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885)
+bones/210/position = Vector3(-0.172333, 1.39463, -0.177478)
+bones/210/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885)
+script = ExtResource("7_2sr7c")
+
+[node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
 _import_path = NodePath("")
 unique_name_in_owner = false
 process_mode = 0
@@ -609,12 +608,14 @@ top_level = false
 visible = true
 visibility_parent = NodePath("")
 active = false
-influence = 1.0
+influence = 0.0
 script = ExtResource("7_h7lx0")
-bone = "ORG-face"
-target = Vector3(0, 1, 2)
+bone = "DEF-spine.006"
+target = Vector3(1.07, 1.61, 2)
+influence_lerp_seconds = 3.0
+rotation_lerp_weight = 0.01
 
-[node name="eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"]
+[node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"]
 _import_path = NodePath("")
 unique_name_in_owner = false
 process_mode = 0
@@ -634,11 +635,9 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.L"
-aim_axis = 1
-pivot_axis = null
 target = Vector3(0, 1, 2)
 
-[node name="eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
+[node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
 _import_path = NodePath("")
 unique_name_in_owner = false
 process_mode = 0
@@ -658,29 +657,7 @@ active = false
 influence = 1.0
 script = ExtResource("9_00p5l")
 bone = "DEF-eye.R"
-pivot_axis = null
 target = Vector3(0, 1, 2)
 
-[node name="horns" parent="base/rig/Skeleton3D" index="3"]
-transform = Transform3D(0.995176, 0.00944209, -0.0976543, -0.0186959, 0.99537, -0.0942843, 0.0963119, 0.0956552, 0.990745, -0.0245482, -0.0443767, -0.198597)
-
-[node name="iris_001" parent="base/rig/Skeleton3D" index="4"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
-
-[node name="eye_001" parent="base/rig/Skeleton3D" index="5"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
-
-[node name="black_001" parent="base/rig/Skeleton3D" index="6"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, 0.0308699, 1.78271, 0.0538749)
-
-[node name="iris_001_2" parent="base/rig/Skeleton3D" index="7"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
-
-[node name="eye_001_2" parent="base/rig/Skeleton3D" index="8"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
-
-[node name="black_001_2" parent="base/rig/Skeleton3D" index="9"]
-transform = Transform3D(-0.0189661, -0.000180307, -0.00186093, 0.000356653, -0.0189697, -0.00179691, -0.00183531, -0.00182306, 0.0188816, -0.0592035, 1.7844, 0.0451586)
-
-[node name="AnimationPlayer" parent="." index="3"]
-active = false
+[node name="horns" parent="base/rig/Skeleton3D" index="11"]
+transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)