]> Untitled Git - william-skin.git/blobdiff - william.tscn
Basic player functionality
[william-skin.git] / william.tscn
index d486de2e10cee7f05668006b71d605aa315ee0af..4ac8a853255ad1ed9f30f4b79e49d8cd94184aac 100644 (file)
@@ -1,4 +1,4 @@
-[gd_scene load_steps=22 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=23 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
@@ -20,6 +20,9 @@ animation = &"idle/talking2"
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"]
 animation = &"idle/yelling"
 
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"]
+animation = &"idle/posing"
+
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"]
 animation = &"move/falling"
 
@@ -54,30 +57,15 @@ animation = &"move/run"
 blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5")
 blend_point_0/pos = 0.0
 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4")
-blend_point_1/pos = 3.0
+blend_point_1/pos = 5.0
 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo")
-blend_point_2/pos = 8.0
+blend_point_2/pos = 10.0
 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl")
 blend_point_3/pos = 15.0
 min_space = 0.0
 max_space = 15.0
 sync = true
 
-[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
-xfade_time = 0.5
-input_0/name = "talk"
-input_0/auto_advance = true
-input_0/break_loop_at_end = true
-input_0/reset = true
-input_1/name = "talk2"
-input_1/auto_advance = true
-input_1/break_loop_at_end = true
-input_1/reset = true
-input_2/name = "yell"
-input_2/auto_advance = true
-input_2/break_loop_at_end = true
-input_2/reset = true
-
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"]
 xfade_time = 0.25
 input_0/name = "fall"
@@ -104,9 +92,28 @@ input_5/name = "talk"
 input_5/auto_advance = false
 input_5/break_loop_at_end = false
 input_5/reset = true
+input_6/name = "pose"
+input_6/auto_advance = false
+input_6/break_loop_at_end = false
+input_6/reset = true
+
+[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
+xfade_time = 0.5
+input_0/name = "talk"
+input_0/auto_advance = true
+input_0/break_loop_at_end = true
+input_0/reset = true
+input_1/name = "talk2"
+input_1/auto_advance = true
+input_1/break_loop_at_end = true
+input_1/reset = true
+input_2/name = "yell"
+input_2/auto_advance = true
+input_2/break_loop_at_end = true
+input_2/reset = true
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
-graph_offset = Vector2(-627.603, 136.455)
+graph_offset = Vector2(-672.256, 18.5249)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
 nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
@@ -116,110 +123,129 @@ nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv")
 "nodes/Animation 4/position" = Vector2(-180, 760)
 "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix")
-"nodes/Animation 5/position" = Vector2(-190, 920)
+"nodes/Animation 5/position" = Vector2(-190, 900)
 "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n")
-"nodes/Animation 6/position" = Vector2(-190, 1070)
-nodes/BlendSpace1D/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
-nodes/BlendSpace1D/position = Vector2(-230, 200)
-"nodes/BlendSpace1D 2/node" = SubResource("AnimationNodeBlendSpace1D_h1uk8")
-"nodes/BlendSpace1D 2/position" = Vector2(-240, 520)
-nodes/Transition/node = SubResource("AnimationNodeTransition_rgwlt")
-nodes/Transition/position = Vector2(80, 790)
+"nodes/Animation 6/position" = Vector2(-180, 1030)
+"nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0")
+"nodes/Animation 7/position" = Vector2(630, 620)
+nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8")
+nodes/backward/position = Vector2(-240, 520)
+nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
+nodes/forward/position = Vector2(-230, 200)
 nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5")
-nodes/motion/position = Vector2(470, 140)
-nodes/output/position = Vector2(800, 160)
-node_connections = [&"Transition", 0, &"Animation 4", &"Transition", 1, &"Animation 5", &"Transition", 2, &"Animation 6", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"BlendSpace1D", &"motion", 3, &"Animation 3", &"motion", 4, &"BlendSpace1D 2", &"motion", 5, &"Transition", &"output", 0, &"motion"]
+nodes/motion/position = Vector2(860, 80)
+nodes/output/position = Vector2(1190, 100)
+nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
+nodes/talking/position = Vector2(80, 790)
+node_connections = [&"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"motion", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
 
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(0.016649, 0.969333, -0.121985)
-bones/0/rotation = Quaternion(0.172743, -0.0126947, -0.0137409, 0.984789)
-bones/1/rotation = Quaternion(-0.0644764, -6.12701e-10, -1.49245e-08, 0.997919)
-bones/2/rotation = Quaternion(-0.0577586, -0.0243685, 0.0220824, 0.997789)
+bones/0/position = Vector3(-0.0543097, 0.945187, -0.097963)
+bones/0/rotation = Quaternion(0.154592, 0.0141124, -0.0023227, 0.987875)
+bones/1/rotation = Quaternion(-0.0644764, 2.34048e-09, -1.32068e-08, 0.997919)
+bones/1/scale = Vector3(1, 1, 1)
+bones/2/rotation = Quaternion(-0.0636345, -0.0204647, 0.0164624, 0.997628)
 bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.0198853, -0.0773104, 0.0218743, 0.996569)
+bones/3/rotation = Quaternion(0.0146275, -0.0648416, 0.0159828, 0.99766)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.204558, 0.0338454, -0.020503, 0.978054)
-bones/5/rotation = Quaternion(-0.0948411, -0.0187163, 0.00178334, 0.995315)
-bones/6/rotation = Quaternion(-0.115667, 0.102749, -0.0256811, 0.987626)
-bones/8/position = Vector3(0.016649, 0.969333, -0.121985)
-bones/8/rotation = Quaternion(-0.0683421, -0.736396, -0.427224, 0.520125)
-bones/9/position = Vector3(0.016649, 0.969333, -0.121985)
-bones/9/rotation = Quaternion(-0.0537887, 0.727494, 0.409183, 0.548114)
+bones/4/rotation = Quaternion(0.194288, 0.0246839, -0.00973452, 0.980586)
+bones/4/scale = Vector3(1, 1, 1)
+bones/5/rotation = Quaternion(-0.0948385, -0.0200721, 0.00191248, 0.995288)
+bones/6/rotation = Quaternion(-0.0932458, 0.0681049, -0.0134362, 0.99322)
+bones/8/position = Vector3(-0.0543097, 0.945187, -0.097963)
+bones/8/rotation = Quaternion(-0.0767669, -0.731944, -0.403731, 0.543476)
+bones/9/position = Vector3(-0.0543097, 0.945187, -0.097963)
+bones/9/rotation = Quaternion(-0.0650232, 0.747206, 0.405638, 0.522411)
 bones/9/scale = Vector3(1, 1, 1)
-bones/10/position = Vector3(0.13772, 0.941237, -0.11586)
-bones/10/rotation = Quaternion(-0.703228, -0.0273248, -0.055696, 0.708252)
-bones/11/position = Vector3(-0.106097, 0.948911, -0.120801)
-bones/11/rotation = Quaternion(-0.710738, -0.0269002, -0.0561998, 0.700692)
-bones/12/position = Vector3(0.0404851, 0.888617, 0.0577689)
-bones/12/rotation = Quaternion(0.997894, 0.0493118, 0.0181738, 0.0380282)
-bones/13/rotation = Quaternion(-0.0821081, 0.00374066, -0.0399303, 0.995816)
-bones/14/rotation = Quaternion(-0.03542, 0.000715594, -0.0110358, 0.999311)
-bones/15/position = Vector3(-0.0194724, 0.890504, 0.0565537)
-bones/15/rotation = Quaternion(0.998023, 0.048912, 0.0179721, 0.0351438)
-bones/16/rotation = Quaternion(-0.0789948, 0.00330875, -0.039346, 0.996093)
-bones/17/rotation = Quaternion(-0.0353102, 0.000763027, -0.010944, 0.999316)
-bones/18/position = Vector3(0.0110681, 0.892959, 0.0347284)
-bones/18/rotation = Quaternion(0.0218648, 0.606764, 0.794581, -0.000738197)
-bones/19/rotation = Quaternion(-0.232545, -0.0176497, 0.075927, 0.969457)
-bones/20/rotation = Quaternion(-0.170586, -0.0105524, 0.0608194, 0.983407)
-bones/21/rotation = Quaternion(-0.113694, -0.00620888, 0.0541224, 0.992021)
-bones/22/rotation = Quaternion(-0.0680347, -0.00305904, 0.0443469, 0.996692)
-bones/23/position = Vector3(0.150201, 0.932329, -0.0869841)
-bones/23/rotation = Quaternion(0.999636, -0.0111853, 0.0106619, -0.0221063)
-bones/23/scale = Vector3(1, 1, 1)
-bones/24/rotation = Quaternion(-2.31268e-09, -0.0422427, 8.38026e-10, 0.999107)
-bones/25/rotation = Quaternion(0.186002, -0.0422451, -0.0232256, 0.981366)
-bones/25/scale = Vector3(1, 1, 1)
-bones/26/rotation = Quaternion(2.75658e-08, 0.033076, 1.03588e-08, 0.999453)
-bones/27/rotation = Quaternion(-0.64979, 0.0329059, 0.0149796, 0.759254)
-bones/27/scale = Vector3(1, 1, 1)
-bones/28/rotation = Quaternion(-7.0567e-05, 0.942666, -0.333738, -0.000198885)
-bones/28/scale = Vector3(1, 1, 1)
-bones/29/position = Vector3(-0.120273, 0.940841, -0.0924656)
-bones/29/rotation = Quaternion(0.929681, -0.0181837, 0.00364595, 0.367898)
-bones/29/scale = Vector3(1, 1, 1)
-bones/30/rotation = Quaternion(5.77282e-08, 0.0266973, 2.93406e-08, 0.999644)
-bones/31/rotation = Quaternion(0.389518, 0.0267209, 0.0279059, 0.920208)
-bones/31/scale = Vector3(1, 1, 1)
-bones/32/rotation = Quaternion(-2.49842e-09, 0.0172383, -2.58048e-08, 0.999851)
-bones/33/rotation = Quaternion(-0.585083, 0.0172456, -0.0606354, 0.80852)
-bones/33/scale = Vector3(0.999999, 1, 1)
-bones/34/rotation = Quaternion(7.0367e-05, 0.942965, -0.332891, 0.000198959)
-bones/34/scale = Vector3(1, 1, 1)
-bones/35/position = Vector3(-0.000291959, 1.91962, 0.0848259)
-bones/35/rotation = Quaternion(0.0658263, 0.0101688, -0.000225134, 0.997779)
-bones/36/rotation = Quaternion(0.168185, 0.569003, 0.588726, 0.548954)
-bones/36/scale = Vector3(1, 1, 1)
-bones/37/rotation = Quaternion(-0.241123, 0.0184621, -0.0778939, 0.967187)
-bones/37/scale = Vector3(1, 0.999996, 1)
-bones/38/rotation = Quaternion(-0.31407, 0.00747861, -0.0807308, 0.945932)
+bones/10/position = Vector3(0.0676743, 0.921014, -0.0970048)
+bones/10/rotation = Quaternion(-0.79234, 0.00276048, 0.00147369, 0.610071)
+bones/11/position = Vector3(-0.175886, 0.921175, -0.0899287)
+bones/11/rotation = Quaternion(-0.793959, 0.00355803, 0.00279315, 0.607955)
+bones/12/position = Vector3(-0.0191414, 0.872133, 0.0825493)
+bones/12/rotation = Quaternion(0.999839, -0.00731233, -0.0147557, -0.00709819)
+bones/13/rotation = Quaternion(0.0180564, -6.93462e-05, 0.00191796, 0.999835)
+bones/14/rotation = Quaternion(0.0423466, 3.92527e-05, 0.000829518, 0.999103)
+bones/15/position = Vector3(-0.0790256, 0.872166, 0.0842765)
+bones/15/rotation = Quaternion(0.999824, -0.00741263, -0.0147396, -0.00889758)
+bones/16/rotation = Quaternion(0.0150117, -9.8057e-05, 0.00189377, 0.999886)
+bones/17/rotation = Quaternion(0.0364526, 1.77072e-05, 0.000554607, 0.999335)
+bones/18/position = Vector3(-0.0497157, 0.874717, 0.0609404)
+bones/18/rotation = Quaternion(0.0142694, 0.565772, 0.824397, -0.00827725)
+bones/19/rotation = Quaternion(-0.256631, 0.00103883, 0.00249276, 0.966506)
+bones/20/rotation = Quaternion(-0.118914, 0.000778623, -0.00115882, 0.992904)
+bones/21/rotation = Quaternion(-0.0458966, -0.000364593, -0.00841673, 0.998911)
+bones/22/rotation = Quaternion(-0.0179514, -5.96008e-05, -0.0143702, 0.999736)
+bones/23/position = Vector3(0.081765, 0.913612, -0.068529)
+bones/23/rotation = Quaternion(0.99761, 0.0630025, -0.013426, 0.0250044)
+bones/23/scale = Vector3(1.00224, 0.995552, 1.00224)
+bones/24/rotation = Quaternion(4.54787e-09, -0.0279861, 2.26316e-08, 0.999608)
+bones/25/rotation = Quaternion(0.405807, -0.0281686, 0.0273074, 0.913116)
+bones/25/scale = Vector3(1.0001, 0.999292, 1.00063)
+bones/26/rotation = Quaternion(-3.82189e-08, -0.0212605, 1.82948e-08, 0.999774)
+bones/27/rotation = Quaternion(-0.478788, -0.0195222, 0.05283, 0.876122)
+bones/27/scale = Vector3(0.997899, 0.998541, 1.00362)
+bones/28/rotation = Quaternion(-4.76001e-05, 0.944582, -0.328275, -0.000206993)
+bones/28/scale = Vector3(0.99991, 1.0001, 0.999989)
+bones/29/position = Vector3(-0.188378, 0.913761, -0.0607375)
+bones/29/rotation = Quaternion(0.978895, 0.00189831, -0.0145393, 0.203836)
+bones/29/scale = Vector3(1.00313, 0.99381, 1.00313)
+bones/30/rotation = Quaternion(-3.84486e-08, 0.0293578, 8.12745e-09, 0.999569)
+bones/31/rotation = Quaternion(0.307441, 0.0286494, -0.0288472, 0.950698)
+bones/31/scale = Vector3(1.00015, 0.998494, 1.00141)
+bones/32/rotation = Quaternion(-2.90932e-08, 0.0179735, 8.42695e-09, 0.999839)
+bones/33/rotation = Quaternion(-0.578423, 0.0186578, 0.0338056, 0.814823)
+bones/33/scale = Vector3(0.996837, 0.997518, 1.00575)
+bones/34/rotation = Quaternion(5.41431e-05, 0.95061, -0.310387, 0.000204309)
+bones/34/scale = Vector3(0.999914, 1.0001, 0.999988)
+bones/35/position = Vector3(-0.088554, 1.90273, 0.0623807)
+bones/35/rotation = Quaternion(0.0468039, 0.00183861, 0.0172171, 0.998754)
+bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957)
+bones/36/scale = Vector3(0.999998, 1, 0.999998)
+bones/37/rotation = Quaternion(-0.241127, 0.0184641, -0.0778872, 0.967187)
+bones/37/scale = Vector3(1, 0.999994, 1)
+bones/38/rotation = Quaternion(-0.314067, 0.00747741, -0.0807338, 0.945932)
 bones/38/scale = Vector3(1, 1, 1)
-bones/39/rotation = Quaternion(-0.223792, -0.00784312, 0.148646, 0.963203)
-bones/39/scale = Vector3(0.999989, 1.00002, 0.999989)
-bones/40/rotation = Quaternion(-0.367355, 0.263562, 0.891404, -0.0313918)
+bones/39/rotation = Quaternion(-0.223788, -0.00784351, 0.148642, 0.963205)
+bones/39/scale = Vector3(0.999993, 1.00001, 0.999993)
+bones/40/rotation = Quaternion(-0.367355, 0.263561, 0.891404, -0.0313916)
 bones/40/scale = Vector3(0.999999, 1, 1)
-bones/42/rotation = Quaternion(0.168181, -0.569009, -0.588715, 0.548961)
-bones/42/scale = Vector3(0.999996, 1.00001, 0.999996)
-bones/43/rotation = Quaternion(-0.241131, -0.0184678, 0.0778739, 0.967187)
-bones/43/scale = Vector3(1, 0.999995, 1)
-bones/44/rotation = Quaternion(-0.314061, -0.00747275, 0.0807462, 0.945934)
+bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252)
+bones/41/scale = Vector3(1, 0.999999, 1)
+bones/42/rotation = Quaternion(0.168183, -0.569005, -0.588722, 0.548957)
+bones/42/scale = Vector3(0.999998, 1, 0.999998)
+bones/43/rotation = Quaternion(-0.241125, -0.0184641, 0.0778867, 0.967188)
+bones/43/scale = Vector3(1, 0.999998, 1)
+bones/44/rotation = Quaternion(-0.314066, -0.00747598, 0.0807378, 0.945932)
 bones/44/scale = Vector3(1, 1, 1)
-bones/45/rotation = Quaternion(-0.223793, 0.00784278, -0.148648, 0.963202)
-bones/45/scale = Vector3(0.99999, 1.00002, 0.99999)
-bones/46/scale = Vector3(1, 0.999998, 1)
+bones/45/rotation = Quaternion(-0.223789, 0.00784306, -0.148644, 0.963204)
+bones/45/scale = Vector3(0.999993, 1.00001, 0.999993)
+bones/46/rotation = Quaternion(0.367355, 0.263561, 0.891404, 0.0313915)
+bones/46/scale = Vector3(1, 0.999997, 1)
+bones/47/rotation = Quaternion(0.139164, 0.122498, -0.254064, 0.949252)
+bones/47/scale = Vector3(1, 1, 1)
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 bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
 bones/211/scale = Vector3(1, 1, 1)
-bones/212/rotation = Quaternion(0.171045, -0.574908, 0.293407, 0.744403)
+bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364)
+bones/212/rotation = Quaternion(0.236807, -0.552347, 0.315272, 0.734465)
 bones/212/scale = Vector3(1, 1, 1)
-bones/213/rotation = Quaternion(0.360073, 0.0476119, 0.0100175, 0.931655)
+bones/213/rotation = Quaternion(0.321456, 0.0303744, 0.00905741, 0.946394)
 bones/213/scale = Vector3(1, 1, 1)
-bones/214/rotation = Quaternion(0.099738, 0.0137441, -0.00105391, 0.994918)
+bones/214/rotation = Quaternion(0.0685803, 0.00801158, -0.00391552, 0.997606)
 bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
-bones/216/position = Vector3(0.120463, 1.40682, 0.0742752)
-bones/216/rotation = Quaternion(-0.110608, 0.579518, 0.804881, 0.063967)
+bones/216/position = Vector3(0.0476842, 1.391, 0.0707229)
+bones/216/rotation = Quaternion(-0.0864087, 0.553645, 0.827783, 0.02805)
 bones/216/scale = Vector3(1, 1, 1)
-bones/217/position = Vector3(-0.10975, 1.39997, 0.0192913)
-bones/217/rotation = Quaternion(-0.11725, 0.573493, 0.80779, 0.0695233)
+bones/217/position = Vector3(-0.18457, 1.38054, 0.0359168)
+bones/217/rotation = Quaternion(-0.0865831, 0.541448, 0.835879, 0.0253966)
 bones/217/scale = Vector3(1, 1, 1)
-bones/218/position = Vector3(0.214022, 1.41514, -0.065715)
-bones/218/rotation = Quaternion(-0.620135, -0.235924, -0.173955, 0.727676)
-bones/219/position = Vector3(-0.123886, 1.40288, -0.172421)
-bones/219/rotation = Quaternion(-0.638628, -0.127002, -0.086994, 0.753961)
+bones/218/position = Vector3(0.127662, 1.39248, -0.0697567)
+bones/218/rotation = Quaternion(-0.658467, -0.125614, -0.0744178, 0.738312)
+bones/219/position = Vector3(-0.217046, 1.37583, -0.131619)
+bones/219/rotation = Quaternion(-0.66219, -0.0923881, -0.0476361, 0.742091)
 
 [node name="horns" parent="base/rig/Skeleton3D" index="0"]
-transform = Transform3D(0.999793, 0.00175928, 0.0202809, 0.00092037, 0.991334, -0.131369, -0.0203364, 0.131361, 0.991126, -0.00312752, -0.0330088, -0.142605)
+transform = Transform3D(0.999417, -0.0330137, 0.0087312, 0.0337067, 0.994697, -0.0971713, -0.00547695, 0.0974096, 0.995229, -0.020514, -0.0535294, -0.0957195)
 
 [node name="iris_001" parent="base/rig/Skeleton3D" index="1"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323)
+transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793)
 
 [node name="eye_001" parent="base/rig/Skeleton3D" index="2"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323)
+transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793)
 
 [node name="black_001" parent="base/rig/Skeleton3D" index="3"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323)
+transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793)
 
 [node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163)
+transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398)
 
 [node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163)
+transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398)
 
 [node name="black_001_2" parent="base/rig/Skeleton3D" index="6"]
-transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163)
+transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398)
 
 [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
 libraries = {
@@ -502,11 +554,11 @@ libraries = {
 [node name="AnimationTree" type="AnimationTree" parent="." index="3"]
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
 anim_player = NodePath("../AnimationPlayerLibrary")
-parameters/BlendSpace1D/blend_position = 3.0
-"parameters/BlendSpace1D 2/blend_position" = 3.0
-parameters/Transition/current_state = "talk2"
-parameters/Transition/transition_request = ""
-parameters/Transition/current_index = 1
+parameters/backward/blend_position = 3.0
+parameters/forward/blend_position = 2.98649
 parameters/motion/current_state = "forward"
 parameters/motion/transition_request = ""
 parameters/motion/current_index = 2
+parameters/talking/current_state = "talk2"
+parameters/talking/transition_request = ""
+parameters/talking/current_index = 1