-bones/10/position = Vector3(0.13772, 0.941237, -0.11586)
-bones/10/rotation = Quaternion(-0.703228, -0.0273248, -0.055696, 0.708252)
-bones/11/position = Vector3(-0.106097, 0.948911, -0.120801)
-bones/11/rotation = Quaternion(-0.710738, -0.0269002, -0.0561998, 0.700692)
-bones/12/position = Vector3(0.0404851, 0.888617, 0.0577689)
-bones/12/rotation = Quaternion(0.997894, 0.0493118, 0.0181738, 0.0380282)
-bones/13/rotation = Quaternion(-0.0821081, 0.00374066, -0.0399303, 0.995816)
-bones/14/rotation = Quaternion(-0.03542, 0.000715594, -0.0110358, 0.999311)
-bones/15/position = Vector3(-0.0194724, 0.890504, 0.0565537)
-bones/15/rotation = Quaternion(0.998023, 0.048912, 0.0179721, 0.0351438)
-bones/16/rotation = Quaternion(-0.0789948, 0.00330875, -0.039346, 0.996093)
-bones/17/rotation = Quaternion(-0.0353102, 0.000763027, -0.010944, 0.999316)
-bones/18/position = Vector3(0.0110681, 0.892959, 0.0347284)
-bones/18/rotation = Quaternion(0.0218648, 0.606764, 0.794581, -0.000738197)
-bones/19/rotation = Quaternion(-0.232545, -0.0176497, 0.075927, 0.969457)
-bones/20/rotation = Quaternion(-0.170586, -0.0105524, 0.0608194, 0.983407)
-bones/21/rotation = Quaternion(-0.113694, -0.00620888, 0.0541224, 0.992021)
-bones/22/rotation = Quaternion(-0.0680347, -0.00305904, 0.0443469, 0.996692)
-bones/23/position = Vector3(0.150201, 0.932329, -0.0869841)
-bones/23/rotation = Quaternion(0.999636, -0.0111853, 0.0106619, -0.0221063)
-bones/23/scale = Vector3(1, 1, 1)
-bones/24/rotation = Quaternion(-2.31268e-09, -0.0422427, 8.38026e-10, 0.999107)
-bones/25/rotation = Quaternion(0.186002, -0.0422451, -0.0232256, 0.981366)
-bones/25/scale = Vector3(1, 1, 1)
-bones/26/rotation = Quaternion(2.75658e-08, 0.033076, 1.03588e-08, 0.999453)
-bones/27/rotation = Quaternion(-0.64979, 0.0329059, 0.0149796, 0.759254)
-bones/27/scale = Vector3(1, 1, 1)
-bones/28/rotation = Quaternion(-7.0567e-05, 0.942666, -0.333738, -0.000198885)
-bones/28/scale = Vector3(1, 1, 1)
-bones/29/position = Vector3(-0.120273, 0.940841, -0.0924656)
-bones/29/rotation = Quaternion(0.929681, -0.0181837, 0.00364595, 0.367898)
-bones/29/scale = Vector3(1, 1, 1)
-bones/30/rotation = Quaternion(5.77282e-08, 0.0266973, 2.93406e-08, 0.999644)
-bones/31/rotation = Quaternion(0.389518, 0.0267209, 0.0279059, 0.920208)
-bones/31/scale = Vector3(1, 1, 1)
-bones/32/rotation = Quaternion(-2.49842e-09, 0.0172383, -2.58048e-08, 0.999851)
-bones/33/rotation = Quaternion(-0.585083, 0.0172456, -0.0606354, 0.80852)
-bones/33/scale = Vector3(0.999999, 1, 1)
-bones/34/rotation = Quaternion(7.0367e-05, 0.942965, -0.332891, 0.000198959)
-bones/34/scale = Vector3(1, 1, 1)
-bones/35/position = Vector3(-0.000291959, 1.91962, 0.0848259)
-bones/35/rotation = Quaternion(0.0658263, 0.0101688, -0.000225134, 0.997779)
-bones/36/rotation = Quaternion(0.168185, 0.569003, 0.588726, 0.548954)
-bones/36/scale = Vector3(1, 1, 1)
-bones/37/rotation = Quaternion(-0.241123, 0.0184621, -0.0778939, 0.967187)
-bones/37/scale = Vector3(1, 0.999996, 1)
-bones/38/rotation = Quaternion(-0.31407, 0.00747861, -0.0807308, 0.945932)
+bones/10/position = Vector3(0.0676743, 0.921014, -0.0970048)
+bones/10/rotation = Quaternion(-0.79234, 0.00276048, 0.00147369, 0.610071)
+bones/11/position = Vector3(-0.175886, 0.921175, -0.0899287)
+bones/11/rotation = Quaternion(-0.793959, 0.00355803, 0.00279315, 0.607955)
+bones/12/position = Vector3(-0.0191414, 0.872133, 0.0825493)
+bones/12/rotation = Quaternion(0.999839, -0.00731233, -0.0147557, -0.00709819)
+bones/13/rotation = Quaternion(0.0180564, -6.93462e-05, 0.00191796, 0.999835)
+bones/14/rotation = Quaternion(0.0423466, 3.92527e-05, 0.000829518, 0.999103)
+bones/15/position = Vector3(-0.0790256, 0.872166, 0.0842765)
+bones/15/rotation = Quaternion(0.999824, -0.00741263, -0.0147396, -0.00889758)
+bones/16/rotation = Quaternion(0.0150117, -9.8057e-05, 0.00189377, 0.999886)
+bones/17/rotation = Quaternion(0.0364526, 1.77072e-05, 0.000554607, 0.999335)
+bones/18/position = Vector3(-0.0497157, 0.874717, 0.0609404)
+bones/18/rotation = Quaternion(0.0142694, 0.565772, 0.824397, -0.00827725)
+bones/19/rotation = Quaternion(-0.256631, 0.00103883, 0.00249276, 0.966506)
+bones/20/rotation = Quaternion(-0.118914, 0.000778623, -0.00115882, 0.992904)
+bones/21/rotation = Quaternion(-0.0458966, -0.000364593, -0.00841673, 0.998911)
+bones/22/rotation = Quaternion(-0.0179514, -5.96008e-05, -0.0143702, 0.999736)
+bones/23/position = Vector3(0.081765, 0.913612, -0.068529)
+bones/23/rotation = Quaternion(0.99761, 0.0630025, -0.013426, 0.0250044)
+bones/23/scale = Vector3(1.00224, 0.995552, 1.00224)
+bones/24/rotation = Quaternion(4.54787e-09, -0.0279861, 2.26316e-08, 0.999608)
+bones/25/rotation = Quaternion(0.405807, -0.0281686, 0.0273074, 0.913116)
+bones/25/scale = Vector3(1.0001, 0.999292, 1.00063)
+bones/26/rotation = Quaternion(-3.82189e-08, -0.0212605, 1.82948e-08, 0.999774)
+bones/27/rotation = Quaternion(-0.478788, -0.0195222, 0.05283, 0.876122)
+bones/27/scale = Vector3(0.997899, 0.998541, 1.00362)
+bones/28/rotation = Quaternion(-4.76001e-05, 0.944582, -0.328275, -0.000206993)
+bones/28/scale = Vector3(0.99991, 1.0001, 0.999989)
+bones/29/position = Vector3(-0.188378, 0.913761, -0.0607375)
+bones/29/rotation = Quaternion(0.978895, 0.00189831, -0.0145393, 0.203836)
+bones/29/scale = Vector3(1.00313, 0.99381, 1.00313)
+bones/30/rotation = Quaternion(-3.84486e-08, 0.0293578, 8.12745e-09, 0.999569)
+bones/31/rotation = Quaternion(0.307441, 0.0286494, -0.0288472, 0.950698)
+bones/31/scale = Vector3(1.00015, 0.998494, 1.00141)
+bones/32/rotation = Quaternion(-2.90932e-08, 0.0179735, 8.42695e-09, 0.999839)
+bones/33/rotation = Quaternion(-0.578423, 0.0186578, 0.0338056, 0.814823)
+bones/33/scale = Vector3(0.996837, 0.997518, 1.00575)
+bones/34/rotation = Quaternion(5.41431e-05, 0.95061, -0.310387, 0.000204309)
+bones/34/scale = Vector3(0.999914, 1.0001, 0.999988)
+bones/35/position = Vector3(-0.088554, 1.90273, 0.0623807)
+bones/35/rotation = Quaternion(0.0468039, 0.00183861, 0.0172171, 0.998754)
+bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957)
+bones/36/scale = Vector3(0.999998, 1, 0.999998)
+bones/37/rotation = Quaternion(-0.241127, 0.0184641, -0.0778872, 0.967187)
+bones/37/scale = Vector3(1, 0.999994, 1)
+bones/38/rotation = Quaternion(-0.314067, 0.00747741, -0.0807338, 0.945932)