[gd_scene load_steps=23 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"] [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] animation = &"move/hardLanding" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kmecn"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ufbv"] animation = &"idle/talking" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ry6ix"] animation = &"idle/talking2" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"] animation = &"idle/yelling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"] animation = &"idle/posing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"] animation = &"move/falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"] animation = &"move/jogBackwards" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_h1uk8"] blend_point_0/node = SubResource("AnimationNodeAnimation_52txc") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_ufwi6") blend_point_1/pos = 3.0 min_space = 0.0 max_space = 3.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58tc5"] animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hgi4"] animation = &"move/walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_onqbo"] animation = &"move/jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lefl"] animation = &"move/run" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_4rddd"] blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4") blend_point_1/pos = 5.0 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo") blend_point_2/pos = 10.0 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl") blend_point_3/pos = 15.0 min_space = 0.0 max_space = 15.0 sync = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"] xfade_time = 0.25 input_0/name = "fall" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "landing" input_1/auto_advance = true input_1/break_loop_at_end = false input_1/reset = true input_2/name = "forward" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "idle" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true input_4/name = "backward" input_4/auto_advance = false input_4/break_loop_at_end = false input_4/reset = true input_5/name = "talk" input_5/auto_advance = false input_5/break_loop_at_end = false input_5/reset = true input_6/name = "pose" input_6/auto_advance = false input_6/break_loop_at_end = false input_6/reset = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"] xfade_time = 0.5 input_0/name = "talk" input_0/auto_advance = true input_0/break_loop_at_end = true input_0/reset = true input_1/name = "talk2" input_1/auto_advance = true input_1/break_loop_at_end = true input_1/reset = true input_2/name = "yell" input_2/auto_advance = true input_2/break_loop_at_end = true input_2/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] graph_offset = Vector2(-672.256, 18.5249) nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") "nodes/Animation 2/position" = Vector2(-250, 50) "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn") "nodes/Animation 3/position" = Vector2(-230, 360) "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv") "nodes/Animation 4/position" = Vector2(-180, 760) "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix") "nodes/Animation 5/position" = Vector2(-190, 900) "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n") "nodes/Animation 6/position" = Vector2(-180, 1030) "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0") "nodes/Animation 7/position" = Vector2(630, 620) nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8") nodes/backward/position = Vector2(-240, 520) nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd") nodes/forward/position = Vector2(-230, 200) nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5") nodes/motion/position = Vector2(860, 80) nodes/output/position = Vector2(1190, 100) nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") nodes/talking/position = Vector2(80, 790) node_connections = [&"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"motion", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") [node name="Skeleton3D" parent="base/rig" index="0"] bones/0/position = Vector3(-0.0543097, 0.945187, -0.097963) bones/0/rotation = Quaternion(0.154592, 0.0141124, -0.0023227, 0.987875) bones/1/rotation = Quaternion(-0.0644764, 2.34048e-09, -1.32068e-08, 0.997919) bones/1/scale = Vector3(1, 1, 1) bones/2/rotation = Quaternion(-0.0636345, -0.0204647, 0.0164624, 0.997628) bones/2/scale = Vector3(1, 1, 1) bones/3/rotation = Quaternion(0.0146275, -0.0648416, 0.0159828, 0.99766) bones/3/scale = Vector3(1, 1, 1) bones/4/rotation = Quaternion(0.194288, 0.0246839, -0.00973452, 0.980586) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(-0.0948385, -0.0200721, 0.00191248, 0.995288) bones/6/rotation = Quaternion(-0.0932458, 0.0681049, -0.0134362, 0.99322) bones/8/position = Vector3(-0.0543097, 0.945187, -0.097963) bones/8/rotation = Quaternion(-0.0767669, -0.731944, -0.403731, 0.543476) bones/9/position = Vector3(-0.0543097, 0.945187, -0.097963) bones/9/rotation = Quaternion(-0.0650232, 0.747206, 0.405638, 0.522411) bones/9/scale = Vector3(1, 1, 1) bones/10/position = Vector3(0.0676743, 0.921014, -0.0970048) bones/10/rotation = Quaternion(-0.79234, 0.00276048, 0.00147369, 0.610071) bones/11/position = Vector3(-0.175886, 0.921175, -0.0899287) bones/11/rotation = Quaternion(-0.793959, 0.00355803, 0.00279315, 0.607955) bones/12/position = Vector3(-0.0191414, 0.872133, 0.0825493) bones/12/rotation = Quaternion(0.999839, -0.00731233, -0.0147557, -0.00709819) bones/13/rotation = Quaternion(0.0180564, -6.93462e-05, 0.00191796, 0.999835) bones/14/rotation = Quaternion(0.0423466, 3.92527e-05, 0.000829518, 0.999103) bones/15/position = Vector3(-0.0790256, 0.872166, 0.0842765) bones/15/rotation = Quaternion(0.999824, -0.00741263, -0.0147396, -0.00889758) bones/16/rotation = Quaternion(0.0150117, -9.8057e-05, 0.00189377, 0.999886) bones/17/rotation = Quaternion(0.0364526, 1.77072e-05, 0.000554607, 0.999335) bones/18/position = Vector3(-0.0497157, 0.874717, 0.0609404) bones/18/rotation = Quaternion(0.0142694, 0.565772, 0.824397, -0.00827725) bones/19/rotation = Quaternion(-0.256631, 0.00103883, 0.00249276, 0.966506) bones/20/rotation = Quaternion(-0.118914, 0.000778623, -0.00115882, 0.992904) bones/21/rotation = Quaternion(-0.0458966, -0.000364593, -0.00841673, 0.998911) bones/22/rotation = Quaternion(-0.0179514, -5.96008e-05, -0.0143702, 0.999736) bones/23/position = Vector3(0.081765, 0.913612, -0.068529) bones/23/rotation = Quaternion(0.99761, 0.0630025, -0.013426, 0.0250044) bones/23/scale = Vector3(1.00224, 0.995552, 1.00224) bones/24/rotation = Quaternion(4.54787e-09, -0.0279861, 2.26316e-08, 0.999608) bones/25/rotation = Quaternion(0.405807, -0.0281686, 0.0273074, 0.913116) bones/25/scale = Vector3(1.0001, 0.999292, 1.00063) bones/26/rotation = Quaternion(-3.82189e-08, -0.0212605, 1.82948e-08, 0.999774) bones/27/rotation = Quaternion(-0.478788, -0.0195222, 0.05283, 0.876122) bones/27/scale = Vector3(0.997899, 0.998541, 1.00362) bones/28/rotation = Quaternion(-4.76001e-05, 0.944582, -0.328275, -0.000206993) bones/28/scale = Vector3(0.99991, 1.0001, 0.999989) bones/29/position = Vector3(-0.188378, 0.913761, -0.0607375) bones/29/rotation = Quaternion(0.978895, 0.00189831, -0.0145393, 0.203836) bones/29/scale = Vector3(1.00313, 0.99381, 1.00313) bones/30/rotation = Quaternion(-3.84486e-08, 0.0293578, 8.12745e-09, 0.999569) bones/31/rotation = Quaternion(0.307441, 0.0286494, -0.0288472, 0.950698) bones/31/scale = Vector3(1.00015, 0.998494, 1.00141) bones/32/rotation = Quaternion(-2.90932e-08, 0.0179735, 8.42695e-09, 0.999839) bones/33/rotation = Quaternion(-0.578423, 0.0186578, 0.0338056, 0.814823) bones/33/scale = Vector3(0.996837, 0.997518, 1.00575) bones/34/rotation = Quaternion(5.41431e-05, 0.95061, -0.310387, 0.000204309) bones/34/scale = Vector3(0.999914, 1.0001, 0.999988) bones/35/position = Vector3(-0.088554, 1.90273, 0.0623807) bones/35/rotation = Quaternion(0.0468039, 0.00183861, 0.0172171, 0.998754) bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957) bones/36/scale = Vector3(0.999998, 1, 0.999998) bones/37/rotation = Quaternion(-0.241127, 0.0184641, -0.0778872, 0.967187) bones/37/scale = Vector3(1, 0.999994, 1) bones/38/rotation = Quaternion(-0.314067, 0.00747741, -0.0807338, 0.945932) bones/38/scale = Vector3(1, 1, 1) bones/39/rotation = Quaternion(-0.223788, -0.00784351, 0.148642, 0.963205) bones/39/scale = Vector3(0.999993, 1.00001, 0.999993) bones/40/rotation = Quaternion(-0.367355, 0.263561, 0.891404, -0.0313916) bones/40/scale = Vector3(0.999999, 1, 1) bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252) bones/41/scale = Vector3(1, 0.999999, 1) bones/42/rotation = Quaternion(0.168183, -0.569005, -0.588722, 0.548957) bones/42/scale = Vector3(0.999998, 1, 0.999998) bones/43/rotation = Quaternion(-0.241125, -0.0184641, 0.0778867, 0.967188) bones/43/scale = Vector3(1, 0.999998, 1) bones/44/rotation = Quaternion(-0.314066, -0.00747598, 0.0807378, 0.945932) bones/44/scale = Vector3(1, 1, 1) bones/45/rotation = Quaternion(-0.223789, 0.00784306, -0.148644, 0.963204) bones/45/scale = Vector3(0.999993, 1.00001, 0.999993) bones/46/rotation = Quaternion(0.367355, 0.263561, 0.891404, 0.0313915) bones/46/scale = Vector3(1, 0.999997, 1) bones/47/rotation = Quaternion(0.139164, 0.122498, -0.254064, 0.949252) bones/47/scale = Vector3(1, 1, 1) bones/50/rotation = Quaternion(0.235823, 0.0209284, 0.288052, 0.927888) bones/54/rotation = Quaternion(0.235823, -0.0209284, -0.288052, 0.927888) bones/56/position = Vector3(0.0443385, -0.213733, 0.157378) bones/56/rotation = Quaternion(-0.542164, -0.1825, -0.14966, 0.806445) bones/56/scale = Vector3(0.999997, 1.00001, 0.999997) bones/57/rotation = Quaternion(0.270945, -0.0956788, -0.0183005, 0.957653) bones/57/scale = Vector3(1, 0.999994, 1) bones/58/position = Vector3(-0.0443385, -0.213733, 0.157378) bones/58/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445) bones/58/scale = Vector3(1, 1, 1) bones/59/rotation = Quaternion(0.270946, 0.0956788, 0.0183006, 0.957653) bones/59/scale = Vector3(1, 0.999995, 1) bones/60/rotation = Quaternion(0.746153, -0.445831, -0.405328, 0.283194) bones/60/scale = Vector3(1, 1, 1) bones/61/rotation = Quaternion(0.535987, 0.0194268, 0.557477, 0.633688) bones/61/scale = Vector3(1, 1, 1) bones/62/rotation = Quaternion(0.746154, 0.445831, 0.405328, 0.283194) bones/62/scale = Vector3(1, 1, 1) bones/63/rotation = Quaternion(0.535987, -0.0194262, -0.557477, 0.633687) bones/63/scale = Vector3(0.999999, 1, 0.999999) bones/64/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235) bones/65/rotation = Quaternion(0.765799, 0.238889, 0.569536, 0.179201) bones/65/scale = Vector3(1, 1, 1) bones/66/rotation = Quaternion(0.917471, 0.15511, 0.329905, 0.159217) bones/66/scale = Vector3(1, 1, 0.999999) bones/67/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235) bones/68/rotation = Quaternion(0.765799, -0.238889, -0.569536, 0.179201) bones/68/scale = Vector3(1, 1, 1) bones/69/rotation = Quaternion(0.917471, -0.15511, -0.329905, 0.159217) bones/69/scale = Vector3(1, 1, 0.999999) bones/70/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121) bones/70/scale = Vector3(1, 1, 1) bones/71/rotation = Quaternion(0.125217, -2.08342e-08, 2.67674e-07, 0.992129) bones/71/scale = Vector3(0.999986, 1.00003, 0.999986) bones/72/rotation = Quaternion(0.999673, -6.76641e-08, -3.23684e-09, -0.0255558) bones/72/scale = Vector3(1, 0.999995, 1) bones/73/rotation = Quaternion(0.999709, 0.0117809, -0.0109535, 0.0179522) bones/73/scale = Vector3(1, 1, 1) bones/74/rotation = Quaternion(0.999709, -0.0117809, 0.0109535, 0.0179522) bones/74/scale = Vector3(1, 1, 1) bones/76/rotation = Quaternion(0.0693526, -0.365649, -0.796177, 0.477068) bones/76/scale = Vector3(0.996941, 1.00615, 0.996941) bones/77/position = Vector3(0.2071, -0.149787, 0.129351) bones/77/rotation = Quaternion(0.515764, -0.204503, 0.799472, -0.23024) bones/77/scale = Vector3(1.20053, 0.715948, 1.20053) bones/78/rotation = Quaternion(-0.588771, 0.123701, 0.0108157, 0.798705) bones/78/scale = Vector3(0.815535, 0.960596, 1.36885) bones/79/position = Vector3(0.119831, -0.169563, 0.0473656) bones/79/rotation = Quaternion(-0.160611, -0.504796, 0.463043, 0.710617) bones/79/scale = Vector3(1.16235, 0.746255, 1.16235) bones/81/rotation = Quaternion(0.036675, 0.347981, 0.793969, 0.497169) bones/81/scale = Vector3(0.996543, 1.00695, 0.996543) bones/82/position = Vector3(-0.217217, -0.147614, 0.120416) bones/82/rotation = Quaternion(-0.509469, -0.12937, 0.817257, 0.23621) bones/82/scale = Vector3(1.2344, 0.684584, 1.2344) bones/83/rotation = Quaternion(-0.690265, -0.113049, 0.0346775, 0.713829) bones/83/scale = Vector3(0.819132, 0.926684, 1.45198) bones/84/position = Vector3(-0.126548, -0.16738, 0.0476996) bones/84/rotation = Quaternion(-0.132618, 0.470783, -0.504482, 0.711529) bones/84/scale = Vector3(1.14321, 0.769324, 1.14321) bones/85/scale = Vector3(1, 1, 1) bones/86/rotation = Quaternion(0.985574, 1.40917e-07, 9.75399e-08, 0.169243) bones/86/scale = Vector3(1.00001, 0.999975, 1.00001) bones/87/rotation = Quaternion(0.350698, -3.21595e-07, 2.64431e-07, 0.936488) bones/87/scale = Vector3(0.999978, 1.00003, 0.999994) bones/88/position = Vector3(0.02808, -0.166363, 0.182278) bones/88/rotation = Quaternion(-0.279567, 0.622047, 0.626203, 0.377849) bones/88/scale = Vector3(1, 1, 1) bones/89/position = Vector3(-0.02808, -0.166363, 0.182278) bones/89/rotation = Quaternion(0.279567, 0.622046, 0.626204, -0.377848) bones/89/scale = Vector3(1, 1, 1) bones/90/rotation = Quaternion(3.45375e-10, 0.707107, 0.707107, -3.8225e-10) bones/90/scale = Vector3(1, 1, 1) bones/91/rotation = Quaternion(0.716761, 0.587912, 0.374739, 0.0135734) bones/91/scale = Vector3(1.00001, 0.999985, 1.00001) bones/92/rotation = Quaternion(0.26755, 0.00386554, 0.040173, 0.962698) bones/92/scale = Vector3(0.999986, 1.00002, 0.999991) bones/93/rotation = Quaternion(0.276038, -0.0101834, -0.0901716, 0.956854) bones/93/scale = Vector3(0.999998, 1.00001, 0.999993) bones/94/rotation = Quaternion(0.228157, -0.00139487, -0.0302529, 0.973153) bones/94/scale = Vector3(1.00002, 0.99996, 1.00002) bones/95/rotation = Quaternion(-0.519618, 0.726737, 0.266951, -0.361369) bones/95/scale = Vector3(0.999988, 1.00002, 0.999988) bones/96/rotation = Quaternion(0.261349, 0.00585855, -0.069146, 0.962747) bones/96/scale = Vector3(1.00001, 0.99998, 1.00001) bones/97/rotation = Quaternion(0.284134, 0.00941537, -0.141944, 0.948173) bones/97/scale = Vector3(1, 0.999993, 1) bones/98/rotation = Quaternion(0.241777, 0.0107571, -0.190018, 0.951484) bones/98/scale = Vector3(0.999976, 1.00005, 0.999978) bones/99/rotation = Quaternion(1.35459e-08, 0.707106, 0.707107, -1.30769e-08) bones/99/scale = Vector3(1, 1, 1) bones/101/scale = Vector3(0.019058, 0.019058, 0.019058) bones/105/rotation = Quaternion(3.45375e-10, 0.707107, 0.707107, -3.8225e-10) bones/105/scale = Vector3(1, 1, 1) bones/106/rotation = Quaternion(0.716765, -0.587908, -0.374737, 0.0135696) bones/106/scale = Vector3(1.00001, 0.99999, 1.00001) bones/107/rotation = Quaternion(0.267552, -0.00387142, -0.0401516, 0.962699) bones/107/scale = Vector3(0.999992, 1.00001, 0.999996) bones/108/rotation = Quaternion(0.276029, 0.0101872, 0.0901552, 0.956857) bones/108/scale = Vector3(0.999998, 1.00001, 0.999996) bones/109/rotation = Quaternion(0.228164, 0.00139653, 0.0302467, 0.973152) bones/109/scale = Vector3(1.00002, 0.999968, 1.00001) bones/110/rotation = Quaternion(0.519617, 0.726738, 0.266951, 0.361369) bones/110/scale = Vector3(0.999986, 1.00003, 0.999986) bones/111/rotation = Quaternion(0.261352, -0.00585758, 0.0691426, 0.962746) bones/111/scale = Vector3(1.00002, 0.999975, 1.00001) bones/112/rotation = Quaternion(0.284131, -0.00941213, 0.141931, 0.948175) bones/112/scale = Vector3(1, 0.999989, 1.00001) bones/113/rotation = Quaternion(0.24178, -0.0107638, 0.190047, 0.951477) bones/113/scale = Vector3(0.999966, 1.00007, 0.999968) bones/114/rotation = Quaternion(-7.42324e-09, 0.707107, 0.707107, 7.43553e-09) bones/114/scale = Vector3(1, 1, 1) bones/116/scale = Vector3(0.019058, 0.019058, 0.019058) bones/120/position = Vector3(-1.87517e-10, -0.224927, 0.160554) bones/120/rotation = Quaternion(-0.707107, 8.86729e-10, -3.72893e-10, 0.707107) bones/120/scale = Vector3(1, 1, 1) bones/121/position = Vector3(-1.87522e-10, -0.21997, 0.147152) bones/121/rotation = Quaternion(-0.626055, 3.32561e-08, -7.4012e-09, 0.779779) bones/122/rotation = Quaternion(-0.185161, 6.11231e-14, -1.7405e-14, 0.982708) bones/123/rotation = Quaternion(-0.360016, -1.89322e-20, -6.7914e-22, 0.932946) bones/124/position = Vector3(6.56437e-10, -0.152483, 0.046333) bones/124/rotation = Quaternion(0.907365, 1.48899e-07, 3.2454e-07, 0.420345) bones/124/scale = Vector3(1, 1, 1) bones/125/position = Vector3(-7.50093e-10, -0.26503, 0.179103) bones/125/rotation = Quaternion(0.229329, -1.36374e-07, 5.69019e-08, 0.973349) bones/125/scale = Vector3(1, 1, 1) bones/126/rotation = Quaternion(-0.230471, 3.43281e-07, -4.65701e-08, 0.973079) bones/126/scale = Vector3(1, 1, 1) bones/127/position = Vector3(3.75174e-10, -0.261295, 0.0806333) bones/127/rotation = Quaternion(0.720382, 4.88585e-07, 5.20005e-07, 0.693578) bones/128/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750139) bones/128/scale = Vector3(1, 0.999999, 1) bones/129/rotation = Quaternion(-0.407506, -0.0263002, 0.202202, 0.890147) bones/129/scale = Vector3(1, 1, 1) bones/130/rotation = Quaternion(-0.743149, -0.119128, 0.346344, 0.559986) bones/130/scale = Vector3(1, 0.999999, 1) bones/131/rotation = Quaternion(0.993959, 0.0792358, 0.0118518, 0.0750138) bones/132/rotation = Quaternion(-0.407506, 0.0263002, -0.202203, 0.890147) bones/133/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559986) bones/133/scale = Vector3(1, 1, 1) bones/134/rotation = Quaternion(-0.607268, -0.344889, -0.34671, 0.626154) bones/134/scale = Vector3(1, 1, 1) bones/135/rotation = Quaternion(-0.124985, -0.0514645, 0.270363, 0.953223) bones/135/scale = Vector3(0.999996, 1.00001, 0.999996) bones/136/rotation = Quaternion(-0.607268, 0.34489, 0.34671, 0.626154) bones/136/scale = Vector3(1, 1, 1) bones/137/rotation = Quaternion(-0.124984, 0.0514643, -0.270363, 0.953223) bones/137/scale = Vector3(0.999997, 1.00001, 0.999997) bones/138/position = Vector3(-1.98159e-08, -0.21993, 0.199498) bones/138/rotation = Quaternion(-0.562419, -0.349748, -0.375747, 0.648209) bones/138/scale = Vector3(0.999999, 1, 0.999999) bones/139/rotation = Quaternion(-0.0153816, 0.0395369, 0.239395, 0.969995) bones/139/scale = Vector3(1, 0.999996, 1) bones/140/position = Vector3(-7.22048e-09, -0.21993, 0.199498) bones/140/rotation = Quaternion(-0.56242, 0.349748, 0.375748, 0.648208) bones/140/scale = Vector3(0.999999, 1, 0.999999) bones/141/rotation = Quaternion(-0.015374, -0.0395389, -0.239398, 0.969994) bones/141/scale = Vector3(1, 0.999997, 1) bones/142/position = Vector3(-0.0891154, 1.91553, 0.00850838) bones/142/rotation = Quaternion(0.888971, 0.0146877, -0.00892876, -0.457641) bones/142/scale = Vector3(1, 1, 1) bones/144/rotation = Quaternion(-0.10046, 0.000173161, 0.0152906, 0.994824) bones/145/rotation = Quaternion(-0.096309, 0.000476621, 0.0101301, 0.9953) bones/146/rotation = Quaternion(-0.0918347, -0.000537472, -0.00423608, 0.995765) bones/147/position = Vector3(-0.0346403, 1.91229, 0.0623821) bones/147/rotation = Quaternion(0.881293, 0.410072, -0.0667418, -0.225186) bones/147/scale = Vector3(1, 1, 1) bones/148/rotation = Quaternion(-0.113035, 0.0734297, 0.249068, 0.95906) bones/149/rotation = Quaternion(-0.0596284, 0.00423456, 0.0954755, 0.993635) bones/150/rotation = Quaternion(-0.0602445, 0.00520961, 0.0965962, 0.993485) bones/150/scale = Vector3(1, 1, 1) bones/151/rotation = Quaternion(-0.0149563, 0.0055059, 0.127324, 0.991733) bones/152/position = Vector3(-0.0745477, 1.90955, 0.114751) bones/152/rotation = Quaternion(0.376571, 0.477349, 0.729478, -0.313359) bones/152/scale = Vector3(1, 1, 1) bones/153/rotation = Quaternion(-0.240693, -0.000989651, 0.0015089, 0.9706) bones/154/rotation = Quaternion(-0.236626, -0.00520473, -0.00697482, 0.971562) bones/155/position = Vector3(-0.0885974, 1.90862, 0.119522) bones/155/rotation = Quaternion(-0.00820967, 0.538437, 0.84249, -0.0151123) bones/156/rotation = Quaternion(-0.127257, 3.48403e-05, 0.00230921, 0.991867) bones/157/rotation = Quaternion(-0.166475, -0.00128013, -0.0163376, 0.985909) bones/157/scale = Vector3(1, 1, 1) bones/158/position = Vector3(-0.111584, 1.90931, 0.104119) bones/158/rotation = Quaternion(0.560822, -0.377937, -0.593374, -0.43652) bones/158/scale = Vector3(1, 1, 1) bones/159/rotation = Quaternion(-0.257311, 0.000989613, 0.0011653, 0.966327) bones/159/scale = Vector3(1, 1, 1) bones/160/rotation = Quaternion(-0.184676, 0.00159045, 0.00155269, 0.982797) bones/161/position = Vector3(-0.142986, 1.90857, 0.0626328) bones/161/rotation = Quaternion(0.895033, -0.380082, 0.0569021, -0.226311) bones/161/scale = Vector3(1, 1, 1) bones/162/rotation = Quaternion(-0.113035, -0.0734297, -0.249068, 0.95906) bones/163/rotation = Quaternion(-0.0593413, -0.00469208, -0.0640931, 0.996167) bones/164/rotation = Quaternion(-0.0599532, -0.00489139, -0.076819, 0.995229) bones/164/scale = Vector3(1, 1, 1) bones/165/rotation = Quaternion(-0.0138235, -0.00440513, -0.109396, 0.993892) bones/166/position = Vector3(-0.0539776, 1.53196, 0.0248234) bones/166/rotation = Quaternion(-0.503918, -0.421166, -0.513132, 0.552614) bones/167/position = Vector3(0.17294, 1.50565, -0.00888049) bones/167/rotation = Quaternion(-0.284535, 0.0567827, 0.928203, -0.232925) bones/167/scale = Vector3(0.989019, 1.02235, 0.989019) bones/168/rotation = Quaternion(5.21007e-09, 0.0275832, 1.12698e-07, 0.99962) bones/168/scale = Vector3(1, 1, 1) bones/169/rotation = Quaternion(0.399523, 0.0282019, 0.00417159, 0.91628) bones/169/scale = Vector3(0.998734, 1.02187, 0.980456) bones/170/rotation = Quaternion(-5.1239e-08, 0.0302232, -6.14124e-08, 0.999543) bones/171/rotation = Quaternion(-0.124008, 0.0433566, -0.0184796, 0.991161) bones/171/scale = Vector3(1.01076, 0.98089, 1.00901) bones/172/position = Vector3(-0.0197299, 0.120467, 0.0346735) bones/172/rotation = Quaternion(0.188222, 0.393971, -0.108051, 0.893132) bones/173/rotation = Quaternion(0.261003, -0.065276, -0.0869785, 0.959193) bones/174/rotation = Quaternion(0.0820235, -0.0286539, -0.0750801, 0.993385) bones/175/rotation = Quaternion(0.0872694, 0.871726, 0.285979, 0.388192) bones/176/rotation = Quaternion(0.122552, 0.0537678, -0.0710834, 0.988452) bones/176/scale = Vector3(1, 1, 1) bones/177/rotation = Quaternion(-0.00787135, 0.0995998, -0.0580613, 0.993301) bones/178/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729) bones/178/scale = Vector3(1, 1, 1) bones/179/position = Vector3(-0.00738886, 0.131406, 0.00407596) bones/179/rotation = Quaternion(0.153511, 0.401835, -0.266712, 0.862455) bones/179/scale = Vector3(1, 1, 1) bones/180/rotation = Quaternion(0.173473, -0.0318753, -0.0550749, 0.982781) bones/180/scale = Vector3(1, 1, 1) bones/181/rotation = Quaternion(0.111762, -0.0142218, -0.0794028, 0.990456) bones/182/rotation = Quaternion(0.0175236, 0.576541, 0.0027414, 0.816876) bones/182/scale = Vector3(1, 1, 1) bones/183/position = Vector3(0.00557852, 0.125891, -0.0231761) bones/183/rotation = Quaternion(0.144587, 0.431567, -0.321835, 0.830221) bones/184/rotation = Quaternion(0.212596, -0.0230085, -0.0737671, 0.97408) bones/184/scale = Vector3(1, 1, 1) bones/185/rotation = Quaternion(0.123657, -0.0147851, -0.0417995, 0.991334) bones/185/scale = Vector3(1, 1, 1) bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471) bones/186/scale = Vector3(1, 1, 1) bones/187/position = Vector3(0.0221778, 0.109413, -0.0432364) bones/187/rotation = Quaternion(0.241642, 0.547004, -0.352361, 0.719887) bones/187/scale = Vector3(1, 1, 1) bones/188/rotation = Quaternion(0.272472, -0.0152937, 0.00168495, 0.962041) bones/188/scale = Vector3(1, 1, 1) bones/189/rotation = Quaternion(0.0808998, -0.00844757, 0.00188976, 0.996685) bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) bones/191/position = Vector3(-0.0898553, 1.53031, 0.0194404) bones/191/rotation = Quaternion(-0.579818, 0.315311, 0.45305, 0.599279) bones/192/position = Vector3(-0.291338, 1.49676, -0.078127) bones/192/rotation = Quaternion(0.140243, -0.0219534, 0.977471, 0.156207) bones/192/scale = Vector3(0.989023, 1.02234, 0.989023) bones/193/rotation = Quaternion(-4.26668e-08, -0.0396169, -4.7845e-08, 0.999215) bones/193/scale = Vector3(1, 1, 1) bones/194/rotation = Quaternion(0.256956, -0.0403347, -0.0253127, 0.965249) bones/194/scale = Vector3(0.998481, 1.01073, 0.991309) bones/195/rotation = Quaternion(-4.64077e-10, -0.03039, -4.62594e-09, 0.999538) bones/196/rotation = Quaternion(-0.156885, -0.0274014, 0.189813, 0.968818) bones/196/scale = Vector3(1.00468, 0.987645, 1.00851) bones/197/position = Vector3(0.0197299, 0.120467, 0.0346734) bones/197/rotation = Quaternion(0.178613, -0.391175, 0.0974552, 0.897542) bones/198/rotation = Quaternion(0.316846, 0.0644691, 0.129034, 0.937445) bones/199/rotation = Quaternion(0.0426719, 0.0161001, 0.048366, 0.997788) bones/200/position = Vector3(0.00332133, 0.0344233, 0.0338642) bones/200/rotation = Quaternion(-0.155229, 0.895964, 0.212698, -0.357648) bones/201/rotation = Quaternion(0.1008, -0.0782283, 0.0805587, 0.988549) bones/201/scale = Vector3(1, 1, 1) bones/202/rotation = Quaternion(-0.0417092, 0.0129002, 0.0737664, 0.99632) bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) bones/203/scale = Vector3(1, 1, 1) bones/204/position = Vector3(0.00738885, 0.131406, 0.00407594) bones/204/rotation = Quaternion(0.134037, -0.401953, 0.235257, 0.874712) bones/204/scale = Vector3(1, 1, 1) bones/205/rotation = Quaternion(0.294598, 0.0339288, 0.129955, 0.946136) bones/205/scale = Vector3(1, 1, 1) bones/206/rotation = Quaternion(0.113843, 0.017439, 0.0820986, 0.989947) bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.0027414, 0.816876) bones/207/scale = Vector3(1, 1, 1) bones/208/position = Vector3(-0.00557855, 0.125891, -0.0231762) bones/208/rotation = Quaternion(0.146741, -0.429588, 0.300115, 0.838959) bones/209/rotation = Quaternion(0.349127, 0.0306972, 0.136457, 0.926578) bones/209/scale = Vector3(1, 1, 1) bones/210/rotation = Quaternion(0.124086, 0.022454, 0.0375147, 0.991308) bones/210/scale = Vector3(1, 1, 1) bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) bones/211/scale = Vector3(1, 1, 1) bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364) bones/212/rotation = Quaternion(0.236807, -0.552347, 0.315272, 0.734465) bones/212/scale = Vector3(1, 1, 1) bones/213/rotation = Quaternion(0.321456, 0.0303744, 0.00905741, 0.946394) bones/213/scale = Vector3(1, 1, 1) bones/214/rotation = Quaternion(0.0685803, 0.00801158, -0.00391552, 0.997606) bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) bones/216/position = Vector3(0.0476842, 1.391, 0.0707229) bones/216/rotation = Quaternion(-0.0864087, 0.553645, 0.827783, 0.02805) bones/216/scale = Vector3(1, 1, 1) bones/217/position = Vector3(-0.18457, 1.38054, 0.0359168) bones/217/rotation = Quaternion(-0.0865831, 0.541448, 0.835879, 0.0253966) bones/217/scale = Vector3(1, 1, 1) bones/218/position = Vector3(0.127662, 1.39248, -0.0697567) bones/218/rotation = Quaternion(-0.658467, -0.125614, -0.0744178, 0.738312) bones/219/position = Vector3(-0.217046, 1.37583, -0.131619) bones/219/rotation = Quaternion(-0.66219, -0.0923881, -0.0476361, 0.742091) [node name="horns" parent="base/rig/Skeleton3D" index="0"] transform = Transform3D(0.999417, -0.0330137, 0.0087312, 0.0337067, 0.994697, -0.0971713, -0.00547695, 0.0974096, 0.995229, -0.020514, -0.0535294, -0.0957195) [node name="iris_001" parent="base/rig/Skeleton3D" index="1"] transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793) [node name="eye_001" parent="base/rig/Skeleton3D" index="2"] transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793) [node name="black_001" parent="base/rig/Skeleton3D" index="3"] transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793) [node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"] transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398) [node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"] transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398) [node name="black_001_2" parent="base/rig/Skeleton3D" index="6"] transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398) [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] libraries = { "idle": ExtResource("3_pbx3f"), "move": ExtResource("2_64b73") } [node name="AnimationTree" type="AnimationTree" parent="." index="3"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") anim_player = NodePath("../AnimationPlayerLibrary") parameters/backward/blend_position = 3.0 parameters/forward/blend_position = 2.98649 parameters/motion/current_state = "forward" parameters/motion/transition_request = "" parameters/motion/current_index = 2 parameters/talking/current_state = "talk2" parameters/talking/transition_request = "" parameters/talking/current_index = 1