[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"] [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"] [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"] [ext_resource type="Script" path="res://william_skeleton.gd" id="7_2sr7c"] [ext_resource type="Script" path="res://TrackingBone3D_head.gd" id="7_h7lx0"] [ext_resource type="Script" path="res://TrackingBone3D.gd" id="9_00p5l"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] animation = &"move/hardLanding" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kmecn"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ufbv"] animation = &"idle/talking" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ry6ix"] animation = &"idle/talking2" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"] animation = &"idle/yelling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"] animation = &"idle/posing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7io"] animation = &"face/test-talking" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"] animation = &"move/falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"] animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"] animation = &"move/jogBackwards" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_h1uk8"] blend_point_0/node = SubResource("AnimationNodeAnimation_52txc") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_ufwi6") blend_point_1/pos = 3.0 min_space = 0.0 max_space = 3.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58tc5"] animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hgi4"] animation = &"move/walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_onqbo"] animation = &"move/jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lefl"] animation = &"move/run" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_4rddd"] blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4") blend_point_1/pos = 5.0 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo") blend_point_2/pos = 10.0 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl") blend_point_3/pos = 15.0 min_space = 0.0 max_space = 15.0 sync = true [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3v5yd"] filters = ["base/rig/Skeleton3D:DEF-ass.L", "base/rig/Skeleton3D:DEF-ass.R", "base/rig/Skeleton3D:DEF-balls.L", "base/rig/Skeleton3D:DEF-balls.L.001", "base/rig/Skeleton3D:DEF-balls.L.002", "base/rig/Skeleton3D:DEF-balls.R", "base/rig/Skeleton3D:DEF-balls.R.001", "base/rig/Skeleton3D:DEF-balls.R.002", "base/rig/Skeleton3D:DEF-foot.L", "base/rig/Skeleton3D:DEF-foot.R", "base/rig/Skeleton3D:DEF-pelvis.L", "base/rig/Skeleton3D:DEF-pelvis.R", "base/rig/Skeleton3D:DEF-penis", "base/rig/Skeleton3D:DEF-penis.001", "base/rig/Skeleton3D:DEF-penis.002", "base/rig/Skeleton3D:DEF-penis.003", "base/rig/Skeleton3D:DEF-penis.004", "base/rig/Skeleton3D:DEF-shin.L", "base/rig/Skeleton3D:DEF-shin.L.001", "base/rig/Skeleton3D:DEF-shin.R", "base/rig/Skeleton3D:DEF-shin.R.001", "base/rig/Skeleton3D:DEF-thigh.L", "base/rig/Skeleton3D:DEF-thigh.L.001", "base/rig/Skeleton3D:DEF-thigh.R", "base/rig/Skeleton3D:DEF-thigh.R.001", "base/rig/Skeleton3D:DEF-toe.L", "base/rig/Skeleton3D:DEF-toe.R"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"] animation = &"hips/rotateLegsRight" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"] animation = &"hips/rotateLegsLeft" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hreh"] animation = &"hips/rotateLegsCenter" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"] blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni") blend_point_0/pos = -1.6 blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8") blend_point_1/pos = 1.6 blend_point_2/node = SubResource("AnimationNodeAnimation_4hreh") blend_point_2/pos = 0.0 min_space = -2.0 max_space = 2.0 sync = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"] xfade_time = 0.25 input_0/name = "fall" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "landing" input_1/auto_advance = true input_1/break_loop_at_end = false input_1/reset = true input_2/name = "forward" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "idle" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true input_4/name = "backward" input_4/auto_advance = false input_4/break_loop_at_end = false input_4/reset = true input_5/name = "talk" input_5/auto_advance = false input_5/break_loop_at_end = false input_5/reset = true input_6/name = "pose" input_6/auto_advance = false input_6/break_loop_at_end = false input_6/reset = true [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b26xs"] [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"] xfade_time = 0.5 input_0/name = "talk" input_0/auto_advance = true input_0/break_loop_at_end = true input_0/reset = true input_1/name = "talk2" input_1/auto_advance = true input_1/break_loop_at_end = true input_1/reset = true input_2/name = "yell" input_2/auto_advance = true input_2/break_loop_at_end = true input_2/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") "nodes/Animation 2/position" = Vector2(-250, 50) "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn") "nodes/Animation 3/position" = Vector2(-230, 360) "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv") "nodes/Animation 4/position" = Vector2(-520, 890) "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix") "nodes/Animation 5/position" = Vector2(-530, 1030) "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n") "nodes/Animation 6/position" = Vector2(-520, 1160) "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0") "nodes/Animation 7/position" = Vector2(630, 620) "nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_iu7io") "nodes/Animation 8/position" = Vector2(-240, 1190) nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8") nodes/backward/position = Vector2(-250, 520) nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd") nodes/forward/position = Vector2(-240, 200) nodes/hips_add2/node = SubResource("AnimationNodeAdd2_3v5yd") nodes/hips_add2/position = Vector2(1330, 30) nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu") nodes/hips_direction/position = Vector2(1080, -50) nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5") nodes/motion/position = Vector2(860, 80) nodes/output/position = Vector2(1620, 90) nodes/talk_add2/node = SubResource("AnimationNodeAdd2_b26xs") nodes/talk_add2/position = Vector2(20, 890) nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") nodes/talking/position = Vector2(-260, 920) node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") [node name="AnimationTree" type="AnimationTree" parent="." index="0"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") anim_player = NodePath("../AnimationPlayerLibrary") parameters/backward/blend_position = 3.0 parameters/forward/blend_position = 3.0 parameters/hips_add2/add_amount = 1.0 parameters/hips_direction/blend_position = 0.0 parameters/motion/current_state = "idle" parameters/motion/transition_request = "" parameters/motion/current_index = 3 parameters/talk_add2/add_amount = 1.0 parameters/talking/current_state = "talk" parameters/talking/transition_request = "" parameters/talking/current_index = 0 [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="1"] libraries = { "face": ExtResource("5_ted5p"), "hips": ExtResource("6_jmeds"), "idle": ExtResource("3_pbx3f"), "move": ExtResource("2_64b73") } [node name="Skeleton3D" parent="base/rig" index="0"] bones/0/position = Vector3(-0.0321247, 0.951928, -0.102163) bones/0/rotation = Quaternion(0.0943431, -0.0636061, -0.0273294, 0.99313) bones/1/rotation = Quaternion(-0.0644764, -6.13826e-09, -1.28759e-08, 0.997919) bones/1/scale = Vector3(1, 1, 1) bones/2/rotation = Quaternion(-0.077464, 3.50653e-08, -6.15945e-08, 0.996995) bones/2/scale = Vector3(1, 1, 1) bones/3/rotation = Quaternion(0.00162711, -1.22272e-07, 2.23079e-08, 0.999999) bones/3/scale = Vector3(1, 1, 1) bones/4/rotation = Quaternion(0.23372, -0.00210448, 0.125811, 0.964128) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(-0.0948522, 0.0101894, -0.000970624, 0.995439) bones/6/rotation = Quaternion(-0.032103, 0.0184053, -0.0968195, 0.994614) bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958) bones/8/scale = Vector3(0.999996, 1.00001, 0.999996) bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187) bones/9/scale = Vector3(1, 0.999996, 1) bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932) bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205) bones/11/scale = Vector3(0.999994, 1.00001, 0.999994) bones/12/rotation = Quaternion(-0.367354, 0.263563, 0.891403, -0.0313918) bones/12/scale = Vector3(1, 0.999995, 1) bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252) bones/13/scale = Vector3(0.999999, 1, 0.999999) bones/14/rotation = Quaternion(0.168186, -0.569002, -0.588728, 0.548953) bones/14/scale = Vector3(0.999999, 1, 1) bones/15/rotation = Quaternion(-0.241116, -0.0184588, 0.0779042, 0.967188) bones/15/scale = Vector3(1, 1, 0.999999) bones/16/rotation = Quaternion(-0.314071, -0.00747956, 0.0807286, 0.945931) bones/17/rotation = Quaternion(-0.223795, 0.00784322, -0.148647, 0.963202) bones/17/scale = Vector3(0.999989, 1.00002, 0.99999) bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917) bones/18/scale = Vector3(1, 0.999995, 1) bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252) bones/19/scale = Vector3(1, 1, 0.999999) bones/20/scale = Vector3(1, 1, 1) bones/21/rotation = Quaternion(0.635867, -0.326458, 0.156479, 0.681625) bones/21/scale = Vector3(1, 1, 1) bones/22/rotation = Quaternion(0.235825, 0.0209287, 0.288052, 0.927887) bones/22/scale = Vector3(1, 1, 1) bones/23/rotation = Quaternion(0.781727, -0.342641, 0.386672, 0.349263) bones/23/scale = Vector3(1, 1, 1) bones/24/scale = Vector3(1, 1, 1) bones/25/rotation = Quaternion(0.635867, 0.326458, -0.156479, 0.681625) bones/25/scale = Vector3(1, 1, 1) bones/26/rotation = Quaternion(0.235825, -0.0209289, -0.288052, 0.927887) bones/26/scale = Vector3(1, 1, 1) bones/27/rotation = Quaternion(0.781727, 0.342641, -0.386672, 0.349263) bones/27/scale = Vector3(1, 1, 1) bones/28/position = Vector3(0.0443385, -0.0154334, 0.157378) bones/28/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446) bones/28/scale = Vector3(0.999998, 1, 0.999998) bones/29/rotation = Quaternion(0.270944, -0.095679, -0.0183002, 0.957654) bones/29/scale = Vector3(1, 0.999996, 1) bones/30/position = Vector3(-0.0443385, -0.0154333, 0.157378) bones/30/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445) bones/30/scale = Vector3(0.999999, 1, 0.999999) bones/31/rotation = Quaternion(0.270946, 0.0956789, 0.0183005, 0.957653) bones/31/scale = Vector3(1, 0.999997, 1) bones/32/rotation = Quaternion(0.746153, -0.445831, -0.405328, 0.283195) bones/32/scale = Vector3(1, 1, 1) bones/33/rotation = Quaternion(0.535987, 0.0194263, 0.557477, 0.633688) bones/33/scale = Vector3(1, 0.999999, 1) bones/34/rotation = Quaternion(0.746153, 0.445832, 0.405328, 0.283195) bones/34/scale = Vector3(1, 0.999999, 1) bones/35/rotation = Quaternion(0.535987, -0.0194265, -0.557476, 0.633689) bones/35/scale = Vector3(1, 0.999998, 1) bones/36/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235) bones/36/scale = Vector3(1, 1, 1) bones/37/scale = Vector3(1, 1, 1) bones/38/rotation = Quaternion(0.917471, 0.155111, 0.329905, 0.159217) bones/38/scale = Vector3(1, 1, 1) bones/39/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235) bones/39/scale = Vector3(1, 1, 1) bones/40/scale = Vector3(1, 0.999994, 1) bones/41/rotation = Quaternion(0.917471, -0.155111, -0.329905, 0.159217) bones/41/scale = Vector3(1, 1, 1) bones/42/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121) bones/42/scale = Vector3(1, 1, 1) bones/43/rotation = Quaternion(0.125212, 2.232e-08, -9.64883e-08, 0.99213) bones/43/scale = Vector3(0.999991, 1.00002, 0.999991) bones/44/rotation = Quaternion(0.999673, -4.86008e-08, 1.55244e-09, -0.0255556) bones/44/scale = Vector3(1, 0.999996, 1) bones/45/rotation = Quaternion(0.999709, 0.0117809, -0.0109536, 0.0179522) bones/45/scale = Vector3(1, 1, 1) bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522) bones/46/scale = Vector3(1, 1, 1) bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669) bones/48/rotation = Quaternion(0.0291916, -0.410672, -0.689165, 0.596278) bones/48/scale = Vector3(0.997058, 1.00591, 0.997058) bones/49/position = Vector3(0.227561, 0.104019, 0.125792) bones/49/rotation = Quaternion(0.519353, -0.11685, 0.828001, -0.176164) bones/49/scale = Vector3(1.05744, 0.894313, 1.05744) bones/50/rotation = Quaternion(-0.548347, 0.082123, -0.0501394, 0.830697) bones/50/scale = Vector3(0.912266, 1.05925, 1.04385) bones/51/position = Vector3(0.141131, 0.0399073, 0.0500296) bones/51/rotation = Quaternion(-0.0945168, -0.403316, 0.60027, 0.684163) bones/51/scale = Vector3(1.08267, 0.853143, 1.08267) bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669) bones/53/rotation = Quaternion(0.0331623, 0.413969, 0.687377, 0.595855) bones/53/scale = Vector3(0.99771, 1.0046, 0.99771) bones/54/position = Vector3(-0.226537, 0.104635, 0.127234) bones/54/rotation = Quaternion(-0.518348, -0.111991, 0.828543, 0.179695) bones/54/scale = Vector3(1.0524, 0.902896, 1.0524) bones/55/rotation = Quaternion(-0.548756, -0.0823233, 0.0496617, 0.830436) bones/55/scale = Vector3(0.91484, 1.06392, 1.03489) bones/56/position = Vector3(-0.14066, 0.0391757, 0.0509401) bones/56/rotation = Quaternion(-0.0991286, 0.409212, -0.595741, 0.683967) bones/56/scale = Vector3(1.07963, 0.857935, 1.07963) bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107) bones/57/scale = Vector3(1, 1, 1) bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243) bones/58/scale = Vector3(1.00001, 0.999974, 1.00001) bones/59/rotation = Quaternion(0.350695, -4.487e-07, 5.91331e-07, 0.93649) bones/59/scale = Vector3(0.999977, 1.00003, 0.999994) bones/60/position = Vector3(0.02808, 0.0319368, 0.182278) bones/60/rotation = Quaternion(-0.279568, 0.622046, 0.626205, 0.377848) bones/60/scale = Vector3(1, 0.999999, 1) bones/61/position = Vector3(-0.0280801, 0.0319369, 0.182278) bones/61/rotation = Quaternion(0.279568, 0.622045, 0.626205, -0.377848) bones/61/scale = Vector3(1, 0.999999, 1) bones/62/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09) bones/62/scale = Vector3(1, 1, 1) bones/63/rotation = Quaternion(0.716758, 0.587916, 0.374738, 0.013575) bones/63/scale = Vector3(1.00001, 0.999983, 1.00001) bones/64/rotation = Quaternion(0.267555, 0.003866, 0.0401717, 0.962697) bones/64/scale = Vector3(0.999981, 1.00003, 0.999987) bones/65/rotation = Quaternion(0.276027, -0.0101848, -0.0901629, 0.956857) bones/65/scale = Vector3(1.00001, 0.999989, 1) bones/66/rotation = Quaternion(0.228163, -0.00139444, -0.0302555, 0.973152) bones/66/scale = Vector3(1.00001, 0.999978, 1.00001) bones/67/rotation = Quaternion(-0.519632, 0.726726, 0.26696, -0.361364) bones/67/scale = Vector3(0.999993, 1.00001, 0.999993) bones/68/rotation = Quaternion(0.261349, 0.00584457, -0.0690943, 0.96275) bones/68/scale = Vector3(1.00001, 0.999993, 1) bones/69/rotation = Quaternion(0.284134, 0.00942404, -0.141973, 0.948168) bones/69/scale = Vector3(1.00001, 0.999989, 1.00001) bones/70/rotation = Quaternion(0.241782, 0.0107593, -0.190032, 0.95148) bones/70/scale = Vector3(0.999968, 1.00006, 0.999969) bones/71/rotation = Quaternion(-2.55752e-08, 0.707107, 0.707107, 2.58633e-08) bones/71/scale = Vector3(1, 1, 1) bones/73/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09) bones/73/scale = Vector3(1, 1, 1) bones/74/rotation = Quaternion(0.716776, -0.587892, -0.37474, 0.0135654) bones/74/scale = Vector3(1, 0.999998, 1) bones/75/rotation = Quaternion(0.267561, -0.00387752, -0.040131, 0.962697) bones/75/scale = Vector3(0.999994, 1.00001, 0.999995) bones/76/rotation = Quaternion(0.27603, 0.0101844, 0.0901652, 0.956856) bones/76/scale = Vector3(0.99999, 1.00002, 0.999987) bones/77/rotation = Quaternion(0.228163, 0.0014021, 0.0302231, 0.973153) bones/77/scale = Vector3(1.00003, 0.999945, 1.00002) bones/78/rotation = Quaternion(0.519622, 0.726733, 0.266956, 0.361368) bones/78/scale = Vector3(0.99999, 1.00002, 0.99999) bones/79/rotation = Quaternion(0.261353, -0.00585352, 0.0691282, 0.962747) bones/79/scale = Vector3(1.00001, 0.999988, 1) bones/80/rotation = Quaternion(0.284131, -0.00942123, 0.141962, 0.948171) bones/80/scale = Vector3(1, 0.999995, 1) bones/81/rotation = Quaternion(0.241779, -0.0107562, 0.190016, 0.951484) bones/81/scale = Vector3(0.999973, 1.00005, 0.999974) bones/82/rotation = Quaternion(5.39184e-09, 0.707107, 0.707107, -5.10372e-09) bones/82/scale = Vector3(1, 1, 1) bones/84/position = Vector3(-3.72529e-09, -0.0266269, 0.160554) bones/84/rotation = Quaternion(-0.707107, 1.01864e-09, 3.60207e-10, 0.707107) bones/84/scale = Vector3(1, 1, 1) bones/85/position = Vector3(-1.86265e-09, -0.0216699, 0.147152) bones/85/rotation = Quaternion(-0.626055, 6.04994e-08, -4.58854e-08, 0.779779) bones/87/rotation = Quaternion(-0.360016, -1.91675e-21, -4.54649e-21, 0.932946) bones/88/position = Vector3(1.62975e-09, 0.0458171, 0.046333) bones/88/rotation = Quaternion(0.907364, 1.49678e-07, 3.25313e-07, 0.420345) bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103) bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349) bones/89/scale = Vector3(1, 1, 1) bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 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0.0631859) bones/207/scale = Vector3(1, 1, 1) bones/208/position = Vector3(-0.130217, 1.41993, -0.0215965) bones/208/rotation = Quaternion(-0.0188115, 0.679321, 0.730874, 0.06319) bones/208/scale = Vector3(1, 1, 1) bones/209/position = Vector3(0.178758, 1.37109, -0.134744) bones/209/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885) bones/210/position = Vector3(-0.172333, 1.39463, -0.177478) bones/210/rotation = Quaternion(-0.727238, -0.0173574, -0.0670176, 0.682885) script = ExtResource("7_2sr7c") [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 process_priority = 0 process_physics_priority = 0 process_thread_group = 0 physics_interpolation_mode = 0 auto_translate_mode = 0 editor_description = "" transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) rotation_edit_mode = 0 rotation_order = 2 top_level = false visible = true visibility_parent = NodePath("") active = false influence = 0.0 script = ExtResource("7_h7lx0") bone = "DEF-spine.006" target = Vector3(1.07, 1.61, 2) influence_lerp_seconds = 3.0 rotation_lerp_weight = 0.01 [node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 process_priority = 0 process_physics_priority = 0 process_thread_group = 0 physics_interpolation_mode = 0 auto_translate_mode = 0 editor_description = "" transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) rotation_edit_mode = 0 rotation_order = 2 top_level = false visible = true visibility_parent = NodePath("") active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.L" target = Vector3(0, 1, 2) [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 process_priority = 0 process_physics_priority = 0 process_thread_group = 0 physics_interpolation_mode = 0 auto_translate_mode = 0 editor_description = "" transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) rotation_edit_mode = 0 rotation_order = 2 top_level = false visible = true visibility_parent = NodePath("") active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.R" target = Vector3(0, 1, 2) [node name="horns" parent="base/rig/Skeleton3D" index="11"] transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)