]> Untitled Git - william-skin.git/blobdiff - william.tscn
Bugfixes
[william-skin.git] / william.tscn
index 4ac8a853255ad1ed9f30f4b79e49d8cd94184aac..3abd495f7f246a7e5e0ec240563ca7a446a80ee2 100644 (file)
@@ -1,9 +1,61 @@
-[gd_scene load_steps=23 format=3 uid="uid://2tvylmtejq0u"]
+[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"]
 
 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
 [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
+[ext_resource type="Script" path="res://jigglebone_setup.gd" id="3_qnlho"]
+[ext_resource type="Script" path="res://jigglebone_config.gd" id="4_luuwg"]
+
+[sub_resource type="Resource" id="Resource_jmjda"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-hair-front"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_66tce"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-hair-back"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_gine3"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-penis"
+stiffness = 8.0
+damping = 4.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_jkreb"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-ass"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_ya8lt"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-breast"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="Resource" id="Resource_ukmmo"]
+script = ExtResource("4_luuwg")
+name_pattern = "DEF-balls"
+stiffness = 1.0
+damping = 1.0
+forward_axis = 5
+use_gravity = false
+
+[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_4x24d"]
 
 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
 animation = &"move/hardLanding"
@@ -66,6 +118,21 @@ min_space = 0.0
 max_space = 15.0
 sync = true
 
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"]
+animation = &"move/rotateLegsRight"
+
+[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"]
+animation = &"move/rotateLegsLeft"
+
+[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"]
+blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni")
+blend_point_0/pos = -1.6
+blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8")
+blend_point_1/pos = 1.6
+min_space = -2.0
+max_space = 2.0
+sync = true
+
 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"]
 xfade_time = 0.25
 input_0/name = "fall"
@@ -113,7 +180,9 @@ input_2/break_loop_at_end = true
 input_2/reset = true
 
 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
-graph_offset = Vector2(-672.256, 18.5249)
+graph_offset = Vector2(-26.4056, -142.474)
+nodes/Add2/node = SubResource("AnimationNodeAdd2_4x24d")
+nodes/Add2/position = Vector2(1360, 10)
 nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
 nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
@@ -129,101 +198,103 @@ nodes/Animation/position = Vector2(-230, -100)
 "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0")
 "nodes/Animation 7/position" = Vector2(630, 620)
 nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8")
-nodes/backward/position = Vector2(-240, 520)
+nodes/backward/position = Vector2(-250, 520)
 nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
-nodes/forward/position = Vector2(-230, 200)
+nodes/forward/position = Vector2(-240, 200)
+nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu")
+nodes/hips_direction/position = Vector2(1120, -110)
 nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5")
 nodes/motion/position = Vector2(860, 80)
-nodes/output/position = Vector2(1190, 100)
+nodes/output/position = Vector2(1620, 90)
 nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt")
 nodes/talking/position = Vector2(80, 790)
-node_connections = [&"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"motion", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
+node_connections = [&"Add2", 0, &"hips_direction", &"Add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"Add2", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"]
 
 [node name="william" instance=ExtResource("1_adkxn")]
 script = ExtResource("2_0p3og")
 
 [node name="Skeleton3D" parent="base/rig" index="0"]
-bones/0/position = Vector3(-0.0543097, 0.945187, -0.097963)
-bones/0/rotation = Quaternion(0.154592, 0.0141124, -0.0023227, 0.987875)
-bones/1/rotation = Quaternion(-0.0644764, 2.34048e-09, -1.32068e-08, 0.997919)
+bones/0/position = Vector3(-0.00726051, 0.93335, -0.0931817)
+bones/0/rotation = Quaternion(0.145655, 0.0110991, -0.0104969, 0.989218)
+bones/1/rotation = Quaternion(-0.0691114, 5.45711e-05, -3.5414e-06, 0.997609)
 bones/1/scale = Vector3(1, 1, 1)
-bones/2/rotation = Quaternion(-0.0636345, -0.0204647, 0.0164624, 0.997628)
+bones/2/rotation = Quaternion(-0.0694135, -0.00109839, -0.000209143, 0.997587)
 bones/2/scale = Vector3(1, 1, 1)
-bones/3/rotation = Quaternion(0.0146275, -0.0648416, 0.0159828, 0.99766)
+bones/3/rotation = Quaternion(0.0105205, -0.0029419, -8.67876e-07, 0.99994)
 bones/3/scale = Vector3(1, 1, 1)
-bones/4/rotation = Quaternion(0.194288, 0.0246839, -0.00973452, 0.980586)
+bones/4/rotation = Quaternion(0.191644, 0.00222683, -0.0222655, 0.981209)
 bones/4/scale = Vector3(1, 1, 1)
-bones/5/rotation = Quaternion(-0.0948385, -0.0200721, 0.00191248, 0.995288)
-bones/6/rotation = Quaternion(-0.0932458, 0.0681049, -0.0134362, 0.99322)
-bones/8/position = Vector3(-0.0543097, 0.945187, -0.097963)
-bones/8/rotation = Quaternion(-0.0767669, -0.731944, -0.403731, 0.543476)
-bones/9/position = Vector3(-0.0543097, 0.945187, -0.097963)
-bones/9/rotation = Quaternion(-0.0650232, 0.747206, 0.405638, 0.522411)
+bones/5/rotation = Quaternion(-0.0948569, 0.00408231, -0.000389001, 0.995483)
+bones/6/rotation = Quaternion(-0.0944421, -0.0156398, 0.020131, 0.995204)
+bones/8/position = Vector3(-0.0072605, 0.93335, -0.0931817)
+bones/8/rotation = Quaternion(-0.087204, -0.735868, -0.401698, 0.538082)
+bones/9/position = Vector3(-0.00726051, 0.93335, -0.0931817)
+bones/9/rotation = Quaternion(-0.0642147, 0.750508, 0.394261, 0.526473)
 bones/9/scale = Vector3(1, 1, 1)
-bones/10/position = Vector3(0.0676743, 0.921014, -0.0970048)
-bones/10/rotation = Quaternion(-0.79234, 0.00276048, 0.00147369, 0.610071)
-bones/11/position = Vector3(-0.175886, 0.921175, -0.0899287)
-bones/11/rotation = Quaternion(-0.793959, 0.00355803, 0.00279315, 0.607955)
-bones/12/position = Vector3(-0.0191414, 0.872133, 0.0825493)
-bones/12/rotation = Quaternion(0.999839, -0.00731233, -0.0147557, -0.00709819)
-bones/13/rotation = Quaternion(0.0180564, -6.93462e-05, 0.00191796, 0.999835)
-bones/14/rotation = Quaternion(0.0423466, 3.92527e-05, 0.000829518, 0.999103)
-bones/15/position = Vector3(-0.0790256, 0.872166, 0.0842765)
-bones/15/rotation = Quaternion(0.999824, -0.00741263, -0.0147396, -0.00889758)
-bones/16/rotation = Quaternion(0.0150117, -9.8057e-05, 0.00189377, 0.999886)
-bones/17/rotation = Quaternion(0.0364526, 1.77072e-05, 0.000554607, 0.999335)
-bones/18/position = Vector3(-0.0497157, 0.874717, 0.0609404)
-bones/18/rotation = Quaternion(0.0142694, 0.565772, 0.824397, -0.00827725)
-bones/19/rotation = Quaternion(-0.256631, 0.00103883, 0.00249276, 0.966506)
-bones/20/rotation = Quaternion(-0.118914, 0.000778623, -0.00115882, 0.992904)
-bones/21/rotation = Quaternion(-0.0458966, -0.000364593, -0.00841673, 0.998911)
-bones/22/rotation = Quaternion(-0.0179514, -5.96008e-05, -0.0143702, 0.999736)
-bones/23/position = Vector3(0.081765, 0.913612, -0.068529)
-bones/23/rotation = Quaternion(0.99761, 0.0630025, -0.013426, 0.0250044)
-bones/23/scale = Vector3(1.00224, 0.995552, 1.00224)
-bones/24/rotation = Quaternion(4.54787e-09, -0.0279861, 2.26316e-08, 0.999608)
-bones/25/rotation = Quaternion(0.405807, -0.0281686, 0.0273074, 0.913116)
-bones/25/scale = Vector3(1.0001, 0.999292, 1.00063)
-bones/26/rotation = Quaternion(-3.82189e-08, -0.0212605, 1.82948e-08, 0.999774)
-bones/27/rotation = Quaternion(-0.478788, -0.0195222, 0.05283, 0.876122)
-bones/27/scale = Vector3(0.997899, 0.998541, 1.00362)
-bones/28/rotation = Quaternion(-4.76001e-05, 0.944582, -0.328275, -0.000206993)
-bones/28/scale = Vector3(0.99991, 1.0001, 0.999989)
-bones/29/position = Vector3(-0.188378, 0.913761, -0.0607375)
-bones/29/rotation = Quaternion(0.978895, 0.00189831, -0.0145393, 0.203836)
-bones/29/scale = Vector3(1.00313, 0.99381, 1.00313)
-bones/30/rotation = Quaternion(-3.84486e-08, 0.0293578, 8.12745e-09, 0.999569)
-bones/31/rotation = Quaternion(0.307441, 0.0286494, -0.0288472, 0.950698)
-bones/31/scale = Vector3(1.00015, 0.998494, 1.00141)
-bones/32/rotation = Quaternion(-2.90932e-08, 0.0179735, 8.42695e-09, 0.999839)
-bones/33/rotation = Quaternion(-0.578423, 0.0186578, 0.0338056, 0.814823)
-bones/33/scale = Vector3(0.996837, 0.997518, 1.00575)
-bones/34/rotation = Quaternion(5.41431e-05, 0.95061, -0.310387, 0.000204309)
-bones/34/scale = Vector3(0.999914, 1.0001, 0.999988)
-bones/35/position = Vector3(-0.088554, 1.90273, 0.0623807)
-bones/35/rotation = Quaternion(0.0468039, 0.00183861, 0.0172171, 0.998754)
+bones/10/position = Vector3(0.0785821, 0.907294, -0.0930498)
+bones/10/rotation = Quaternion(-0.785931, 0.00895629, -0.00344661, 0.61824)
+bones/11/position = Vector3(-0.0937215, 0.911412, -0.0868191)
+bones/11/rotation = Quaternion(-0.78651, 0.00937668, -0.00286332, 0.6175)
+bones/12/position = Vector3(0.0171497, 0.862957, 0.034594)
+bones/12/rotation = Quaternion(0.999021, -0.00133899, -0.0120883, -0.0425441)
+bones/13/rotation = Quaternion(0.0402473, -0.00153167, -0.0232758, 0.998917)
+bones/14/rotation = Quaternion(0.0355025, -0.00148078, -0.02543, 0.999045)
+bones/15/position = Vector3(-0.0252219, 0.863969, 0.0361262)
+bones/15/rotation = Quaternion(0.998997, -0.00182406, -0.0120709, -0.0430844)
+bones/16/rotation = Quaternion(0.0422566, -0.00162849, -0.0237588, 0.998823)
+bones/17/rotation = Quaternion(0.0369662, -0.00155462, -0.0257316, 0.998984)
+bones/18/position = Vector3(-0.00454903, 0.865641, 0.019446)
+bones/18/rotation = Quaternion(0.0145784, 0.571609, 0.820397, -8.6369e-05)
+bones/19/rotation = Quaternion(-0.288943, -0.000769606, 0.00415793, 0.957337)
+bones/20/rotation = Quaternion(-0.137019, -0.000588403, 0.0123128, 0.990492)
+bones/21/rotation = Quaternion(-0.0469641, -1.60389e-05, 0.0168648, 0.998754)
+bones/22/rotation = Quaternion(-0.00774206, 0.00027604, 0.0156207, 0.999848)
+bones/23/position = Vector3(0.0885867, 0.900147, -0.0729825)
+bones/23/rotation = Quaternion(0.974143, 0.0152421, -0.0121319, 0.22509)
+bones/23/scale = Vector3(1.00348, 0.993125, 1.00348)
+bones/24/rotation = Quaternion(-5.46636e-08, -0.00322862, 2.26149e-08, 0.999995)
+bones/25/rotation = Quaternion(0.289182, -0.00374124, 0.0203598, 0.957051)
+bones/25/scale = Vector3(1.00016, 0.998012, 1.00191)
+bones/26/rotation = Quaternion(4.93666e-08, -0.0175815, 2.49084e-09, 0.999845)
+bones/27/rotation = Quaternion(-0.535867, -0.0184805, -0.00546855, 0.844083)
+bones/27/scale = Vector3(0.996643, 0.997335, 1.00615)
+bones/28/rotation = Quaternion(-4.91147e-05, 0.949005, -0.315262, -0.00020587)
+bones/28/scale = Vector3(0.999935, 1.00007, 0.999992)
+bones/29/position = Vector3(-0.102556, 0.904715, -0.0660706)
+bones/29/rotation = Quaternion(0.999231, -0.0352306, -0.0104538, -0.013678)
+bones/29/scale = Vector3(1.00388, 0.992358, 1.00388)
+bones/30/rotation = Quaternion(-3.98887e-08, 0.0447362, 4.92215e-08, 0.998999)
+bones/31/rotation = Quaternion(0.336906, 0.0438431, -0.0116682, 0.940445)
+bones/31/scale = Vector3(1.00018, 0.997391, 1.00255)
+bones/32/rotation = Quaternion(1.67997e-08, 0.0347884, -1.55035e-08, 0.999395)
+bones/33/rotation = Quaternion(-0.506705, 0.0329191, -0.0579968, 0.859536)
+bones/33/scale = Vector3(0.996049, 0.996981, 1.00713)
+bones/34/rotation = Quaternion(7.00066e-05, 0.925879, -0.37782, 0.000199544)
+bones/34/scale = Vector3(0.999939, 1.00007, 0.999991)
+bones/35/position = Vector3(0.0196826, 1.89536, 0.0257784)
+bones/35/rotation = Quaternion(0.0270321, 0.00249117, -0.00858077, 0.999595)
 bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957)
 bones/36/scale = Vector3(0.999998, 1, 0.999998)
-bones/37/rotation = Quaternion(-0.241127, 0.0184641, -0.0778872, 0.967187)
+bones/37/rotation = Quaternion(-0.241125, 0.0184625, -0.0778931, 0.967187)
 bones/37/scale = Vector3(1, 0.999994, 1)
-bones/38/rotation = Quaternion(-0.314067, 0.00747741, -0.0807338, 0.945932)
+bones/38/rotation = Quaternion(-0.31407, 0.00747924, -0.080729, 0.945932)
 bones/38/scale = Vector3(1, 1, 1)
-bones/39/rotation = Quaternion(-0.223788, -0.00784351, 0.148642, 0.963205)
+bones/39/rotation = Quaternion(-0.22378, -0.00784402, 0.148634, 0.963208)
 bones/39/scale = Vector3(0.999993, 1.00001, 0.999993)
-bones/40/rotation = Quaternion(-0.367355, 0.263561, 0.891404, -0.0313916)
+bones/40/rotation = Quaternion(-0.367355, 0.263561, 0.891404, -0.0313913)
 bones/40/scale = Vector3(0.999999, 1, 1)
 bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252)
 bones/41/scale = Vector3(1, 0.999999, 1)
-bones/42/rotation = Quaternion(0.168183, -0.569005, -0.588722, 0.548957)
+bones/42/rotation = Quaternion(0.168185, -0.569003, -0.588727, 0.548954)
 bones/42/scale = Vector3(0.999998, 1, 0.999998)
-bones/43/rotation = Quaternion(-0.241125, -0.0184641, 0.0778867, 0.967188)
+bones/43/rotation = Quaternion(-0.241123, -0.0184625, 0.0778925, 0.967187)
 bones/43/scale = Vector3(1, 0.999998, 1)
-bones/44/rotation = Quaternion(-0.314066, -0.00747598, 0.0807378, 0.945932)
+bones/44/rotation = Quaternion(-0.314068, -0.00747778, 0.080733, 0.945932)
 bones/44/scale = Vector3(1, 1, 1)
-bones/45/rotation = Quaternion(-0.223789, 0.00784306, -0.148644, 0.963204)
+bones/45/rotation = Quaternion(-0.223781, 0.00784356, -0.148636, 0.963207)
 bones/45/scale = Vector3(0.999993, 1.00001, 0.999993)
 bones/46/rotation = Quaternion(0.367355, 0.263561, 0.891404, 0.0313915)
-bones/46/scale = Vector3(1, 0.999997, 1)
+bones/46/scale = Vector3(1, 0.999998, 1)
 bones/47/rotation = Quaternion(0.139164, 0.122498, -0.254064, 0.949252)
 bones/47/scale = Vector3(1, 1, 1)
 bones/50/rotation = Quaternion(0.235823, 0.0209284, 0.288052, 0.927888)
@@ -258,104 +329,104 @@ bones/69/rotation = Quaternion(0.917471, -0.15511, -0.329905, 0.159217)
 bones/69/scale = Vector3(1, 1, 0.999999)
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 bones/70/scale = Vector3(1, 1, 1)
-bones/71/rotation = Quaternion(0.125217, -2.08342e-08, 2.67674e-07, 0.992129)
+bones/71/rotation = Quaternion(0.125207, -2.0855e-08, 2.67833e-07, 0.992131)
 bones/71/scale = Vector3(0.999986, 1.00003, 0.999986)
-bones/72/rotation = Quaternion(0.999673, -6.76641e-08, -3.23684e-09, -0.0255558)
+bones/72/rotation = Quaternion(0.999673, -6.68268e-08, -3.2166e-09, -0.025558)
 bones/72/scale = Vector3(1, 0.999995, 1)
 bones/73/rotation = Quaternion(0.999709, 0.0117809, -0.0109535, 0.0179522)
 bones/73/scale = Vector3(1, 1, 1)
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-bones/86/rotation = Quaternion(0.985574, 1.40917e-07, 9.75399e-08, 0.169243)
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 bones/125/scale = Vector3(1, 1, 1)
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 bones/126/scale = Vector3(1, 1, 1)
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 bones/129/rotation = Quaternion(-0.407506, -0.0263002, 0.202202, 0.890147)
@@ -368,182 +439,184 @@ bones/133/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559986)
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 [node name="horns" parent="base/rig/Skeleton3D" index="0"]
-transform = Transform3D(0.999417, -0.0330137, 0.0087312, 0.0337067, 0.994697, -0.0971713, -0.00547695, 0.0974096, 0.995229, -0.020514, -0.0535294, -0.0957195)
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 [node name="iris_001" parent="base/rig/Skeleton3D" index="1"]
-transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793)
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 [node name="eye_001" parent="base/rig/Skeleton3D" index="2"]
-transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793)
+transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178)
 
 [node name="black_001" parent="base/rig/Skeleton3D" index="3"]
-transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793)
+transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178)
 
 [node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"]
-transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398)
+transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671)
 
 [node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"]
-transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398)
+transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671)
 
 [node name="black_001_2" parent="base/rig/Skeleton3D" index="6"]
-transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398)
+transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671)
 
 [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
 libraries = {
@@ -554,8 +627,10 @@ libraries = {
 [node name="AnimationTree" type="AnimationTree" parent="." index="3"]
 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
 anim_player = NodePath("../AnimationPlayerLibrary")
+parameters/Add2/add_amount = 1.0
 parameters/backward/blend_position = 3.0
-parameters/forward/blend_position = 2.98649
+parameters/forward/blend_position = 3.0
+parameters/hips_direction/blend_position = 0.0
 parameters/motion/current_state = "forward"
 parameters/motion/transition_request = ""
 parameters/motion/current_index = 2