X-Git-Url: http://git.purplebirdman.com/william-skin.git/blobdiff_plain/991a7b1300e33ebdb52734e566479263acff8ef3..3e74277bb1d2ad3f5ccdc26c690a0f6e37ffcd25:/william.tscn diff --git a/william.tscn b/william.tscn index 4ac8a85..3abd495 100644 --- a/william.tscn +++ b/william.tscn @@ -1,9 +1,61 @@ -[gd_scene load_steps=23 format=3 uid="uid://2tvylmtejq0u"] +[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"] [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] +[ext_resource type="Script" path="res://jigglebone_setup.gd" id="3_qnlho"] +[ext_resource type="Script" path="res://jigglebone_config.gd" id="4_luuwg"] + +[sub_resource type="Resource" id="Resource_jmjda"] +script = ExtResource("4_luuwg") +name_pattern = "DEF-hair-front" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_66tce"] +script = ExtResource("4_luuwg") +name_pattern = "DEF-hair-back" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_gine3"] +script = ExtResource("4_luuwg") +name_pattern = "DEF-penis" +stiffness = 8.0 +damping = 4.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_jkreb"] +script = ExtResource("4_luuwg") +name_pattern = "DEF-ass" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_ya8lt"] +script = ExtResource("4_luuwg") +name_pattern = "DEF-breast" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="Resource" id="Resource_ukmmo"] +script = ExtResource("4_luuwg") +name_pattern = "DEF-balls" +stiffness = 1.0 +damping = 1.0 +forward_axis = 5 +use_gravity = false + +[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_4x24d"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] animation = &"move/hardLanding" @@ -66,6 +118,21 @@ min_space = 0.0 max_space = 15.0 sync = true +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"] +animation = &"move/rotateLegsRight" + +[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"] +animation = &"move/rotateLegsLeft" + +[sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"] +blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni") +blend_point_0/pos = -1.6 +blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8") +blend_point_1/pos = 1.6 +min_space = -2.0 +max_space = 2.0 +sync = true + [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"] xfade_time = 0.25 input_0/name = "fall" @@ -113,7 +180,9 @@ input_2/break_loop_at_end = true input_2/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] -graph_offset = Vector2(-672.256, 18.5249) +graph_offset = Vector2(-26.4056, -142.474) +nodes/Add2/node = SubResource("AnimationNodeAdd2_4x24d") +nodes/Add2/position = Vector2(1360, 10) nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") @@ -129,101 +198,103 @@ nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0") "nodes/Animation 7/position" = Vector2(630, 620) nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8") -nodes/backward/position = Vector2(-240, 520) +nodes/backward/position = Vector2(-250, 520) nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd") -nodes/forward/position = Vector2(-230, 200) +nodes/forward/position = Vector2(-240, 200) +nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu") +nodes/hips_direction/position = Vector2(1120, -110) nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5") nodes/motion/position = Vector2(860, 80) -nodes/output/position = Vector2(1190, 100) +nodes/output/position = Vector2(1620, 90) nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") nodes/talking/position = Vector2(80, 790) -node_connections = [&"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"motion", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] +node_connections = [&"Add2", 0, &"hips_direction", &"Add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"Add2", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") [node name="Skeleton3D" parent="base/rig" index="0"] -bones/0/position = Vector3(-0.0543097, 0.945187, -0.097963) -bones/0/rotation = Quaternion(0.154592, 0.0141124, -0.0023227, 0.987875) -bones/1/rotation = Quaternion(-0.0644764, 2.34048e-09, -1.32068e-08, 0.997919) +bones/0/position = Vector3(-0.00726051, 0.93335, -0.0931817) +bones/0/rotation = Quaternion(0.145655, 0.0110991, -0.0104969, 0.989218) +bones/1/rotation = Quaternion(-0.0691114, 5.45711e-05, -3.5414e-06, 0.997609) bones/1/scale = Vector3(1, 1, 1) -bones/2/rotation = Quaternion(-0.0636345, -0.0204647, 0.0164624, 0.997628) +bones/2/rotation = Quaternion(-0.0694135, -0.00109839, -0.000209143, 0.997587) bones/2/scale = Vector3(1, 1, 1) -bones/3/rotation = Quaternion(0.0146275, -0.0648416, 0.0159828, 0.99766) +bones/3/rotation = Quaternion(0.0105205, -0.0029419, -8.67876e-07, 0.99994) bones/3/scale = Vector3(1, 1, 1) -bones/4/rotation = Quaternion(0.194288, 0.0246839, -0.00973452, 0.980586) +bones/4/rotation = Quaternion(0.191644, 0.00222683, -0.0222655, 0.981209) bones/4/scale = Vector3(1, 1, 1) -bones/5/rotation = Quaternion(-0.0948385, -0.0200721, 0.00191248, 0.995288) -bones/6/rotation = Quaternion(-0.0932458, 0.0681049, -0.0134362, 0.99322) -bones/8/position = Vector3(-0.0543097, 0.945187, -0.097963) -bones/8/rotation = Quaternion(-0.0767669, -0.731944, -0.403731, 0.543476) -bones/9/position = Vector3(-0.0543097, 0.945187, -0.097963) -bones/9/rotation = Quaternion(-0.0650232, 0.747206, 0.405638, 0.522411) +bones/5/rotation = Quaternion(-0.0948569, 0.00408231, -0.000389001, 0.995483) +bones/6/rotation = Quaternion(-0.0944421, -0.0156398, 0.020131, 0.995204) +bones/8/position = Vector3(-0.0072605, 0.93335, -0.0931817) +bones/8/rotation = Quaternion(-0.087204, -0.735868, -0.401698, 0.538082) +bones/9/position = Vector3(-0.00726051, 0.93335, -0.0931817) +bones/9/rotation = Quaternion(-0.0642147, 0.750508, 0.394261, 0.526473) bones/9/scale = Vector3(1, 1, 1) -bones/10/position = Vector3(0.0676743, 0.921014, -0.0970048) -bones/10/rotation = Quaternion(-0.79234, 0.00276048, 0.00147369, 0.610071) -bones/11/position = Vector3(-0.175886, 0.921175, -0.0899287) -bones/11/rotation = Quaternion(-0.793959, 0.00355803, 0.00279315, 0.607955) -bones/12/position = Vector3(-0.0191414, 0.872133, 0.0825493) -bones/12/rotation = Quaternion(0.999839, -0.00731233, -0.0147557, -0.00709819) -bones/13/rotation = Quaternion(0.0180564, -6.93462e-05, 0.00191796, 0.999835) -bones/14/rotation = Quaternion(0.0423466, 3.92527e-05, 0.000829518, 0.999103) -bones/15/position = Vector3(-0.0790256, 0.872166, 0.0842765) -bones/15/rotation = Quaternion(0.999824, -0.00741263, -0.0147396, -0.00889758) -bones/16/rotation = Quaternion(0.0150117, -9.8057e-05, 0.00189377, 0.999886) -bones/17/rotation = Quaternion(0.0364526, 1.77072e-05, 0.000554607, 0.999335) -bones/18/position = Vector3(-0.0497157, 0.874717, 0.0609404) -bones/18/rotation = Quaternion(0.0142694, 0.565772, 0.824397, -0.00827725) -bones/19/rotation = Quaternion(-0.256631, 0.00103883, 0.00249276, 0.966506) -bones/20/rotation = Quaternion(-0.118914, 0.000778623, -0.00115882, 0.992904) -bones/21/rotation = Quaternion(-0.0458966, -0.000364593, -0.00841673, 0.998911) -bones/22/rotation = Quaternion(-0.0179514, -5.96008e-05, -0.0143702, 0.999736) -bones/23/position = Vector3(0.081765, 0.913612, -0.068529) -bones/23/rotation = Quaternion(0.99761, 0.0630025, -0.013426, 0.0250044) -bones/23/scale = Vector3(1.00224, 0.995552, 1.00224) -bones/24/rotation = Quaternion(4.54787e-09, -0.0279861, 2.26316e-08, 0.999608) -bones/25/rotation = Quaternion(0.405807, -0.0281686, 0.0273074, 0.913116) -bones/25/scale = Vector3(1.0001, 0.999292, 1.00063) -bones/26/rotation = Quaternion(-3.82189e-08, -0.0212605, 1.82948e-08, 0.999774) -bones/27/rotation = Quaternion(-0.478788, -0.0195222, 0.05283, 0.876122) -bones/27/scale = Vector3(0.997899, 0.998541, 1.00362) -bones/28/rotation = Quaternion(-4.76001e-05, 0.944582, -0.328275, -0.000206993) -bones/28/scale = Vector3(0.99991, 1.0001, 0.999989) -bones/29/position = Vector3(-0.188378, 0.913761, -0.0607375) -bones/29/rotation = Quaternion(0.978895, 0.00189831, -0.0145393, 0.203836) -bones/29/scale = Vector3(1.00313, 0.99381, 1.00313) -bones/30/rotation = Quaternion(-3.84486e-08, 0.0293578, 8.12745e-09, 0.999569) -bones/31/rotation = Quaternion(0.307441, 0.0286494, -0.0288472, 0.950698) -bones/31/scale = Vector3(1.00015, 0.998494, 1.00141) -bones/32/rotation = Quaternion(-2.90932e-08, 0.0179735, 8.42695e-09, 0.999839) -bones/33/rotation = Quaternion(-0.578423, 0.0186578, 0.0338056, 0.814823) -bones/33/scale = Vector3(0.996837, 0.997518, 1.00575) -bones/34/rotation = Quaternion(5.41431e-05, 0.95061, -0.310387, 0.000204309) -bones/34/scale = Vector3(0.999914, 1.0001, 0.999988) -bones/35/position = Vector3(-0.088554, 1.90273, 0.0623807) -bones/35/rotation = Quaternion(0.0468039, 0.00183861, 0.0172171, 0.998754) +bones/10/position = Vector3(0.0785821, 0.907294, -0.0930498) +bones/10/rotation = Quaternion(-0.785931, 0.00895629, -0.00344661, 0.61824) +bones/11/position = Vector3(-0.0937215, 0.911412, -0.0868191) +bones/11/rotation = Quaternion(-0.78651, 0.00937668, -0.00286332, 0.6175) +bones/12/position = Vector3(0.0171497, 0.862957, 0.034594) +bones/12/rotation = Quaternion(0.999021, -0.00133899, -0.0120883, -0.0425441) +bones/13/rotation = Quaternion(0.0402473, -0.00153167, -0.0232758, 0.998917) +bones/14/rotation = Quaternion(0.0355025, -0.00148078, -0.02543, 0.999045) +bones/15/position = Vector3(-0.0252219, 0.863969, 0.0361262) +bones/15/rotation = Quaternion(0.998997, -0.00182406, -0.0120709, -0.0430844) +bones/16/rotation = Quaternion(0.0422566, -0.00162849, -0.0237588, 0.998823) +bones/17/rotation = Quaternion(0.0369662, -0.00155462, -0.0257316, 0.998984) +bones/18/position = Vector3(-0.00454903, 0.865641, 0.019446) +bones/18/rotation = Quaternion(0.0145784, 0.571609, 0.820397, -8.6369e-05) +bones/19/rotation = Quaternion(-0.288943, -0.000769606, 0.00415793, 0.957337) +bones/20/rotation = Quaternion(-0.137019, -0.000588403, 0.0123128, 0.990492) +bones/21/rotation = Quaternion(-0.0469641, -1.60389e-05, 0.0168648, 0.998754) +bones/22/rotation = Quaternion(-0.00774206, 0.00027604, 0.0156207, 0.999848) +bones/23/position = Vector3(0.0885867, 0.900147, -0.0729825) +bones/23/rotation = Quaternion(0.974143, 0.0152421, -0.0121319, 0.22509) +bones/23/scale = Vector3(1.00348, 0.993125, 1.00348) +bones/24/rotation = Quaternion(-5.46636e-08, -0.00322862, 2.26149e-08, 0.999995) +bones/25/rotation = Quaternion(0.289182, -0.00374124, 0.0203598, 0.957051) +bones/25/scale = Vector3(1.00016, 0.998012, 1.00191) +bones/26/rotation = Quaternion(4.93666e-08, -0.0175815, 2.49084e-09, 0.999845) +bones/27/rotation = Quaternion(-0.535867, -0.0184805, -0.00546855, 0.844083) +bones/27/scale = Vector3(0.996643, 0.997335, 1.00615) +bones/28/rotation = Quaternion(-4.91147e-05, 0.949005, -0.315262, -0.00020587) +bones/28/scale = Vector3(0.999935, 1.00007, 0.999992) +bones/29/position = Vector3(-0.102556, 0.904715, -0.0660706) +bones/29/rotation = Quaternion(0.999231, -0.0352306, -0.0104538, -0.013678) +bones/29/scale = Vector3(1.00388, 0.992358, 1.00388) +bones/30/rotation = Quaternion(-3.98887e-08, 0.0447362, 4.92215e-08, 0.998999) +bones/31/rotation = Quaternion(0.336906, 0.0438431, -0.0116682, 0.940445) +bones/31/scale = Vector3(1.00018, 0.997391, 1.00255) +bones/32/rotation = Quaternion(1.67997e-08, 0.0347884, -1.55035e-08, 0.999395) +bones/33/rotation = Quaternion(-0.506705, 0.0329191, -0.0579968, 0.859536) +bones/33/scale = Vector3(0.996049, 0.996981, 1.00713) +bones/34/rotation = Quaternion(7.00066e-05, 0.925879, -0.37782, 0.000199544) +bones/34/scale = Vector3(0.999939, 1.00007, 0.999991) +bones/35/position = Vector3(0.0196826, 1.89536, 0.0257784) +bones/35/rotation = Quaternion(0.0270321, 0.00249117, -0.00858077, 0.999595) bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957) bones/36/scale = Vector3(0.999998, 1, 0.999998) -bones/37/rotation = Quaternion(-0.241127, 0.0184641, -0.0778872, 0.967187) +bones/37/rotation = Quaternion(-0.241125, 0.0184625, -0.0778931, 0.967187) bones/37/scale = Vector3(1, 0.999994, 1) -bones/38/rotation = Quaternion(-0.314067, 0.00747741, -0.0807338, 0.945932) +bones/38/rotation = Quaternion(-0.31407, 0.00747924, -0.080729, 0.945932) bones/38/scale = Vector3(1, 1, 1) -bones/39/rotation = Quaternion(-0.223788, -0.00784351, 0.148642, 0.963205) +bones/39/rotation = Quaternion(-0.22378, -0.00784402, 0.148634, 0.963208) bones/39/scale = Vector3(0.999993, 1.00001, 0.999993) -bones/40/rotation = Quaternion(-0.367355, 0.263561, 0.891404, -0.0313916) +bones/40/rotation = Quaternion(-0.367355, 0.263561, 0.891404, -0.0313913) bones/40/scale = Vector3(0.999999, 1, 1) bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252) bones/41/scale = Vector3(1, 0.999999, 1) -bones/42/rotation = Quaternion(0.168183, -0.569005, -0.588722, 0.548957) +bones/42/rotation = Quaternion(0.168185, -0.569003, -0.588727, 0.548954) bones/42/scale = Vector3(0.999998, 1, 0.999998) -bones/43/rotation = Quaternion(-0.241125, -0.0184641, 0.0778867, 0.967188) +bones/43/rotation = Quaternion(-0.241123, -0.0184625, 0.0778925, 0.967187) bones/43/scale = Vector3(1, 0.999998, 1) -bones/44/rotation = Quaternion(-0.314066, -0.00747598, 0.0807378, 0.945932) +bones/44/rotation = Quaternion(-0.314068, -0.00747778, 0.080733, 0.945932) bones/44/scale = Vector3(1, 1, 1) -bones/45/rotation = Quaternion(-0.223789, 0.00784306, -0.148644, 0.963204) +bones/45/rotation = Quaternion(-0.223781, 0.00784356, -0.148636, 0.963207) bones/45/scale = Vector3(0.999993, 1.00001, 0.999993) bones/46/rotation = Quaternion(0.367355, 0.263561, 0.891404, 0.0313915) -bones/46/scale = Vector3(1, 0.999997, 1) +bones/46/scale = Vector3(1, 0.999998, 1) bones/47/rotation = Quaternion(0.139164, 0.122498, -0.254064, 0.949252) bones/47/scale = Vector3(1, 1, 1) bones/50/rotation = Quaternion(0.235823, 0.0209284, 0.288052, 0.927888) @@ -258,104 +329,104 @@ bones/69/rotation = Quaternion(0.917471, -0.15511, -0.329905, 0.159217) bones/69/scale = Vector3(1, 1, 0.999999) bones/70/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121) bones/70/scale = Vector3(1, 1, 1) -bones/71/rotation = Quaternion(0.125217, -2.08342e-08, 2.67674e-07, 0.992129) +bones/71/rotation = Quaternion(0.125207, -2.0855e-08, 2.67833e-07, 0.992131) bones/71/scale = Vector3(0.999986, 1.00003, 0.999986) -bones/72/rotation = Quaternion(0.999673, -6.76641e-08, -3.23684e-09, -0.0255558) +bones/72/rotation = Quaternion(0.999673, -6.68268e-08, -3.2166e-09, -0.025558) bones/72/scale = Vector3(1, 0.999995, 1) bones/73/rotation = Quaternion(0.999709, 0.0117809, -0.0109535, 0.0179522) bones/73/scale = Vector3(1, 1, 1) bones/74/rotation = Quaternion(0.999709, -0.0117809, 0.0109535, 0.0179522) bones/74/scale = Vector3(1, 1, 1) -bones/76/rotation = Quaternion(0.0693526, -0.365649, -0.796177, 0.477068) -bones/76/scale = Vector3(0.996941, 1.00615, 0.996941) -bones/77/position = Vector3(0.2071, -0.149787, 0.129351) -bones/77/rotation = Quaternion(0.515764, -0.204503, 0.799472, -0.23024) -bones/77/scale = Vector3(1.20053, 0.715948, 1.20053) -bones/78/rotation = Quaternion(-0.588771, 0.123701, 0.0108157, 0.798705) -bones/78/scale = Vector3(0.815535, 0.960596, 1.36885) -bones/79/position = Vector3(0.119831, -0.169563, 0.0473656) -bones/79/rotation = Quaternion(-0.160611, -0.504796, 0.463043, 0.710617) -bones/79/scale = Vector3(1.16235, 0.746255, 1.16235) -bones/81/rotation = Quaternion(0.036675, 0.347981, 0.793969, 0.497169) -bones/81/scale = Vector3(0.996543, 1.00695, 0.996543) -bones/82/position = Vector3(-0.217217, -0.147614, 0.120416) -bones/82/rotation = Quaternion(-0.509469, -0.12937, 0.817257, 0.23621) -bones/82/scale = Vector3(1.2344, 0.684584, 1.2344) -bones/83/rotation = Quaternion(-0.690265, -0.113049, 0.0346775, 0.713829) -bones/83/scale = Vector3(0.819132, 0.926684, 1.45198) -bones/84/position = Vector3(-0.126548, -0.16738, 0.0476996) -bones/84/rotation = Quaternion(-0.132618, 0.470783, -0.504482, 0.711529) -bones/84/scale = Vector3(1.14321, 0.769324, 1.14321) +bones/76/rotation = Quaternion(0.0046201, -0.321961, -0.800299, 0.505808) +bones/76/scale = Vector3(0.997809, 1.0044, 0.997809) +bones/77/position = Vector3(0.222926, -0.150272, 0.10829) +bones/77/rotation = Quaternion(0.517586, -0.17378, 0.810414, -0.21245) +bones/77/scale = Vector3(1.24523, 0.682221, 1.24523) +bones/78/rotation = Quaternion(-0.657287, 0.100483, -0.0587931, 0.744594) +bones/78/scale = Vector3(0.811906, 0.941228, 1.46585) +bones/79/position = Vector3(0.125182, -0.169916, 0.0390813) 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1.00001) -bones/92/rotation = Quaternion(0.26755, 0.00386554, 0.040173, 0.962698) +bones/92/rotation = Quaternion(0.267558, 0.00387222, 0.0401501, 0.962697) bones/92/scale = Vector3(0.999986, 1.00002, 0.999991) -bones/93/rotation = Quaternion(0.276038, -0.0101834, -0.0901716, 0.956854) +bones/93/rotation = Quaternion(0.276032, -0.0101875, -0.0901557, 0.956857) bones/93/scale = Vector3(0.999998, 1.00001, 0.999993) -bones/94/rotation = Quaternion(0.228157, -0.00139487, -0.0302529, 0.973153) +bones/94/rotation = Quaternion(0.22816, -0.00138658, -0.0302886, 0.973151) bones/94/scale = Vector3(1.00002, 0.99996, 1.00002) -bones/95/rotation = Quaternion(-0.519618, 0.726737, 0.266951, -0.361369) +bones/95/rotation = Quaternion(-0.519643, 0.726718, 0.266967, -0.361361) bones/95/scale = Vector3(0.999988, 1.00002, 0.999988) -bones/96/rotation = Quaternion(0.261349, 0.00585855, -0.069146, 0.962747) +bones/96/rotation = Quaternion(0.261355, 0.00584695, -0.0691046, 0.962748) bones/96/scale = Vector3(1.00001, 0.99998, 1.00001) -bones/97/rotation = Quaternion(0.284134, 0.00941537, -0.141944, 0.948173) +bones/97/rotation = Quaternion(0.284134, 0.00942512, -0.141976, 0.948168) bones/97/scale = Vector3(1, 0.999993, 1) -bones/98/rotation = Quaternion(0.241777, 0.0107571, -0.190018, 0.951484) -bones/98/scale = Vector3(0.999976, 1.00005, 0.999978) -bones/99/rotation = Quaternion(1.35459e-08, 0.707106, 0.707107, -1.30769e-08) +bones/98/rotation = Quaternion(0.241771, 0.0107491, -0.189982, 0.951492) +bones/98/scale = Vector3(0.999977, 1.00005, 0.999978) +bones/99/rotation = Quaternion(1.35598e-08, 0.707106, 0.707108, -1.30948e-08) bones/99/scale = Vector3(1, 1, 1) bones/101/scale = Vector3(0.019058, 0.019058, 0.019058) -bones/105/rotation = Quaternion(3.45375e-10, 0.707107, 0.707107, -3.8225e-10) +bones/105/rotation = Quaternion(3.4368e-10, 0.707107, 0.707107, -3.8072e-10) bones/105/scale = Vector3(1, 1, 1) -bones/106/rotation = Quaternion(0.716765, -0.587908, -0.374737, 0.0135696) 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0.956861) +bones/108/scale = Vector3(0.999998, 1.00001, 0.999997) +bones/109/rotation = Quaternion(0.228174, 0.00139156, 0.0302693, 0.973149) +bones/109/scale = Vector3(1.00002, 0.999967, 1.00001) +bones/110/rotation = Quaternion(0.519642, 0.726718, 0.266967, 0.361361) +bones/110/scale = Vector3(0.999987, 1.00003, 0.999986) +bones/111/rotation = Quaternion(0.261357, -0.00584603, 0.0691014, 0.962748) +bones/111/scale = Vector3(1.00002, 0.999976, 1.00001) +bones/112/rotation = Quaternion(0.284129, -0.00942064, 0.141959, 0.948172) bones/112/scale = Vector3(1, 0.999989, 1.00001) -bones/113/rotation = Quaternion(0.24178, -0.0107638, 0.190047, 0.951477) +bones/113/rotation = Quaternion(0.241776, -0.0107574, 0.190019, 0.951484) bones/113/scale = Vector3(0.999966, 1.00007, 0.999968) -bones/114/rotation = Quaternion(-7.42324e-09, 0.707107, 0.707107, 7.43553e-09) +bones/114/rotation = Quaternion(-7.46006e-09, 0.707106, 0.707107, 7.47242e-09) bones/114/scale = Vector3(1, 1, 1) bones/116/scale = Vector3(0.019058, 0.019058, 0.019058) -bones/120/position = Vector3(-1.87517e-10, -0.224927, 0.160554) -bones/120/rotation = Quaternion(-0.707107, 8.86729e-10, -3.72893e-10, 0.707107) +bones/120/position = Vector3(-1.86259e-10, -0.224927, 0.160554) +bones/120/rotation = Quaternion(-0.707107, 8.80779e-10, -3.70391e-10, 0.707107) bones/120/scale = Vector3(1, 1, 1) -bones/121/position = Vector3(-1.87522e-10, -0.21997, 0.147152) -bones/121/rotation = Quaternion(-0.626055, 3.32561e-08, -7.4012e-09, 0.779779) +bones/121/position = Vector3(-1.86263e-10, -0.21997, 0.147152) +bones/121/rotation = Quaternion(-0.626055, 3.3033e-08, -7.35155e-09, 0.779779) bones/122/rotation = Quaternion(-0.185161, 6.11231e-14, -1.7405e-14, 0.982708) bones/123/rotation = Quaternion(-0.360016, -1.89322e-20, -6.7914e-22, 0.932946) -bones/124/position = Vector3(6.56437e-10, -0.152483, 0.046333) -bones/124/rotation = Quaternion(0.907365, 1.48899e-07, 3.2454e-07, 0.420345) +bones/124/position = Vector3(6.52033e-10, -0.152483, 0.046333) +bones/124/rotation = Quaternion(0.907365, 1.48909e-07, 3.2454e-07, 0.420345) bones/124/scale = Vector3(1, 1, 1) -bones/125/position = Vector3(-7.50093e-10, -0.26503, 0.179103) -bones/125/rotation = Quaternion(0.229329, -1.36374e-07, 5.69019e-08, 0.973349) +bones/125/position = Vector3(-7.45061e-10, -0.26503, 0.179103) +bones/125/rotation = Quaternion(0.229328, -1.36279e-07, 5.6566e-08, 0.973349) bones/125/scale = Vector3(1, 1, 1) -bones/126/rotation = Quaternion(-0.230471, 3.43281e-07, -4.65701e-08, 0.973079) +bones/126/rotation = Quaternion(-0.230473, 3.4326e-07, -4.66564e-08, 0.973079) bones/126/scale = Vector3(1, 1, 1) -bones/127/position = Vector3(3.75174e-10, -0.261295, 0.0806333) -bones/127/rotation = Quaternion(0.720382, 4.88585e-07, 5.20005e-07, 0.693578) +bones/127/position = Vector3(3.72657e-10, -0.261295, 0.0806333) +bones/127/rotation = Quaternion(0.720382, 4.88635e-07, 5.19973e-07, 0.693578) bones/128/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750139) bones/128/scale = Vector3(1, 0.999999, 1) bones/129/rotation = Quaternion(-0.407506, -0.0263002, 0.202202, 0.890147) @@ -368,182 +439,184 @@ bones/133/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559986) bones/133/scale = Vector3(1, 1, 1) bones/134/rotation = Quaternion(-0.607268, -0.344889, -0.34671, 0.626154) bones/134/scale = Vector3(1, 1, 1) -bones/135/rotation = Quaternion(-0.124985, -0.0514645, 0.270363, 0.953223) +bones/135/rotation = Quaternion(-0.124975, -0.0514627, 0.270356, 0.953226) bones/135/scale = Vector3(0.999996, 1.00001, 0.999996) bones/136/rotation = Quaternion(-0.607268, 0.34489, 0.34671, 0.626154) bones/136/scale = Vector3(1, 1, 1) -bones/137/rotation = Quaternion(-0.124984, 0.0514643, -0.270363, 0.953223) +bones/137/rotation = Quaternion(-0.124974, 0.0514625, -0.270356, 0.953227) bones/137/scale = Vector3(0.999997, 1.00001, 0.999997) -bones/138/position = Vector3(-1.98159e-08, -0.21993, 0.199498) +bones/138/position = Vector3(-1.96829e-08, -0.21993, 0.199498) bones/138/rotation = Quaternion(-0.562419, -0.349748, -0.375747, 0.648209) bones/138/scale = Vector3(0.999999, 1, 0.999999) -bones/139/rotation = Quaternion(-0.0153816, 0.0395369, 0.239395, 0.969995) +bones/139/rotation = Quaternion(-0.0153801, 0.0395372, 0.239386, 0.969997) bones/139/scale = Vector3(1, 0.999996, 1) -bones/140/position = Vector3(-7.22048e-09, -0.21993, 0.199498) +bones/140/position = Vector3(-7.17203e-09, -0.21993, 0.199498) bones/140/rotation = Quaternion(-0.56242, 0.349748, 0.375748, 0.648208) -bones/140/scale = Vector3(0.999999, 1, 0.999999) -bones/141/rotation = Quaternion(-0.015374, -0.0395389, -0.239398, 0.969994) +bones/140/scale = Vector3(1, 1, 0.999999) +bones/141/rotation = Quaternion(-0.015369, -0.0395401, -0.239388, 0.969997) bones/141/scale = Vector3(1, 0.999997, 1) -bones/142/position = Vector3(-0.0891154, 1.91553, 0.00850838) -bones/142/rotation = Quaternion(0.888971, 0.0146877, -0.00892876, -0.457641) 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Quaternion(-0.113035, 0.0734297, 0.249068, 0.95906) -bones/149/rotation = Quaternion(-0.0596284, 0.00423456, 0.0954755, 0.993635) -bones/150/rotation = Quaternion(-0.0602445, 0.00520961, 0.0965962, 0.993485) +bones/149/rotation = Quaternion(-0.047761, 0.00522345, 0.0791341, 0.995705) +bones/150/rotation = Quaternion(-0.0514809, 0.00561377, 0.092552, 0.99436) bones/150/scale = Vector3(1, 1, 1) -bones/151/rotation = Quaternion(-0.0149563, 0.0055059, 0.127324, 0.991733) -bones/152/position = Vector3(-0.0745477, 1.90955, 0.114751) -bones/152/rotation = Quaternion(0.376571, 0.477349, 0.729478, -0.313359) +bones/151/rotation = Quaternion(-0.0130105, 0.00605717, 0.145135, 0.989308) +bones/152/position = Vector3(0.0340477, 1.90343, 0.0777037) +bones/152/rotation = Quaternion(0.395971, 0.481415, 0.727106, -0.287688) bones/152/scale = Vector3(1, 1, 1) bones/153/rotation = Quaternion(-0.240693, -0.000989651, 0.0015089, 0.9706) -bones/154/rotation = Quaternion(-0.236626, -0.00520473, -0.00697482, 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bones/158/scale = Vector3(1, 1, 1) -bones/159/rotation = Quaternion(-0.257311, 0.000989613, 0.0011653, 0.966327) +bones/159/rotation = Quaternion(-0.256007, 0.00053359, -0.000562599, 0.966675) bones/159/scale = Vector3(1, 1, 1) -bones/160/rotation = Quaternion(-0.184676, 0.00159045, 0.00155269, 0.982797) -bones/161/position = Vector3(-0.142986, 1.90857, 0.0626328) -bones/161/rotation = Quaternion(0.895033, -0.380082, 0.0569021, -0.226311) +bones/160/rotation = Quaternion(-0.192203, 0.00123702, -0.000422147, 0.981354) +bones/161/position = Vector3(-0.0340869, 1.90406, 0.0258236) +bones/161/rotation = Quaternion(0.889386, -0.40203, 0.0689684, -0.206419) bones/161/scale = Vector3(1, 1, 1) bones/162/rotation = Quaternion(-0.113035, -0.0734297, -0.249068, 0.95906) -bones/163/rotation = Quaternion(-0.0593413, -0.00469208, -0.0640931, 0.996167) -bones/164/rotation = Quaternion(-0.0599532, -0.00489139, -0.076819, 0.995229) +bones/163/rotation = Quaternion(-0.0508581, -0.00513011, -0.071812, 0.996108) +bones/164/rotation = Quaternion(-0.0558348, -0.00570353, -0.0844065, 0.99485) bones/164/scale = Vector3(1, 1, 1) -bones/165/rotation = Quaternion(-0.0138235, -0.00440513, -0.109396, 0.993892) -bones/166/position = Vector3(-0.0539776, 1.53196, 0.0248234) -bones/166/rotation = Quaternion(-0.503918, -0.421166, -0.513132, 0.552614) -bones/167/position = Vector3(0.17294, 1.50565, -0.00888049) -bones/167/rotation = Quaternion(-0.284535, 0.0567827, 0.928203, -0.232925) -bones/167/scale = Vector3(0.989019, 1.02235, 0.989019) -bones/168/rotation = Quaternion(5.21007e-09, 0.0275832, 1.12698e-07, 0.99962) +bones/165/rotation = Quaternion(-0.0154487, -0.00470359, -0.108848, 0.993927) +bones/166/position = Vector3(0.0242757, 1.52212, -4.58583e-06) +bones/166/rotation = Quaternion(-0.576403, -0.348844, -0.481709, 0.560378) +bones/167/position = Vector3(0.23863, 1.47631, -0.0764914) +bones/167/rotation = Quaternion(-0.173168, -0.0575309, 0.969931, -0.161048) +bones/167/scale = Vector3(0.989005, 1.02238, 0.989005) +bones/168/rotation = Quaternion(-5.55217e-09, 0.0358523, -1.35986e-07, 0.999357) bones/168/scale = Vector3(1, 1, 1) -bones/169/rotation = Quaternion(0.399523, 0.0282019, 0.00417159, 0.91628) -bones/169/scale = Vector3(0.998734, 1.02187, 0.980456) -bones/170/rotation = Quaternion(-5.1239e-08, 0.0302232, -6.14124e-08, 0.999543) -bones/171/rotation = Quaternion(-0.124008, 0.0433566, -0.0184796, 0.991161) -bones/171/scale = Vector3(1.01076, 0.98089, 1.00901) +bones/169/rotation = Quaternion(0.263763, 0.036135, -0.00545173, 0.963895) +bones/169/scale = Vector3(0.998811, 1.01079, 0.990913) +bones/170/rotation = Quaternion(-3.06412e-07, 0.0454514, -1.64956e-07, 0.998967) +bones/171/rotation = Quaternion(-0.125313, 0.0523827, -0.205542, 0.969178) +bones/171/scale = Vector3(1.00587, 0.985229, 1.00969) bones/172/position = Vector3(-0.0197299, 0.120467, 0.0346735) -bones/172/rotation = Quaternion(0.188222, 0.393971, -0.108051, 0.893132) -bones/173/rotation = Quaternion(0.261003, -0.065276, -0.0869785, 0.959193) -bones/174/rotation = Quaternion(0.0820235, -0.0286539, -0.0750801, 0.993385) -bones/175/rotation = Quaternion(0.0872694, 0.871726, 0.285979, 0.388192) -bones/176/rotation = Quaternion(0.122552, 0.0537678, -0.0710834, 0.988452) +bones/172/rotation = Quaternion(0.181645, 0.394577, -0.110454, 0.893932) +bones/173/rotation = Quaternion(0.249755, -0.0554403, -0.0835677, 0.963102) +bones/174/rotation = Quaternion(0.0659494, -0.020593, -0.0669555, 0.995361) +bones/175/rotation = Quaternion(0.0872072, 0.871231, 0.287301, 0.388342) +bones/176/rotation = Quaternion(0.129458, 0.0622703, -0.0632918, 0.987602) bones/176/scale = Vector3(1, 1, 1) -bones/177/rotation = Quaternion(-0.00787135, 0.0995998, -0.0580613, 0.993301) +bones/177/rotation = Quaternion(-0.0108742, 0.102886, -0.0527458, 0.993234) bones/178/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729) bones/178/scale = Vector3(1, 1, 1) bones/179/position = Vector3(-0.00738886, 0.131406, 0.00407596) -bones/179/rotation = Quaternion(0.153511, 0.401835, -0.266712, 0.862455) +bones/179/rotation = Quaternion(0.153673, 0.401422, -0.268455, 0.862077) bones/179/scale = Vector3(1, 1, 1) -bones/180/rotation = Quaternion(0.173473, -0.0318753, -0.0550749, 0.982781) +bones/180/rotation = Quaternion(0.159275, -0.0288521, -0.048611, 0.985615) bones/180/scale = Vector3(1, 1, 1) -bones/181/rotation = Quaternion(0.111762, -0.0142218, -0.0794028, 0.990456) +bones/181/rotation = Quaternion(0.114632, -0.0147862, -0.0808493, 0.990002) bones/182/rotation = Quaternion(0.0175236, 0.576541, 0.0027414, 0.816876) bones/182/scale = Vector3(1, 1, 1) bones/183/position = Vector3(0.00557852, 0.125891, -0.0231761) -bones/183/rotation = Quaternion(0.144587, 0.431567, -0.321835, 0.830221) -bones/184/rotation = Quaternion(0.212596, -0.0230085, -0.0737671, 0.97408) +bones/183/rotation = Quaternion(0.144969, 0.430932, -0.324425, 0.829476) +bones/184/rotation = Quaternion(0.204427, -0.0230414, -0.0705288, 0.976066) bones/184/scale = Vector3(1, 1, 1) -bones/185/rotation = Quaternion(0.123657, -0.0147851, -0.0417995, 0.991334) +bones/185/rotation = Quaternion(0.125195, -0.014882, -0.0424136, 0.991113) bones/185/scale = Vector3(1, 1, 1) bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471) bones/186/scale = Vector3(1, 1, 1) bones/187/position = Vector3(0.0221778, 0.109413, -0.0432364) -bones/187/rotation = Quaternion(0.241642, 0.547004, -0.352361, 0.719887) +bones/187/rotation = Quaternion(0.230608, 0.551487, -0.342214, 0.724963) bones/187/scale = Vector3(1, 1, 1) -bones/188/rotation = Quaternion(0.272472, -0.0152937, 0.00168495, 0.962041) +bones/188/rotation = Quaternion(0.251346, -0.0171872, 0.00313161, 0.96774) bones/188/scale = Vector3(1, 1, 1) -bones/189/rotation = Quaternion(0.0808998, -0.00844757, 0.00188976, 0.996685) +bones/189/rotation = Quaternion(0.0803635, -0.00841707, 0.00192235, 0.996728) bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) -bones/191/position = Vector3(-0.0898553, 1.53031, 0.0194404) -bones/191/rotation = Quaternion(-0.579818, 0.315311, 0.45305, 0.599279) -bones/192/position = Vector3(-0.291338, 1.49676, -0.078127) -bones/192/rotation = Quaternion(0.140243, -0.0219534, 0.977471, 0.156207) -bones/192/scale = Vector3(0.989023, 1.02234, 0.989023) -bones/193/rotation = Quaternion(-4.26668e-08, -0.0396169, -4.7845e-08, 0.999215) +bones/191/position = Vector3(-0.0120523, 1.52261, 0.000681829) +bones/191/rotation = Quaternion(-0.523487, 0.410976, 0.479289, 0.572138) +bones/192/position = Vector3(-0.23892, 1.50357, -0.0517104) +bones/192/rotation = Quaternion(0.248307, 0.0834149, 0.938064, 0.226762) +bones/192/scale = Vector3(0.989009, 1.02237, 0.989009) +bones/193/rotation = Quaternion(7.39818e-09, -0.0480052, 3.903e-08, 0.998847) bones/193/scale = Vector3(1, 1, 1) -bones/194/rotation = Quaternion(0.256956, -0.0403347, -0.0253127, 0.965249) -bones/194/scale = Vector3(0.998481, 1.01073, 0.991309) -bones/195/rotation = Quaternion(-4.64077e-10, -0.03039, -4.62594e-09, 0.999538) -bones/196/rotation = Quaternion(-0.156885, -0.0274014, 0.189813, 0.968818) -bones/196/scale = Vector3(1.00468, 0.987645, 1.00851) +bones/194/rotation = Quaternion(0.306847, -0.0488735, -0.023381, 0.950216) +bones/194/scale = Vector3(0.998403, 1.01458, 0.987765) +bones/195/rotation = Quaternion(-1.90664e-07, -0.0349757, 1.54048e-07, 0.999388) +bones/196/rotation = Quaternion(-0.0588817, -0.0401063, 0.0815225, 0.994122) +bones/196/scale = Vector3(1.01125, 0.977397, 1.0119) bones/197/position = Vector3(0.0197299, 0.120467, 0.0346734) -bones/197/rotation = Quaternion(0.178613, -0.391175, 0.0974552, 0.897542) -bones/198/rotation = Quaternion(0.316846, 0.0644691, 0.129034, 0.937445) -bones/199/rotation = Quaternion(0.0426719, 0.0161001, 0.048366, 0.997788) +bones/197/rotation = Quaternion(0.14832, -0.39085, 0.0602237, 0.906427) +bones/198/rotation = Quaternion(0.305872, 0.0549738, 0.125321, 0.942186) +bones/199/rotation = Quaternion(0.0460934, 0.0179776, 0.0500666, 0.99752) bones/200/position = Vector3(0.00332133, 0.0344233, 0.0338642) -bones/200/rotation = Quaternion(-0.155229, 0.895964, 0.212698, -0.357648) -bones/201/rotation = Quaternion(0.1008, -0.0782283, 0.0805587, 0.988549) +bones/200/rotation = Quaternion(-0.156961, 0.895714, 0.213707, -0.356916) +bones/201/rotation = Quaternion(0.081807, -0.0835247, 0.0743999, 0.990351) bones/201/scale = Vector3(1, 1, 1) -bones/202/rotation = Quaternion(-0.0417092, 0.0129002, 0.0737664, 0.99632) +bones/202/rotation = Quaternion(-0.0398645, 0.0135465, 0.0752491, 0.996276) bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) bones/203/scale = Vector3(1, 1, 1) bones/204/position = Vector3(0.00738885, 0.131406, 0.00407594) -bones/204/rotation = Quaternion(0.134037, -0.401953, 0.235257, 0.874712) +bones/204/rotation = Quaternion(0.0842626, -0.410503, 0.177026, 0.890533) bones/204/scale = Vector3(1, 1, 1) -bones/205/rotation = Quaternion(0.294598, 0.0339288, 0.129955, 0.946136) +bones/205/rotation = Quaternion(0.301556, 0.0296113, 0.13604, 0.943229) bones/205/scale = Vector3(1, 1, 1) -bones/206/rotation = Quaternion(0.113843, 0.017439, 0.0820986, 0.989947) +bones/206/rotation = Quaternion(0.125563, 0.0147204, 0.0895856, 0.987923) bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.0027414, 0.816876) bones/207/scale = Vector3(1, 1, 1) bones/208/position = Vector3(-0.00557855, 0.125891, -0.0231762) -bones/208/rotation = Quaternion(0.146741, -0.429588, 0.300115, 0.838959) -bones/209/rotation = Quaternion(0.349127, 0.0306972, 0.136457, 0.926578) +bones/208/rotation = Quaternion(0.0970739, -0.443396, 0.258589, 0.852707) +bones/209/rotation = Quaternion(0.365095, 0.0281316, 0.144587, 0.919244) bones/209/scale = Vector3(1, 1, 1) -bones/210/rotation = Quaternion(0.124086, 0.022454, 0.0375147, 0.991308) +bones/210/rotation = Quaternion(0.134733, 0.0175807, 0.0440077, 0.989748) bones/210/scale = Vector3(1, 1, 1) bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) bones/211/scale = Vector3(1, 1, 1) bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364) -bones/212/rotation = Quaternion(0.236807, -0.552347, 0.315272, 0.734465) +bones/212/rotation = Quaternion(0.189435, -0.568664, 0.299922, 0.742148) bones/212/scale = Vector3(1, 1, 1) -bones/213/rotation = Quaternion(0.321456, 0.0303744, 0.00905741, 0.946394) +bones/213/rotation = Quaternion(0.337041, 0.0261428, 0.010907, 0.941064) bones/213/scale = Vector3(1, 1, 1) -bones/214/rotation = Quaternion(0.0685803, 0.00801158, -0.00391552, 0.997606) +bones/214/rotation = Quaternion(0.0923783, 0.00751497, -0.00356127, 0.995689) bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) -bones/216/position = Vector3(0.0476842, 1.391, 0.0707229) -bones/216/rotation = Quaternion(-0.0864087, 0.553645, 0.827783, 0.02805) +bones/216/position = Vector3(0.12135, 1.37667, 0.034729) +bones/216/rotation = Quaternion(0.0275261, 0.548689, 0.83551, -0.0102973) bones/216/scale = Vector3(1, 1, 1) -bones/217/position = Vector3(-0.18457, 1.38054, 0.0359168) -bones/217/rotation = Quaternion(-0.0865831, 0.541448, 0.835879, 0.0253966) +bones/217/position = Vector3(-0.113678, 1.37989, 0.0392264) +bones/217/rotation = Quaternion(0.0259083, 0.559406, 0.828428, -0.0100339) bones/217/scale = Vector3(1, 1, 1) -bones/218/position = Vector3(0.127662, 1.39248, -0.0697567) -bones/218/rotation = Quaternion(-0.658467, -0.125614, -0.0744178, 0.738312) -bones/219/position = Vector3(-0.217046, 1.37583, -0.131619) -bones/219/rotation = Quaternion(-0.66219, -0.0923881, -0.0476361, 0.742091) +bones/218/position = Vector3(0.174682, 1.36661, -0.135221) +bones/218/rotation = Quaternion(-0.679536, 0.0370191, 0.020005, 0.732435) +bones/219/position = Vector3(-0.175484, 1.37247, -0.119305) +bones/219/rotation = Quaternion(-0.676215, 0.105082, 0.071876, 0.725621) +script = ExtResource("3_qnlho") +jigglebone_configs = Array[ExtResource("4_luuwg")]([SubResource("Resource_jmjda"), SubResource("Resource_66tce"), SubResource("Resource_gine3"), SubResource("Resource_jkreb"), SubResource("Resource_ya8lt"), SubResource("Resource_ukmmo")]) [node name="horns" parent="base/rig/Skeleton3D" index="0"] -transform = Transform3D(0.999417, -0.0330137, 0.0087312, 0.0337067, 0.994697, -0.0971713, -0.00547695, 0.0974096, 0.995229, -0.020514, -0.0535294, -0.0957195) +transform = Transform3D(0.999728, 0.0232468, 0.00203966, -0.0231397, 0.998837, -0.0422997, -0.00302059, 0.0422415, 0.999103, -0.0262462, -0.0660949, -0.02125) [node name="iris_001" parent="base/rig/Skeleton3D" index="1"] -transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793) +transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178) [node name="eye_001" parent="base/rig/Skeleton3D" index="2"] -transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793) +transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178) [node name="black_001" parent="base/rig/Skeleton3D" index="3"] -transform = Transform3D(-0.0190466, 0.000652148, 0.000100709, -0.000658708, -0.0189632, -0.00178056, 3.92791e-05, -0.00178297, 0.0189744, -0.038593, 1.77289, 0.153793) +transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178) [node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"] -transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398) +transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671) [node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"] -transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398) +transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671) [node name="black_001_2" parent="base/rig/Skeleton3D" index="6"] -transform = Transform3D(-0.0190466, 0.000652147, 0.000100708, -0.000658708, -0.0189632, -0.00178055, 3.9278e-05, -0.00178296, 0.0189744, -0.129049, 1.76976, 0.15398) +transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671) [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] libraries = { @@ -554,8 +627,10 @@ libraries = { [node name="AnimationTree" type="AnimationTree" parent="." index="3"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") anim_player = NodePath("../AnimationPlayerLibrary") +parameters/Add2/add_amount = 1.0 parameters/backward/blend_position = 3.0 -parameters/forward/blend_position = 2.98649 +parameters/forward/blend_position = 3.0 +parameters/hips_direction/blend_position = 0.0 parameters/motion/current_state = "forward" parameters/motion/transition_request = "" parameters/motion/current_index = 2