[gd_scene load_steps=35 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"] [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] [ext_resource type="Script" path="res://jigglebone_setup.gd" id="3_qnlho"] [ext_resource type="Script" path="res://jigglebone_config.gd" id="4_luuwg"] [sub_resource type="Resource" id="Resource_jmjda"] script = ExtResource("4_luuwg") name_pattern = "DEF-hair-front" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_66tce"] script = ExtResource("4_luuwg") name_pattern = "DEF-hair-back" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_gine3"] script = ExtResource("4_luuwg") name_pattern = "DEF-penis" stiffness = 8.0 damping = 4.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_jkreb"] script = ExtResource("4_luuwg") name_pattern = "DEF-ass" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_ya8lt"] script = ExtResource("4_luuwg") name_pattern = "DEF-breast" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_ukmmo"] script = ExtResource("4_luuwg") name_pattern = "DEF-balls" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_4x24d"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] animation = &"move/hardLanding" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kmecn"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ufbv"] animation = &"idle/talking" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ry6ix"] animation = &"idle/talking2" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"] animation = &"idle/yelling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"] animation = &"idle/posing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"] animation = &"move/falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"] animation = &"move/jogBackwards" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_h1uk8"] blend_point_0/node = SubResource("AnimationNodeAnimation_52txc") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_ufwi6") blend_point_1/pos = 3.0 min_space = 0.0 max_space = 3.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58tc5"] animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hgi4"] animation = &"move/walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_onqbo"] animation = &"move/jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lefl"] animation = &"move/run" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_4rddd"] blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4") blend_point_1/pos = 5.0 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo") blend_point_2/pos = 10.0 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl") blend_point_3/pos = 15.0 min_space = 0.0 max_space = 15.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"] animation = &"move/rotateLegsRight" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"] animation = &"move/rotateLegsLeft" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"] blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni") blend_point_0/pos = -1.6 blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8") blend_point_1/pos = 1.6 min_space = -2.0 max_space = 2.0 sync = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"] xfade_time = 0.25 input_0/name = "fall" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "landing" input_1/auto_advance = true input_1/break_loop_at_end = false input_1/reset = true input_2/name = "forward" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "idle" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true input_4/name = "backward" input_4/auto_advance = false input_4/break_loop_at_end = false input_4/reset = true input_5/name = "talk" input_5/auto_advance = false input_5/break_loop_at_end = false input_5/reset = true input_6/name = "pose" input_6/auto_advance = false input_6/break_loop_at_end = false input_6/reset = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"] xfade_time = 0.5 input_0/name = "talk" input_0/auto_advance = true input_0/break_loop_at_end = true input_0/reset = true input_1/name = "talk2" input_1/auto_advance = true input_1/break_loop_at_end = true input_1/reset = true input_2/name = "yell" input_2/auto_advance = true input_2/break_loop_at_end = true input_2/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] graph_offset = Vector2(-26.4056, -142.474) nodes/Add2/node = SubResource("AnimationNodeAdd2_4x24d") nodes/Add2/position = Vector2(1360, 10) nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") "nodes/Animation 2/position" = Vector2(-250, 50) "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn") "nodes/Animation 3/position" = Vector2(-230, 360) "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv") "nodes/Animation 4/position" = Vector2(-180, 760) "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix") "nodes/Animation 5/position" = Vector2(-190, 900) "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n") "nodes/Animation 6/position" = Vector2(-180, 1030) "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0") "nodes/Animation 7/position" = Vector2(630, 620) nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8") nodes/backward/position = Vector2(-250, 520) nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd") nodes/forward/position = Vector2(-240, 200) nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu") nodes/hips_direction/position = Vector2(1120, -110) nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5") nodes/motion/position = Vector2(860, 80) nodes/output/position = Vector2(1620, 90) nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") nodes/talking/position = Vector2(80, 790) node_connections = [&"Add2", 0, &"hips_direction", &"Add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talking", &"motion", 6, &"Animation 7", &"output", 0, &"Add2", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") [node name="Skeleton3D" parent="base/rig" index="0"] bones/0/position = Vector3(-0.00726051, 0.93335, -0.0931817) bones/0/rotation = Quaternion(0.145655, 0.0110991, -0.0104969, 0.989218) bones/1/rotation = Quaternion(-0.0691114, 5.45711e-05, -3.5414e-06, 0.997609) bones/1/scale = Vector3(1, 1, 1) bones/2/rotation = Quaternion(-0.0694135, -0.00109839, -0.000209143, 0.997587) bones/2/scale = Vector3(1, 1, 1) bones/3/rotation = Quaternion(0.0105205, -0.0029419, -8.67876e-07, 0.99994) bones/3/scale = Vector3(1, 1, 1) bones/4/rotation = Quaternion(0.191644, 0.00222683, -0.0222655, 0.981209) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(-0.0948569, 0.00408231, -0.000389001, 0.995483) bones/6/rotation = Quaternion(-0.0944421, -0.0156398, 0.020131, 0.995204) bones/8/position = Vector3(-0.0072605, 0.93335, -0.0931817) bones/8/rotation = Quaternion(-0.087204, -0.735868, -0.401698, 0.538082) bones/9/position = Vector3(-0.00726051, 0.93335, -0.0931817) bones/9/rotation = Quaternion(-0.0642147, 0.750508, 0.394261, 0.526473) bones/9/scale = Vector3(1, 1, 1) bones/10/position = Vector3(0.0785821, 0.907294, -0.0930498) bones/10/rotation = Quaternion(-0.785931, 0.00895629, -0.00344661, 0.61824) bones/11/position = Vector3(-0.0937215, 0.911412, -0.0868191) bones/11/rotation = Quaternion(-0.78651, 0.00937668, -0.00286332, 0.6175) bones/12/position = Vector3(0.0171497, 0.862957, 0.034594) bones/12/rotation = Quaternion(0.999021, -0.00133899, -0.0120883, -0.0425441) bones/13/rotation = Quaternion(0.0402473, -0.00153167, -0.0232758, 0.998917) bones/14/rotation = Quaternion(0.0355025, -0.00148078, -0.02543, 0.999045) bones/15/position = Vector3(-0.0252219, 0.863969, 0.0361262) bones/15/rotation = Quaternion(0.998997, -0.00182406, -0.0120709, -0.0430844) bones/16/rotation = Quaternion(0.0422566, -0.00162849, -0.0237588, 0.998823) bones/17/rotation = Quaternion(0.0369662, -0.00155462, -0.0257316, 0.998984) bones/18/position = Vector3(-0.00454903, 0.865641, 0.019446) bones/18/rotation = Quaternion(0.0145784, 0.571609, 0.820397, -8.6369e-05) bones/19/rotation = Quaternion(-0.288943, -0.000769606, 0.00415793, 0.957337) bones/20/rotation = Quaternion(-0.137019, -0.000588403, 0.0123128, 0.990492) bones/21/rotation = Quaternion(-0.0469641, -1.60389e-05, 0.0168648, 0.998754) bones/22/rotation = Quaternion(-0.00774206, 0.00027604, 0.0156207, 0.999848) bones/23/position = Vector3(0.0885867, 0.900147, -0.0729825) bones/23/rotation = Quaternion(0.974143, 0.0152421, -0.0121319, 0.22509) bones/23/scale = Vector3(1.00348, 0.993125, 1.00348) bones/24/rotation = Quaternion(-5.46636e-08, -0.00322862, 2.26149e-08, 0.999995) bones/25/rotation = Quaternion(0.289182, -0.00374124, 0.0203598, 0.957051) bones/25/scale = Vector3(1.00016, 0.998012, 1.00191) bones/26/rotation = Quaternion(4.93666e-08, -0.0175815, 2.49084e-09, 0.999845) bones/27/rotation = Quaternion(-0.535867, -0.0184805, -0.00546855, 0.844083) bones/27/scale = Vector3(0.996643, 0.997335, 1.00615) bones/28/rotation = Quaternion(-4.91147e-05, 0.949005, -0.315262, -0.00020587) bones/28/scale = Vector3(0.999935, 1.00007, 0.999992) bones/29/position = Vector3(-0.102556, 0.904715, -0.0660706) bones/29/rotation = Quaternion(0.999231, -0.0352306, -0.0104538, -0.013678) bones/29/scale = Vector3(1.00388, 0.992358, 1.00388) bones/30/rotation = Quaternion(-3.98887e-08, 0.0447362, 4.92215e-08, 0.998999) bones/31/rotation = Quaternion(0.336906, 0.0438431, -0.0116682, 0.940445) bones/31/scale = Vector3(1.00018, 0.997391, 1.00255) bones/32/rotation = Quaternion(1.67997e-08, 0.0347884, -1.55035e-08, 0.999395) bones/33/rotation = Quaternion(-0.506705, 0.0329191, -0.0579968, 0.859536) bones/33/scale = Vector3(0.996049, 0.996981, 1.00713) bones/34/rotation = Quaternion(7.00066e-05, 0.925879, -0.37782, 0.000199544) bones/34/scale = Vector3(0.999939, 1.00007, 0.999991) bones/35/position = Vector3(0.0196826, 1.89536, 0.0257784) bones/35/rotation = Quaternion(0.0270321, 0.00249117, -0.00858077, 0.999595) bones/36/rotation = Quaternion(0.168184, 0.569005, 0.588722, 0.548957) bones/36/scale = Vector3(0.999998, 1, 0.999998) bones/37/rotation = Quaternion(-0.241125, 0.0184625, -0.0778931, 0.967187) bones/37/scale = Vector3(1, 0.999994, 1) bones/38/rotation = Quaternion(-0.31407, 0.00747924, -0.080729, 0.945932) bones/38/scale = Vector3(1, 1, 1) bones/39/rotation = Quaternion(-0.22378, -0.00784402, 0.148634, 0.963208) bones/39/scale = Vector3(0.999993, 1.00001, 0.999993) bones/40/rotation = Quaternion(-0.367355, 0.263561, 0.891404, -0.0313913) bones/40/scale = Vector3(0.999999, 1, 1) bones/41/rotation = Quaternion(0.139165, -0.122498, 0.254064, 0.949252) bones/41/scale = Vector3(1, 0.999999, 1) bones/42/rotation = Quaternion(0.168185, -0.569003, -0.588727, 0.548954) bones/42/scale = Vector3(0.999998, 1, 0.999998) bones/43/rotation = Quaternion(-0.241123, -0.0184625, 0.0778925, 0.967187) bones/43/scale = Vector3(1, 0.999998, 1) bones/44/rotation = Quaternion(-0.314068, -0.00747778, 0.080733, 0.945932) bones/44/scale = Vector3(1, 1, 1) bones/45/rotation = Quaternion(-0.223781, 0.00784356, -0.148636, 0.963207) bones/45/scale = Vector3(0.999993, 1.00001, 0.999993) bones/46/rotation = Quaternion(0.367355, 0.263561, 0.891404, 0.0313915) bones/46/scale = Vector3(1, 0.999998, 1) bones/47/rotation = Quaternion(0.139164, 0.122498, -0.254064, 0.949252) bones/47/scale = Vector3(1, 1, 1) bones/50/rotation = Quaternion(0.235823, 0.0209284, 0.288052, 0.927888) bones/54/rotation = Quaternion(0.235823, -0.0209284, -0.288052, 0.927888) bones/56/position = Vector3(0.0443385, -0.213733, 0.157378) bones/56/rotation = Quaternion(-0.542164, -0.1825, -0.14966, 0.806445) bones/56/scale = Vector3(0.999997, 1.00001, 0.999997) bones/57/rotation = Quaternion(0.270945, -0.0956788, -0.0183005, 0.957653) bones/57/scale = Vector3(1, 0.999994, 1) bones/58/position = Vector3(-0.0443385, -0.213733, 0.157378) bones/58/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445) bones/58/scale = Vector3(1, 1, 1) bones/59/rotation = Quaternion(0.270946, 0.0956788, 0.0183006, 0.957653) bones/59/scale = Vector3(1, 0.999995, 1) bones/60/rotation = Quaternion(0.746153, -0.445831, -0.405328, 0.283194) bones/60/scale = Vector3(1, 1, 1) bones/61/rotation = Quaternion(0.535987, 0.0194268, 0.557477, 0.633688) bones/61/scale = Vector3(1, 1, 1) bones/62/rotation = Quaternion(0.746154, 0.445831, 0.405328, 0.283194) bones/62/scale = Vector3(1, 1, 1) bones/63/rotation = Quaternion(0.535987, -0.0194262, -0.557477, 0.633687) bones/63/scale = Vector3(0.999999, 1, 0.999999) bones/64/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235) bones/65/rotation = Quaternion(0.765799, 0.238889, 0.569536, 0.179201) bones/65/scale = Vector3(1, 1, 1) bones/66/rotation = Quaternion(0.917471, 0.15511, 0.329905, 0.159217) bones/66/scale = Vector3(1, 1, 0.999999) bones/67/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235) bones/68/rotation = Quaternion(0.765799, -0.238889, -0.569536, 0.179201) bones/68/scale = Vector3(1, 1, 1) bones/69/rotation = Quaternion(0.917471, -0.15511, -0.329905, 0.159217) bones/69/scale = Vector3(1, 1, 0.999999) bones/70/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121) bones/70/scale = Vector3(1, 1, 1) bones/71/rotation = Quaternion(0.125207, -2.0855e-08, 2.67833e-07, 0.992131) bones/71/scale = Vector3(0.999986, 1.00003, 0.999986) bones/72/rotation = Quaternion(0.999673, -6.68268e-08, -3.2166e-09, -0.025558) bones/72/scale = Vector3(1, 0.999995, 1) bones/73/rotation = Quaternion(0.999709, 0.0117809, -0.0109535, 0.0179522) bones/73/scale = Vector3(1, 1, 1) bones/74/rotation = Quaternion(0.999709, -0.0117809, 0.0109535, 0.0179522) bones/74/scale = Vector3(1, 1, 1) bones/76/rotation = Quaternion(0.0046201, -0.321961, -0.800299, 0.505808) bones/76/scale = Vector3(0.997809, 1.0044, 0.997809) bones/77/position = Vector3(0.222926, -0.150272, 0.10829) bones/77/rotation = Quaternion(0.517586, -0.17378, 0.810414, -0.21245) bones/77/scale = Vector3(1.24523, 0.682221, 1.24523) bones/78/rotation = Quaternion(-0.657287, 0.100483, -0.0587931, 0.744594) bones/78/scale = Vector3(0.811906, 0.941228, 1.46585) bones/79/position = Vector3(0.125182, -0.169916, 0.0390813) bones/79/rotation = Quaternion(-0.0896242, -0.45469, 0.461935, 0.756201) bones/79/scale = Vector3(1.19325, 0.712039, 1.19325) bones/81/rotation = Quaternion(0.0482184, 0.367143, 0.77846, 0.506835) bones/81/scale = Vector3(0.995768, 1.00852, 0.995767) bones/82/position = Vector3(-0.217033, -0.139936, 0.126678) bones/82/rotation = Quaternion(-0.52259, -0.197257, 0.807278, 0.190506) bones/82/scale = Vector3(1.16436, 0.749931, 1.16436) bones/83/rotation = Quaternion(-0.572481, -0.106149, 0.0160972, 0.812859) bones/83/scale = Vector3(0.820189, 1.04581, 1.23479) bones/84/position = Vector3(-0.120538, -0.169636, 0.0433933) bones/84/rotation = Quaternion(-0.14009, 0.492929, -0.452027, 0.730115) bones/84/scale = Vector3(1.1818, 0.725006, 1.1818) bones/85/scale = Vector3(1, 1, 1) bones/86/rotation = Quaternion(0.985575, 1.39697e-07, 9.774e-08, 0.169241) bones/86/scale = Vector3(1.00001, 0.999975, 1.00001) bones/87/rotation = Quaternion(0.350695, -3.20757e-07, 2.62163e-07, 0.93649) bones/87/scale = Vector3(0.999978, 1.00003, 0.999994) bones/88/position = Vector3(0.02808, -0.166363, 0.182278) bones/88/rotation = Quaternion(-0.279567, 0.622047, 0.626203, 0.377849) bones/88/scale = Vector3(1, 1, 1) bones/89/position = Vector3(-0.02808, -0.166363, 0.182278) bones/89/rotation = Quaternion(0.279566, 0.622048, 0.626203, -0.377848) bones/89/scale = Vector3(1, 1, 1) bones/90/rotation = Quaternion(3.4368e-10, 0.707107, 0.707107, -3.8072e-10) bones/90/scale = Vector3(1, 1, 1) bones/91/rotation = Quaternion(0.716776, 0.587892, 0.374741, 0.0135668) bones/91/scale = Vector3(1.00001, 0.999985, 1.00001) bones/92/rotation = Quaternion(0.267558, 0.00387222, 0.0401501, 0.962697) bones/92/scale = Vector3(0.999986, 1.00002, 0.999991) bones/93/rotation = Quaternion(0.276032, -0.0101875, -0.0901557, 0.956857) bones/93/scale = Vector3(0.999998, 1.00001, 0.999993) bones/94/rotation = Quaternion(0.22816, -0.00138658, -0.0302886, 0.973151) bones/94/scale = Vector3(1.00002, 0.99996, 1.00002) bones/95/rotation = Quaternion(-0.519643, 0.726718, 0.266967, -0.361361) bones/95/scale = Vector3(0.999988, 1.00002, 0.999988) bones/96/rotation = Quaternion(0.261355, 0.00584695, -0.0691046, 0.962748) bones/96/scale = Vector3(1.00001, 0.99998, 1.00001) bones/97/rotation = Quaternion(0.284134, 0.00942512, -0.141976, 0.948168) bones/97/scale = Vector3(1, 0.999993, 1) bones/98/rotation = Quaternion(0.241771, 0.0107491, -0.189982, 0.951492) bones/98/scale = Vector3(0.999977, 1.00005, 0.999978) bones/99/rotation = Quaternion(1.35598e-08, 0.707106, 0.707108, -1.30948e-08) bones/99/scale = Vector3(1, 1, 1) bones/101/scale = Vector3(0.019058, 0.019058, 0.019058) bones/105/rotation = Quaternion(3.4368e-10, 0.707107, 0.707107, -3.8072e-10) bones/105/scale = Vector3(1, 1, 1) bones/106/rotation = Quaternion(0.716779, -0.587889, -0.37474, 0.0135631) bones/106/scale = Vector3(1.00001, 0.99999, 1.00001) bones/107/rotation = Quaternion(0.26756, -0.00387811, -0.0401289, 0.962698) bones/107/scale = Vector3(0.999992, 1.00001, 0.999996) bones/108/rotation = Quaternion(0.27602, 0.0101894, 0.090145, 0.956861) bones/108/scale = Vector3(0.999998, 1.00001, 0.999997) bones/109/rotation = Quaternion(0.228174, 0.00139156, 0.0302693, 0.973149) bones/109/scale = Vector3(1.00002, 0.999967, 1.00001) bones/110/rotation = Quaternion(0.519642, 0.726718, 0.266967, 0.361361) bones/110/scale = Vector3(0.999987, 1.00003, 0.999986) bones/111/rotation = Quaternion(0.261357, -0.00584603, 0.0691014, 0.962748) bones/111/scale = Vector3(1.00002, 0.999976, 1.00001) bones/112/rotation = Quaternion(0.284129, -0.00942064, 0.141959, 0.948172) bones/112/scale = Vector3(1, 0.999989, 1.00001) bones/113/rotation = Quaternion(0.241776, -0.0107574, 0.190019, 0.951484) bones/113/scale = Vector3(0.999966, 1.00007, 0.999968) bones/114/rotation = Quaternion(-7.46006e-09, 0.707106, 0.707107, 7.47242e-09) bones/114/scale = Vector3(1, 1, 1) bones/116/scale = Vector3(0.019058, 0.019058, 0.019058) bones/120/position = Vector3(-1.86259e-10, -0.224927, 0.160554) bones/120/rotation = Quaternion(-0.707107, 8.80779e-10, -3.70391e-10, 0.707107) bones/120/scale = Vector3(1, 1, 1) bones/121/position = Vector3(-1.86263e-10, -0.21997, 0.147152) bones/121/rotation = Quaternion(-0.626055, 3.3033e-08, -7.35155e-09, 0.779779) bones/122/rotation = Quaternion(-0.185161, 6.11231e-14, -1.7405e-14, 0.982708) bones/123/rotation = Quaternion(-0.360016, -1.89322e-20, -6.7914e-22, 0.932946) bones/124/position = Vector3(6.52033e-10, -0.152483, 0.046333) bones/124/rotation = Quaternion(0.907365, 1.48909e-07, 3.2454e-07, 0.420345) bones/124/scale = Vector3(1, 1, 1) bones/125/position = Vector3(-7.45061e-10, -0.26503, 0.179103) bones/125/rotation = Quaternion(0.229328, -1.36279e-07, 5.6566e-08, 0.973349) bones/125/scale = Vector3(1, 1, 1) bones/126/rotation = Quaternion(-0.230473, 3.4326e-07, -4.66564e-08, 0.973079) bones/126/scale = Vector3(1, 1, 1) bones/127/position = Vector3(3.72657e-10, -0.261295, 0.0806333) bones/127/rotation = Quaternion(0.720382, 4.88635e-07, 5.19973e-07, 0.693578) bones/128/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750139) bones/128/scale = Vector3(1, 0.999999, 1) bones/129/rotation = Quaternion(-0.407506, -0.0263002, 0.202202, 0.890147) bones/129/scale = Vector3(1, 1, 1) bones/130/rotation = Quaternion(-0.743149, -0.119128, 0.346344, 0.559986) bones/130/scale = Vector3(1, 0.999999, 1) bones/131/rotation = Quaternion(0.993959, 0.0792358, 0.0118518, 0.0750138) bones/132/rotation = Quaternion(-0.407506, 0.0263002, -0.202203, 0.890147) bones/133/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559986) bones/133/scale = Vector3(1, 1, 1) bones/134/rotation = Quaternion(-0.607268, -0.344889, -0.34671, 0.626154) bones/134/scale = Vector3(1, 1, 1) bones/135/rotation = Quaternion(-0.124975, -0.0514627, 0.270356, 0.953226) bones/135/scale = Vector3(0.999996, 1.00001, 0.999996) bones/136/rotation = Quaternion(-0.607268, 0.34489, 0.34671, 0.626154) bones/136/scale = Vector3(1, 1, 1) bones/137/rotation = Quaternion(-0.124974, 0.0514625, -0.270356, 0.953227) bones/137/scale = Vector3(0.999997, 1.00001, 0.999997) bones/138/position = Vector3(-1.96829e-08, -0.21993, 0.199498) bones/138/rotation = Quaternion(-0.562419, -0.349748, -0.375747, 0.648209) bones/138/scale = Vector3(0.999999, 1, 0.999999) bones/139/rotation = Quaternion(-0.0153801, 0.0395372, 0.239386, 0.969997) bones/139/scale = Vector3(1, 0.999996, 1) bones/140/position = Vector3(-7.17203e-09, -0.21993, 0.199498) bones/140/rotation = Quaternion(-0.56242, 0.349748, 0.375748, 0.648208) bones/140/scale = Vector3(1, 1, 0.999999) bones/141/rotation = Quaternion(-0.015369, -0.0395401, -0.239388, 0.969997) bones/141/scale = Vector3(1, 0.999997, 1) bones/142/position = Vector3(0.0195775, 1.90605, -0.0282384) bones/142/rotation = Quaternion(0.897988, -0.00884009, 0.00129948, -0.439929) bones/142/scale = Vector3(1, 1, 1) bones/144/rotation = Quaternion(-0.0883884, -0.000226317, 0.00472359, 0.996075) bones/145/rotation = Quaternion(-0.0907778, -1.85983e-05, 0.00613799, 0.995852) bones/146/rotation = Quaternion(-0.0973989, 0.000676839, 0.0046082, 0.995235) bones/147/position = Vector3(0.0737678, 1.90212, 0.0252539) bones/147/rotation = Quaternion(0.895711, 0.385704, -0.0702862, -0.209748) bones/147/scale = Vector3(1, 1, 1) bones/148/rotation = Quaternion(-0.113035, 0.0734297, 0.249068, 0.95906) bones/149/rotation = Quaternion(-0.047761, 0.00522345, 0.0791341, 0.995705) bones/150/rotation = Quaternion(-0.0514809, 0.00561377, 0.092552, 0.99436) bones/150/scale = Vector3(1, 1, 1) bones/151/rotation = Quaternion(-0.0130105, 0.00605717, 0.145135, 0.989308) bones/152/position = Vector3(0.0340477, 1.90343, 0.0777037) bones/152/rotation = Quaternion(0.395971, 0.481415, 0.727106, -0.287688) bones/152/scale = Vector3(1, 1, 1) bones/153/rotation = Quaternion(-0.240693, -0.000989651, 0.0015089, 0.9706) bones/154/rotation = Quaternion(-0.222219, -0.00333997, 0.00300223, 0.974986) bones/155/position = Vector3(0.020054, 1.90341, 0.0825164) bones/155/rotation = Quaternion(0.00698865, 0.555112, 0.831728, 0.00556737) bones/156/rotation = Quaternion(-0.124982, -7.35118e-05, 0.000108939, 0.992159) bones/157/rotation = Quaternion(-0.161035, 2.84659e-05, 0.00112521, 0.986948) bones/157/scale = Vector3(1, 1, 1) bones/158/position = Vector3(-0.00279827, 1.90468, 0.0671988) bones/158/rotation = Quaternion(0.558747, -0.404505, -0.57515, -0.439749) bones/158/scale = Vector3(1, 1, 1) bones/159/rotation = Quaternion(-0.256007, 0.00053359, -0.000562599, 0.966675) bones/159/scale = Vector3(1, 1, 1) bones/160/rotation = Quaternion(-0.192203, 0.00123702, -0.000422147, 0.981354) bones/161/position = Vector3(-0.0340869, 1.90406, 0.0258236) bones/161/rotation = Quaternion(0.889386, -0.40203, 0.0689684, -0.206419) bones/161/scale = Vector3(1, 1, 1) bones/162/rotation = Quaternion(-0.113035, -0.0734297, -0.249068, 0.95906) bones/163/rotation = Quaternion(-0.0508581, -0.00513011, -0.071812, 0.996108) bones/164/rotation = Quaternion(-0.0558348, -0.00570353, -0.0844065, 0.99485) bones/164/scale = Vector3(1, 1, 1) bones/165/rotation = Quaternion(-0.0154487, -0.00470359, -0.108848, 0.993927) bones/166/position = Vector3(0.0242757, 1.52212, -4.58583e-06) bones/166/rotation = Quaternion(-0.576403, -0.348844, -0.481709, 0.560378) bones/167/position = Vector3(0.23863, 1.47631, -0.0764914) bones/167/rotation = Quaternion(-0.173168, -0.0575309, 0.969931, -0.161048) bones/167/scale = Vector3(0.989005, 1.02238, 0.989005) bones/168/rotation = Quaternion(-5.55217e-09, 0.0358523, -1.35986e-07, 0.999357) bones/168/scale = Vector3(1, 1, 1) bones/169/rotation = Quaternion(0.263763, 0.036135, -0.00545173, 0.963895) bones/169/scale = Vector3(0.998811, 1.01079, 0.990913) bones/170/rotation = Quaternion(-3.06412e-07, 0.0454514, -1.64956e-07, 0.998967) bones/171/rotation = Quaternion(-0.125313, 0.0523827, -0.205542, 0.969178) bones/171/scale = Vector3(1.00587, 0.985229, 1.00969) bones/172/position = Vector3(-0.0197299, 0.120467, 0.0346735) bones/172/rotation = Quaternion(0.181645, 0.394577, -0.110454, 0.893932) bones/173/rotation = Quaternion(0.249755, -0.0554403, -0.0835677, 0.963102) bones/174/rotation = Quaternion(0.0659494, -0.020593, -0.0669555, 0.995361) bones/175/rotation = Quaternion(0.0872072, 0.871231, 0.287301, 0.388342) bones/176/rotation = Quaternion(0.129458, 0.0622703, -0.0632918, 0.987602) bones/176/scale = Vector3(1, 1, 1) bones/177/rotation = Quaternion(-0.0108742, 0.102886, -0.0527458, 0.993234) bones/178/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729) bones/178/scale = Vector3(1, 1, 1) bones/179/position = Vector3(-0.00738886, 0.131406, 0.00407596) bones/179/rotation = Quaternion(0.153673, 0.401422, -0.268455, 0.862077) bones/179/scale = Vector3(1, 1, 1) bones/180/rotation = Quaternion(0.159275, -0.0288521, -0.048611, 0.985615) bones/180/scale = Vector3(1, 1, 1) bones/181/rotation = Quaternion(0.114632, -0.0147862, -0.0808493, 0.990002) bones/182/rotation = Quaternion(0.0175236, 0.576541, 0.0027414, 0.816876) bones/182/scale = Vector3(1, 1, 1) bones/183/position = Vector3(0.00557852, 0.125891, -0.0231761) bones/183/rotation = Quaternion(0.144969, 0.430932, -0.324425, 0.829476) bones/184/rotation = Quaternion(0.204427, -0.0230414, -0.0705288, 0.976066) bones/184/scale = Vector3(1, 1, 1) bones/185/rotation = Quaternion(0.125195, -0.014882, -0.0424136, 0.991113) bones/185/scale = Vector3(1, 1, 1) bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471) bones/186/scale = Vector3(1, 1, 1) bones/187/position = Vector3(0.0221778, 0.109413, -0.0432364) bones/187/rotation = Quaternion(0.230608, 0.551487, -0.342214, 0.724963) bones/187/scale = Vector3(1, 1, 1) bones/188/rotation = Quaternion(0.251346, -0.0171872, 0.00313161, 0.96774) bones/188/scale = Vector3(1, 1, 1) bones/189/rotation = Quaternion(0.0803635, -0.00841707, 0.00192235, 0.996728) bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) bones/191/position = Vector3(-0.0120523, 1.52261, 0.000681829) bones/191/rotation = Quaternion(-0.523487, 0.410976, 0.479289, 0.572138) bones/192/position = Vector3(-0.23892, 1.50357, -0.0517104) bones/192/rotation = Quaternion(0.248307, 0.0834149, 0.938064, 0.226762) bones/192/scale = Vector3(0.989009, 1.02237, 0.989009) bones/193/rotation = Quaternion(7.39818e-09, -0.0480052, 3.903e-08, 0.998847) bones/193/scale = Vector3(1, 1, 1) bones/194/rotation = Quaternion(0.306847, -0.0488735, -0.023381, 0.950216) bones/194/scale = Vector3(0.998403, 1.01458, 0.987765) bones/195/rotation = Quaternion(-1.90664e-07, -0.0349757, 1.54048e-07, 0.999388) bones/196/rotation = Quaternion(-0.0588817, -0.0401063, 0.0815225, 0.994122) bones/196/scale = Vector3(1.01125, 0.977397, 1.0119) bones/197/position = Vector3(0.0197299, 0.120467, 0.0346734) bones/197/rotation = Quaternion(0.14832, -0.39085, 0.0602237, 0.906427) bones/198/rotation = Quaternion(0.305872, 0.0549738, 0.125321, 0.942186) bones/199/rotation = Quaternion(0.0460934, 0.0179776, 0.0500666, 0.99752) bones/200/position = Vector3(0.00332133, 0.0344233, 0.0338642) bones/200/rotation = Quaternion(-0.156961, 0.895714, 0.213707, -0.356916) bones/201/rotation = Quaternion(0.081807, -0.0835247, 0.0743999, 0.990351) bones/201/scale = Vector3(1, 1, 1) bones/202/rotation = Quaternion(-0.0398645, 0.0135465, 0.0752491, 0.996276) bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) bones/203/scale = Vector3(1, 1, 1) bones/204/position = Vector3(0.00738885, 0.131406, 0.00407594) bones/204/rotation = Quaternion(0.0842626, -0.410503, 0.177026, 0.890533) bones/204/scale = Vector3(1, 1, 1) bones/205/rotation = Quaternion(0.301556, 0.0296113, 0.13604, 0.943229) bones/205/scale = Vector3(1, 1, 1) bones/206/rotation = Quaternion(0.125563, 0.0147204, 0.0895856, 0.987923) bones/207/rotation = Quaternion(0.0175236, -0.576541, -0.0027414, 0.816876) bones/207/scale = Vector3(1, 1, 1) bones/208/position = Vector3(-0.00557855, 0.125891, -0.0231762) bones/208/rotation = Quaternion(0.0970739, -0.443396, 0.258589, 0.852707) bones/209/rotation = Quaternion(0.365095, 0.0281316, 0.144587, 0.919244) bones/209/scale = Vector3(1, 1, 1) bones/210/rotation = Quaternion(0.134733, 0.0175807, 0.0440077, 0.989748) bones/210/scale = Vector3(1, 1, 1) bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) bones/211/scale = Vector3(1, 1, 1) bones/212/position = Vector3(-0.0221778, 0.109413, -0.0432364) bones/212/rotation = Quaternion(0.189435, -0.568664, 0.299922, 0.742148) bones/212/scale = Vector3(1, 1, 1) bones/213/rotation = Quaternion(0.337041, 0.0261428, 0.010907, 0.941064) bones/213/scale = Vector3(1, 1, 1) bones/214/rotation = Quaternion(0.0923783, 0.00751497, -0.00356127, 0.995689) bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) bones/216/position = Vector3(0.12135, 1.37667, 0.034729) bones/216/rotation = Quaternion(0.0275261, 0.548689, 0.83551, -0.0102973) bones/216/scale = Vector3(1, 1, 1) bones/217/position = Vector3(-0.113678, 1.37989, 0.0392264) bones/217/rotation = Quaternion(0.0259083, 0.559406, 0.828428, -0.0100339) bones/217/scale = Vector3(1, 1, 1) bones/218/position = Vector3(0.174682, 1.36661, -0.135221) bones/218/rotation = Quaternion(-0.679536, 0.0370191, 0.020005, 0.732435) bones/219/position = Vector3(-0.175484, 1.37247, -0.119305) bones/219/rotation = Quaternion(-0.676215, 0.105082, 0.071876, 0.725621) script = ExtResource("3_qnlho") jigglebone_configs = Array[ExtResource("4_luuwg")]([SubResource("Resource_jmjda"), SubResource("Resource_66tce"), SubResource("Resource_gine3"), SubResource("Resource_jkreb"), SubResource("Resource_ya8lt"), SubResource("Resource_ukmmo")]) [node name="horns" parent="base/rig/Skeleton3D" index="0"] transform = Transform3D(0.999728, 0.0232468, 0.00203966, -0.0231397, 0.998837, -0.0422997, -0.00302059, 0.0422415, 0.999103, -0.0262462, -0.0660949, -0.02125) [node name="iris_001" parent="base/rig/Skeleton3D" index="1"] transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178) [node name="eye_001" parent="base/rig/Skeleton3D" index="2"] transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178) [node name="black_001" parent="base/rig/Skeleton3D" index="3"] transform = Transform3D(-0.019055, -0.000329499, 8.60736e-05, 0.000324365, -0.0190273, -0.00103079, 0.000103757, -0.00102916, 0.0190299, 0.0632821, 1.76684, 0.122178) [node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"] transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671) [node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"] transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671) [node name="black_001_2" parent="base/rig/Skeleton3D" index="6"] transform = Transform3D(-0.019055, -0.000329499, 8.60727e-05, 0.000324365, -0.0190273, -0.00103078, 0.000103756, -0.00102915, 0.0190299, -0.0272135, 1.76838, 0.122671) [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] libraries = { "idle": ExtResource("3_pbx3f"), "move": ExtResource("2_64b73") } [node name="AnimationTree" type="AnimationTree" parent="." index="3"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") anim_player = NodePath("../AnimationPlayerLibrary") parameters/Add2/add_amount = 1.0 parameters/backward/blend_position = 3.0 parameters/forward/blend_position = 3.0 parameters/hips_direction/blend_position = 0.0 parameters/motion/current_state = "forward" parameters/motion/transition_request = "" parameters/motion/current_index = 2 parameters/talking/current_state = "talk2" parameters/talking/transition_request = "" parameters/talking/current_index = 1