]> Untitled Git - william-skin.git/blob - william.tscn
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[william-skin.git] / william.tscn
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350 bones/49/rotation = Quaternion(0.518901, -0.116968, 0.827579, -0.179372)
351 bones/49/scale = Vector3(1.06024, 0.889587, 1.06024)
352 bones/50/rotation = Quaternion(-0.551932, 0.0835516, -0.0478475, 0.828312)
353 bones/50/scale = Vector3(0.912881, 1.05008, 1.05292)
354 bones/51/position = Vector3(0.142912, 0.0410732, 0.0495789)
355 bones/51/rotation = Quaternion(-0.0881709, -0.39383, 0.609312, 0.682541)
356 bones/51/scale = Vector3(1.07665, 0.862692, 1.07665)
357 bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669)
358 bones/53/rotation = Quaternion(0.0334122, 0.412285, 0.690703, 0.593156)
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360 bones/54/position = Vector3(-0.226677, 0.103511, 0.127452)
361 bones/54/rotation = Quaternion(-0.519193, -0.118033, 0.82752, 0.178093)
362 bones/54/scale = Vector3(1.05441, 0.899464, 1.05441)
363 bones/55/rotation = Quaternion(-0.548208, -0.0832328, 0.0480536, 0.830801)
364 bones/55/scale = Vector3(0.907581, 1.0765, 1.03158)
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366 bones/56/rotation = Quaternion(-0.0988939, 0.411941, -0.589206, 0.688012)
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370 bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243)
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372 bones/59/rotation = Quaternion(0.350695, -4.487e-07, 5.91331e-07, 0.93649)
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376 bones/60/scale = Vector3(1, 0.999999, 1)
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378 bones/61/rotation = Quaternion(0.279569, 0.622043, 0.626207, -0.377846)
379 bones/61/scale = Vector3(1, 0.999999, 1)
380 bones/62/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
381 bones/62/scale = Vector3(1, 1, 1)
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386 bones/65/rotation = Quaternion(0.275338, -0.0044745, -0.109695, 0.955058)
387 bones/65/scale = Vector3(0.996087, 1.00747, 0.996482)
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389 bones/66/scale = Vector3(0.995016, 1.01211, 0.99302)
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392 bones/68/rotation = Quaternion(0.259568, 0.000388032, -0.0480476, 0.964529)
393 bones/68/scale = Vector3(0.994141, 1.00588, 1.00026)
394 bones/69/rotation = Quaternion(0.28487, 0.00478961, -0.126728, 0.95014)
395 bones/69/scale = Vector3(1.00255, 0.993383, 1.00412)
396 bones/70/rotation = Quaternion(0.23291, 0.00906921, -0.176119, 0.956375)
397 bones/70/scale = Vector3(1.0202, 0.959717, 1.02143)
398 bones/71/rotation = Quaternion(-0.000767279, 0.666017, 0.745936, 0.000767283)
399 bones/71/scale = Vector3(1, 1, 1)
400 bones/73/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09)
401 bones/73/scale = Vector3(1, 1, 1)
402 bones/74/rotation = Quaternion(0.739824, -0.558815, -0.374678, -0.00187148)
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404 bones/75/rotation = Quaternion(0.268076, -0.00908449, -0.0214715, 0.963116)
405 bones/75/scale = Vector3(1.00015, 0.999579, 1.00027)
406 bones/76/rotation = Quaternion(0.27539, 0.00448275, 0.109669, 0.955046)
407 bones/76/scale = Vector3(0.996585, 1.00666, 0.99679)
408 bones/77/rotation = Quaternion(0.231574, -0.000837875, 0.0401439, 0.971988)
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412 bones/79/rotation = Quaternion(0.259366, -0.000451504, 0.0482092, 0.964575)
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414 bones/80/rotation = Quaternion(0.284901, -0.00476649, 0.126658, 0.95014)
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416 bones/81/rotation = Quaternion(0.23312, -0.00899049, 0.175975, 0.956351)
417 bones/81/scale = Vector3(1.01997, 0.960207, 1.02113)
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420 bones/84/position = Vector3(-3.72529e-09, -0.0266269, 0.160554)
421 bones/84/rotation = Quaternion(-0.707107, 1.01864e-09, 3.60207e-10, 0.707107)
422 bones/84/scale = Vector3(1, 1, 1)
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424 bones/85/rotation = Quaternion(-0.626055, 6.04994e-08, -4.58854e-08, 0.779779)
425 bones/87/rotation = Quaternion(-0.360016, -1.91675e-21, -4.54649e-21, 0.932946)
426 bones/88/position = Vector3(1.62975e-09, 0.0458171, 0.046333)
427 bones/88/rotation = Quaternion(0.907365, 1.49678e-07, 3.25313e-07, 0.420345)
428 bones/89/position = Vector3(1.83685e-14, -0.0667295, 0.179103)
429 bones/89/rotation = Quaternion(0.229327, -1.03392e-07, -7.7942e-08, 0.973349)
430 bones/89/scale = Vector3(0.999994, 1.00001, 0.999994)
431 bones/90/rotation = Quaternion(-0.230471, 3.48e-07, -2.74743e-08, 0.973079)
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433 bones/91/position = Vector3(1.86233e-09, -0.0629948, 0.0806333)
434 bones/91/rotation = Quaternion(0.720382, 4.97655e-07, 5.17139e-07, 0.693578)
435 bones/92/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750137)
436 bones/92/scale = Vector3(1, 0.999999, 1)
437 bones/93/rotation = Quaternion(-0.407506, -0.0263003, 0.202203, 0.890147)
438 bones/93/scale = Vector3(1, 1, 1)
439 bones/94/rotation = Quaternion(-0.743148, -0.119128, 0.346344, 0.559987)
440 bones/94/scale = Vector3(1, 0.999999, 1)
441 bones/95/rotation = Quaternion(0.993959, 0.0792361, 0.0118517, 0.0750136)
442 bones/95/scale = Vector3(1, 0.999998, 1)
443 bones/96/rotation = Quaternion(-0.407506, 0.0263004, -0.202202, 0.890147)
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445 bones/97/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559987)
446 bones/97/scale = Vector3(1, 1, 1)
447 bones/98/rotation = Quaternion(-0.607247, -0.344899, -0.346695, 0.626178)
448 bones/98/scale = Vector3(1, 1, 1)
449 bones/99/rotation = Quaternion(-0.125031, -0.0514778, 0.27036, 0.953217)
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451 bones/100/rotation = Quaternion(-0.60726, 0.344893, 0.346704, 0.626163)
452 bones/100/scale = Vector3(1, 1, 1)
453 bones/101/rotation = Quaternion(-0.125016, 0.0514736, -0.27036, 0.953219)
454 bones/101/scale = Vector3(0.999989, 1.00002, 0.999988)
455 bones/102/position = Vector3(-3.06542e-09, -0.0216296, 0.199498)
456 bones/102/rotation = Quaternion(-0.562411, -0.349752, -0.375741, 0.648218)
457 bones/102/scale = Vector3(0.999998, 1, 0.999998)
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459 bones/103/scale = Vector3(1, 0.999992, 1)
460 bones/104/position = Vector3(2.38277e-09, -0.0216296, 0.199498)
461 bones/104/rotation = Quaternion(-0.562412, 0.349752, 0.375742, 0.648216)
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463 bones/105/rotation = Quaternion(-0.0154124, -0.0395292, -0.239395, 0.969995)
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465 bones/106/rotation = Quaternion(0.909589, -9.25893e-09, 3.16727e-08, -0.415509)
466 bones/106/scale = Vector3(1, 1, 1)
467 bones/108/rotation = Quaternion(-0.0984847, -1.94597e-05, 0.00243437, 0.995136)
468 bones/109/rotation = Quaternion(-0.102042, 0.000114199, 0.00246213, 0.994777)
469 bones/110/rotation = Quaternion(-0.101301, 0.000119643, 0.000673635, 0.994856)
470 bones/111/rotation = Quaternion(0.897883, 0.391856, -0.0802525, -0.183887)
471 bones/111/scale = Vector3(1, 1, 1)
472 bones/112/scale = Vector3(1, 1, 1)
473 bones/113/rotation = Quaternion(-0.0593676, 0.00502482, 0.0761422, 0.995315)
474 bones/114/rotation = Quaternion(-0.0634925, 0.0048907, 0.0910018, 0.993813)
475 bones/114/scale = Vector3(1, 1, 1)
476 bones/115/rotation = Quaternion(-0.0165361, 0.00499299, 0.145745, 0.989172)
477 bones/115/scale = Vector3(1, 1, 1)
478 bones/116/rotation = Quaternion(0.397645, 0.504989, 0.712315, -0.281907)
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480 bones/118/scale = Vector3(1, 1, 1)
481 bones/119/rotation = Quaternion(6.16402e-08, 0.577417, 0.81645, 4.35937e-08)
482 bones/119/scale = Vector3(1, 0.999999, 1)
483 bones/120/rotation = Quaternion(-0.15027, -0.000150472, -0.000402296, 0.988645)
484 bones/121/rotation = Quaternion(-0.142831, 0.000162328, 0.00114574, 0.989746)
485 bones/121/scale = Vector3(1, 1, 1)
486 bones/122/rotation = Quaternion(0.575312, -0.413999, -0.566364, -0.420539)
487 bones/123/rotation = Quaternion(-0.264212, 0.0003836, -0.00115317, 0.964464)
488 bones/123/scale = Vector3(1, 1, 1)
489 bones/124/rotation = Quaternion(-0.188517, 0.00164823, 0.00162752, 0.982067)
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491 bones/125/scale = Vector3(1, 1, 1)
492 bones/126/scale = Vector3(1, 1, 1)
493 bones/127/rotation = Quaternion(-0.0615524, -0.0045344, -0.0736604, 0.995372)
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495 bones/128/scale = Vector3(1, 1, 1)
496 bones/129/rotation = Quaternion(-0.017093, -0.00376037, -0.113115, 0.993428)
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498 bones/130/rotation = Quaternion(-0.0945597, -0.800314, -0.37431, 0.458746)
499 bones/131/position = Vector3(-0.0322498, 0.953319, -0.0907262)
500 bones/131/rotation = Quaternion(-0.115772, 0.723599, 0.334743, 0.592409)
501 bones/131/scale = Vector3(1, 1, 1)
502 bones/132/position = Vector3(0.0859917, 0.924673, -0.0644387)
503 bones/132/rotation = Quaternion(-0.765192, -0.034199, -0.0751279, 0.638488)
504 bones/133/position = Vector3(-0.154849, 0.935358, -0.102039)
505 bones/133/rotation = Quaternion(-0.765606, -0.03414, -0.0751392, 0.637994)
506 bones/134/position = Vector3(-0.0340382, 0.903773, 0.101472)
507 bones/134/rotation = Quaternion(0.996778, -0.0109744, 0.0760155, 0.0231248)
508 bones/135/rotation = Quaternion(0.00799921, -9.79583e-05, -0.00768066, 0.999939)
509 bones/136/rotation = Quaternion(0.000607923, -1.45134e-06, -0.00169437, 0.999998)
510 bones/137/position = Vector3(-0.0932477, 0.906406, 0.0922301)
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515 bones/140/rotation = Quaternion(-0.0403809, 0.633429, 0.770154, 0.0632413)
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519 bones/144/rotation = Quaternion(-0.0326501, -0.000121363, 0.00226563, 0.999464)
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521 bones/145/rotation = Quaternion(0.980133, 0.119944, 0.0655668, 0.143716)
522 bones/145/scale = Vector3(1.00652, 0.987091, 1.00652)
523 bones/146/rotation = Quaternion(-6.39261e-08, -0.0745361, -4.55985e-08, 0.997218)
524 bones/147/rotation = Quaternion(0.151973, -0.0744813, 0.0112987, 0.98551)
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527 bones/149/rotation = Quaternion(-0.478331, -0.0145981, 0.0870773, 0.87373)
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532 bones/151/rotation = Quaternion(0.995097, 0.0668037, 0.0729117, -0.00156683)
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570 bones/173/rotation = Quaternion(0.0175236, 0.576541, 0.00274141, 0.816876)
571 bones/173/scale = Vector3(1, 1, 1)
572 bones/174/position = Vector3(0.00557842, 0.125892, -0.0231762)
573 bones/174/rotation = Quaternion(-0.0129703, 0.470965, -0.101212, 0.876231)
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575 bones/175/scale = Vector3(1, 1, 1)
576 bones/176/rotation = Quaternion(-0.00934171, -1.60021e-05, 0.0222705, 0.999708)
577 bones/176/scale = Vector3(1, 1, 1)
578 bones/177/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471)
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580 bones/178/position = Vector3(0.0221777, 0.109413, -0.0432364)
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585 bones/180/rotation = Quaternion(-0.0363518, -7.20589e-06, 0.00959009, 0.999293)
586 bones/181/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
587 bones/182/position = Vector3(-0.0288367, 1.55269, -0.0602166)
588 bones/182/rotation = Quaternion(-0.667086, 0.402718, 0.381475, 0.497283)
589 bones/183/position = Vector3(-0.239461, 1.49281, -0.141842)
590 bones/183/rotation = Quaternion(0.0677095, -0.103525, 0.985016, 0.120172)
591 bones/183/scale = Vector3(0.999713, 1.00058, 0.999713)
592 bones/184/rotation = Quaternion(1.06947e-07, 0.0113589, 8.33749e-08, 0.999936)
593 bones/184/scale = Vector3(1, 1, 1)
594 bones/185/rotation = Quaternion(0.332893, 0.0112978, -0.00398898, 0.942889)
595 bones/185/scale = Vector3(0.999994, 1.00007, 0.99994)
596 bones/186/rotation = Quaternion(1.592e-07, 0.0277427, -1.11605e-07, 0.999615)
597 bones/187/rotation = Quaternion(-0.0839848, 0.0241837, 0.0623452, 0.994221)
598 bones/187/scale = Vector3(1.00029, 0.999433, 1.00028)
599 bones/188/position = Vector3(0.0197299, 0.120467, 0.0346735)
600 bones/188/rotation = Quaternion(0.0718441, -0.386481, -0.0423991, 0.918517)
601 bones/189/rotation = Quaternion(0.112742, 6.40372e-05, -0.000564644, 0.993624)
602 bones/190/rotation = Quaternion(-0.0243417, -1.56118e-06, 0.00107757, 0.999703)
603 bones/191/position = Vector3(0.00332131, 0.0344232, 0.0338642)
604 bones/191/rotation = Quaternion(-0.17073, 0.850091, 0.347047, -0.357428)
605 bones/192/rotation = Quaternion(0.0314437, 6.59298e-05, -0.00209524, 0.999503)
606 bones/192/scale = Vector3(1, 1, 1)
607 bones/193/rotation = Quaternion(0.0521297, -8.55237e-06, 0.00435397, 0.998631)
608 bones/194/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
609 bones/194/scale = Vector3(1, 1, 1)
610 bones/195/position = Vector3(0.00738889, 0.131406, 0.00407595)
611 bones/195/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407)
612 bones/195/scale = Vector3(1, 1, 1)
613 bones/196/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072)
614 bones/196/scale = Vector3(1, 1, 1)
615 bones/197/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819)
616 bones/198/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876)
617 bones/198/scale = Vector3(1, 1, 1)
618 bones/199/position = Vector3(-0.0055785, 0.125891, -0.0231761)
619 bones/199/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231)
620 bones/200/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081)
621 bones/200/scale = Vector3(1, 1, 1)
622 bones/201/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708)
623 bones/201/scale = Vector3(1, 1, 1)
624 bones/202/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
625 bones/202/scale = Vector3(1, 1, 1)
626 bones/203/position = Vector3(-0.0221778, 0.109413, -0.0432364)
627 bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253)
628 bones/203/scale = Vector3(1, 1, 1)
629 bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657)
630 bones/204/scale = Vector3(1, 1, 1)
631 bones/205/rotation = Quaternion(-0.0363513, 7.21738e-06, -0.00959023, 0.999293)
632 bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
633 bones/207/position = Vector3(0.0911707, 1.40961, 0.0173649)
634 bones/207/rotation = Quaternion(-0.0401355, 0.68296, 0.726161, 0.0681517)
635 bones/207/scale = Vector3(1, 1, 1)
636 bones/208/position = Vector3(-0.142569, 1.42002, -0.0191246)
637 bones/208/rotation = Quaternion(-0.0401744, 0.682655, 0.726447, 0.0681432)
638 bones/208/scale = Vector3(1, 1, 1)
639 bones/209/position = Vector3(0.170956, 1.37645, -0.121426)
640 bones/209/rotation = Quaternion(-0.729789, -0.0361343, -0.0711527, 0.678999)
641 bones/210/position = Vector3(-0.178913, 1.39203, -0.176045)
642 bones/210/rotation = Quaternion(-0.729789, -0.0361343, -0.0711527, 0.678999)
643 script = ExtResource("7_4sh2k")
644 enable_jigglebones = false
645 jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")])
646
647 [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"]
648 _import_path = NodePath("")
649 unique_name_in_owner = false
650 process_mode = 0
651 process_priority = 0
652 process_physics_priority = 0
653 process_thread_group = 0
654 physics_interpolation_mode = 0
655 auto_translate_mode = 0
656 editor_description = ""
657 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
658 rotation_edit_mode = 0
659 rotation_order = 2
660 top_level = false
661 visible = true
662 visibility_parent = NodePath("")
663 active = false
664 influence = 0.0
665 script = ExtResource("7_h7lx0")
666 bone = "DEF-spine.006"
667 influence_lerp_seconds = 3.0
668 rotation_lerp_weight = 0.01
669
670 [node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"]
671 _import_path = NodePath("")
672 unique_name_in_owner = false
673 process_mode = 0
674 process_priority = 0
675 process_physics_priority = 0
676 process_thread_group = 0
677 physics_interpolation_mode = 0
678 auto_translate_mode = 0
679 editor_description = ""
680 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
681 rotation_edit_mode = 0
682 rotation_order = 2
683 top_level = false
684 visible = true
685 visibility_parent = NodePath("")
686 active = false
687 influence = 1.0
688 script = ExtResource("9_00p5l")
689 bone = "DEF-eye.L"
690
691 [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"]
692 _import_path = NodePath("")
693 unique_name_in_owner = false
694 process_mode = 0
695 process_priority = 0
696 process_physics_priority = 0
697 process_thread_group = 0
698 physics_interpolation_mode = 0
699 auto_translate_mode = 0
700 editor_description = ""
701 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
702 rotation_edit_mode = 0
703 rotation_order = 2
704 top_level = false
705 visible = true
706 visibility_parent = NodePath("")
707 active = false
708 influence = 1.0
709 script = ExtResource("9_00p5l")
710 bone = "DEF-eye.R"
711
712 [node name="horns" parent="base/rig/Skeleton3D" index="11"]
713 transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)