[gd_scene load_steps=42 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" uid="uid://csai88h87nmak" path="res://william.gd" id="2_0p3og"] [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"] [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] [ext_resource type="AnimationLibrary" uid="uid://i7clqa7yt16v" path="res://animation/face.res" id="5_ted5p"] [ext_resource type="AnimationLibrary" uid="uid://b5kyg75fbtsis" path="res://animation/hips.res" id="6_jmeds"] [ext_resource type="Script" uid="uid://hu072m8wnolr" path="res://jigglebone_setup.gd" id="7_4sh2k"] [ext_resource type="Script" uid="uid://rfk2x3tyi7cs" path="res://TrackingBone3D_head.gd" id="7_h7lx0"] [ext_resource type="Script" uid="uid://b6qok4l5840il" path="res://jigglebone_config.gd" id="8_ptrfv"] [ext_resource type="Script" uid="uid://ds1dxylci82yo" path="res://TrackingBone3D.gd" id="9_00p5l"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] animation = &"move/hardLanding" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kmecn"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ufbv"] animation = &"idle/talking" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ry6ix"] animation = &"idle/talking2" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"] animation = &"idle/yelling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_13bj0"] animation = &"idle/posing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_iu7io"] animation = &"face/test-talking" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"] animation = &"move/falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"] animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"] animation = &"move/jogBackwards" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_h1uk8"] blend_point_0/node = SubResource("AnimationNodeAnimation_52txc") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_ufwi6") blend_point_1/pos = 3.0 min_space = 0.0 max_space = 3.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58tc5"] animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hgi4"] animation = &"move/walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_onqbo"] animation = &"move/jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lefl"] animation = &"move/run" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_4rddd"] blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4") blend_point_1/pos = 5.0 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo") blend_point_2/pos = 10.0 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl") blend_point_3/pos = 15.0 min_space = 0.0 max_space = 15.0 sync = true [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_3v5yd"] filters = ["base/rig/Skeleton3D:DEF-ass.L", "base/rig/Skeleton3D:DEF-ass.R", "base/rig/Skeleton3D:DEF-balls.L", "base/rig/Skeleton3D:DEF-balls.L.001", "base/rig/Skeleton3D:DEF-balls.L.002", "base/rig/Skeleton3D:DEF-balls.R", "base/rig/Skeleton3D:DEF-balls.R.001", "base/rig/Skeleton3D:DEF-balls.R.002", "base/rig/Skeleton3D:DEF-foot.L", "base/rig/Skeleton3D:DEF-foot.R", "base/rig/Skeleton3D:DEF-pelvis.L", "base/rig/Skeleton3D:DEF-pelvis.R", "base/rig/Skeleton3D:DEF-penis", "base/rig/Skeleton3D:DEF-penis.001", "base/rig/Skeleton3D:DEF-penis.002", "base/rig/Skeleton3D:DEF-penis.003", "base/rig/Skeleton3D:DEF-penis.004", "base/rig/Skeleton3D:DEF-shin.L", "base/rig/Skeleton3D:DEF-shin.L.001", "base/rig/Skeleton3D:DEF-shin.R", "base/rig/Skeleton3D:DEF-shin.R.001", "base/rig/Skeleton3D:DEF-thigh.L", "base/rig/Skeleton3D:DEF-thigh.L.001", "base/rig/Skeleton3D:DEF-thigh.R", "base/rig/Skeleton3D:DEF-thigh.R.001", "base/rig/Skeleton3D:DEF-toe.L", "base/rig/Skeleton3D:DEF-toe.R"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3kyni"] animation = &"hips/rotateLegsRight" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ccnk8"] animation = &"hips/rotateLegsLeft" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hreh"] animation = &"hips/rotateLegsCenter" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_7hdbu"] blend_point_0/node = SubResource("AnimationNodeAnimation_3kyni") blend_point_0/pos = -1.6 blend_point_1/node = SubResource("AnimationNodeAnimation_ccnk8") blend_point_1/pos = 1.6 blend_point_2/node = SubResource("AnimationNodeAnimation_4hreh") blend_point_2/pos = 0.0 min_space = -2.0 max_space = 2.0 sync = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"] xfade_time = 0.25 input_0/name = "fall" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "landing" input_1/auto_advance = true input_1/break_loop_at_end = false input_1/reset = true input_2/name = "forward" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "idle" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true input_4/name = "backward" input_4/auto_advance = false input_4/break_loop_at_end = false input_4/reset = true input_5/name = "talk" input_5/auto_advance = false input_5/break_loop_at_end = false input_5/reset = true input_6/name = "pose" input_6/auto_advance = false input_6/break_loop_at_end = false input_6/reset = true [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_b26xs"] [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"] xfade_time = 0.5 input_0/name = "talk" input_0/auto_advance = true input_0/break_loop_at_end = true input_0/reset = true input_1/name = "talk2" input_1/auto_advance = true input_1/break_loop_at_end = true input_1/reset = true input_2/name = "yell" input_2/auto_advance = true input_2/break_loop_at_end = true input_2/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") "nodes/Animation 2/position" = Vector2(-250, 50) "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn") "nodes/Animation 3/position" = Vector2(-230, 360) "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv") "nodes/Animation 4/position" = Vector2(-520, 890) "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix") "nodes/Animation 5/position" = Vector2(-530, 1030) "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n") "nodes/Animation 6/position" = Vector2(-520, 1160) "nodes/Animation 7/node" = SubResource("AnimationNodeAnimation_13bj0") "nodes/Animation 7/position" = Vector2(630, 620) "nodes/Animation 8/node" = SubResource("AnimationNodeAnimation_iu7io") "nodes/Animation 8/position" = Vector2(-240, 1190) nodes/backward/node = SubResource("AnimationNodeBlendSpace1D_h1uk8") nodes/backward/position = Vector2(-250, 520) nodes/forward/node = SubResource("AnimationNodeBlendSpace1D_4rddd") nodes/forward/position = Vector2(-240, 200) nodes/hips_add2/node = SubResource("AnimationNodeAdd2_3v5yd") nodes/hips_add2/position = Vector2(1330, 30) nodes/hips_direction/node = SubResource("AnimationNodeBlendSpace1D_7hdbu") nodes/hips_direction/position = Vector2(1080, -50) nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5") nodes/motion/position = Vector2(860, 80) nodes/output/position = Vector2(1620, 90) nodes/talk_add2/node = SubResource("AnimationNodeAdd2_b26xs") nodes/talk_add2/position = Vector2(20, 890) nodes/talking/node = SubResource("AnimationNodeTransition_rgwlt") nodes/talking/position = Vector2(-260, 920) node_connections = [&"hips_add2", 0, &"hips_direction", &"hips_add2", 1, &"motion", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"forward", &"motion", 3, &"Animation 3", &"motion", 4, &"backward", &"motion", 5, &"talk_add2", &"motion", 6, &"Animation 7", &"output", 0, &"hips_add2", &"talk_add2", 0, &"talking", &"talk_add2", 1, &"Animation 8", &"talking", 0, &"Animation 4", &"talking", 1, &"Animation 5", &"talking", 2, &"Animation 6"] [sub_resource type="Resource" id="Resource_2rjdy"] script = ExtResource("8_ptrfv") name_pattern = "DEF-hair-back" stiffness = 2.0 damping = 2.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_7y4fq"] script = ExtResource("8_ptrfv") name_pattern = "DEF-hair-front" stiffness = 2.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_kfq4j"] script = ExtResource("8_ptrfv") name_pattern = "DEF-ass" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_n2mxm"] script = ExtResource("8_ptrfv") name_pattern = "DEF-balls" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_orlqw"] script = ExtResource("8_ptrfv") name_pattern = "DEF-penis" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [sub_resource type="Resource" id="Resource_65olk"] script = ExtResource("8_ptrfv") name_pattern = "DEF-breast" stiffness = 1.0 damping = 1.0 forward_axis = 5 use_gravity = false [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") [node name="defaultTrackingTarget" type="Node3D" parent="." index="0"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.64625, 4) [node name="AnimationTree" type="AnimationTree" parent="." index="1"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") anim_player = NodePath("../AnimationPlayerLibrary") parameters/backward/blend_position = 3.0 parameters/forward/blend_position = 3.0 parameters/hips_add2/add_amount = 1.0 parameters/hips_direction/blend_position = 0.0 parameters/motion/current_state = "idle" parameters/motion/transition_request = "" parameters/motion/current_index = 3 parameters/talk_add2/add_amount = 1.0 parameters/talking/current_state = "talk" parameters/talking/transition_request = "" parameters/talking/current_index = 0 [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] libraries = { &"face": ExtResource("5_ted5p"), &"hips": ExtResource("6_jmeds"), &"idle": ExtResource("3_pbx3f"), &"move": ExtResource("2_64b73") } [node name="Skeleton3D" parent="base/rig" index="0"] bones/0/position = Vector3(-0.0322498, 0.953319, -0.0907262) bones/0/rotation = Quaternion(0.0897084, -0.0783759, -0.0150198, 0.992766) bones/1/rotation = Quaternion(-0.0644763, -6.13824e-09, -1.28759e-08, 0.997919) bones/1/scale = Vector3(1, 1, 1) bones/2/rotation = Quaternion(-0.077464, -2.43602e-08, -6.62117e-08, 0.996995) bones/3/rotation = Quaternion(0.00162721, -6.33677e-08, 3.14188e-08, 0.999999) bones/3/scale = Vector3(1, 1, 1) bones/4/rotation = Quaternion(0.214347, -0.000442004, 0.0788951, 0.973566) bones/4/scale = Vector3(1, 1, 1) bones/5/rotation = Quaternion(-0.0948554, 0.00562053, -0.000535711, 0.995475) bones/6/rotation = Quaternion(0.0405041, 0.00776675, -0.09052, 0.99504) bones/8/rotation = Quaternion(0.168183, 0.569008, 0.588719, 0.548958) bones/8/scale = Vector3(0.999991, 1.00002, 0.99999) bones/9/rotation = Quaternion(-0.241127, 0.0184639, -0.0778872, 0.967187) bones/9/scale = Vector3(1, 0.999996, 1) bones/10/rotation = Quaternion(-0.314069, 0.00747746, -0.0807343, 0.945932) bones/11/rotation = Quaternion(-0.223787, -0.0078436, 0.14864, 0.963205) bones/11/scale = Vector3(0.99998, 1.00004, 0.99998) bones/12/rotation = Quaternion(-0.367354, 0.263567, 0.891402, -0.0313918) bones/12/scale = Vector3(1.00001, 0.999981, 1.00001) bones/13/rotation = Quaternion(0.139163, -0.122498, 0.254063, 0.949252) bones/13/scale = Vector3(0.999999, 1, 0.999999) bones/14/rotation = Quaternion(0.168183, -0.569009, -0.588716, 0.54896) bones/14/scale = Vector3(0.999994, 1.00001, 0.999994) bones/15/rotation = Quaternion(-0.241128, -0.0184643, 0.077886, 0.967187) bones/15/scale = Vector3(1, 1, 0.999999) bones/16/rotation = Quaternion(-0.314064, -0.00747429, 0.0807426, 0.945933) bones/17/rotation = Quaternion(-0.223802, 0.00784129, -0.14866, 0.963199) bones/17/scale = Vector3(0.999974, 1.00005, 0.999975) bones/18/rotation = Quaternion(0.367354, 0.263564, 0.891403, 0.0313917) bones/18/scale = Vector3(1.00001, 0.999979, 1.00001) bones/19/rotation = Quaternion(0.139163, 0.122498, -0.254063, 0.949252) bones/19/scale = Vector3(1, 1, 0.999999) bones/20/scale = Vector3(1, 1, 1) bones/21/rotation = Quaternion(0.635867, -0.326458, 0.156479, 0.681625) bones/21/scale = Vector3(1, 1, 1) bones/22/rotation = Quaternion(0.235825, 0.0209287, 0.288052, 0.927887) bones/22/scale = Vector3(1, 1, 1) bones/23/rotation = Quaternion(0.781727, -0.342641, 0.386672, 0.349263) bones/23/scale = Vector3(1, 1, 1) bones/24/scale = Vector3(1, 1, 1) bones/25/rotation = Quaternion(0.635867, 0.326458, -0.156479, 0.681625) bones/25/scale = Vector3(1, 1, 1) bones/26/rotation = Quaternion(0.235825, -0.0209289, -0.288052, 0.927887) bones/26/scale = Vector3(1, 1, 1) bones/27/rotation = Quaternion(0.781727, 0.342641, -0.386672, 0.349263) bones/27/scale = Vector3(1, 1, 1) bones/28/position = Vector3(0.0443385, -0.0154334, 0.157378) bones/28/rotation = Quaternion(-0.542164, -0.1825, -0.149659, 0.806446) bones/28/scale = Vector3(0.999998, 1, 0.999998) bones/29/rotation = Quaternion(0.270944, -0.095679, -0.0183002, 0.957654) bones/29/scale = Vector3(1, 0.999996, 1) bones/30/position = Vector3(-0.0443385, -0.0154333, 0.157378) bones/30/rotation = Quaternion(-0.542165, 0.1825, 0.14966, 0.806445) bones/30/scale = Vector3(0.999999, 1, 0.999999) bones/31/rotation = Quaternion(0.270946, 0.0956789, 0.0183005, 0.957653) bones/31/scale = Vector3(1, 0.999997, 1) bones/32/rotation = Quaternion(0.746153, -0.445831, -0.405328, 0.283195) bones/32/scale = Vector3(1, 1, 1) bones/33/rotation = Quaternion(0.535987, 0.0194263, 0.557477, 0.633688) bones/33/scale = Vector3(1, 0.999999, 1) bones/34/rotation = Quaternion(0.746153, 0.445832, 0.405328, 0.283195) bones/34/scale = Vector3(1, 0.999999, 1) bones/35/rotation = Quaternion(0.535987, -0.0194265, -0.557476, 0.633689) bones/35/scale = Vector3(1, 0.999998, 1) bones/36/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235) bones/36/scale = Vector3(1, 1, 1) bones/37/scale = Vector3(1, 1, 1) bones/38/rotation = Quaternion(0.917471, 0.155111, 0.329905, 0.159217) bones/38/scale = Vector3(1, 1, 1) bones/39/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235) bones/39/scale = Vector3(1, 1, 1) bones/40/scale = Vector3(1, 0.999994, 1) bones/41/rotation = Quaternion(0.917471, -0.155111, -0.329905, 0.159217) bones/41/scale = Vector3(1, 1, 1) bones/42/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121) bones/42/scale = Vector3(1, 1, 1) bones/43/rotation = Quaternion(0.125212, 2.232e-08, -9.64883e-08, 0.99213) bones/43/scale = Vector3(0.999973, 1.00005, 0.999973) bones/44/rotation = Quaternion(0.999673, -4.63807e-08, 1.68653e-09, -0.0255554) bones/44/scale = Vector3(1, 0.999996, 1) bones/45/rotation = Quaternion(0.999709, 0.0117809, -0.0109536, 0.0179522) bones/45/scale = Vector3(1, 1, 1) bones/46/rotation = Quaternion(0.999709, -0.0117809, 0.0109536, 0.0179522) bones/46/scale = Vector3(1, 1, 1) bones/47/rotation = Quaternion(0.00924863, -0.103836, -0.0984251, 0.989669) bones/48/rotation = Quaternion(0.0273021, -0.409334, -0.689582, 0.596806) bones/48/scale = Vector3(0.995167, 1.00974, 0.995167) bones/49/position = Vector3(0.228605, 0.104107, 0.125551) bones/49/rotation = Quaternion(0.518901, -0.116968, 0.827579, -0.179372) bones/49/scale = Vector3(1.06024, 0.889587, 1.06024) bones/50/rotation = Quaternion(-0.551932, 0.0835516, -0.0478475, 0.828312) bones/50/scale = Vector3(0.912881, 1.05008, 1.05292) bones/51/position = Vector3(0.142912, 0.0410732, 0.0495789) bones/51/rotation = Quaternion(-0.0881709, -0.39383, 0.609312, 0.682541) bones/51/scale = Vector3(1.07665, 0.862692, 1.07665) bones/52/rotation = Quaternion(0.00924863, 0.103836, 0.0984251, 0.989669) bones/53/rotation = Quaternion(0.0334122, 0.412285, 0.690703, 0.593156) bones/53/scale = Vector3(0.99642, 1.0072, 0.99642) bones/54/position = Vector3(-0.226677, 0.103511, 0.127452) bones/54/rotation = Quaternion(-0.519193, -0.118033, 0.82752, 0.178093) bones/54/scale = Vector3(1.05441, 0.899464, 1.05441) bones/55/rotation = Quaternion(-0.548208, -0.0832328, 0.0480536, 0.830801) bones/55/scale = Vector3(0.907581, 1.0765, 1.03158) bones/56/position = Vector3(-0.139291, 0.0384934, 0.0499479) bones/56/rotation = Quaternion(-0.0988939, 0.411941, -0.589206, 0.688012) bones/56/scale = Vector3(1.09077, 0.840497, 1.09077) bones/57/rotation = Quaternion(-0.707107, 1.8717e-21, -4.79154e-21, 0.707107) bones/57/scale = Vector3(1, 1, 1) bones/58/rotation = Quaternion(0.985574, 5.1254e-07, 3.5186e-08, 0.169243) bones/58/scale = Vector3(1.00003, 0.99995, 1.00003) bones/59/rotation = Quaternion(0.350695, -4.487e-07, 5.91331e-07, 0.93649) bones/59/scale = Vector3(0.999954, 1.00006, 0.999987) bones/60/position = Vector3(0.02808, 0.0319368, 0.182278) bones/60/rotation = Quaternion(-0.279568, 0.622046, 0.626205, 0.377848) bones/60/scale = Vector3(1, 0.999999, 1) bones/61/position = Vector3(-0.0280801, 0.0319369, 0.182278) bones/61/rotation = Quaternion(0.279569, 0.622043, 0.626207, -0.377846) bones/61/scale = Vector3(1, 0.999999, 1) bones/62/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09) bones/62/scale = Vector3(1, 1, 1) bones/63/rotation = Quaternion(0.739829, 0.558778, 0.374723, -0.00182169) bones/63/scale = Vector3(1.0006, 0.998796, 1.0006) bones/64/rotation = Quaternion(0.267877, 0.00905801, 0.021517, 0.96317) bones/64/scale = Vector3(0.999975, 0.999574, 1.00045) bones/65/rotation = Quaternion(0.275338, -0.0044745, -0.109695, 0.955058) bones/65/scale = Vector3(0.996087, 1.00747, 0.996482) bones/66/rotation = Quaternion(0.231782, 0.00082755, -0.0401204, 0.97194) bones/66/scale = Vector3(0.995016, 1.01211, 0.99302) bones/67/rotation = Quaternion(-0.551375, 0.701649, 0.284865, -0.350037) bones/67/scale = Vector3(1.00832, 0.983561, 1.00832) bones/68/rotation = Quaternion(0.259568, 0.000388032, -0.0480476, 0.964529) bones/68/scale = Vector3(0.994141, 1.00588, 1.00026) bones/69/rotation = Quaternion(0.28487, 0.00478961, -0.126728, 0.95014) bones/69/scale = Vector3(1.00255, 0.993383, 1.00412) bones/70/rotation = Quaternion(0.23291, 0.00906921, -0.176119, 0.956375) bones/70/scale = Vector3(1.0202, 0.959717, 1.02143) bones/71/rotation = Quaternion(-0.000767279, 0.666017, 0.745936, 0.000767283) bones/71/scale = Vector3(1, 1, 1) bones/73/rotation = Quaternion(-2.14541e-09, 0.707107, 0.707107, 2.39237e-09) bones/73/scale = Vector3(1, 1, 1) bones/74/rotation = Quaternion(0.739824, -0.558815, -0.374678, -0.00187148) bones/74/scale = Vector3(1.00015, 0.999708, 1.00015) bones/75/rotation = Quaternion(0.268076, -0.00908449, -0.0214715, 0.963116) bones/75/scale = Vector3(1.00015, 0.999579, 1.00027) bones/76/rotation = Quaternion(0.27539, 0.00448275, 0.109669, 0.955046) bones/76/scale = Vector3(0.996585, 1.00666, 0.99679) bones/77/rotation = Quaternion(0.231574, -0.000837875, 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Vector3(0.00738889, 0.131406, 0.00407595) bones/195/rotation = Quaternion(0.021479, -0.420277, 0.0560823, 0.905407) bones/195/scale = Vector3(1, 1, 1) bones/196/rotation = Quaternion(0.0616029, 0.000469835, -0.00760857, 0.998072) bones/196/scale = Vector3(1, 1, 1) bones/197/rotation = Quaternion(0.00952826, -1.17536e-05, 0.0164548, 0.999819) bones/198/rotation = Quaternion(0.0175236, -0.576541, -0.00274135, 0.816876) bones/198/scale = Vector3(1, 1, 1) bones/199/position = Vector3(-0.0055785, 0.125891, -0.0231761) bones/199/rotation = Quaternion(-0.0129704, -0.470965, 0.101212, 0.876231) bones/200/rotation = Quaternion(0.0754091, -0.000904026, 0.011953, 0.997081) bones/200/scale = Vector3(1, 1, 1) bones/201/rotation = Quaternion(-0.00934119, 1.6024e-05, -0.0222707, 0.999708) bones/201/scale = Vector3(1, 1, 1) bones/202/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) bones/202/scale = Vector3(1, 1, 1) bones/203/position = Vector3(-0.0221778, 0.109413, -0.0432364) bones/203/rotation = Quaternion(0.00860056, -0.622327, 0.127518, 0.772253) bones/203/scale = Vector3(1, 1, 1) bones/204/rotation = Quaternion(0.120863, -0.000593412, 0.00487826, 0.992657) bones/204/scale = Vector3(1, 1, 1) bones/205/rotation = Quaternion(-0.0363513, 7.21738e-06, -0.00959023, 0.999293) bones/206/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) bones/207/position = Vector3(0.0911707, 1.40961, 0.0173649) bones/207/rotation = Quaternion(-0.0401355, 0.68296, 0.726161, 0.0681517) bones/207/scale = Vector3(1, 1, 1) bones/208/position = Vector3(-0.142569, 1.42002, -0.0191246) bones/208/rotation = Quaternion(-0.0401744, 0.682655, 0.726447, 0.0681432) bones/208/scale = Vector3(1, 1, 1) bones/209/position = Vector3(0.170956, 1.37645, -0.121426) bones/209/rotation = Quaternion(-0.729789, -0.0361343, -0.0711527, 0.678999) bones/210/position = Vector3(-0.178913, 1.39203, -0.176045) bones/210/rotation = Quaternion(-0.729789, -0.0361343, -0.0711527, 0.678999) script = ExtResource("7_4sh2k") enable_jigglebones = false jigglebone_configs = Array[ExtResource("8_ptrfv")]([SubResource("Resource_2rjdy"), SubResource("Resource_7y4fq"), SubResource("Resource_kfq4j"), SubResource("Resource_n2mxm"), SubResource("Resource_orlqw"), SubResource("Resource_65olk")]) [node name="track_head" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="0"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 process_priority = 0 process_physics_priority = 0 process_thread_group = 0 physics_interpolation_mode = 0 auto_translate_mode = 0 editor_description = "" transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) rotation_edit_mode = 0 rotation_order = 2 top_level = false visible = true visibility_parent = NodePath("") active = false influence = 0.0 script = ExtResource("7_h7lx0") bone = "DEF-spine.006" influence_lerp_seconds = 3.0 rotation_lerp_weight = 0.01 [node name="track_eye_L" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="1"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 process_priority = 0 process_physics_priority = 0 process_thread_group = 0 physics_interpolation_mode = 0 auto_translate_mode = 0 editor_description = "" transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) rotation_edit_mode = 0 rotation_order = 2 top_level = false visible = true visibility_parent = NodePath("") active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.L" [node name="track_eye_R" type="SkeletonModifier3D" parent="base/rig/Skeleton3D" index="2"] _import_path = NodePath("") unique_name_in_owner = false process_mode = 0 process_priority = 0 process_physics_priority = 0 process_thread_group = 0 physics_interpolation_mode = 0 auto_translate_mode = 0 editor_description = "" transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0) rotation_edit_mode = 0 rotation_order = 2 top_level = false visible = true visibility_parent = NodePath("") active = false influence = 1.0 script = ExtResource("9_00p5l") bone = "DEF-eye.R" [node name="horns" parent="base/rig/Skeleton3D" index="11"] transform = Transform3D(0.991343, 0.00187152, -0.131286, -0.0283792, 0.979318, -0.200331, 0.128196, 0.202322, 0.970893, -0.0223006, -0.0126594, -0.397749)