]> Untitled Git - william-skin.git/blob - william.tscn
Added model and movement animations
[william-skin.git] / william.tscn
1 [gd_scene load_steps=22 format=3 uid="uid://2tvylmtejq0u"]
2
3 [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"]
4 [ext_resource type="Script" path="res://william.gd" id="2_0p3og"]
5 [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"]
6 [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"]
7
8 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"]
9 animation = &"move/hardLanding"
10
11 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kmecn"]
12 animation = &"idle/neutral"
13
14 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ufbv"]
15 animation = &"idle/talking"
16
17 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ry6ix"]
18 animation = &"idle/talking2"
19
20 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"]
21 animation = &"idle/yelling"
22
23 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"]
24 animation = &"move/falling"
25
26 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"]
27 animation = &"idle/neutral"
28
29 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"]
30 animation = &"move/jogBackwards"
31
32 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_h1uk8"]
33 blend_point_0/node = SubResource("AnimationNodeAnimation_52txc")
34 blend_point_0/pos = 0.0
35 blend_point_1/node = SubResource("AnimationNodeAnimation_ufwi6")
36 blend_point_1/pos = 3.0
37 min_space = 0.0
38 max_space = 3.0
39 sync = true
40
41 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58tc5"]
42 animation = &"idle/breathing"
43
44 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hgi4"]
45 animation = &"move/walk"
46
47 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_onqbo"]
48 animation = &"move/jog"
49
50 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lefl"]
51 animation = &"move/run"
52
53 [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_4rddd"]
54 blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5")
55 blend_point_0/pos = 0.0
56 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4")
57 blend_point_1/pos = 3.0
58 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo")
59 blend_point_2/pos = 8.0
60 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl")
61 blend_point_3/pos = 15.0
62 min_space = 0.0
63 max_space = 15.0
64 sync = true
65
66 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"]
67 xfade_time = 0.5
68 input_0/name = "talk"
69 input_0/auto_advance = true
70 input_0/break_loop_at_end = true
71 input_0/reset = true
72 input_1/name = "talk2"
73 input_1/auto_advance = true
74 input_1/break_loop_at_end = true
75 input_1/reset = true
76 input_2/name = "yell"
77 input_2/auto_advance = true
78 input_2/break_loop_at_end = true
79 input_2/reset = true
80
81 [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"]
82 xfade_time = 0.25
83 input_0/name = "fall"
84 input_0/auto_advance = false
85 input_0/break_loop_at_end = false
86 input_0/reset = true
87 input_1/name = "landing"
88 input_1/auto_advance = true
89 input_1/break_loop_at_end = false
90 input_1/reset = true
91 input_2/name = "forward"
92 input_2/auto_advance = false
93 input_2/break_loop_at_end = false
94 input_2/reset = true
95 input_3/name = "idle"
96 input_3/auto_advance = false
97 input_3/break_loop_at_end = false
98 input_3/reset = true
99 input_4/name = "backward"
100 input_4/auto_advance = false
101 input_4/break_loop_at_end = false
102 input_4/reset = true
103 input_5/name = "talk"
104 input_5/auto_advance = false
105 input_5/break_loop_at_end = false
106 input_5/reset = true
107
108 [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"]
109 graph_offset = Vector2(-627.603, 136.455)
110 nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi")
111 nodes/Animation/position = Vector2(-230, -100)
112 "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o")
113 "nodes/Animation 2/position" = Vector2(-250, 50)
114 "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn")
115 "nodes/Animation 3/position" = Vector2(-230, 360)
116 "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv")
117 "nodes/Animation 4/position" = Vector2(-180, 760)
118 "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix")
119 "nodes/Animation 5/position" = Vector2(-190, 920)
120 "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n")
121 "nodes/Animation 6/position" = Vector2(-190, 1070)
122 nodes/BlendSpace1D/node = SubResource("AnimationNodeBlendSpace1D_4rddd")
123 nodes/BlendSpace1D/position = Vector2(-230, 200)
124 "nodes/BlendSpace1D 2/node" = SubResource("AnimationNodeBlendSpace1D_h1uk8")
125 "nodes/BlendSpace1D 2/position" = Vector2(-240, 520)
126 nodes/Transition/node = SubResource("AnimationNodeTransition_rgwlt")
127 nodes/Transition/position = Vector2(80, 790)
128 nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5")
129 nodes/motion/position = Vector2(470, 140)
130 nodes/output/position = Vector2(800, 160)
131 node_connections = [&"Transition", 0, &"Animation 4", &"Transition", 1, &"Animation 5", &"Transition", 2, &"Animation 6", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"BlendSpace1D", &"motion", 3, &"Animation 3", &"motion", 4, &"BlendSpace1D 2", &"motion", 5, &"Transition", &"output", 0, &"motion"]
132
133 [node name="william" instance=ExtResource("1_adkxn")]
134 script = ExtResource("2_0p3og")
135
136 [node name="Skeleton3D" parent="base/rig" index="0"]
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293 bones/106/rotation = Quaternion(0.716766, -0.587908, -0.374737, 0.0135684)
294 bones/106/scale = Vector3(1.00001, 0.99999, 1.00001)
295 bones/107/rotation = Quaternion(0.267551, -0.00387361, -0.0401437, 0.962699)
296 bones/107/scale = Vector3(0.999994, 1.00001, 0.999998)
297 bones/108/rotation = Quaternion(0.27603, 0.0101887, 0.0901503, 0.956858)
298 bones/108/scale = Vector3(0.999995, 1.00001, 0.999994)
299 bones/109/rotation = Quaternion(0.228162, 0.00139886, 0.0302365, 0.973153)
300 bones/109/scale = Vector3(1.00003, 0.999951, 1.00002)
301 bones/110/rotation = Quaternion(0.519608, 0.726744, 0.266946, 0.361372)
302 bones/110/scale = Vector3(0.999983, 1.00003, 0.999983)
303 bones/111/rotation = Quaternion(0.261351, -0.00586338, 0.069164, 0.962745)
304 bones/111/scale = Vector3(1.00002, 0.99997, 1.00001)
305 bones/112/rotation = Quaternion(0.284131, -0.00940737, 0.141916, 0.948178)
306 bones/112/scale = Vector3(1, 0.999988, 1.00001)
307 bones/113/rotation = Quaternion(0.24178, -0.0107648, 0.190052, 0.951476)
308 bones/113/scale = Vector3(0.999964, 1.00007, 0.999966)
309 bones/114/rotation = Quaternion(-1.29136e-08, 0.707106, 0.707107, 1.29342e-08)
310 bones/114/scale = Vector3(1, 1, 1)
311 bones/116/scale = Vector3(0.019058, 0.019058, 0.019058)
312 bones/120/rotation = Quaternion(-0.707107, -2.38654e-14, 4.01943e-14, 0.707107)
313 bones/120/scale = Vector3(1, 1, 1)
314 bones/121/rotation = Quaternion(-0.626054, -7.28968e-14, 2.03883e-13, 0.779779)
315 bones/122/rotation = Quaternion(-0.185161, 6.11231e-14, -1.7405e-14, 0.982708)
316 bones/123/rotation = Quaternion(-0.360016, -1.89322e-20, -6.7914e-22, 0.932946)
317 bones/124/rotation = Quaternion(0.907365, 1.50327e-07, 3.24499e-07, 0.420345)
318 bones/124/scale = Vector3(1, 1, 1)
319 bones/125/rotation = Quaternion(0.229329, -1.22148e-07, 6.74312e-09, 0.973349)
320 bones/125/scale = Vector3(0.999999, 1, 0.999999)
321 bones/126/rotation = Quaternion(-0.230472, 3.40099e-07, -5.94446e-08, 0.973079)
322 bones/126/scale = Vector3(1, 0.999999, 1)
323 bones/127/rotation = Quaternion(0.720382, 4.96085e-07, 5.15257e-07, 0.693578)
324 bones/128/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750139)
325 bones/128/scale = Vector3(1, 1, 1)
326 bones/129/rotation = Quaternion(-0.407506, -0.0263002, 0.202202, 0.890147)
327 bones/129/scale = Vector3(1, 1, 1)
328 bones/130/scale = Vector3(1, 1, 1)
329 bones/131/rotation = Quaternion(0.993959, 0.0792359, 0.0118518, 0.0750138)
330 bones/132/scale = Vector3(1, 1, 1)
331 bones/133/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559986)
332 bones/133/scale = Vector3(1, 1, 1)
333 bones/134/rotation = Quaternion(-0.607269, -0.34489, -0.346712, 0.626152)
334 bones/134/scale = Vector3(1, 1, 1)
335 bones/135/rotation = Quaternion(-0.12499, -0.0514657, 0.270364, 0.953222)
336 bones/135/scale = Vector3(0.999994, 1.00001, 0.999994)
337 bones/136/rotation = Quaternion(-0.607269, 0.34489, 0.346712, 0.626152)
338 bones/137/rotation = Quaternion(-0.124988, 0.0514653, -0.270363, 0.953222)
339 bones/137/scale = Vector3(0.999996, 1.00001, 0.999995)
340 bones/138/rotation = Quaternion(-0.56242, -0.349749, -0.375751, 0.648206)
341 bones/138/scale = Vector3(1, 1, 1)
342 bones/139/rotation = Quaternion(-0.0153827, 0.0395367, 0.239398, 0.969994)
343 bones/139/scale = Vector3(1, 0.999998, 1)
344 bones/140/rotation = Quaternion(-0.56242, 0.349749, 0.375751, 0.648206)
345 bones/140/scale = Vector3(1, 1, 1)
346 bones/141/rotation = Quaternion(-0.0153735, -0.039539, -0.2394, 0.969994)
347 bones/141/scale = Vector3(0.999999, 1, 0.999999)
348 bones/142/position = Vector3(-0.00138943, 1.93446, 0.0314696)
349 bones/142/rotation = Quaternion(0.880218, -0.00443004, -0.00915588, -0.474461)
350 bones/142/scale = Vector3(1, 1, 1)
351 bones/144/rotation = Quaternion(-0.0625211, -0.002095, -0.0636183, 0.996012)
352 bones/145/rotation = Quaternion(-0.0752245, -0.00480705, -0.0766621, 0.994204)
353 bones/146/rotation = Quaternion(-0.107085, -0.00505388, -0.0381015, 0.993507)
354 bones/147/position = Vector3(0.0539399, 1.92738, 0.0841456)
355 bones/147/rotation = Quaternion(0.883057, 0.394197, -0.0633688, -0.246586)
356 bones/147/scale = Vector3(1, 1, 1)
357 bones/148/rotation = Quaternion(-0.113035, 0.0734297, 0.249068, 0.95906)
358 bones/149/rotation = Quaternion(-0.0289026, 0.00552046, 0.00720634, 0.999541)
359 bones/150/rotation = Quaternion(-0.0350552, 0.00458795, 0.0183222, 0.999207)
360 bones/150/scale = Vector3(1, 1, 1)
361 bones/151/rotation = Quaternion(-0.00975353, 0.00628793, 0.122885, 0.992353)
362 bones/152/position = Vector3(0.0148591, 1.92404, 0.137158)
363 bones/152/rotation = Quaternion(0.385562, 0.454022, 0.739995, -0.312431)
364 bones/152/scale = Vector3(1, 1, 1)
365 bones/153/rotation = Quaternion(-0.240693, -0.000989651, 0.0015089, 0.9706)
366 bones/154/rotation = Quaternion(-0.207028, -0.000249487, 0.0173969, 0.97818)
367 bones/155/position = Vector3(0.000869913, 1.9234, 0.142163)
368 bones/155/rotation = Quaternion(0.0084324, 0.52239, 0.852646, -0.00568779)
369 bones/156/rotation = Quaternion(-0.112691, -1.76451e-10, 1.85589e-08, 0.99363)
370 bones/157/rotation = Quaternion(-0.165284, 0.00233789, 0.0280696, 0.985844)
371 bones/157/scale = Vector3(1, 1, 1)
372 bones/158/position = Vector3(-0.0223609, 1.92542, 0.127236)
373 bones/158/rotation = Quaternion(0.540499, -0.380203, -0.598114, -0.453394)
374 bones/158/scale = Vector3(1, 1, 1)
375 bones/159/rotation = Quaternion(-0.254753, 0.000485697, -0.00076468, 0.967006)
376 bones/159/scale = Vector3(1, 1, 1)
377 bones/160/rotation = Quaternion(-0.207831, 0.000318847, -0.00680566, 0.978141)
378 bones/161/position = Vector3(-0.0545203, 1.92728, 0.0863507)
379 bones/161/rotation = Quaternion(0.884512, -0.398341, 0.0451908, -0.23858)
380 bones/161/scale = Vector3(1, 1, 1)
381 bones/162/rotation = Quaternion(-0.113035, -0.0734297, -0.249068, 0.95906)
382 bones/163/rotation = Quaternion(-0.028993, -0.00804185, -0.134344, 0.990478)
383 bones/164/rotation = Quaternion(-0.0385618, -0.00976954, -0.171397, 0.984399)
384 bones/164/scale = Vector3(1, 1, 1)
385 bones/165/rotation = Quaternion(-0.014143, -0.00486999, -0.166065, 0.986001)
386 bones/166/position = Vector3(0.0242543, 1.55115, 0.0280308)
387 bones/166/rotation = Quaternion(-0.449041, -0.424883, -0.565546, 0.545889)
388 bones/167/position = Vector3(0.256226, 1.5245, 0.0189755)
389 bones/167/rotation = Quaternion(-0.369844, 0.144003, 0.87992, -0.261188)
390 bones/167/scale = Vector3(0.986908, 1.02671, 0.986908)
391 bones/168/rotation = Quaternion(-1.13121e-08, 0.041155, 9.74064e-08, 0.999153)
392 bones/169/rotation = Quaternion(0.545283, 0.0416871, 0.0108179, 0.837145)
393 bones/169/scale = Vector3(0.997939, 1.03775, 0.966036)
394 bones/170/rotation = Quaternion(-8.68685e-08, 0.0128806, 2.38027e-08, 0.999917)
395 bones/171/rotation = Quaternion(-0.190177, 0.0191485, -0.121295, 0.97404)
396 bones/171/scale = Vector3(1.01258, 0.979145, 1.00929)
397 bones/172/rotation = Quaternion(0.18663, 0.392824, -0.0950839, 0.895443)
398 bones/173/rotation = Quaternion(0.210977, -0.00123142, -0.0845073, 0.973831)
399 bones/174/rotation = Quaternion(0.0758945, -0.00898559, -0.085519, 0.993401)
400 bones/175/rotation = Quaternion(0.110533, 0.865988, 0.305311, 0.380305)
401 bones/176/rotation = Quaternion(0.0563969, 0.0881307, -0.0917444, 0.99027)
402 bones/176/scale = Vector3(1, 1, 1)
403 bones/177/rotation = Quaternion(-0.0309054, 0.145144, -0.0913125, 0.984703)
404 bones/178/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729)
405 bones/178/scale = Vector3(1, 1, 1)
406 bones/179/rotation = Quaternion(0.135892, 0.399238, -0.274441, 0.86419)
407 bones/179/scale = Vector3(1, 1, 1)
408 bones/180/rotation = Quaternion(0.145742, -0.0118173, -0.0517318, 0.987898)
409 bones/180/scale = Vector3(1, 1, 1)
410 bones/181/rotation = Quaternion(0.107587, -0.00872554, -0.08612, 0.99042)
411 bones/182/scale = Vector3(1, 1, 1)
412 bones/183/rotation = Quaternion(0.112162, 0.429607, -0.331331, 0.832513)
413 bones/184/rotation = Quaternion(0.226096, -0.0319323, -0.0852448, 0.969842)
414 bones/184/scale = Vector3(1, 1, 1)
415 bones/185/rotation = Quaternion(0.155947, -0.0214077, -0.0628172, 0.985533)
416 bones/185/scale = Vector3(1, 1, 1)
417 bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471)
418 bones/186/scale = Vector3(1, 1, 1)
419 bones/187/rotation = Quaternion(0.210478, 0.557523, -0.33385, 0.73035)
420 bones/187/scale = Vector3(1, 1, 1)
421 bones/188/rotation = Quaternion(0.271605, -0.0482729, -0.00828256, 0.961162)
422 bones/188/scale = Vector3(1, 1, 1)
423 bones/189/rotation = Quaternion(0.115994, -0.0155879, -0.00269716, 0.993124)
424 bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621)
425 bones/191/position = Vector3(-0.0113276, 1.55009, 0.0195325)
426 bones/191/rotation = Quaternion(-0.592653, 0.248777, 0.426854, 0.636135)
427 bones/192/position = Vector3(-0.201809, 1.51798, -0.111961)
428 bones/192/rotation = Quaternion(0.0606607, -0.118983, 0.982985, 0.126108)
429 bones/192/scale = Vector3(0.986908, 1.02671, 0.986908)
430 bones/193/rotation = Quaternion(-5.89561e-09, -0.0492459, 1.18497e-08, 0.998787)
431 bones/194/rotation = Quaternion(0.219456, -0.0488593, -0.0470192, 0.973263)
432 bones/194/scale = Vector3(0.997613, 1.0112, 0.991752)
433 bones/195/rotation = Quaternion(7.03633e-10, -0.020305, 1.34749e-07, 0.999794)
434 bones/196/rotation = Quaternion(-0.0736329, -0.0262188, 0.229842, 0.970084)
435 bones/196/scale = Vector3(1.00629, 0.980335, 1.01441)
436 bones/197/rotation = Quaternion(0.18384, -0.392099, 0.0704207, 0.898611)
437 bones/198/rotation = Quaternion(0.269824, 0.000958948, 0.130288, 0.954054)
438 bones/199/rotation = Quaternion(0.0477664, 0.00603643, 0.0595422, 0.997064)
439 bones/200/rotation = Quaternion(-0.175174, 0.882525, 0.25867, -0.351501)
440 bones/201/rotation = Quaternion(0.11883, -0.0857743, 0.175001, 0.9736)
441 bones/201/scale = Vector3(1, 1, 1)
442 bones/202/rotation = Quaternion(-0.0852873, 0.0292886, 0.108978, 0.989946)
443 bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729)
444 bones/203/scale = Vector3(1, 1, 1)
445 bones/204/rotation = Quaternion(0.117141, -0.407896, 0.194022, 0.884451)
446 bones/204/scale = Vector3(1, 1, 1)
447 bones/205/rotation = Quaternion(0.308817, 0.0156599, 0.161436, 0.93719)
448 bones/205/scale = Vector3(1, 1, 1)
449 bones/206/rotation = Quaternion(0.155682, 0.0120638, 0.11616, 0.980879)
450 bones/207/scale = Vector3(1, 1, 1)
451 bones/208/rotation = Quaternion(0.0953736, -0.443125, 0.26156, 0.852133)
452 bones/209/rotation = Quaternion(0.431463, 0.0422907, 0.181997, 0.882569)
453 bones/209/scale = Vector3(1, 1, 1)
454 bones/210/rotation = Quaternion(0.170535, 0.0218573, 0.065966, 0.982898)
455 bones/210/scale = Vector3(1, 1, 1)
456 bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471)
457 bones/211/scale = Vector3(1, 1, 1)
458 bones/212/rotation = Quaternion(0.171045, -0.574908, 0.293407, 0.744403)
459 bones/212/scale = Vector3(1, 1, 1)
460 bones/213/rotation = Quaternion(0.360073, 0.0476119, 0.0100175, 0.931655)
461 bones/213/scale = Vector3(1, 1, 1)
462 bones/214/rotation = Quaternion(0.099738, 0.0137441, -0.00105391, 0.994918)
463 bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621)
464 bones/216/position = Vector3(0.120463, 1.40682, 0.0742752)
465 bones/216/rotation = Quaternion(-0.110608, 0.579518, 0.804881, 0.063967)
466 bones/216/scale = Vector3(1, 1, 1)
467 bones/217/position = Vector3(-0.10975, 1.39997, 0.0192913)
468 bones/217/rotation = Quaternion(-0.11725, 0.573493, 0.80779, 0.0695233)
469 bones/217/scale = Vector3(1, 1, 1)
470 bones/218/position = Vector3(0.214022, 1.41514, -0.065715)
471 bones/218/rotation = Quaternion(-0.620135, -0.235924, -0.173955, 0.727676)
472 bones/219/position = Vector3(-0.123886, 1.40288, -0.172421)
473 bones/219/rotation = Quaternion(-0.638628, -0.127002, -0.086994, 0.753961)
474
475 [node name="horns" parent="base/rig/Skeleton3D" index="0"]
476 transform = Transform3D(0.999793, 0.00175928, 0.0202809, 0.00092037, 0.991334, -0.131369, -0.0203364, 0.131361, 0.991126, -0.00312752, -0.0330088, -0.142605)
477
478 [node name="iris_001" parent="base/rig/Skeleton3D" index="1"]
479 transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323)
480
481 [node name="eye_001" parent="base/rig/Skeleton3D" index="2"]
482 transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323)
483
484 [node name="black_001" parent="base/rig/Skeleton3D" index="3"]
485 transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323)
486
487 [node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"]
488 transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163)
489
490 [node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"]
491 transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163)
492
493 [node name="black_001_2" parent="base/rig/Skeleton3D" index="6"]
494 transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163)
495
496 [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"]
497 libraries = {
498 "idle": ExtResource("3_pbx3f"),
499 "move": ExtResource("2_64b73")
500 }
501
502 [node name="AnimationTree" type="AnimationTree" parent="." index="3"]
503 tree_root = SubResource("AnimationNodeBlendTree_uygj1")
504 anim_player = NodePath("../AnimationPlayerLibrary")
505 parameters/BlendSpace1D/blend_position = 3.0
506 "parameters/BlendSpace1D 2/blend_position" = 3.0
507 parameters/Transition/current_state = "talk2"
508 parameters/Transition/transition_request = ""
509 parameters/Transition/current_index = 1
510 parameters/motion/current_state = "forward"
511 parameters/motion/transition_request = ""
512 parameters/motion/current_index = 2