[gd_scene load_steps=22 format=3 uid="uid://2tvylmtejq0u"] [ext_resource type="PackedScene" uid="uid://cd5n7um55x8ph" path="res://model/william.glb" id="1_adkxn"] [ext_resource type="Script" path="res://william.gd" id="2_0p3og"] [ext_resource type="AnimationLibrary" uid="uid://rsu304v5gdme" path="res://animation/move.res" id="2_64b73"] [ext_resource type="AnimationLibrary" uid="uid://lf126l263jjc" path="res://animation/idle.res" id="3_pbx3f"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wa16o"] animation = &"move/hardLanding" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kmecn"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ufbv"] animation = &"idle/talking" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ry6ix"] animation = &"idle/talking2" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_b851n"] animation = &"idle/yelling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lsfi"] animation = &"move/falling" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_52txc"] animation = &"idle/neutral" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ufwi6"] animation = &"move/jogBackwards" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_h1uk8"] blend_point_0/node = SubResource("AnimationNodeAnimation_52txc") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_ufwi6") blend_point_1/pos = 3.0 min_space = 0.0 max_space = 3.0 sync = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_58tc5"] animation = &"idle/breathing" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4hgi4"] animation = &"move/walk" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_onqbo"] animation = &"move/jog" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3lefl"] animation = &"move/run" [sub_resource type="AnimationNodeBlendSpace1D" id="AnimationNodeBlendSpace1D_4rddd"] blend_point_0/node = SubResource("AnimationNodeAnimation_58tc5") blend_point_0/pos = 0.0 blend_point_1/node = SubResource("AnimationNodeAnimation_4hgi4") blend_point_1/pos = 3.0 blend_point_2/node = SubResource("AnimationNodeAnimation_onqbo") blend_point_2/pos = 8.0 blend_point_3/node = SubResource("AnimationNodeAnimation_3lefl") blend_point_3/pos = 15.0 min_space = 0.0 max_space = 15.0 sync = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_rgwlt"] xfade_time = 0.5 input_0/name = "talk" input_0/auto_advance = true input_0/break_loop_at_end = true input_0/reset = true input_1/name = "talk2" input_1/auto_advance = true input_1/break_loop_at_end = true input_1/reset = true input_2/name = "yell" input_2/auto_advance = true input_2/break_loop_at_end = true input_2/reset = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_vbrx5"] xfade_time = 0.25 input_0/name = "fall" input_0/auto_advance = false input_0/break_loop_at_end = false input_0/reset = true input_1/name = "landing" input_1/auto_advance = true input_1/break_loop_at_end = false input_1/reset = true input_2/name = "forward" input_2/auto_advance = false input_2/break_loop_at_end = false input_2/reset = true input_3/name = "idle" input_3/auto_advance = false input_3/break_loop_at_end = false input_3/reset = true input_4/name = "backward" input_4/auto_advance = false input_4/break_loop_at_end = false input_4/reset = true input_5/name = "talk" input_5/auto_advance = false input_5/break_loop_at_end = false input_5/reset = true [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_uygj1"] graph_offset = Vector2(-627.603, 136.455) nodes/Animation/node = SubResource("AnimationNodeAnimation_3lsfi") nodes/Animation/position = Vector2(-230, -100) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_wa16o") "nodes/Animation 2/position" = Vector2(-250, 50) "nodes/Animation 3/node" = SubResource("AnimationNodeAnimation_kmecn") "nodes/Animation 3/position" = Vector2(-230, 360) "nodes/Animation 4/node" = SubResource("AnimationNodeAnimation_8ufbv") "nodes/Animation 4/position" = Vector2(-180, 760) "nodes/Animation 5/node" = SubResource("AnimationNodeAnimation_ry6ix") "nodes/Animation 5/position" = Vector2(-190, 920) "nodes/Animation 6/node" = SubResource("AnimationNodeAnimation_b851n") "nodes/Animation 6/position" = Vector2(-190, 1070) nodes/BlendSpace1D/node = SubResource("AnimationNodeBlendSpace1D_4rddd") nodes/BlendSpace1D/position = Vector2(-230, 200) "nodes/BlendSpace1D 2/node" = SubResource("AnimationNodeBlendSpace1D_h1uk8") "nodes/BlendSpace1D 2/position" = Vector2(-240, 520) nodes/Transition/node = SubResource("AnimationNodeTransition_rgwlt") nodes/Transition/position = Vector2(80, 790) nodes/motion/node = SubResource("AnimationNodeTransition_vbrx5") nodes/motion/position = Vector2(470, 140) nodes/output/position = Vector2(800, 160) node_connections = [&"Transition", 0, &"Animation 4", &"Transition", 1, &"Animation 5", &"Transition", 2, &"Animation 6", &"motion", 0, &"Animation", &"motion", 1, &"Animation 2", &"motion", 2, &"BlendSpace1D", &"motion", 3, &"Animation 3", &"motion", 4, &"BlendSpace1D 2", &"motion", 5, &"Transition", &"output", 0, &"motion"] [node name="william" instance=ExtResource("1_adkxn")] script = ExtResource("2_0p3og") [node name="Skeleton3D" parent="base/rig" index="0"] bones/0/position = Vector3(0.016649, 0.969333, -0.121985) bones/0/rotation = Quaternion(0.172743, -0.0126947, -0.0137409, 0.984789) bones/1/rotation = Quaternion(-0.0644764, -6.12701e-10, -1.49245e-08, 0.997919) bones/2/rotation = Quaternion(-0.0577586, -0.0243685, 0.0220824, 0.997789) bones/2/scale = Vector3(1, 1, 1) bones/3/rotation = Quaternion(0.0198853, -0.0773104, 0.0218743, 0.996569) bones/3/scale = Vector3(1, 1, 1) bones/4/rotation = Quaternion(0.204558, 0.0338454, -0.020503, 0.978054) bones/5/rotation = Quaternion(-0.0948411, -0.0187163, 0.00178334, 0.995315) bones/6/rotation = Quaternion(-0.115667, 0.102749, -0.0256811, 0.987626) bones/8/position = Vector3(0.016649, 0.969333, -0.121985) bones/8/rotation = Quaternion(-0.0683421, -0.736396, -0.427224, 0.520125) bones/9/position = Vector3(0.016649, 0.969333, -0.121985) bones/9/rotation = Quaternion(-0.0537887, 0.727494, 0.409183, 0.548114) bones/9/scale = Vector3(1, 1, 1) bones/10/position = Vector3(0.13772, 0.941237, -0.11586) bones/10/rotation = Quaternion(-0.703228, -0.0273248, -0.055696, 0.708252) bones/11/position = Vector3(-0.106097, 0.948911, -0.120801) bones/11/rotation = Quaternion(-0.710738, -0.0269002, -0.0561998, 0.700692) bones/12/position = Vector3(0.0404851, 0.888617, 0.0577689) bones/12/rotation = Quaternion(0.997894, 0.0493118, 0.0181738, 0.0380282) bones/13/rotation = Quaternion(-0.0821081, 0.00374066, -0.0399303, 0.995816) bones/14/rotation = Quaternion(-0.03542, 0.000715594, -0.0110358, 0.999311) bones/15/position = Vector3(-0.0194724, 0.890504, 0.0565537) bones/15/rotation = Quaternion(0.998023, 0.048912, 0.0179721, 0.0351438) bones/16/rotation = Quaternion(-0.0789948, 0.00330875, -0.039346, 0.996093) bones/17/rotation = Quaternion(-0.0353102, 0.000763027, -0.010944, 0.999316) bones/18/position = Vector3(0.0110681, 0.892959, 0.0347284) bones/18/rotation = Quaternion(0.0218648, 0.606764, 0.794581, -0.000738197) bones/19/rotation = Quaternion(-0.232545, -0.0176497, 0.075927, 0.969457) bones/20/rotation = Quaternion(-0.170586, -0.0105524, 0.0608194, 0.983407) bones/21/rotation = Quaternion(-0.113694, -0.00620888, 0.0541224, 0.992021) bones/22/rotation = Quaternion(-0.0680347, -0.00305904, 0.0443469, 0.996692) bones/23/position = Vector3(0.150201, 0.932329, -0.0869841) bones/23/rotation = Quaternion(0.999636, -0.0111853, 0.0106619, -0.0221063) bones/23/scale = Vector3(1, 1, 1) bones/24/rotation = Quaternion(-2.31268e-09, -0.0422427, 8.38026e-10, 0.999107) bones/25/rotation = Quaternion(0.186002, -0.0422451, -0.0232256, 0.981366) bones/25/scale = Vector3(1, 1, 1) bones/26/rotation = Quaternion(2.75658e-08, 0.033076, 1.03588e-08, 0.999453) bones/27/rotation = Quaternion(-0.64979, 0.0329059, 0.0149796, 0.759254) bones/27/scale = Vector3(1, 1, 1) bones/28/rotation = Quaternion(-7.0567e-05, 0.942666, -0.333738, -0.000198885) bones/28/scale = Vector3(1, 1, 1) bones/29/position = Vector3(-0.120273, 0.940841, -0.0924656) bones/29/rotation = Quaternion(0.929681, -0.0181837, 0.00364595, 0.367898) bones/29/scale = Vector3(1, 1, 1) bones/30/rotation = Quaternion(5.77282e-08, 0.0266973, 2.93406e-08, 0.999644) bones/31/rotation = Quaternion(0.389518, 0.0267209, 0.0279059, 0.920208) bones/31/scale = Vector3(1, 1, 1) bones/32/rotation = Quaternion(-2.49842e-09, 0.0172383, -2.58048e-08, 0.999851) bones/33/rotation = Quaternion(-0.585083, 0.0172456, -0.0606354, 0.80852) bones/33/scale = Vector3(0.999999, 1, 1) bones/34/rotation = Quaternion(7.0367e-05, 0.942965, -0.332891, 0.000198959) bones/34/scale = Vector3(1, 1, 1) bones/35/position = Vector3(-0.000291959, 1.91962, 0.0848259) bones/35/rotation = Quaternion(0.0658263, 0.0101688, -0.000225134, 0.997779) bones/36/rotation = Quaternion(0.168185, 0.569003, 0.588726, 0.548954) bones/36/scale = Vector3(1, 1, 1) bones/37/rotation = Quaternion(-0.241123, 0.0184621, -0.0778939, 0.967187) bones/37/scale = Vector3(1, 0.999996, 1) bones/38/rotation = Quaternion(-0.31407, 0.00747861, -0.0807308, 0.945932) bones/38/scale = Vector3(1, 1, 1) bones/39/rotation = Quaternion(-0.223792, -0.00784312, 0.148646, 0.963203) bones/39/scale = Vector3(0.999989, 1.00002, 0.999989) bones/40/rotation = Quaternion(-0.367355, 0.263562, 0.891404, -0.0313918) bones/40/scale = Vector3(0.999999, 1, 1) bones/42/rotation = Quaternion(0.168181, -0.569009, -0.588715, 0.548961) bones/42/scale = Vector3(0.999996, 1.00001, 0.999996) bones/43/rotation = Quaternion(-0.241131, -0.0184678, 0.0778739, 0.967187) bones/43/scale = Vector3(1, 0.999995, 1) bones/44/rotation = Quaternion(-0.314061, -0.00747275, 0.0807462, 0.945934) bones/44/scale = Vector3(1, 1, 1) bones/45/rotation = Quaternion(-0.223793, 0.00784278, -0.148648, 0.963202) bones/45/scale = Vector3(0.99999, 1.00002, 0.99999) bones/46/scale = Vector3(1, 0.999998, 1) bones/50/rotation = Quaternion(0.235823, 0.0209284, 0.288052, 0.927888) bones/54/rotation = Quaternion(0.235823, -0.0209284, -0.288052, 0.927888) bones/56/scale = Vector3(0.999995, 1.00001, 0.999995) bones/57/scale = Vector3(1.00001, 0.99999, 1) bones/58/scale = Vector3(1, 1, 1) bones/59/scale = Vector3(1.00001, 0.999991, 1) bones/60/rotation = Quaternion(0.746153, -0.445832, -0.405328, 0.283195) bones/61/rotation = Quaternion(0.535987, 0.0194272, 0.557476, 0.633688) bones/62/rotation = Quaternion(0.746153, 0.445832, 0.405328, 0.283195) bones/63/rotation = Quaternion(0.535987, -0.0194272, -0.557476, 0.633688) bones/64/rotation = Quaternion(0.702529, 0.177161, 0.677026, 0.129235) bones/65/rotation = Quaternion(0.765799, 0.238889, 0.569536, 0.179201) bones/65/scale = Vector3(1, 1, 1) bones/66/rotation = Quaternion(0.917471, 0.15511, 0.329905, 0.159217) bones/66/scale = Vector3(1, 1, 0.999999) bones/67/rotation = Quaternion(0.702529, -0.177161, -0.677026, 0.129235) bones/68/rotation = Quaternion(0.765799, -0.238889, -0.569536, 0.179201) bones/68/scale = Vector3(1, 1, 1) bones/69/rotation = Quaternion(0.917471, -0.15511, -0.329905, 0.159217) bones/69/scale = Vector3(1, 1, 0.999999) bones/70/rotation = Quaternion(0.88889, 2.18449e-07, 4.23856e-07, 0.458121) bones/70/scale = Vector3(1, 1, 1) bones/71/rotation = Quaternion(0.125216, -2.41609e-08, 2.92723e-07, 0.99213) bones/71/scale = Vector3(0.999986, 1.00003, 0.999986) bones/72/rotation = Quaternion(0.999673, 5.72711e-08, -1.95365e-10, -0.0255553) bones/72/scale = Vector3(1, 0.999991, 1.00001) bones/73/rotation = Quaternion(0.999709, 0.0117809, -0.0109535, 0.0179522) bones/73/scale = Vector3(1, 1, 1) bones/74/rotation = Quaternion(0.999709, -0.0117809, 0.0109535, 0.0179522) bones/74/scale = Vector3(1, 1, 1) bones/76/rotation = Quaternion(-6.74481e-05, -0.399368, -0.677454, 0.617707) bones/76/scale = Vector3(0.997754, 1.00451, 0.997754) bones/77/position = Vector3(0.235281, -0.087448, 0.113399) bones/77/rotation = Quaternion(0.5229, -0.128826, 0.827464, -0.159007) bones/77/scale = Vector3(1.02554, 0.953918, 1.02554) bones/78/rotation = Quaternion(-0.515415, 0.0662563, -0.075422, 0.85104) bones/78/scale = Vector3(0.893602, 1.19072, 0.942472) bones/79/position = Vector3(0.137218, -0.165365, 0.0375071) bones/79/rotation = Quaternion(-0.0453375, -0.385462, 0.542623, 0.744932) bones/79/scale = Vector3(1.14744, 0.759574, 1.14744) bones/81/rotation = Quaternion(0.0411661, 0.432175, 0.661698, 0.611299) bones/81/scale = Vector3(0.99767, 1.00468, 0.99767) bones/82/position = Vector3(-0.222979, -0.0816279, 0.129396) bones/82/rotation = Quaternion(-0.51818, -0.138104, 0.820641, 0.197395) bones/82/scale = Vector3(0.996804, 1.00681, 0.996804) bones/83/rotation = Quaternion(-0.492269, -0.088004, 0.0372351, 0.865182) bones/83/scale = Vector3(0.928517, 1.16754, 0.92307) bones/84/position = Vector3(-0.141557, -0.161402, 0.0396531) bones/84/rotation = Quaternion(-0.0463751, 0.371333, -0.578417, 0.724842) bones/84/scale = Vector3(1.11955, 0.797867, 1.11955) bones/85/scale = Vector3(1, 1, 1) bones/86/rotation = Quaternion(0.985574, -4.08642e-08, 1.27292e-07, 0.169245) bones/86/scale = Vector3(1.00002, 0.99996, 1.00002) bones/87/rotation = Quaternion(0.350696, -1.96672e-07, -7.36989e-08, 0.936489) bones/87/scale = Vector3(0.999967, 1.00004, 0.999993) bones/88/rotation = Quaternion(-0.279567, 0.622047, 0.626203, 0.377849) bones/89/rotation = Quaternion(0.279568, 0.622045, 0.626205, -0.377848) bones/90/rotation = Quaternion(9.26091e-11, 0.707107, 0.707107, -1.54346e-10) bones/90/scale = Vector3(1, 1, 1) bones/91/rotation = Quaternion(0.716764, 0.587908, 0.374738, 0.0135708) bones/91/scale = Vector3(1.00001, 0.999989, 1.00001) bones/92/rotation = Quaternion(0.267546, 0.00386691, 0.0401674, 0.9627) bones/92/scale = Vector3(0.999989, 1.00002, 0.999994) bones/93/rotation = Quaternion(0.276045, -0.0101833, -0.0901741, 0.956851) bones/93/scale = Vector3(0.999993, 1.00002, 0.999989) bones/94/rotation = Quaternion(0.228152, -0.0013965, -0.0302452, 0.973155) bones/94/scale = Vector3(1.00003, 0.99995, 1.00002) bones/95/rotation = Quaternion(-0.519612, 0.726743, 0.266946, -0.36137) bones/95/scale = Vector3(0.999987, 1.00003, 0.999987) bones/96/rotation = Quaternion(0.261345, 0.00585847, -0.0691446, 0.962748) bones/96/scale = Vector3(1.00001, 0.99998, 1.00001) bones/97/rotation = Quaternion(0.28414, 0.00941767, -0.141955, 0.948169) bones/97/scale = Vector3(1, 0.999996, 1) bones/98/rotation = Quaternion(0.241776, 0.010757, -0.190017, 0.951484) bones/98/scale = Vector3(0.999973, 1.00005, 0.999974) bones/99/rotation = Quaternion(1.56301e-08, 0.707106, 0.707107, -1.5733e-08) bones/99/scale = Vector3(1, 1, 1) bones/101/scale = Vector3(0.019058, 0.019058, 0.019058) bones/105/rotation = Quaternion(9.26091e-11, 0.707107, 0.707107, -1.54346e-10) bones/105/scale = Vector3(1, 1, 1) bones/106/rotation = Quaternion(0.716766, -0.587908, -0.374737, 0.0135684) bones/106/scale = Vector3(1.00001, 0.99999, 1.00001) bones/107/rotation = Quaternion(0.267551, -0.00387361, -0.0401437, 0.962699) bones/107/scale = Vector3(0.999994, 1.00001, 0.999998) bones/108/rotation = Quaternion(0.27603, 0.0101887, 0.0901503, 0.956858) bones/108/scale = Vector3(0.999995, 1.00001, 0.999994) bones/109/rotation = Quaternion(0.228162, 0.00139886, 0.0302365, 0.973153) bones/109/scale = Vector3(1.00003, 0.999951, 1.00002) bones/110/rotation = Quaternion(0.519608, 0.726744, 0.266946, 0.361372) bones/110/scale = Vector3(0.999983, 1.00003, 0.999983) bones/111/rotation = Quaternion(0.261351, -0.00586338, 0.069164, 0.962745) bones/111/scale = Vector3(1.00002, 0.99997, 1.00001) bones/112/rotation = Quaternion(0.284131, -0.00940737, 0.141916, 0.948178) bones/112/scale = Vector3(1, 0.999988, 1.00001) bones/113/rotation = Quaternion(0.24178, -0.0107648, 0.190052, 0.951476) bones/113/scale = Vector3(0.999964, 1.00007, 0.999966) bones/114/rotation = Quaternion(-1.29136e-08, 0.707106, 0.707107, 1.29342e-08) bones/114/scale = Vector3(1, 1, 1) bones/116/scale = Vector3(0.019058, 0.019058, 0.019058) bones/120/rotation = Quaternion(-0.707107, -2.38654e-14, 4.01943e-14, 0.707107) bones/120/scale = Vector3(1, 1, 1) bones/121/rotation = Quaternion(-0.626054, -7.28968e-14, 2.03883e-13, 0.779779) bones/122/rotation = Quaternion(-0.185161, 6.11231e-14, -1.7405e-14, 0.982708) bones/123/rotation = Quaternion(-0.360016, -1.89322e-20, -6.7914e-22, 0.932946) bones/124/rotation = Quaternion(0.907365, 1.50327e-07, 3.24499e-07, 0.420345) bones/124/scale = Vector3(1, 1, 1) bones/125/rotation = Quaternion(0.229329, -1.22148e-07, 6.74312e-09, 0.973349) bones/125/scale = Vector3(0.999999, 1, 0.999999) bones/126/rotation = Quaternion(-0.230472, 3.40099e-07, -5.94446e-08, 0.973079) bones/126/scale = Vector3(1, 0.999999, 1) bones/127/rotation = Quaternion(0.720382, 4.96085e-07, 5.15257e-07, 0.693578) bones/128/rotation = Quaternion(0.993959, -0.0792359, -0.0118518, 0.0750139) bones/128/scale = Vector3(1, 1, 1) bones/129/rotation = Quaternion(-0.407506, -0.0263002, 0.202202, 0.890147) bones/129/scale = Vector3(1, 1, 1) bones/130/scale = Vector3(1, 1, 1) bones/131/rotation = Quaternion(0.993959, 0.0792359, 0.0118518, 0.0750138) bones/132/scale = Vector3(1, 1, 1) bones/133/rotation = Quaternion(-0.743149, 0.119128, -0.346344, 0.559986) bones/133/scale = Vector3(1, 1, 1) bones/134/rotation = Quaternion(-0.607269, -0.34489, -0.346712, 0.626152) bones/134/scale = Vector3(1, 1, 1) bones/135/rotation = Quaternion(-0.12499, -0.0514657, 0.270364, 0.953222) bones/135/scale = Vector3(0.999994, 1.00001, 0.999994) bones/136/rotation = Quaternion(-0.607269, 0.34489, 0.346712, 0.626152) bones/137/rotation = Quaternion(-0.124988, 0.0514653, -0.270363, 0.953222) bones/137/scale = Vector3(0.999996, 1.00001, 0.999995) bones/138/rotation = Quaternion(-0.56242, -0.349749, -0.375751, 0.648206) bones/138/scale = Vector3(1, 1, 1) bones/139/rotation = Quaternion(-0.0153827, 0.0395367, 0.239398, 0.969994) bones/139/scale = Vector3(1, 0.999998, 1) bones/140/rotation = Quaternion(-0.56242, 0.349749, 0.375751, 0.648206) bones/140/scale = Vector3(1, 1, 1) bones/141/rotation = Quaternion(-0.0153735, -0.039539, -0.2394, 0.969994) bones/141/scale = Vector3(0.999999, 1, 0.999999) bones/142/position = Vector3(-0.00138943, 1.93446, 0.0314696) bones/142/rotation = Quaternion(0.880218, -0.00443004, -0.00915588, -0.474461) bones/142/scale = Vector3(1, 1, 1) bones/144/rotation = Quaternion(-0.0625211, -0.002095, -0.0636183, 0.996012) bones/145/rotation = Quaternion(-0.0752245, -0.00480705, -0.0766621, 0.994204) bones/146/rotation = Quaternion(-0.107085, -0.00505388, -0.0381015, 0.993507) bones/147/position = Vector3(0.0539399, 1.92738, 0.0841456) bones/147/rotation = Quaternion(0.883057, 0.394197, -0.0633688, -0.246586) bones/147/scale = Vector3(1, 1, 1) bones/148/rotation = Quaternion(-0.113035, 0.0734297, 0.249068, 0.95906) bones/149/rotation = Quaternion(-0.0289026, 0.00552046, 0.00720634, 0.999541) bones/150/rotation = Quaternion(-0.0350552, 0.00458795, 0.0183222, 0.999207) bones/150/scale = Vector3(1, 1, 1) bones/151/rotation = Quaternion(-0.00975353, 0.00628793, 0.122885, 0.992353) bones/152/position = Vector3(0.0148591, 1.92404, 0.137158) bones/152/rotation = Quaternion(0.385562, 0.454022, 0.739995, -0.312431) bones/152/scale = Vector3(1, 1, 1) bones/153/rotation = Quaternion(-0.240693, -0.000989651, 0.0015089, 0.9706) bones/154/rotation = Quaternion(-0.207028, -0.000249487, 0.0173969, 0.97818) bones/155/position = Vector3(0.000869913, 1.9234, 0.142163) bones/155/rotation = Quaternion(0.0084324, 0.52239, 0.852646, -0.00568779) bones/156/rotation = Quaternion(-0.112691, -1.76451e-10, 1.85589e-08, 0.99363) bones/157/rotation = Quaternion(-0.165284, 0.00233789, 0.0280696, 0.985844) bones/157/scale = Vector3(1, 1, 1) bones/158/position = Vector3(-0.0223609, 1.92542, 0.127236) bones/158/rotation = Quaternion(0.540499, -0.380203, -0.598114, -0.453394) bones/158/scale = Vector3(1, 1, 1) bones/159/rotation = Quaternion(-0.254753, 0.000485697, -0.00076468, 0.967006) bones/159/scale = Vector3(1, 1, 1) bones/160/rotation = Quaternion(-0.207831, 0.000318847, -0.00680566, 0.978141) bones/161/position = Vector3(-0.0545203, 1.92728, 0.0863507) bones/161/rotation = Quaternion(0.884512, -0.398341, 0.0451908, -0.23858) bones/161/scale = Vector3(1, 1, 1) bones/162/rotation = Quaternion(-0.113035, -0.0734297, -0.249068, 0.95906) bones/163/rotation = Quaternion(-0.028993, -0.00804185, -0.134344, 0.990478) bones/164/rotation = Quaternion(-0.0385618, -0.00976954, -0.171397, 0.984399) bones/164/scale = Vector3(1, 1, 1) bones/165/rotation = Quaternion(-0.014143, -0.00486999, -0.166065, 0.986001) bones/166/position = Vector3(0.0242543, 1.55115, 0.0280308) bones/166/rotation = Quaternion(-0.449041, -0.424883, -0.565546, 0.545889) bones/167/position = Vector3(0.256226, 1.5245, 0.0189755) bones/167/rotation = Quaternion(-0.369844, 0.144003, 0.87992, -0.261188) bones/167/scale = Vector3(0.986908, 1.02671, 0.986908) bones/168/rotation = Quaternion(-1.13121e-08, 0.041155, 9.74064e-08, 0.999153) bones/169/rotation = Quaternion(0.545283, 0.0416871, 0.0108179, 0.837145) bones/169/scale = Vector3(0.997939, 1.03775, 0.966036) bones/170/rotation = Quaternion(-8.68685e-08, 0.0128806, 2.38027e-08, 0.999917) bones/171/rotation = Quaternion(-0.190177, 0.0191485, -0.121295, 0.97404) bones/171/scale = Vector3(1.01258, 0.979145, 1.00929) bones/172/rotation = Quaternion(0.18663, 0.392824, -0.0950839, 0.895443) bones/173/rotation = Quaternion(0.210977, -0.00123142, -0.0845073, 0.973831) bones/174/rotation = Quaternion(0.0758945, -0.00898559, -0.085519, 0.993401) bones/175/rotation = Quaternion(0.110533, 0.865988, 0.305311, 0.380305) bones/176/rotation = Quaternion(0.0563969, 0.0881307, -0.0917444, 0.99027) bones/176/scale = Vector3(1, 1, 1) bones/177/rotation = Quaternion(-0.0309054, 0.145144, -0.0913125, 0.984703) bones/178/rotation = Quaternion(0.0706864, 0.570289, 0.0774011, 0.814729) bones/178/scale = Vector3(1, 1, 1) bones/179/rotation = Quaternion(0.135892, 0.399238, -0.274441, 0.86419) bones/179/scale = Vector3(1, 1, 1) bones/180/rotation = Quaternion(0.145742, -0.0118173, -0.0517318, 0.987898) bones/180/scale = Vector3(1, 1, 1) bones/181/rotation = Quaternion(0.107587, -0.00872554, -0.08612, 0.99042) bones/182/scale = Vector3(1, 1, 1) bones/183/rotation = Quaternion(0.112162, 0.429607, -0.331331, 0.832513) bones/184/rotation = Quaternion(0.226096, -0.0319323, -0.0852448, 0.969842) bones/184/scale = Vector3(1, 1, 1) bones/185/rotation = Quaternion(0.155947, -0.0214077, -0.0628172, 0.985533) bones/185/scale = Vector3(1, 1, 1) bones/186/rotation = Quaternion(-0.036864, 0.530677, -0.0590597, 0.84471) bones/186/scale = Vector3(1, 1, 1) bones/187/rotation = Quaternion(0.210478, 0.557523, -0.33385, 0.73035) bones/187/scale = Vector3(1, 1, 1) bones/188/rotation = Quaternion(0.271605, -0.0482729, -0.00828256, 0.961162) bones/188/scale = Vector3(1, 1, 1) bones/189/rotation = Quaternion(0.115994, -0.0155879, -0.00269716, 0.993124) bones/190/rotation = Quaternion(-0.0699756, 0.498239, -0.128393, 0.854621) bones/191/position = Vector3(-0.0113276, 1.55009, 0.0195325) bones/191/rotation = Quaternion(-0.592653, 0.248777, 0.426854, 0.636135) bones/192/position = Vector3(-0.201809, 1.51798, -0.111961) bones/192/rotation = Quaternion(0.0606607, -0.118983, 0.982985, 0.126108) bones/192/scale = Vector3(0.986908, 1.02671, 0.986908) bones/193/rotation = Quaternion(-5.89561e-09, -0.0492459, 1.18497e-08, 0.998787) bones/194/rotation = Quaternion(0.219456, -0.0488593, -0.0470192, 0.973263) bones/194/scale = Vector3(0.997613, 1.0112, 0.991752) bones/195/rotation = Quaternion(7.03633e-10, -0.020305, 1.34749e-07, 0.999794) bones/196/rotation = Quaternion(-0.0736329, -0.0262188, 0.229842, 0.970084) bones/196/scale = Vector3(1.00629, 0.980335, 1.01441) bones/197/rotation = Quaternion(0.18384, -0.392099, 0.0704207, 0.898611) bones/198/rotation = Quaternion(0.269824, 0.000958948, 0.130288, 0.954054) bones/199/rotation = Quaternion(0.0477664, 0.00603643, 0.0595422, 0.997064) bones/200/rotation = Quaternion(-0.175174, 0.882525, 0.25867, -0.351501) bones/201/rotation = Quaternion(0.11883, -0.0857743, 0.175001, 0.9736) bones/201/scale = Vector3(1, 1, 1) bones/202/rotation = Quaternion(-0.0852873, 0.0292886, 0.108978, 0.989946) bones/203/rotation = Quaternion(0.0706864, -0.570289, -0.0774011, 0.814729) bones/203/scale = Vector3(1, 1, 1) bones/204/rotation = Quaternion(0.117141, -0.407896, 0.194022, 0.884451) bones/204/scale = Vector3(1, 1, 1) bones/205/rotation = Quaternion(0.308817, 0.0156599, 0.161436, 0.93719) bones/205/scale = Vector3(1, 1, 1) bones/206/rotation = Quaternion(0.155682, 0.0120638, 0.11616, 0.980879) bones/207/scale = Vector3(1, 1, 1) bones/208/rotation = Quaternion(0.0953736, -0.443125, 0.26156, 0.852133) bones/209/rotation = Quaternion(0.431463, 0.0422907, 0.181997, 0.882569) bones/209/scale = Vector3(1, 1, 1) bones/210/rotation = Quaternion(0.170535, 0.0218573, 0.065966, 0.982898) bones/210/scale = Vector3(1, 1, 1) bones/211/rotation = Quaternion(-0.036864, -0.530677, 0.0590597, 0.84471) bones/211/scale = Vector3(1, 1, 1) bones/212/rotation = Quaternion(0.171045, -0.574908, 0.293407, 0.744403) bones/212/scale = Vector3(1, 1, 1) bones/213/rotation = Quaternion(0.360073, 0.0476119, 0.0100175, 0.931655) bones/213/scale = Vector3(1, 1, 1) bones/214/rotation = Quaternion(0.099738, 0.0137441, -0.00105391, 0.994918) bones/215/rotation = Quaternion(-0.0699756, -0.498239, 0.128393, 0.854621) bones/216/position = Vector3(0.120463, 1.40682, 0.0742752) bones/216/rotation = Quaternion(-0.110608, 0.579518, 0.804881, 0.063967) bones/216/scale = Vector3(1, 1, 1) bones/217/position = Vector3(-0.10975, 1.39997, 0.0192913) bones/217/rotation = Quaternion(-0.11725, 0.573493, 0.80779, 0.0695233) bones/217/scale = Vector3(1, 1, 1) bones/218/position = Vector3(0.214022, 1.41514, -0.065715) bones/218/rotation = Quaternion(-0.620135, -0.235924, -0.173955, 0.727676) bones/219/position = Vector3(-0.123886, 1.40288, -0.172421) bones/219/rotation = Quaternion(-0.638628, -0.127002, -0.086994, 0.753961) [node name="horns" parent="base/rig/Skeleton3D" index="0"] transform = Transform3D(0.999793, 0.00175928, 0.0202809, 0.00092037, 0.991334, -0.131369, -0.0203364, 0.131361, 0.991126, -0.00312752, -0.0330088, -0.142605) [node name="iris_001" parent="base/rig/Skeleton3D" index="1"] transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323) [node name="eye_001" parent="base/rig/Skeleton3D" index="2"] transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323) [node name="black_001" parent="base/rig/Skeleton3D" index="3"] transform = Transform3D(-0.0190541, -3.40764e-05, 0.00038617, -1.69519e-05, -0.0188928, -0.00250357, 0.0003873, -0.00250339, 0.0188889, 0.0468303, 1.78479, 0.170323) [node name="iris_001_2" parent="base/rig/Skeleton3D" index="4"] transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163) [node name="eye_001_2" parent="base/rig/Skeleton3D" index="5"] transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163) [node name="black_001_2" parent="base/rig/Skeleton3D" index="6"] transform = Transform3D(-0.0190541, -3.40764e-05, 0.000386169, -1.69517e-05, -0.0188928, -0.00250357, 0.000387299, -0.00250339, 0.0188889, -0.0436611, 1.78471, 0.172163) [node name="AnimationPlayerLibrary" type="AnimationPlayer" parent="." index="2"] libraries = { "idle": ExtResource("3_pbx3f"), "move": ExtResource("2_64b73") } [node name="AnimationTree" type="AnimationTree" parent="." index="3"] tree_root = SubResource("AnimationNodeBlendTree_uygj1") anim_player = NodePath("../AnimationPlayerLibrary") parameters/BlendSpace1D/blend_position = 3.0 "parameters/BlendSpace1D 2/blend_position" = 3.0 parameters/Transition/current_state = "talk2" parameters/Transition/transition_request = "" parameters/Transition/current_index = 1 parameters/motion/current_state = "forward" parameters/motion/transition_request = "" parameters/motion/current_index = 2