]> Untitled Git - william-skin.git/blob - test/ds1-undead-asylum.obj.import
Added export config options for web, osx, windows, linux
[william-skin.git] / test / ds1-undead-asylum.obj.import
1 [remap]
2
3 importer="wavefront_obj"
4 importer_version=1
5 type="Mesh"
6 uid="uid://bhc6i8sr4gvov"
7 path="res://.godot/imported/ds1-undead-asylum.obj-9475a832eb37d2ae9d974e54a0bd2cd6.mesh"
8
9 [deps]
10
11 files=["res://.godot/imported/ds1-undead-asylum.obj-9475a832eb37d2ae9d974e54a0bd2cd6.mesh"]
12
13 source_file="res://test/ds1-undead-asylum.obj"
14 dest_files=["res://.godot/imported/ds1-undead-asylum.obj-9475a832eb37d2ae9d974e54a0bd2cd6.mesh", "res://.godot/imported/ds1-undead-asylum.obj-9475a832eb37d2ae9d974e54a0bd2cd6.mesh"]
15
16 [params]
17
18 generate_tangents=true
19 scale_mesh=Vector3(1, 1, 1)
20 offset_mesh=Vector3(0, 0, 0)
21 optimize_mesh=true
22 force_disable_mesh_compression=false