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Added export config options for web, osx, windows, linux
[william-skin.git] / test / cube.tscn
1 [gd_scene load_steps=4 format=3 uid="uid://bxitip7rpbna4"]
2
3 [sub_resource type="BoxMesh" id="BoxMesh_efevn"]
4
5 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_xbgd7"]
6 data = PackedVector3Array(-0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5)
7
8 [sub_resource type="CylinderShape3D" id="CylinderShape3D_yxa2b"]
9 radius = 0.881101
10
11 [node name="Cube" type="Node3D"]
12
13 [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
14 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
15 mesh = SubResource("BoxMesh_efevn")
16
17 [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
18
19 [node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
20 shape = SubResource("ConcavePolygonShape3D_xbgd7")
21
22 [node name="LockonPoint" type="Node3D" parent="." groups=["player-headTrack", "player-lockon"]]
23 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.572779, 0)
24
25 [node name="Area3D" type="Area3D" parent="."]
26
27 [node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
28 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
29 shape = SubResource("CylinderShape3D_yxa2b")