+function doesLineIntersectPlayerPaths(path, x1, y1, x2, y2)
+ return false
+end
+
+function scene:handleCollisions()
+ -- calculate the last line for each player from current position
+ -- check if line intersects any other path line
+ -- if so, raise collision event for player
+ for _,player in pairs(self.players) do
+ local x1 = player.path[#player.path-1]
+ local y1 = player.path[#player.path]
+ local x2 = player.position.x
+ local y2 = player.position.y
+
+ -- check intersection against each existing path
+ for _,player2 in pairs(self.players) do
+ if doesLineIntersectPlayerPaths(player2.path, x1, y1, x2, y2) then
+ love.event.push('collision', player)
+ end
+ end
+ end
+end
+