]> Untitled Git - knight.git/blob - test/lamp.tscn
Added lamps and fog
[knight.git] / test / lamp.tscn
1 [gd_scene load_steps=3 format=3 uid="uid://b2dfg5tywfl7q"]
2
3 [sub_resource type="SphereMesh" id="SphereMesh_ynmi2"]
4
5 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_njhr2"]
6 emission_enabled = true
7 emission = Color(0.977874, 0.899431, 0.778607, 1)
8 emission_energy_multiplier = 16.0
9
10 [node name="Lamp" type="Node3D"]
11
12 [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
13 transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
14 mesh = SubResource("SphereMesh_ynmi2")
15 surface_material_override/0 = SubResource("StandardMaterial3D_njhr2")
16
17 [node name="OmniLight3D" type="OmniLight3D" parent="."]
18 light_color = Color(0.329, 0.94, 0.929817, 1)
19 light_size = 0.39
20 omni_range = 5.72575