]> purplebirdman git - frog-ninja.git/commitdiff
Squashed commit of the following: master
authorClifton Palmer <clifton.james.palmer@protonmail.com>
Wed, 11 Jun 2025 14:20:55 +0000 (17:20 +0300)
committerClifton Palmer <clifton.james.palmer@protonmail.com>
Wed, 11 Jun 2025 14:20:55 +0000 (17:20 +0300)
    * Removed deprecated globals, added Player class documentation
    * Added hit escape window
    * Added better control of walking state to player and robot
    * Added basic bullet parrying

34 files changed:
asset/character/animation/idle_default.res
asset/character/input/grunt_input_handler.gd
asset/character/input/shooter_input_handler.gd [new file with mode: 0644]
asset/character/input/shooter_input_handler.gd.uid [new file with mode: 0644]
asset/character/model/character_model.gd
asset/character/model/hitbox.gd
asset/character/model/state/dashing_state.gd
asset/character/model/state/hit_state.gd
asset/character/model/state/moving_state.gd
asset/character/model/state/shooting_state.gd
asset/character/model/state/state.gd
asset/character/model/state/walking_state.gd [new file with mode: 0644]
asset/character/model/state/walking_state.gd.uid [new file with mode: 0644]
asset/character/player/character_hitbox.gd [new file with mode: 0644]
asset/character/player/character_hitbox.gd.uid [new file with mode: 0644]
asset/character/player/player.gd
asset/character/player/player.tscn
asset/character/player/player_model.tscn
asset/character/robot/robot.tscn
asset/map/test.tscn
asset/projectile/projectile.gd
asset/projectile/projectile.tscn
asset/projectile/projectile_hitbox.gd [new file with mode: 0644]
asset/projectile/projectile_hitbox.gd.uid [new file with mode: 0644]
asset/projectile/projectile_inner_shader.tres
asset/projectile/projectile_model.gd [new file with mode: 0644]
asset/projectile/projectile_model.gd.uid [new file with mode: 0644]
asset/projectile/projectile_outer_shader.tres
asset/projectile/projectile_trail_shader.tres
asset/projectile/projectile_visual.tscn [new file with mode: 0644]
asset/weapon/gun.tscn
global/player_variables.gd [deleted file]
global/player_variables.gd.uid [deleted file]
project.godot

index 9e590bf1d289e1a1eb3098b3d0348d99cb7c9278..c0ba0148af0ba48ea18ba3e6c4c473cb6c9c11dd 100644 (file)
Binary files a/asset/character/animation/idle_default.res and b/asset/character/animation/idle_default.res differ
index 0cba6eae7c300141c77030d7c9a2a035e73ea91d..1785dc05ea85c28178c0a5e5fbc387df368bc1a6 100644 (file)
@@ -4,12 +4,17 @@ class_name GruntInputHandler
 @export var target: Player
 @onready var me: Player = $".."
 
 @export var target: Player
 @onready var me: Player = $".."
 
+@export var time_walking := 0.0
+@export var time_walking_paused := 0.0
+var started_walking := 0.0
+
 @export var time_between_slashes := 1.0
 var last_slash := 0.0
 
 @export var time_between_shots := 1.0
 var last_shot := 0.0
 
 @export var time_between_slashes := 1.0
 var last_slash := 0.0
 
 @export var time_between_shots := 1.0
 var last_shot := 0.0
 
+@export var walk_speed := 1.0
 
 func get_movement_direction() -> Vector2:
        # TODO: pathing
 
 func get_movement_direction() -> Vector2:
        # TODO: pathing
@@ -19,14 +24,18 @@ func get_movement_direction() -> Vector2:
 
 func get_player_input() -> InputPacket:
        var p: InputPacket = InputPacket.new()
 
 func get_player_input() -> InputPacket:
        var p: InputPacket = InputPacket.new()
-       var vector_to_target := target.global_position - me.global_position
        
        
-       p.player_movement_direction = get_movement_direction()
-       if p.player_movement_direction != Vector2.ZERO and vector_to_target.length() > 1.5:
-               p.player_actions.append("Walk")
-
        if target.state_name != "Death":
                var now := Time.get_unix_time_from_system()
        if target.state_name != "Death":
                var now := Time.get_unix_time_from_system()
+               var vector_to_target := target.global_position - me.global_position
+               
+               p.player_movement_direction = get_movement_direction()
+               if (now - started_walking) < time_walking:
+                       if p.player_movement_direction != Vector2.ZERO and vector_to_target.length() > 1.5:
+                               p.player_actions.append("Walk")
+               elif (now - started_walking) > (time_walking + time_walking_paused):
+                               started_walking = now
+
                if vector_to_target.length() < 2:
                        if (now - last_slash) > time_between_slashes:
                                p.player_combat_actions.append("slash")
                if vector_to_target.length() < 2:
                        if (now - last_slash) > time_between_slashes:
                                p.player_combat_actions.append("slash")
diff --git a/asset/character/input/shooter_input_handler.gd b/asset/character/input/shooter_input_handler.gd
new file mode 100644 (file)
index 0000000..bc65492
--- /dev/null
@@ -0,0 +1,28 @@
+extends GruntInputHandler
+class_name ShooterInputHandler
+
+
+func get_player_input() -> InputPacket:
+       var p: InputPacket = InputPacket.new()
+       var vector_to_target := target.global_position - me.global_position
+       
+       p.player_movement_direction = get_movement_direction()
+       if p.player_movement_direction != Vector2.ZERO and vector_to_target.length() > 1.5:
+               p.player_actions.append("Walk")
+
+       if target.state_name != "Death":
+               var now := Time.get_unix_time_from_system()
+               if vector_to_target.length() < 2:
+                       if (now - last_slash) > time_between_slashes:
+                               p.player_combat_actions.append("slash")
+                               last_slash = now
+               else:
+                       if me.energy_points > 10:
+                               if (now - last_shot) > time_between_shots:
+                                       p.player_combat_actions.append("shoot")
+                                       last_shot = now
+
+       if p.player_actions.is_empty():
+               p.player_actions.append("Idle")
+
+       return p
diff --git a/asset/character/input/shooter_input_handler.gd.uid b/asset/character/input/shooter_input_handler.gd.uid
new file mode 100644 (file)
index 0000000..6a3e156
--- /dev/null
@@ -0,0 +1 @@
+uid://civc5w5mpihev
index 00dc2c6c5c467a4e5ae3857e87aca3c866e12c26..7e8e5754596880bf0d82a4dcb949556645dba822 100644 (file)
@@ -43,6 +43,10 @@ func set_weapon_collision():
                        w.collision_mask = player.collision_mask
 
 
                        w.collision_mask = player.collision_mask
 
 
+func set_hitbox_monitoring(b: bool):
+       hitbox.monitoring = b
+
+
 func assemble_character_states():
        for node in $States.get_children():
                if node is State:
 func assemble_character_states():
        for node in $States.get_children():
                if node is State:
@@ -102,6 +106,11 @@ func assign_current_state(state_name: String):
        current_state.on_enter_state()
        player.state_name = current_state.name
        
        current_state.on_enter_state()
        player.state_name = current_state.name
        
+       # reset all stateful information
+       animator.play(&"RESET")
+       animator.advance(0)
+       
+       # connect signals and play state's animation
        animator.animation_started.connect(current_state._when_animation_started)
        animator.animation_finished.connect(current_state._when_animation_finished)
        animator.play_section(current_state.animation_name, 0.0, -1, -1, current_state.animation_speed_scale)
        animator.animation_started.connect(current_state._when_animation_started)
        animator.animation_finished.connect(current_state._when_animation_finished)
        animator.play_section(current_state.animation_name, 0.0, -1, -1, current_state.animation_speed_scale)
index 532f987d61cf87c43284d310b5f799268cba25fb..0a20654ba4d9fadb1cbfab0576efb7c1f4ccc5d4 100644 (file)
@@ -5,8 +5,6 @@ class_name Hitbox
 @export var debug_color_hit: Color = Color(Color.YELLOW, 0.5)
 @export var debug_color_standby: Color = Color(Color.GREEN, 0.5)
 
 @export var debug_color_hit: Color = Color(Color.YELLOW, 0.5)
 @export var debug_color_standby: Color = Color(Color.GREEN, 0.5)
 
-
-@onready var model: CharacterModel = $"../.."
 @onready var shape: CollisionShape3D = $CollisionShape3D
 @onready var hit_effect: HitEffect = $HitEffect
 
 @onready var shape: CollisionShape3D = $CollisionShape3D
 @onready var hit_effect: HitEffect = $HitEffect
 
@@ -18,13 +16,13 @@ func _ready() -> void:
 
 
 func _process(delta: float) -> void:
 
 
 func _process(delta: float) -> void:
-       for area in get_overlapping_areas():
-               if area is Hurtbox:
-                       on_hit(area)
+       if monitoring:
+               for area in get_overlapping_areas():
+                       if area is Hurtbox:
+                               on_hit(area)
                
        _last_hit += delta
        if _last_hit > 1.0:
                
        _last_hit += delta
        if _last_hit > 1.0:
-               # TODO: all these guys share the same collision shape
                shape.debug_color = debug_color_standby
 
 
                shape.debug_color = debug_color_standby
 
 
@@ -34,12 +32,14 @@ func on_hit(area: Hurtbox):
                shape.debug_color = debug_color_hit
                hit_effect.trigger()
                
                shape.debug_color = debug_color_hit
                hit_effect.trigger()
                
-               
                area.ignore_list.append(self)
                area.ignore_list.append(self)
-               var hit_pkt := area.get_hit_packet()
-               model.current_state.react_to_hit(hit_pkt)
-               hit_pkt.queue_free()
+               on_successful_hit(area)
 
 
 func is_being_attacked_by(area: Hurtbox):
        return area.is_attacking and not area.ignore_list.has(self)
 
 
 func is_being_attacked_by(area: Hurtbox):
        return area.is_attacking and not area.ignore_list.has(self)
+
+
+## To be overridden by a child class
+func on_successful_hit(_area: Hurtbox):
+       pass
index 0c6ea9e8b24dd44d2ea18f843f5f31b21a3a55be..a404968e65ce66f639c42ac0d96120c9914808be 100644 (file)
@@ -29,8 +29,8 @@ func update(input: InputPacket, delta: float):
                if input.player_movement_direction == Vector2.ZERO:
                        dir = Vector2(player.last_movement_vector.x, player.last_movement_vector.z)
                else:
                if input.player_movement_direction == Vector2.ZERO:
                        dir = Vector2(player.last_movement_vector.x, player.last_movement_vector.z)
                else:
-                       dir = input.player_movement_direction.normalized()
-               new_position = player.global_position + Vector3(dir.x, 0, dir.y) * dash_length
+                       dir = input.player_movement_direction
+               new_position = player.global_position + Vector3(dir.x, 0, dir.y).normalized() * dash_length
                rotate_skin(new_position)
 
 
                rotate_skin(new_position)
 
 
index 69674e6ab4f403d0ba392d238c5707044798f1cc..aa0c4ce7e1cb218dd86983d95931c5a9bb5c4b26 100644 (file)
@@ -1,6 +1,9 @@
 extends State
 
 
 extends State
 
 
+@onready var escape_timer: Timer = $HitEscapeTimer
+
+
 func should_enter(input: InputPacket) -> String:
        if animation_finished:
                input.player_actions.sort_custom(states_priority_sort)
 func should_enter(input: InputPacket) -> String:
        if animation_finished:
                input.player_actions.sort_custom(states_priority_sort)
@@ -12,3 +15,13 @@ func react_to_hit(hit: HitPacket):
        super.react_to_hit(hit)
        if name == "Hit":
                queued_state_name = "Hit2"
        super.react_to_hit(hit)
        if name == "Hit":
                queued_state_name = "Hit2"
+
+
+func on_enter_state():
+       if player.hit_escape_window > 0:
+               player.model.set_hitbox_monitoring(false)
+               escape_timer.start(player.hit_escape_window)
+
+
+func _on_hit_escape_timer_timeout() -> void:
+       player.model.set_hitbox_monitoring(true)
index accd96ea1c5b958c24751f908c8b2805dc92d5b2..b62532f6232aac6fee48a1a629233ef52866c556 100644 (file)
@@ -23,7 +23,7 @@ func update_skin(delta: float):
        player.model.global_rotation.y = lerp_angle(
                player.model.global_rotation.y,
                skin_target_angle,
        player.model.global_rotation.y = lerp_angle(
                player.model.global_rotation.y,
                skin_target_angle,
-               PlayerVariables.rotation_speed * delta
+               player.rotation_speed * delta
        )
        
        # lean into player momentum just a little bit
        )
        
        # lean into player momentum just a little bit
@@ -35,7 +35,7 @@ func update_skin(delta: float):
                                ) * player.velocity.length() * 0.08, 
                        -skin_lean_limit, skin_lean_limit
                        ),
                                ) * player.velocity.length() * 0.08, 
                        -skin_lean_limit, skin_lean_limit
                        ),
-               PlayerVariables.rotation_speed * delta * 0.25
+               player.rotation_speed * delta * 0.25
                )
 
 
                )
 
 
@@ -47,7 +47,7 @@ func get_new_velocity_from_input(input: InputPacket, delta: float, speed: float)
                )
 
        # save off last movement direction 
                )
 
        # save off last movement direction 
-       if movement_vector.length() > 0.2:
+       if movement_vector.length() > 0.01:
                player.last_movement_vector = movement_vector
        
        # if we're not stuck, then it's okay to set the velocity
                player.last_movement_vector = movement_vector
        
        # if we're not stuck, then it's okay to set the velocity
@@ -55,7 +55,7 @@ func get_new_velocity_from_input(input: InputPacket, delta: float, speed: float)
        player.ground_slope_input = (PI / 2) - player.velocity.angle_to(player.floor_normal)
        var new_velocity = player.velocity.move_toward(
                movement_vector * (speed + player.ground_slope_input * speed),
        player.ground_slope_input = (PI / 2) - player.velocity.angle_to(player.floor_normal)
        var new_velocity = player.velocity.move_toward(
                movement_vector * (speed + player.ground_slope_input * speed),
-               PlayerVariables.acceleration * delta
+               player.acceleration * delta
                )
        
        return new_velocity
                )
        
        return new_velocity
index 351588f35787ecd18937d5ae22ee58ffdd6e53e1..30b117dc509bb9a3f60908f02b0d53106487ca3f 100644 (file)
@@ -17,12 +17,10 @@ func on_enter_state():
                player.energy_points -= energy_toll
                
                var new_bullet: Projectile = bullet.instantiate()
                player.energy_points -= energy_toll
                
                var new_bullet: Projectile = bullet.instantiate()
-               new_bullet.last_movement_direction = player.last_movement_vector
                new_bullet.weapon = player.model.weapon_l
                new_bullet.weapon = player.model.weapon_l
+               get_tree().root.add_child(new_bullet, true)
+               
                new_bullet.collision_layer = player.collision_layer
                new_bullet.collision_mask = player.collision_mask
                new_bullet.collision_layer = player.collision_layer
                new_bullet.collision_mask = player.collision_mask
-               
-               # TODO: global_position isn't set right until instance has been added to the scene tree
                new_bullet.global_position = player.model.weapon_l.model.get_bullet_origin()
                new_bullet.global_position = player.model.weapon_l.model.get_bullet_origin()
-               
-               get_tree().root.add_child(new_bullet, true)
+               new_bullet.direction = player.last_movement_vector
index 04c2219048ddee99b85ced17ae78e246d7dd5206..3b6914341e12b421799d294957a253abb7a85540 100644 (file)
@@ -90,10 +90,11 @@ func _when_animation_finished(_anim_name: StringName):
 
 
 func check_combos(input: InputPacket):
 
 
 func check_combos(input: InputPacket):
-       for combo: Combo in get_children():
-               if combo.is_triggered(input):
-                       queued_state_name = combo.triggered_state_name
-                       has_queued_state = true
+       for node in get_children():
+               if node is Combo:
+                       if node.is_triggered(input):
+                               queued_state_name = node.triggered_state_name
+                               has_queued_state = true
 
 
 func ok_to_queue_next_state() -> bool:
 
 
 func ok_to_queue_next_state() -> bool:
diff --git a/asset/character/model/state/walking_state.gd b/asset/character/model/state/walking_state.gd
new file mode 100644 (file)
index 0000000..86e3000
--- /dev/null
@@ -0,0 +1,6 @@
+extends MovingState
+class_name WalkingState
+
+
+func on_enter_state():
+       movement_speed = player.walk_speed
diff --git a/asset/character/model/state/walking_state.gd.uid b/asset/character/model/state/walking_state.gd.uid
new file mode 100644 (file)
index 0000000..5822bb1
--- /dev/null
@@ -0,0 +1 @@
+uid://diy1r1tcb7ios
diff --git a/asset/character/player/character_hitbox.gd b/asset/character/player/character_hitbox.gd
new file mode 100644 (file)
index 0000000..05aa9a3
--- /dev/null
@@ -0,0 +1,11 @@
+extends Hitbox
+class_name CharacterHitbox
+
+
+@onready var model: CharacterModel = $"../.."
+
+
+func on_successful_hit(area: Hurtbox):
+       var hit_pkt := area.get_hit_packet()
+       model.current_state.react_to_hit(hit_pkt)
+       hit_pkt.queue_free()
diff --git a/asset/character/player/character_hitbox.gd.uid b/asset/character/player/character_hitbox.gd.uid
new file mode 100644 (file)
index 0000000..e9860c1
--- /dev/null
@@ -0,0 +1 @@
+uid://bbrhjr310yx0w
index 86660362c6ce609274d921af53f8fa9eb62eb939..02f6288ed201112293ec632374f3ffb38d094549 100644 (file)
@@ -11,52 +11,91 @@ class_name Player
 ## Human-readable name for UI display
 @export var display_name := ""
 
 ## Human-readable name for UI display
 @export var display_name := ""
 
-## Ceiling for hit points
+## Ceiling for hit points.
 @export var max_hit_points: float = 100.0
 
 @export var max_hit_points: float = 100.0
 
-## Ceiling for stamina points
+## Ceiling for stamina points.
 @export var max_stamina_points: float = 100.0
 
 @export var max_stamina_points: float = 100.0
 
-## Ceiling for energy points
+## Ceiling for energy points.
 @export var max_energy_points: float = 100.0
 
 @export var max_energy_points: float = 100.0
 
-## Rate of stamina regeneration
+## Rate of stamina regeneration.
 @export var stamina_regain_per_sec: float = 80.0
 
 @export var stamina_regain_per_sec: float = 80.0
 
+
+@export_group("Camera")
+
+## Distance that the camera retreats from the player.
+## Mostly relevant for the player's own CameraHandler instance.
+@export_range(1.0, 10.0) var camera_distance := 4.0
+
 ## Remaps absolute input relative to current camera.
 ## Bad idea for robots, good idea for player control! [br]
 ## [br]
 ## TODO: Probably should be all managed by the InputHandler!
 ## Remaps absolute input relative to current camera.
 ## Bad idea for robots, good idea for player control! [br]
 ## [br]
 ## TODO: Probably should be all managed by the InputHandler!
-@export var input_is_relative_to_camera: bool = false
+@export var camera_relative_input: bool = false
 
 
 
 
-## Current state name of the PlayerModel state machine. For debugging.
-var state_name := ""
+@export_group("Movement")
 
 
-## How long the player has been idle. Populated by the Idle state.
-var idle_time := 0.00
+## Rate of speed while walking.
+## Used to override the Walk state's default speed.
+@export var walk_speed := 5.0
 
 
-## Points to the last meaningful movement of the Player.
-var last_movement_vector: Vector3
+## Rate of acceleration while doing any sort of movement.
+## Used mostly by the Walk state.
+@export var acceleration := 20.0
 
 
-## For debugging. Records the floor normal.
-var floor_normal := Vector3.ZERO
+## Rate of rotation while turning.
+@export var rotation_speed := 10.0
 
 
-## For debugging. How much the immediate slope influences velocity.
-var ground_slope_input := 0.0
+## Vertical velocity limit for when a fall should trigger a hard landing.
+@export var fall_landing_limit := 3.0
+
+## Vertical velocity limit for when a fall should trigger a roll.
+@export var fall_roll_limit := 6.0
+
+
+@export_group("Combat")
+
+## The time window in seconds for player to escape subsequent hits.
+## Used by the Hit state.
+@export var hit_escape_window := 1.0
 
 
 
 
-@export_category("Instance")
+@export_group("Resources")
 
 
-## Current hit points
+## Current hit points.
 @export var hit_points: float = 100.0
 
 @export var hit_points: float = 100.0
 
-## Current stamina points
+## Current stamina points.
 @export var stamina_points: float = 100.0
 
 @export var stamina_points: float = 100.0
 
-## Current energy points
+## Current energy points.
 @export var energy_points: float = 0.0
 
 @export var energy_points: float = 0.0
 
+## Current state name of the PlayerModel state machine.
+## For debugging.
+var state_name := ""
+
+## How long the player has been idle.
+## Populated by the Idle state.
+var idle_time := 0.00
+
+## Points to the last meaningful movement of the Player.
+## Useful for debugging, movement, and targeting.
+var last_movement_vector: Vector3
+
+## Records the floor normal.
+## For debugging. 
+var floor_normal := Vector3.ZERO
+
+## How much the immediate slope influences velocity.
+## For debugging. 
+var ground_slope_input := 0.0
+
+
 # onready
 @onready var input: InputHandler = $Input
 @onready var model: CharacterModel = $Model
 # onready
 @onready var input: InputHandler = $Input
 @onready var model: CharacterModel = $Model
@@ -73,13 +112,12 @@ func _ready() -> void:
 func _physics_process(delta: float) -> void:
        var input_pkt := input.get_player_input()
        
 func _physics_process(delta: float) -> void:
        var input_pkt := input.get_player_input()
        
-       if input_is_relative_to_camera:
+       if camera_relative_input:
                cameraHandler.update(input_pkt, delta)
                cameraHandler.update(input_pkt, delta)
-               cameraHandler.camera_distance = PlayerVariables.camera_distance + velocity.length() / 4
+               cameraHandler.camera_distance = camera_distance + velocity.length() / 4
                input_pkt.player_movement_direction = cameraHandler.get_xz_direction_relative_to_camera(
                        input_pkt.player_movement_direction
                        )
 
        model.update(input_pkt, delta)
                input_pkt.player_movement_direction = cameraHandler.get_xz_direction_relative_to_camera(
                        input_pkt.player_movement_direction
                        )
 
        model.update(input_pkt, delta)
-       
        input_pkt.queue_free()
        input_pkt.queue_free()
index 3725f1ccded7c817109b8d5fd75bbc4a415b7799..049002b80ee67538275131cc0a78208d0f1ff8e5 100644 (file)
@@ -12,6 +12,7 @@
 collision_layer = 2
 collision_mask = 5
 script = ExtResource("1_onrkg")
 collision_layer = 2
 collision_mask = 5
 script = ExtResource("1_onrkg")
+camera_relative_input = true
 
 [node name="Collision" type="CollisionShape3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
 
 [node name="Collision" type="CollisionShape3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
index faaa3cbbda9a8600b7bf1cb77a0e2bda91ace588..3c87ca9ba3d1fdb5533e3628ebf2d91439520552 100644 (file)
@@ -4,7 +4,7 @@
 [ext_resource type="Script" uid="uid://bdr0q5omece4p" path="res://asset/character/model/animated_skeleton_3d.gd" id="2_2jlbv"]
 [ext_resource type="PackedScene" uid="uid://bbx1vedqbdh17" path="res://asset/weapon/gun.tscn" id="3_qq571"]
 [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://asset/weapon/sword.tscn" id="4_qvp1s"]
 [ext_resource type="Script" uid="uid://bdr0q5omece4p" path="res://asset/character/model/animated_skeleton_3d.gd" id="2_2jlbv"]
 [ext_resource type="PackedScene" uid="uid://bbx1vedqbdh17" path="res://asset/weapon/gun.tscn" id="3_qq571"]
 [ext_resource type="PackedScene" uid="uid://b3idqb7fb550a" path="res://asset/weapon/sword.tscn" id="4_qvp1s"]
-[ext_resource type="Script" uid="uid://cvxbo21ycx74x" path="res://asset/character/model/hitbox.gd" id="5_2jlbv"]
+[ext_resource type="Script" uid="uid://bbrhjr310yx0w" path="res://asset/character/player/character_hitbox.gd" id="5_ykn0j"]
 [ext_resource type="AnimationLibrary" uid="uid://cg3xw52n4bmjt" path="res://asset/character/animation/death_library.tres" id="6_60hmv"]
 [ext_resource type="PackedScene" uid="uid://c7wv7pk6df1wi" path="res://asset/effect/hit_effect.tscn" id="6_62708"]
 [ext_resource type="AnimationLibrary" uid="uid://04k5svk657o7" path="res://asset/character/animation/gun_library.tres" id="7_f732t"]
 [ext_resource type="AnimationLibrary" uid="uid://cg3xw52n4bmjt" path="res://asset/character/animation/death_library.tres" id="6_60hmv"]
 [ext_resource type="PackedScene" uid="uid://c7wv7pk6df1wi" path="res://asset/effect/hit_effect.tscn" id="6_62708"]
 [ext_resource type="AnimationLibrary" uid="uid://04k5svk657o7" path="res://asset/character/animation/gun_library.tres" id="7_f732t"]
 [ext_resource type="Script" uid="uid://bv5k167ugxmso" path="res://asset/character/model/state/idle_state.gd" id="9_f7muk"]
 [ext_resource type="AnimationLibrary" uid="uid://b2rxvi8461gvp" path="res://asset/character/animation/idle_library.tres" id="9_f732t"]
 [ext_resource type="AnimationLibrary" uid="uid://bqfx5ahksacit" path="res://asset/character/animation/sword_library.tres" id="10_62708"]
 [ext_resource type="Script" uid="uid://bv5k167ugxmso" path="res://asset/character/model/state/idle_state.gd" id="9_f7muk"]
 [ext_resource type="AnimationLibrary" uid="uid://b2rxvi8461gvp" path="res://asset/character/animation/idle_library.tres" id="9_f732t"]
 [ext_resource type="AnimationLibrary" uid="uid://bqfx5ahksacit" path="res://asset/character/animation/sword_library.tres" id="10_62708"]
-[ext_resource type="Script" uid="uid://cqurhmxam2nl0" path="res://asset/character/model/state/moving_state.gd" id="10_slqck"]
 [ext_resource type="Script" uid="uid://bxydwp6ucqo8l" path="res://asset/character/model/state/slashing_state.gd" id="11_7rfaj"]
 [ext_resource type="Script" uid="uid://b1sroy3tk3gk2" path="res://asset/character/model/state/combo/to_slash.gd" id="12_ad0q0"]
 [ext_resource type="Script" uid="uid://dyi5okvau0djc" path="res://asset/character/model/state/shooting_state.gd" id="13_3wesr"]
 [ext_resource type="Script" uid="uid://bdiks0m7vsn5w" path="res://asset/character/model/state/dashing_state.gd" id="14_ub7je"]
 [ext_resource type="Script" uid="uid://b0oj5iuvr8omo" path="res://asset/character/model/state/falling_state.gd" id="15_wgnsq"]
 [ext_resource type="Script" uid="uid://cgb5nb8cw7cmn" path="res://asset/character/model/state/fall_to_landing_state.gd" id="16_5tdrp"]
 [ext_resource type="Script" uid="uid://bxydwp6ucqo8l" path="res://asset/character/model/state/slashing_state.gd" id="11_7rfaj"]
 [ext_resource type="Script" uid="uid://b1sroy3tk3gk2" path="res://asset/character/model/state/combo/to_slash.gd" id="12_ad0q0"]
 [ext_resource type="Script" uid="uid://dyi5okvau0djc" path="res://asset/character/model/state/shooting_state.gd" id="13_3wesr"]
 [ext_resource type="Script" uid="uid://bdiks0m7vsn5w" path="res://asset/character/model/state/dashing_state.gd" id="14_ub7je"]
 [ext_resource type="Script" uid="uid://b0oj5iuvr8omo" path="res://asset/character/model/state/falling_state.gd" id="15_wgnsq"]
 [ext_resource type="Script" uid="uid://cgb5nb8cw7cmn" path="res://asset/character/model/state/fall_to_landing_state.gd" id="16_5tdrp"]
+[ext_resource type="Script" uid="uid://diy1r1tcb7ios" path="res://asset/character/model/state/walking_state.gd" id="16_ykn0j"]
 [ext_resource type="Script" uid="uid://dmq4o0gahrwi" path="res://asset/character/model/state/gun_raise_state.gd" id="17_3a6lp"]
 [ext_resource type="Script" uid="uid://c1symdjulry0s" path="res://asset/character/model/state/combo/to_fire_gun.gd" id="17_60hmv"]
 [ext_resource type="Script" uid="uid://whl70vbdv7gu" path="res://asset/character/model/state/fall_to_rolling_state.gd" id="17_voqd6"]
 [ext_resource type="Script" uid="uid://dmq4o0gahrwi" path="res://asset/character/model/state/gun_raise_state.gd" id="17_3a6lp"]
 [ext_resource type="Script" uid="uid://c1symdjulry0s" path="res://asset/character/model/state/combo/to_fire_gun.gd" id="17_60hmv"]
 [ext_resource type="Script" uid="uid://whl70vbdv7gu" path="res://asset/character/model/state/fall_to_rolling_state.gd" id="17_voqd6"]
@@ -56,10 +56,10 @@ tracks/1/path = NodePath("Skeleton3D:queue_next_state")
 tracks/1/interp = 0
 tracks/1/loop_wrap = true
 tracks/1/keys = {
 tracks/1/interp = 0
 tracks/1/loop_wrap = true
 tracks/1/keys = {
-"times": PackedFloat32Array(0),
+"times": PackedFloat32Array(0.0333333),
 "transitions": PackedFloat32Array(1),
 "update": 1,
 "transitions": PackedFloat32Array(1),
 "update": 1,
-"values": [false]
+"values": [true]
 }
 tracks/2/type = "value"
 tracks/2/imported = false
 }
 tracks/2/type = "value"
 tracks/2/imported = false
@@ -87,15 +87,15 @@ bones/0/name = "weapon.L"
 bones/0/parent = -1
 bones/0/rest = Transform3D(1, -2.81782e-08, -3.38388e-07, -3.38388e-07, 0, -1, 2.81782e-08, 1, -9.53516e-15, 0.778152, 1.42065, -0.0554846)
 bones/0/enabled = true
 bones/0/parent = -1
 bones/0/rest = Transform3D(1, -2.81782e-08, -3.38388e-07, -3.38388e-07, 0, -1, 2.81782e-08, 1, -9.53516e-15, 0.778152, 1.42065, -0.0554846)
 bones/0/enabled = true
-bones/0/position = Vector3(0.778152, 1.42065, -0.0554846)
-bones/0/rotation = Quaternion(0.707107, -1.29601e-07, -1.09676e-07, 0.707107)
+bones/0/position = Vector3(0.258624, 0.8283, 0.25055)
+bones/0/rotation = Quaternion(0.558649, -0.613106, 0.0799422, 0.552831)
 bones/0/scale = Vector3(1, 1, 1)
 bones/1/name = "weapon.R"
 bones/1/parent = -1
 bones/1/rest = Transform3D(1, 5.72965e-08, -6.49498e-07, -6.49498e-07, 0, -1, -5.72965e-08, 1, 3.7214e-14, -0.778152, 1.42065, -0.0554846)
 bones/1/enabled = true
 bones/0/scale = Vector3(1, 1, 1)
 bones/1/name = "weapon.R"
 bones/1/parent = -1
 bones/1/rest = Transform3D(1, 5.72965e-08, -6.49498e-07, -6.49498e-07, 0, -1, -5.72965e-08, 1, 3.7214e-14, -0.778152, 1.42065, -0.0554846)
 bones/1/enabled = true
-bones/1/position = Vector3(-0.778152, 1.42065, -0.0554846)
-bones/1/rotation = Quaternion(0.707107, -2.09375e-07, -2.4989e-07, 0.707107)
+bones/1/position = Vector3(-0.291032, 0.823065, -0.187203)
+bones/1/rotation = Quaternion(0.422232, 0.411611, 0.436028, 0.679836)
 bones/1/scale = Vector3(1, 1, 1)
 bones/2/name = "rig"
 bones/2/parent = -1
 bones/1/scale = Vector3(1, 1, 1)
 bones/2/name = "rig"
 bones/2/parent = -1
@@ -108,323 +108,323 @@ bones/3/name = "DEF-spine"
 bones/3/parent = 2
 bones/3/rest = Transform3D(1, -5.01022e-07, 7.45955e-07, 5.10616e-07, 0.999917, -0.0129167, -7.39421e-07, 0.0129167, 0.999917, -7.72729e-08, 1.04275, 0.0155431)
 bones/3/enabled = true
 bones/3/parent = 2
 bones/3/rest = Transform3D(1, -5.01022e-07, 7.45955e-07, 5.10616e-07, 0.999917, -0.0129167, -7.39421e-07, 0.0129167, 0.999917, -7.72729e-08, 1.04275, 0.0155431)
 bones/3/enabled = true
-bones/3/position = Vector3(-7.72729e-08, 1.04275, 0.0155431)
-bones/3/rotation = Quaternion(0.00645848, 3.71352e-07, 2.52915e-07, 0.999979)
+bones/3/position = Vector3(0.00289882, 0.96773, 0.000111626)
+bones/3/rotation = Quaternion(0.0207104, -0.332163, -0.00177249, 0.942993)
 bones/3/scale = Vector3(1, 1, 1)
 bones/4/name = "DEF-spine.001"
 bones/4/parent = 3
 bones/4/rest = Transform3D(1, 6.12747e-07, -4.16994e-07, -5.38239e-07, 0.98715, 0.159796, 5.0955e-07, -0.159796, 0.98715, 7.10543e-15, 0.101824, -1.16425e-09)
 bones/4/enabled = true
 bones/4/position = Vector3(7.10543e-15, 0.101824, -1.16425e-09)
 bones/3/scale = Vector3(1, 1, 1)
 bones/4/name = "DEF-spine.001"
 bones/4/parent = 3
 bones/4/rest = Transform3D(1, 6.12747e-07, -4.16994e-07, -5.38239e-07, 0.98715, 0.159796, 5.0955e-07, -0.159796, 0.98715, 7.10543e-15, 0.101824, -1.16425e-09)
 bones/4/enabled = true
 bones/4/position = Vector3(7.10543e-15, 0.101824, -1.16425e-09)
-bones/4/rotation = Quaternion(-0.0801559, -2.32384e-07, -2.88675e-07, 0.996782)
+bones/4/rotation = Quaternion(-0.0801557, -2.41264e-07, -4.07088e-07, 0.996782)
 bones/4/scale = Vector3(1, 1, 1)
 bones/5/name = "DEF-spine.002"
 bones/5/parent = 4
 bones/5/rest = Transform3D(1, -7.73194e-13, -2.38418e-07, 8.22932e-13, 1, 2.08616e-07, 2.38418e-07, -2.08616e-07, 1, -1.68199e-14, 0.100027, 9.31292e-10)
 bones/5/enabled = true
 bones/5/position = Vector3(-1.68199e-14, 0.100027, 9.31292e-10)
 bones/4/scale = Vector3(1, 1, 1)
 bones/5/name = "DEF-spine.002"
 bones/5/parent = 4
 bones/5/rest = Transform3D(1, -7.73194e-13, -2.38418e-07, 8.22932e-13, 1, 2.08616e-07, 2.38418e-07, -2.08616e-07, 1, -1.68199e-14, 0.100027, 9.31292e-10)
 bones/5/enabled = true
 bones/5/position = Vector3(-1.68199e-14, 0.100027, 9.31292e-10)
-bones/5/rotation = Quaternion(-1.04308e-07, -1.19209e-07, 3.99032e-13, 1)
+bones/5/rotation = Quaternion(0.0995175, 0.0409275, -0.0102475, 0.994141)
 bones/5/scale = Vector3(1, 1, 1)
 bones/6/name = "DEF-spine.003"
 bones/6/parent = 5
 bones/6/rest = Transform3D(1, 7.31584e-08, -6.47734e-08, -7.48033e-08, 0.999668, -0.0257693, 6.28666e-08, 0.0257693, 0.999668, -6.91027e-15, 0.0932206, 3.72529e-09)
 bones/6/enabled = true
 bones/6/position = Vector3(-6.91027e-15, 0.0932206, 3.72529e-09)
 bones/5/scale = Vector3(1, 1, 1)
 bones/6/name = "DEF-spine.003"
 bones/6/parent = 5
 bones/6/rest = Transform3D(1, 7.31584e-08, -6.47734e-08, -7.48033e-08, 0.999668, -0.0257693, 6.28666e-08, 0.0257693, 0.999668, -6.91027e-15, 0.0932206, 3.72529e-09)
 bones/6/enabled = true
 bones/6/position = Vector3(-6.91027e-15, 0.0932206, 3.72529e-09)
-bones/6/rotation = Quaternion(0.0128857, -3.19126e-08, -3.69935e-08, 0.999917)
-bones/6/scale = Vector3(1, 1, 1)
+bones/6/rotation = Quaternion(0.112754, 0.12145, -0.0118515, 0.986101)
+bones/6/scale = Vector3(1, 0.999996, 1)
 bones/7/name = "DEF-spine.004"
 bones/7/parent = 6
 bones/7/rest = Transform3D(1, 2.69986e-06, -3.40985e-06, -3.98378e-06, 0.883184, -0.469026, 1.74522e-06, 0.469026, 0.883184, -2.37588e-14, 0.168653, -7.45057e-09)
 bones/7/enabled = true
 bones/7/position = Vector3(-2.37588e-14, 0.168653, -7.45057e-09)
 bones/7/name = "DEF-spine.004"
 bones/7/parent = 6
 bones/7/rest = Transform3D(1, 2.69986e-06, -3.40985e-06, -3.98378e-06, 0.883184, -0.469026, 1.74522e-06, 0.469026, 0.883184, -2.37588e-14, 0.168653, -7.45057e-09)
 bones/7/enabled = true
 bones/7/position = Vector3(-2.37588e-14, 0.168653, -7.45057e-09)
-bones/7/rotation = Quaternion(0.241677, -1.32814e-06, -1.72195e-06, 0.970357)
+bones/7/rotation = Quaternion(0.208695, -0.010176, 0.00180628, 0.977926)
 bones/7/scale = Vector3(1, 1, 1)
 bones/8/name = "DEF-spine.005"
 bones/8/parent = 7
 bones/8/rest = Transform3D(1, -5.71701e-06, 4.90714e-06, 3.76661e-06, 0.943434, 0.331561, -6.5251e-06, -0.331561, 0.943434, 3.19744e-14, 0.0425525, 5.40167e-08)
 bones/8/enabled = true
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-bones/57/scale = Vector3(1, 1, 1)
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+bones/57/scale = Vector3(1, 0.999998, 0.999997)
 bones/58/name = "DEF-lid.T.R.003"
 bones/58/parent = 57
 bones/58/rest = Transform3D(0.966996, -0.25037, -0.0472639, 0.246756, 0.966464, -0.0711274, 0.0634871, 0.0571173, 0.996347, 7.63685e-08, 0.0117107, 2.468e-08)
 bones/58/enabled = true
 bones/58/position = Vector3(7.63685e-08, 0.0117107, 2.468e-08)
 bones/58/name = "DEF-lid.T.R.003"
 bones/58/parent = 57
 bones/58/rest = Transform3D(0.966996, -0.25037, -0.0472639, 0.246756, 0.966464, -0.0711274, 0.0634871, 0.0571173, 0.996347, 7.63685e-08, 0.0117107, 2.468e-08)
 bones/58/enabled = true
 bones/58/position = Vector3(7.63685e-08, 0.0117107, 2.468e-08)
-bones/58/rotation = Quaternion(0.0323462, -0.0279339, 0.125387, 0.991187)
-bones/58/scale = Vector3(1, 1, 1)
+bones/58/rotation = Quaternion(0.0323453, -0.0279339, 0.125381, 0.991188)
+bones/58/scale = Vector3(1, 0.999999, 1)
 bones/59/name = "DEF-eye.R"
 bones/59/parent = 2
 bones/59/rest = Transform3D(-1, 1.80179e-13, 4.59309e-13, 4.59309e-13, 0, 1, 1.80179e-13, 1, -8.27579e-26, -0.04644, 1.70469, 0.10881)
 bones/59/enabled = true
 bones/59/name = "DEF-eye.R"
 bones/59/parent = 2
 bones/59/rest = Transform3D(-1, 1.80179e-13, 4.59309e-13, 4.59309e-13, 0, 1, 1.80179e-13, 1, -8.27579e-26, -0.04644, 1.70469, 0.10881)
 bones/59/enabled = true
-bones/59/position = Vector3(-0.04644, 1.70469, 0.10881)
-bones/59/rotation = Quaternion(2.26093e-13, 0.707107, 0.707107, 9.86874e-14)
+bones/59/position = Vector3(-0.0779075, 1.57217, 0.246855)
+bones/59/rotation = Quaternion(-0.0320869, 0.609676, 0.791775, -0.0188986)
 bones/59/scale = Vector3(1, 1, 1)
 bones/60/name = "DEF-eye_iris.R"
 bones/60/parent = 59
 bones/59/scale = Vector3(1, 1, 1)
 bones/60/name = "DEF-eye_iris.R"
 bones/60/parent = 59
@@ -514,15 +514,15 @@ bones/61/name = "DEF-teeth.B"
 bones/61/parent = 2
 bones/61/rest = Transform3D(1, 4.62162e-13, 1.77945e-13, -1.77945e-13, -1.19209e-07, 1, 4.62162e-13, -0.999999, -1.19209e-07, -3.77531e-14, 1.61028, 0.135)
 bones/61/enabled = true
 bones/61/parent = 2
 bones/61/rest = Transform3D(1, 4.62162e-13, 1.77945e-13, -1.77945e-13, -1.19209e-07, 1, 4.62162e-13, -0.999999, -1.19209e-07, -3.77531e-14, 1.61028, 0.135)
 bones/61/enabled = true
-bones/61/position = Vector3(-3.77531e-14, 1.61028, 0.135)
-bones/61/rotation = Quaternion(-0.707107, -1.00486e-13, -2.26312e-13, 0.707107)
+bones/61/position = Vector3(-0.024878, 1.47763, 0.24942)
+bones/61/rotation = Quaternion(-0.609676, -0.0320869, 0.0188986, 0.791775)
 bones/61/scale = Vector3(1, 0.999999, 1)
 bones/62/name = "DEF-tongue"
 bones/62/parent = 2
 bones/62/rest = Transform3D(1, 4.34147e-13, 1.14851e-13, -2.0596e-13, 0.21611, 0.976368, 3.99068e-13, -0.976368, 0.21611, -3.77531e-14, 1.61514, 0.12186)
 bones/62/enabled = true
 bones/61/scale = Vector3(1, 0.999999, 1)
 bones/62/name = "DEF-tongue"
 bones/62/parent = 2
 bones/62/rest = Transform3D(1, 4.34147e-13, 1.14851e-13, -2.0596e-13, 0.21611, 0.976368, 3.99068e-13, -0.976368, 0.21611, -3.77531e-14, 1.61514, 0.12186)
 bones/62/enabled = true
-bones/62/position = Vector3(-3.77531e-14, 1.61514, 0.12186)
-bones/62/rotation = Quaternion(-0.626055, -9.11212e-14, -2.05221e-13, 0.779779)
+bones/62/position = Vector3(-0.0251168, 1.48568, 0.237958)
+bones/62/rotation = Quaternion(-0.519998, -0.0298426, 0.0222745, 0.853355)
 bones/62/scale = Vector3(1, 0.999999, 0.999999)
 bones/63/name = "DEF-tongue.001"
 bones/63/parent = 62
 bones/62/scale = Vector3(1, 0.999999, 0.999999)
 bones/63/name = "DEF-tongue.001"
 bones/63/parent = 62
@@ -542,36 +542,36 @@ bones/65/name = "DEF-jaw_master"
 bones/65/parent = 2
 bones/65/rest = Transform3D(1, -3.62948e-13, 4.55036e-14, -2.7716e-13, -0.833001, -0.553271, 2.38713e-13, 0.553271, -0.833, -3.77531e-14, 1.68642, 0.05625)
 bones/65/enabled = true
 bones/65/parent = 2
 bones/65/rest = Transform3D(1, -3.62948e-13, 4.55036e-14, -2.7716e-13, -0.833001, -0.553271, 2.38713e-13, 0.553271, -0.833, -3.77531e-14, 1.68642, 0.05625)
 bones/65/enabled = true
-bones/65/position = Vector3(-3.77531e-14, 1.68642, 0.05625)
-bones/65/rotation = Quaternion(0.95734, -1.67158e-13, 7.42204e-14, 0.288963)
+bones/65/position = Vector3(-0.0297631, 1.57121, 0.192687)
+bones/65/rotation = Quaternion(0.985909, 0.0318187, 0.0193454, 0.163084)
 bones/65/scale = Vector3(1, 1, 0.999999)
 bones/66/name = "DEF-chin"
 bones/66/parent = 2
 bones/66/rest = Transform3D(1, 2.84217e-13, 2.38418e-07, 8.53385e-08, 0.933745, -0.357937, -2.22622e-07, 0.357937, 0.933745, -3.77531e-14, 1.56528, 0.13671)
 bones/66/enabled = true
 bones/65/scale = Vector3(1, 1, 0.999999)
 bones/66/name = "DEF-chin"
 bones/66/parent = 2
 bones/66/rest = Transform3D(1, 2.84217e-13, 2.38418e-07, 8.53385e-08, 0.933745, -0.357937, -2.22622e-07, 0.357937, 0.933745, -3.77531e-14, 1.56528, 0.13671)
 bones/66/enabled = true
-bones/66/position = Vector3(-3.77531e-14, 1.56528, 0.13671)
-bones/66/rotation = Quaternion(0.182009, 1.17218e-07, 2.1697e-08, 0.983297)
-bones/66/scale = Vector3(1, 0.999999, 0.999999)
+bones/66/position = Vector3(-0.0215639, 1.4338, 0.239603)
+bones/66/rotation = Quaternion(0.306981, -0.00260828, 0.0371471, 0.950987)
+bones/66/scale = Vector3(0.999995, 1.00001, 0.999996)
 bones/67/name = "DEF-chin.001"
 bones/67/parent = 66
 bones/67/rest = Transform3D(1, 1.19699e-07, -2.06193e-07, 6.39488e-14, 0.864837, 0.502052, 2.38419e-07, -0.502052, 0.864837, 1.90903e-14, 0.0289157, 0)
 bones/67/enabled = true
 bones/67/position = Vector3(1.90903e-14, 0.0289157, 0)
 bones/67/rotation = Quaternion(-0.259964, -1.15111e-07, -3.09902e-08, 0.965618)
 bones/67/name = "DEF-chin.001"
 bones/67/parent = 66
 bones/67/rest = Transform3D(1, 1.19699e-07, -2.06193e-07, 6.39488e-14, 0.864837, 0.502052, 2.38419e-07, -0.502052, 0.864837, 1.90903e-14, 0.0289157, 0)
 bones/67/enabled = true
 bones/67/position = Vector3(1.90903e-14, 0.0289157, 0)
 bones/67/rotation = Quaternion(-0.259964, -1.15111e-07, -3.09902e-08, 0.965618)
-bones/67/scale = Vector3(1, 1, 1)
+bones/67/scale = Vector3(1.00001, 0.999993, 1)
 bones/68/name = "DEF-jaw"
 bones/68/parent = 2
 bones/68/rest = Transform3D(1, -6.25277e-13, 9.53684e-07, 9.50503e-07, -0.0816063, -0.996664, 7.78274e-08, 0.996664, -0.0816064, -3.77531e-14, 1.56951, 0.08505)
 bones/68/enabled = true
 bones/68/name = "DEF-jaw"
 bones/68/parent = 2
 bones/68/rest = Transform3D(1, -6.25277e-13, 9.53684e-07, 9.50503e-07, -0.0816063, -0.996664, 7.78274e-08, 0.996664, -0.0816064, -3.77531e-14, 1.56951, 0.08505)
 bones/68/enabled = true
-bones/68/position = Vector3(-3.77531e-14, 1.56951, 0.08505)
-bones/68/rotation = Quaternion(0.735393, 3.23127e-07, 3.50667e-07, 0.677641)
+bones/68/position = Vector3(-0.0207731, 1.45099, 0.190407)
+bones/68/rotation = Quaternion(0.816013, 0.0201928, 0.0312884, 0.576833)
 bones/68/scale = Vector3(1, 0.999999, 0.999999)
 bones/69/name = "DEF-jaw.L"
 bones/69/parent = 2
 bones/69/rest = Transform3D(0.982712, -0.183588, -0.0239067, -0.184924, -0.979563, -0.0791116, -0.00889419, 0.0821649, -0.996578, 0.08334, 1.68642, 0.05625)
 bones/69/enabled = true
 bones/68/scale = Vector3(1, 0.999999, 0.999999)
 bones/69/name = "DEF-jaw.L"
 bones/69/parent = 2
 bones/69/rest = Transform3D(0.982712, -0.183588, -0.0239067, -0.184924, -0.979563, -0.0791116, -0.00889419, 0.0821649, -0.996578, 0.08334, 1.68642, 0.05625)
 bones/69/enabled = true
-bones/69/position = Vector3(0.08334, 1.68642, 0.05625)
-bones/69/rotation = Quaternion(0.994844, -0.0926055, -0.00824273, 0.0405281)
+bones/69/position = Vector3(0.0533455, 1.57697, 0.195002)
+bones/69/rotation = Quaternion(0.9945, -0.0552208, -0.00935386, -0.088504)
 bones/69/scale = Vector3(0.999999, 1, 0.999999)
 bones/70/name = "DEF-jaw.L.001"
 bones/70/parent = 69
 bones/69/scale = Vector3(0.999999, 1, 0.999999)
 bones/70/name = "DEF-jaw.L.001"
 bones/70/parent = 69
@@ -591,8 +591,8 @@ bones/72/name = "DEF-jaw.R"
 bones/72/parent = 2
 bones/72/rest = Transform3D(0.982712, 0.183588, 0.0239067, 0.184924, -0.979563, -0.0791116, 0.00889419, 0.0821649, -0.996578, -0.08334, 1.68642, 0.05625)
 bones/72/enabled = true
 bones/72/parent = 2
 bones/72/rest = Transform3D(0.982712, 0.183588, 0.0239067, 0.184924, -0.979563, -0.0791116, 0.00889419, 0.0821649, -0.996578, -0.08334, 1.68642, 0.05625)
 bones/72/enabled = true
-bones/72/position = Vector3(-0.08334, 1.68642, 0.05625)
-bones/72/rotation = Quaternion(0.994844, 0.0926055, 0.00824273, 0.0405281)
+bones/72/position = Vector3(-0.112872, 1.56545, 0.190371)
+bones/72/rotation = Quaternion(0.987669, 0.126196, 0.0308314, -0.0873711)
 bones/72/scale = Vector3(0.999999, 1, 0.999999)
 bones/73/name = "DEF-jaw.R.001"
 bones/73/parent = 72
 bones/72/scale = Vector3(0.999999, 1, 0.999999)
 bones/73/name = "DEF-jaw.R.001"
 bones/73/parent = 72
@@ -612,204 +612,204 @@ bones/75/name = "DEF-lip.T.L"
 bones/75/parent = 2
 bones/75/rest = Transform3D(0.267455, 0.963307, -0.0225411, -0.0225393, 0.0296414, 0.999306, 0.963306, -0.266762, 0.02964, -3.77531e-14, 1.6326, 0.1539)
 bones/75/enabled = true
 bones/75/parent = 2
 bones/75/rest = Transform3D(0.267455, 0.963307, -0.0225411, -0.0225393, 0.0296414, 0.999306, 0.963306, -0.266762, 0.02964, -3.77531e-14, 1.6326, 0.1539)
 bones/75/enabled = true
-bones/75/position = Vector3(-3.77531e-14, 1.6326, 0.1539)
-bones/75/rotation = Quaternion(-0.549585, -0.427945, -0.427944, 0.57592)
+bones/75/position = Vector3(-0.0267033, 1.49431, 0.273377)
+bones/75/rotation = Quaternion(-0.451053, -0.39416, -0.463549, 0.652925)
 bones/75/scale = Vector3(0.999999, 1, 1)
 bones/76/name = "DEF-lip.T.L.001"
 bones/76/parent = 75
 bones/76/rest = Transform3D(0.84004, -0.47483, -0.262428, 0.533122, 0.812144, 0.237071, 0.100561, -0.339056, 0.935376, 0, 0.0182185, -7.18574e-08)
 bones/76/enabled = true
 bones/76/position = Vector3(0, 0.0182185, -7.18574e-08)
 bones/75/scale = Vector3(0.999999, 1, 1)
 bones/76/name = "DEF-lip.T.L.001"
 bones/76/parent = 75
 bones/76/rest = Transform3D(0.84004, -0.47483, -0.262428, 0.533122, 0.812144, 0.237071, 0.100561, -0.339056, 0.935376, 0, 0.0182185, -7.18574e-08)
 bones/76/enabled = true
 bones/76/position = Vector3(0, 0.0182185, -7.18574e-08)
-bones/76/rotation = Quaternion(-0.152086, -0.0958218, 0.266079, 0.947043)
-bones/76/scale = Vector3(0.999999, 1, 1)
+bones/76/rotation = Quaternion(-0.15209, -0.0958223, 0.266082, 0.947041)
+bones/76/scale = Vector3(0.999994, 1.00001, 0.999993)
 bones/77/name = "DEF-lip.T.R"
 bones/77/parent = 2
 bones/77/rest = Transform3D(0.267455, -0.963307, 0.0225411, 0.0225393, 0.0296414, 0.999306, -0.963306, -0.266762, 0.02964, -3.77531e-14, 1.6326, 0.1539)
 bones/77/enabled = true
 bones/77/name = "DEF-lip.T.R"
 bones/77/parent = 2
 bones/77/rest = Transform3D(0.267455, -0.963307, 0.0225411, 0.0225393, 0.0296414, 0.999306, -0.963306, -0.266762, 0.02964, -3.77531e-14, 1.6326, 0.1539)
 bones/77/enabled = true
-bones/77/position = Vector3(-3.77531e-14, 1.6326, 0.1539)
-bones/77/rotation = Quaternion(-0.549585, 0.427945, 0.427944, 0.57592)
-bones/77/scale = Vector3(0.999999, 1, 1)
+bones/77/position = Vector3(-0.0267033, 1.49431, 0.273377)
+bones/77/rotation = Quaternion(-0.489892, 0.343792, 0.494829, 0.630046)
+bones/77/scale = Vector3(0.999999, 1, 0.999999)
 bones/78/name = "DEF-lip.T.R.001"
 bones/78/parent = 77
 bones/78/rest = Transform3D(0.84004, 0.47483, 0.262428, -0.533122, 0.812144, 0.237071, -0.100561, -0.339056, 0.935376, 0, 0.0182185, -7.18574e-08)
 bones/78/enabled = true
 bones/78/position = Vector3(0, 0.0182185, -7.18574e-08)
 bones/78/name = "DEF-lip.T.R.001"
 bones/78/parent = 77
 bones/78/rest = Transform3D(0.84004, 0.47483, 0.262428, -0.533122, 0.812144, 0.237071, -0.100561, -0.339056, 0.935376, 0, 0.0182185, -7.18574e-08)
 bones/78/enabled = true
 bones/78/position = Vector3(0, 0.0182185, -7.18574e-08)
-bones/78/rotation = Quaternion(-0.152086, 0.0958218, -0.266079, 0.947043)
-bones/78/scale = Vector3(0.999999, 1, 1)
+bones/78/rotation = Quaternion(-0.152094, 0.095823, -0.266084, 0.94704)
+bones/78/scale = Vector3(0.999994, 1.00001, 0.999994)
 bones/79/name = "DEF-lip.B.L"
 bones/79/parent = 2
 bones/79/rest = Transform3D(0.421291, 0.887527, -0.186573, -0.0767522, 0.239873, 0.967765, 0.903672, -0.393391, 0.169176, -3.77531e-14, 1.61802, 0.15003)
 bones/79/enabled = true
 bones/79/name = "DEF-lip.B.L"
 bones/79/parent = 2
 bones/79/rest = Transform3D(0.421291, 0.887527, -0.186573, -0.0767522, 0.239873, 0.967765, 0.903672, -0.393391, 0.169176, -3.77531e-14, 1.61802, 0.15003)
 bones/79/enabled = true
-bones/79/position = Vector3(-3.77531e-14, 1.61802, 0.15003)
-bones/79/rotation = Quaternion(-0.503051, -0.402929, -0.356375, 0.67645)
-bones/79/scale = Vector3(1, 1, 1)
+bones/79/position = Vector3(-0.0255889, 1.48124, 0.26592)
+bones/79/rotation = Quaternion(-0.393555, -0.377853, -0.385351, 0.744208)
+bones/79/scale = Vector3(1, 0.999999, 1)
 bones/80/name = "DEF-lip.B.L.001"
 bones/80/parent = 79
 bones/80/rest = Transform3D(0.985046, -0.0787517, 0.153241, 0.0762075, 0.99684, 0.0224156, -0.154523, -0.0104023, 0.987934, 1.39698e-09, 0.01876, -4.77303e-08)
 bones/80/enabled = true
 bones/80/position = Vector3(1.39698e-09, 0.01876, -4.77303e-08)
 bones/80/name = "DEF-lip.B.L.001"
 bones/80/parent = 79
 bones/80/rest = Transform3D(0.985046, -0.0787517, 0.153241, 0.0762075, 0.99684, 0.0224156, -0.154523, -0.0104023, 0.987934, 1.39698e-09, 0.01876, -4.77303e-08)
 bones/80/enabled = true
 bones/80/position = Vector3(1.39698e-09, 0.01876, -4.77303e-08)
-bones/80/rotation = Quaternion(-0.00823562, 0.0772331, 0.0388868, 0.99622)
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 bones/96/scale = Vector3(1, 1, 1)
 bones/97/name = "DEF-brow.T.L.002"
 bones/97/parent = 96
 bones/97/rest = Transform3D(0.957714, -0.274563, 0.0860193, 0.274563, 0.782732, -0.558521, 0.0860192, 0.558521, 0.825018, 3.72529e-09, 0.0298644, -5.3551e-08)
 bones/97/enabled = true
 bones/97/position = Vector3(3.72529e-09, 0.0298644, -5.3551e-08)
-bones/97/rotation = Quaternion(0.295789, 5.91866e-09, 0.145407, 0.944122)
+bones/97/rotation = Quaternion(0.295791, 1.85949e-07, 0.145407, 0.944121)
 bones/97/scale = Vector3(1, 1, 1)
 bones/98/name = "DEF-brow.T.L.003"
 bones/98/parent = 2
 bones/98/rest = Transform3D(0.157201, -0.790994, 0.591284, -0.260981, -0.610717, -0.747605, 0.952458, -0.0367898, -0.30244, 0.01935, 1.72296, 0.13914)
 bones/98/enabled = true
 bones/97/scale = Vector3(1, 1, 1)
 bones/98/name = "DEF-brow.T.L.003"
 bones/98/parent = 2
 bones/98/rest = Transform3D(0.157201, -0.790994, 0.591284, -0.260981, -0.610717, -0.747605, 0.952458, -0.0367898, -0.30244, 0.01935, 1.72296, 0.13914)
 bones/98/enabled = true
-bones/98/position = Vector3(0.01935, 1.72296, 0.13914)
-bones/98/rotation = Quaternion(0.719437, -0.365555, 0.536441, 0.247004)
+bones/98/position = Vector3(-0.0139291, 1.58656, 0.282653)
+bones/98/rotation = Quaternion(0.752926, -0.407696, 0.500144, 0.129389)
 bones/98/scale = Vector3(1, 1, 1)
 bones/99/name = "DEF-brow.T.R"
 bones/99/parent = 2
 bones/99/rest = Transform3D(0.788261, 0.0448198, 0.613706, 0.392101, 0.732058, -0.557089, -0.474237, 0.679767, 0.559479, -0.07632, 1.6983, 0.0846)
 bones/99/enabled = true
 bones/98/scale = Vector3(1, 1, 1)
 bones/99/name = "DEF-brow.T.R"
 bones/99/parent = 2
 bones/99/rest = Transform3D(0.788261, 0.0448198, 0.613706, 0.392101, 0.732058, -0.557089, -0.474237, 0.679767, 0.559479, -0.07632, 1.6983, 0.0846)
 bones/99/enabled = true
-bones/99/position = Vector3(-0.07632, 1.6983, 0.0846)
-bones/99/rotation = Quaternion(0.352393, 0.309967, 0.0989441, 0.877468)
+bones/99/position = Vector3(-0.10701, 1.57014, 0.220996)
+bones/99/rotation = Quaternion(0.450103, 0.29895, 0.172884, 0.823497)
 bones/99/scale = Vector3(1, 1, 1)
 bones/100/name = "DEF-brow.T.R.001"
 bones/100/parent = 2
 bones/100/rest = Transform3D(0.608609, 0.729296, 0.312606, 0.158565, 0.274241, -0.948498, -0.777465, 0.626833, 0.0512642, -0.0747, 1.72476, 0.10917)
 bones/100/enabled = true
 bones/99/scale = Vector3(1, 1, 1)
 bones/100/name = "DEF-brow.T.R.001"
 bones/100/parent = 2
 bones/100/rest = Transform3D(0.608609, 0.729296, 0.312606, 0.158565, 0.274241, -0.948498, -0.777465, 0.626833, 0.0512642, -0.0747, 1.72476, 0.10917)
 bones/100/enabled = true
-bones/100/position = Vector3(-0.0747, 1.72476, 0.10917)
-bones/100/rotation = Quaternion(0.566371, 0.391908, -0.205192, 0.695362)
+bones/100/position = Vector3(-0.107575, 1.58947, 0.251528)
+bones/100/rotation = Quaternion(0.638585, 0.428725, -0.122527, 0.627209)
 bones/100/scale = Vector3(1, 1, 1)
 bones/101/name = "DEF-brow.T.R.002"
 bones/101/parent = 100
 bones/101/rest = Transform3D(0.957714, 0.274563, -0.0860193, -0.274563, 0.782732, -0.558521, -0.0860192, 0.558521, 0.825018, -3.72529e-09, 0.0298644, -5.3551e-08)
 bones/101/enabled = true
 bones/101/position = Vector3(-3.72529e-09, 0.0298644, -5.3551e-08)
 bones/100/scale = Vector3(1, 1, 1)
 bones/101/name = "DEF-brow.T.R.002"
 bones/101/parent = 100
 bones/101/rest = Transform3D(0.957714, 0.274563, -0.0860193, -0.274563, 0.782732, -0.558521, -0.0860192, 0.558521, 0.825018, -3.72529e-09, 0.0298644, -5.3551e-08)
 bones/101/enabled = true
 bones/101/position = Vector3(-3.72529e-09, 0.0298644, -5.3551e-08)
-bones/101/rotation = Quaternion(0.295789, -5.91866e-09, -0.145407, 0.944122)
+bones/101/rotation = Quaternion(0.29579, -1.72382e-07, -0.145407, 0.944121)
 bones/101/scale = Vector3(1, 1, 1)
 bones/102/name = "DEF-brow.T.R.003"
 bones/102/parent = 2
 bones/102/rest = Transform3D(0.157201, 0.790994, -0.591284, 0.260981, -0.610717, -0.747605, -0.952458, -0.0367898, -0.30244, -0.01935, 1.72296, 0.13914)
 bones/102/enabled = true
 bones/101/scale = Vector3(1, 1, 1)
 bones/102/name = "DEF-brow.T.R.003"
 bones/102/parent = 2
 bones/102/rest = Transform3D(0.157201, 0.790994, -0.591284, 0.260981, -0.610717, -0.747605, -0.952458, -0.0367898, -0.30244, -0.01935, 1.72296, 0.13914)
 bones/102/enabled = true
-bones/102/position = Vector3(-0.01935, 1.72296, 0.13914)
-bones/102/rotation = Quaternion(0.719437, 0.365555, -0.536441, 0.247004)
+bones/102/position = Vector3(-0.0525217, 1.58389, 0.281578)
+bones/102/rotation = Quaternion(0.736574, 0.454963, -0.468916, 0.174886)
 bones/102/scale = Vector3(1, 1, 1)
 bones/103/name = "DEF-cheek.B.L"
 bones/103/parent = 2
 bones/103/rest = Transform3D(0.625247, 0.762979, -0.164102, -0.166431, 0.335791, 0.927116, 0.762474, -0.552365, 0.336935, 0.03168, 1.62666, 0.13446)
 bones/103/enabled = true
 bones/102/scale = Vector3(1, 1, 1)
 bones/103/name = "DEF-cheek.B.L"
 bones/103/parent = 2
 bones/103/rest = Transform3D(0.625247, 0.762979, -0.164102, -0.166431, 0.335791, 0.927116, 0.762474, -0.552365, 0.336935, 0.03168, 1.62666, 0.13446)
 bones/103/enabled = true
-bones/103/position = Vector3(0.03168, 1.62666, 0.13446)
-bones/103/rotation = Quaternion(-0.487986, -0.305618, -0.306552, 0.757954)
+bones/103/position = Vector3(0.00550656, 1.49575, 0.253954)
+bones/103/rotation = Quaternion(-0.372109, -0.288048, -0.320363, 0.82215)
 bones/103/scale = Vector3(1, 1, 0.999999)
 bones/104/name = "DEF-cheek.B.L.001"
 bones/104/parent = 103
 bones/103/scale = Vector3(1, 1, 0.999999)
 bones/104/name = "DEF-cheek.B.L.001"
 bones/104/parent = 103
@@ -822,8 +822,8 @@ bones/105/name = "DEF-cheek.B.R"
 bones/105/parent = 2
 bones/105/rest = Transform3D(0.625247, -0.762979, 0.164102, 0.166431, 0.335791, 0.927116, -0.762474, -0.552365, 0.336935, -0.03168, 1.62666, 0.13446)
 bones/105/enabled = true
 bones/105/parent = 2
 bones/105/rest = Transform3D(0.625247, -0.762979, 0.164102, 0.166431, 0.335791, 0.927116, -0.762474, -0.552365, 0.336935, -0.03168, 1.62666, 0.13446)
 bones/105/enabled = true
-bones/105/position = Vector3(-0.03168, 1.62666, 0.13446)
-bones/105/rotation = Quaternion(-0.487986, 0.305618, 0.306552, 0.757954)
+bones/105/position = Vector3(-0.0576767, 1.49137, 0.252191)
+bones/105/rotation = Quaternion(-0.39986, 0.238726, 0.365912, 0.805748)
 bones/105/scale = Vector3(1, 1, 0.999999)
 bones/106/name = "DEF-cheek.B.R.001"
 bones/106/parent = 105
 bones/105/scale = Vector3(1, 1, 0.999999)
 bones/106/name = "DEF-cheek.B.R.001"
 bones/106/parent = 105
@@ -836,8 +836,8 @@ bones/107/name = "DEF-cheek.T.L"
 bones/107/parent = 2
 bones/107/rest = Transform3D(0.313146, -0.424331, -0.849637, -0.84709, -0.529289, -0.0478666, -0.429392, 0.734708, -0.525192, 0.07632, 1.6983, 0.0846)
 bones/107/enabled = true
 bones/107/parent = 2
 bones/107/rest = Transform3D(0.313146, -0.424331, -0.849637, -0.84709, -0.529289, -0.0478666, -0.429392, 0.734708, -0.525192, 0.07632, 1.6983, 0.0846)
 bones/107/enabled = true
-bones/107/position = Vector3(0.07632, 1.6983, 0.0846)
-bones/107/rotation = Quaternion(0.769355, -0.413145, -0.415617, 0.254296)
+bones/107/position = Vector3(0.0452064, 1.58068, 0.225236)
+bones/107/rotation = Quaternion(0.813926, -0.330536, -0.448723, 0.164067)
 bones/107/scale = Vector3(1, 1, 1)
 bones/108/name = "DEF-cheek.T.L.001"
 bones/108/parent = 107
 bones/107/scale = Vector3(1, 1, 1)
 bones/108/name = "DEF-cheek.T.L.001"
 bones/108/parent = 107
@@ -850,8 +850,8 @@ bones/109/name = "DEF-cheek.T.R"
 bones/109/parent = 2
 bones/109/rest = Transform3D(0.313146, 0.424331, 0.849637, 0.84709, -0.529289, -0.0478666, 0.429392, 0.734708, -0.525192, -0.07632, 1.6983, 0.0846)
 bones/109/enabled = true
 bones/109/parent = 2
 bones/109/rest = Transform3D(0.313146, 0.424331, 0.849637, 0.84709, -0.529289, -0.0478666, 0.429392, 0.734708, -0.525192, -0.07632, 1.6983, 0.0846)
 bones/109/enabled = true
-bones/109/position = Vector3(-0.07632, 1.6983, 0.0846)
-bones/109/rotation = Quaternion(0.769355, 0.413145, 0.415617, 0.254296)
+bones/109/position = Vector3(-0.10701, 1.57014, 0.220996)
+bones/109/rotation = Quaternion(0.776386, 0.381265, 0.481408, 0.141805)
 bones/109/scale = Vector3(1, 1, 1)
 bones/110/name = "DEF-cheek.T.R.001"
 bones/110/parent = 109
 bones/109/scale = Vector3(1, 1, 1)
 bones/110/name = "DEF-cheek.T.R.001"
 bones/110/parent = 109
@@ -864,162 +864,162 @@ bones/111/name = "DEF-forehead.L"
 bones/111/parent = 2
 bones/111/rest = Transform3D(0.0249791, 0.0778326, 0.996654, 0.368789, -0.927363, 0.0631786, 0.929177, 0.365977, -0.0518685, 0.01512, 1.77336, 0.11925)
 bones/111/enabled = true
 bones/111/parent = 2
 bones/111/rest = Transform3D(0.0249791, 0.0778326, 0.996654, 0.368789, -0.927363, 0.0631786, 0.929177, 0.365977, -0.0518685, 0.01512, 1.77336, 0.11925)
 bones/111/enabled = true
-bones/111/position = Vector3(0.01512, 1.77336, 0.11925)
-bones/111/rotation = Quaternion(0.707851, 0.157739, 0.680168, 0.106943)
+bones/111/position = Vector3(-0.0216774, 1.63996, 0.276128)
+bones/111/rotation = Quaternion(0.703204, 0.0932566, 0.704798, -0.00821782)
 bones/111/scale = Vector3(1, 1, 1)
 bones/112/name = "DEF-forehead.L.001"
 bones/112/parent = 2
 bones/112/rest = Transform3D(0.261438, 0.191526, 0.946028, 0.471976, -0.880315, 0.0477902, 0.841955, 0.434008, -0.320543, 0.04311, 1.77804, 0.10566)
 bones/112/enabled = true
 bones/111/scale = Vector3(1, 1, 1)
 bones/112/name = "DEF-forehead.L.001"
 bones/112/parent = 2
 bones/112/rest = Transform3D(0.261438, 0.191526, 0.946028, 0.471976, -0.880315, 0.0477902, 0.841955, 0.434008, -0.320543, 0.04311, 1.77804, 0.10566)
 bones/112/enabled = true
-bones/112/position = Vector3(0.04311, 1.77804, 0.10566)
-bones/112/rotation = Quaternion(0.784585, 0.211418, 0.569722, 0.123064)
+bones/112/position = Vector3(0.00601422, 1.64989, 0.264959)
+bones/112/rotation = Quaternion(0.780416, 0.163288, 0.603558, 0.00235952)
 bones/112/scale = Vector3(1, 1, 1)
 bones/113/name = "DEF-forehead.L.002"
 bones/113/parent = 2
 bones/113/rest = Transform3D(0.729295, 0.177139, 0.660871, 0.414948, -0.882506, -0.221365, 0.544009, 0.435667, -0.717111, 0.06471, 1.77453, 0.0846)
 bones/113/enabled = true
 bones/112/scale = Vector3(1, 1, 1)
 bones/113/name = "DEF-forehead.L.002"
 bones/113/parent = 2
 bones/113/rest = Transform3D(0.729295, 0.177139, 0.660871, 0.414948, -0.882506, -0.221365, 0.544009, 0.435667, -0.717111, 0.06471, 1.77453, 0.0846)
 bones/113/enabled = true
-bones/113/position = Vector3(0.06471, 1.77453, 0.0846)
-bones/113/rotation = Quaternion(0.912265, 0.162258, 0.330189, 0.180055)
+bones/113/position = Vector3(0.0280072, 1.65338, 0.244308)
+bones/113/rotation = Quaternion(0.918289, 0.149486, 0.363101, 0.0505728)
 bones/113/scale = Vector3(0.999999, 1, 1)
 bones/114/name = "DEF-forehead.R"
 bones/114/parent = 2
 bones/114/rest = Transform3D(0.0249791, -0.0778326, -0.996654, -0.368789, -0.927363, 0.0631786, -0.929177, 0.365977, -0.0518685, -0.01512, 1.77336, 0.11925)
 bones/114/enabled = true
 bones/113/scale = Vector3(0.999999, 1, 1)
 bones/114/name = "DEF-forehead.R"
 bones/114/parent = 2
 bones/114/rest = Transform3D(0.0249791, -0.0778326, -0.996654, -0.368789, -0.927363, 0.0631786, -0.929177, 0.365977, -0.0518685, -0.01512, 1.77336, 0.11925)
 bones/114/enabled = true
-bones/114/position = Vector3(-0.01512, 1.77336, 0.11925)
-bones/114/rotation = Quaternion(0.707851, -0.157739, -0.680168, 0.106943)
+bones/114/position = Vector3(-0.0518334, 1.63788, 0.275288)
+bones/114/rotation = Quaternion(0.727263, -0.0442122, -0.683885, 0.0378823)
 bones/114/scale = Vector3(1, 1, 1)
 bones/115/name = "DEF-forehead.R.001"
 bones/115/parent = 2
 bones/115/rest = Transform3D(0.261438, -0.191526, -0.946028, -0.471976, -0.880315, 0.0477902, -0.841955, 0.434008, -0.320543, -0.04311, 1.77804, 0.10566)
 bones/115/enabled = true
 bones/114/scale = Vector3(1, 1, 1)
 bones/115/name = "DEF-forehead.R.001"
 bones/115/parent = 2
 bones/115/rest = Transform3D(0.261438, -0.191526, -0.946028, -0.471976, -0.880315, 0.0477902, -0.841955, 0.434008, -0.320543, -0.04311, 1.77804, 0.10566)
 bones/115/enabled = true
-bones/115/position = Vector3(-0.04311, 1.77804, 0.10566)
-bones/115/rotation = Quaternion(0.784585, -0.211418, -0.569722, 0.123064)
+bones/115/position = Vector3(-0.0799664, 1.64393, 0.262565)
+bones/115/rotation = Quaternion(0.806286, -0.109012, -0.580051, 0.039495)
 bones/115/scale = Vector3(1, 1, 1)
 bones/116/name = "DEF-forehead.R.002"
 bones/116/parent = 2
 bones/116/rest = Transform3D(0.729295, -0.177139, -0.660871, -0.414948, -0.882506, -0.221365, -0.544009, 0.435667, -0.717111, -0.06471, 1.77453, 0.0846)
 bones/116/enabled = true
 bones/115/scale = Vector3(1, 1, 1)
 bones/116/name = "DEF-forehead.R.002"
 bones/116/parent = 2
 bones/116/rest = Transform3D(0.729295, -0.177139, -0.660871, -0.414948, -0.882506, -0.221365, -0.544009, 0.435667, -0.717111, -0.06471, 1.77453, 0.0846)
 bones/116/enabled = true
-bones/116/position = Vector3(-0.06471, 1.77453, 0.0846)
-bones/116/rotation = Quaternion(0.912265, -0.162258, -0.330189, 0.180055)
+bones/116/position = Vector3(-0.101064, 1.64444, 0.240727)
+bones/116/rotation = Quaternion(0.936146, -0.0870676, -0.333104, 0.0713541)
 bones/116/scale = Vector3(0.999999, 1, 1)
 bones/117/name = "DEF-nose"
 bones/117/parent = 2
 bones/117/rest = Transform3D(1, -3.6823e-13, 3.36067e-14, -2.71878e-13, -0.793837, -0.60813, 2.5061e-13, 0.608131, -0.793837, -3.77531e-14, 1.70802, 0.13824)
 bones/117/enabled = true
 bones/116/scale = Vector3(0.999999, 1, 1)
 bones/117/name = "DEF-nose"
 bones/117/parent = 2
 bones/117/rest = Transform3D(1, -3.6823e-13, 3.36067e-14, -2.71878e-13, -0.793837, -0.60813, 2.5061e-13, 0.608131, -0.793837, -3.77531e-14, 1.70802, 0.13824)
 bones/117/enabled = true
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 bones/133/scale = Vector3(1, 0.999999, 1)
 bones/134/name = "DEF-palm.01.L"
 bones/134/parent = 127
 bones/133/scale = Vector3(1, 0.999999, 1)
 bones/134/name = "DEF-palm.01.L"
 bones/134/parent = 127
@@ -1033,21 +1033,21 @@ bones/135/parent = 127
 bones/135/rest = Transform3D(1.78814e-07, 1.46025e-06, 1, 6.28772e-05, 1, -1.46026e-06, -1, 6.28772e-05, 1.78722e-07, 4.53205e-07, 0.095334, -3.61138e-07)
 bones/135/enabled = true
 bones/135/position = Vector3(4.53205e-07, 0.095334, -3.61138e-07)
 bones/135/rest = Transform3D(1.78814e-07, 1.46025e-06, 1, 6.28772e-05, 1, -1.46026e-06, -1, 6.28772e-05, 1.78722e-07, 4.53205e-07, 0.095334, -3.61138e-07)
 bones/135/enabled = true
 bones/135/position = Vector3(4.53205e-07, 0.095334, -3.61138e-07)
-bones/135/rotation = Quaternion(2.27467e-05, 0.707107, 2.17142e-05, 0.707107)
+bones/135/rotation = Quaternion(-0.0314758, 0.69854, 0.151936, 0.698546)
 bones/135/scale = Vector3(1, 1, 1)
 bones/136/name = "DEF-f_middle.02.L"
 bones/136/parent = 135
 bones/136/rest = Transform3D(1, 4.26928e-05, 3.4506e-10, -4.26928e-05, 1, 8.082e-06, -1.69725e-14, -8.082e-06, 1, -2.89286e-09, 0.0370001, 1.96181e-09)
 bones/136/enabled = true
 bones/136/position = Vector3(-2.89286e-09, 0.0370001, 1.96181e-09)
 bones/135/scale = Vector3(1, 1, 1)
 bones/136/name = "DEF-f_middle.02.L"
 bones/136/parent = 135
 bones/136/rest = Transform3D(1, 4.26928e-05, 3.4506e-10, -4.26928e-05, 1, 8.082e-06, -1.69725e-14, -8.082e-06, 1, -2.89286e-09, 0.0370001, 1.96181e-09)
 bones/136/enabled = true
 bones/136/position = Vector3(-2.89286e-09, 0.0370001, 1.96181e-09)
-bones/136/rotation = Quaternion(-4.041e-06, 8.62693e-11, -2.13464e-05, 1)
+bones/136/rotation = Quaternion(-0.19045, 0.00460039, -0.0131103, 0.981599)
 bones/136/scale = Vector3(1, 1, 1)
 bones/137/name = "DEF-f_middle.03.L"
 bones/137/parent = 136
 bones/137/rest = Transform3D(1, 4.10208e-05, 1.42053e-13, -4.10208e-05, 1, -8.082e-06, -3.31672e-10, 8.082e-06, 1, -4.9588e-09, 0.0295001, 4.17121e-08)
 bones/137/enabled = true
 bones/137/position = Vector3(-4.9588e-09, 0.0295001, 4.17121e-08)
 bones/136/scale = Vector3(1, 1, 1)
 bones/137/name = "DEF-f_middle.03.L"
 bones/137/parent = 136
 bones/137/rest = Transform3D(1, 4.10208e-05, 1.42053e-13, -4.10208e-05, 1, -8.082e-06, -3.31672e-10, 8.082e-06, 1, -4.9588e-09, 0.0295001, 4.17121e-08)
 bones/137/enabled = true
 bones/137/position = Vector3(-4.9588e-09, 0.0295001, 4.17121e-08)
-bones/137/rotation = Quaternion(4.041e-06, 8.29535e-11, -2.05104e-05, 1)
+bones/137/rotation = Quaternion(4.65474e-06, -7.81623e-08, -2.01332e-05, 1)
 bones/137/scale = Vector3(1, 1, 1)
 bones/138/name = "DEF-palm.02.L"
 bones/138/parent = 127
 bones/137/scale = Vector3(1, 1, 1)
 bones/138/name = "DEF-palm.02.L"
 bones/138/parent = 127
@@ -1061,21 +1061,21 @@ bones/139/parent = 127
 bones/139/rest = Transform3D(1.78814e-07, 1.43436e-06, 1, -1.29236e-05, 1, -1.43435e-06, -1, -1.29236e-05, 1.78832e-07, -0.000430138, 0.0910453, 0.0186508)
 bones/139/enabled = true
 bones/139/position = Vector3(-0.000430138, 0.0910453, 0.0186508)
 bones/139/rest = Transform3D(1.78814e-07, 1.43436e-06, 1, -1.29236e-05, 1, -1.43435e-06, -1, -1.29236e-05, 1.78832e-07, -0.000430138, 0.0910453, 0.0186508)
 bones/139/enabled = true
 bones/139/position = Vector3(-0.000430138, 0.0910453, 0.0186508)
-bones/139/rotation = Quaternion(-4.06206e-06, 0.707107, -5.0763e-06, 0.707107)
+bones/139/rotation = Quaternion(-0.103513, 0.674759, 0.280514, 0.674757)
 bones/139/scale = Vector3(1, 1, 1)
 bones/140/name = "DEF-f_ring.02.L"
 bones/140/parent = 139
 bones/140/rest = Transform3D(1, 3.71589e-07, 3.48393e-12, -3.71589e-07, 1, 8.08574e-06, -4.79365e-13, -8.08574e-06, 1, -1.04128e-08, 0.0315001, -4.89833e-10)
 bones/140/enabled = true
 bones/140/position = Vector3(-1.04128e-08, 0.0315001, -4.89833e-10)
 bones/139/scale = Vector3(1, 1, 1)
 bones/140/name = "DEF-f_ring.02.L"
 bones/140/parent = 139
 bones/140/rest = Transform3D(1, 3.71589e-07, 3.48393e-12, -3.71589e-07, 1, 8.08574e-06, -4.79365e-13, -8.08574e-06, 1, -1.04128e-08, 0.0315001, -4.89833e-10)
 bones/140/enabled = true
 bones/140/position = Vector3(-1.04128e-08, 0.0315001, -4.89833e-10)
-bones/140/rotation = Quaternion(-4.04287e-06, 9.90825e-13, -1.85795e-07, 1)
-bones/140/scale = Vector3(1, 1, 1)
+bones/140/rotation = Quaternion(-0.275586, -0.0118266, -0.0280378, 0.960795)
+bones/140/scale = Vector3(1, 0.999993, 1)
 bones/141/name = "DEF-f_ring.03.L"
 bones/141/parent = 140
 bones/141/rest = Transform3D(1, 2.98532e-06, 3.29371e-13, -2.98532e-06, 1, -8.08202e-06, -2.44568e-11, 8.08202e-06, 1, -8.09243e-09, 0.0294999, -3.67384e-08)
 bones/141/enabled = true
 bones/141/position = Vector3(-8.09243e-09, 0.0294999, -3.67384e-08)
 bones/141/name = "DEF-f_ring.03.L"
 bones/141/parent = 140
 bones/141/rest = Transform3D(1, 2.98532e-06, 3.29371e-13, -2.98532e-06, 1, -8.08202e-06, -2.44568e-11, 8.08202e-06, 1, -8.09243e-09, 0.0294999, -3.67384e-08)
 bones/141/enabled = true
 bones/141/position = Vector3(-8.09243e-09, 0.0294999, -3.67384e-08)
-bones/141/rotation = Quaternion(4.04101e-06, 6.19655e-12, -1.49266e-06, 1)
+bones/141/rotation = Quaternion(4.3083e-06, -3.352e-08, -1.93224e-06, 1)
 bones/141/scale = Vector3(1, 1, 1)
 bones/142/name = "DEF-palm.03.L"
 bones/142/parent = 127
 bones/141/scale = Vector3(1, 1, 1)
 bones/142/name = "DEF-palm.03.L"
 bones/142/parent = 127
@@ -1089,22 +1089,22 @@ bones/143/parent = 127
 bones/143/rest = Transform3D(5.96046e-08, 8.12788e-06, 1, -0.00409006, 0.999992, -8.12757e-06, -0.999992, -0.00409007, 9.28477e-08, -0.00486867, 0.0807778, 0.0380627)
 bones/143/enabled = true
 bones/143/position = Vector3(-0.00486867, 0.0807778, 0.0380627)
 bones/143/rest = Transform3D(5.96046e-08, 8.12788e-06, 1, -0.00409006, 0.999992, -8.12757e-06, -0.999992, -0.00409007, 9.28477e-08, -0.00486867, 0.0807778, 0.0380627)
 bones/143/enabled = true
 bones/143/position = Vector3(-0.00486867, 0.0807778, 0.0380627)
-bones/143/rotation = Quaternion(-0.00144318, 0.707105, -0.00144893, 0.707105)
+bones/143/rotation = Quaternion(-0.0986601, 0.666724, 0.319945, 0.665869)
 bones/143/scale = Vector3(1, 1, 1)
 bones/144/name = "DEF-f_pinky.02.L"
 bones/144/parent = 143
 bones/144/rest = Transform3D(1, -0.000421546, 6.10301e-09, 0.000421546, 1, -1.03914e-05, -1.72257e-09, 1.03914e-05, 1, 7.81739e-10, 0.0359999, -1.39326e-07)
 bones/144/enabled = true
 bones/144/position = Vector3(7.81739e-10, 0.0359999, -1.39326e-07)
 bones/143/scale = Vector3(1, 1, 1)
 bones/144/name = "DEF-f_pinky.02.L"
 bones/144/parent = 143
 bones/144/rest = Transform3D(1, -0.000421546, 6.10301e-09, 0.000421546, 1, -1.03914e-05, -1.72257e-09, 1.03914e-05, 1, 7.81739e-10, 0.0359999, -1.39326e-07)
 bones/144/enabled = true
 bones/144/position = Vector3(7.81739e-10, 0.0359999, -1.39326e-07)
-bones/144/rotation = Quaternion(5.1957e-06, 1.9564e-09, 0.000210773, 1)
+bones/144/rotation = Quaternion(-0.336419, -0.00302139, -0.0545233, 0.940128)
 bones/144/scale = Vector3(1, 1, 1)
 bones/145/name = "DEF-f_pinky.03.L"
 bones/145/parent = 144
 bones/145/rest = Transform3D(1, -0.000133068, -1.31972e-12, 0.000133068, 1, 1.70298e-05, -2.2648e-09, -1.70298e-05, 1, -2.09737e-09, 0.0210001, 5.96496e-08)
 bones/145/enabled = true
 bones/145/position = Vector3(-2.09737e-09, 0.0210001, 5.96496e-08)
 bones/144/scale = Vector3(1, 1, 1)
 bones/145/name = "DEF-f_pinky.03.L"
 bones/145/parent = 144
 bones/145/rest = Transform3D(1, -0.000133068, -1.31972e-12, 0.000133068, 1, 1.70298e-05, -2.2648e-09, -1.70298e-05, 1, -2.09737e-09, 0.0210001, 5.96496e-08)
 bones/145/enabled = true
 bones/145/position = Vector3(-2.09737e-09, 0.0210001, 5.96496e-08)
-bones/145/rotation = Quaternion(-8.5149e-06, 5.6587e-10, 6.6534e-05, 1)
-bones/145/scale = Vector3(1, 1, 1)
+bones/145/rotation = Quaternion(-7.65809e-06, 2.29663e-08, 6.55561e-05, 1)
+bones/145/scale = Vector3(1, 0.999999, 1)
 bones/146/name = "DEF-palm.04.L"
 bones/146/parent = 127
 bones/146/rest = Transform3D(7.7486e-07, -0.101916, 0.994793, 0.342174, 0.934744, 0.0957637, -0.939636, 0.340393, 0.0348737, 0.000182873, 0.0344465, 0.0211908)
 bones/146/name = "DEF-palm.04.L"
 bones/146/parent = 127
 bones/146/rest = Transform3D(7.7486e-07, -0.101916, 0.994793, 0.342174, 0.934744, 0.0957637, -0.939636, 0.340393, 0.0348737, 0.000182873, 0.0344465, 0.0211908)
@@ -1116,85 +1116,85 @@ bones/147/name = "DEF-shoulder.R"
 bones/147/parent = 2
 bones/147/rest = Transform3D(0.2062, -0.977363, -0.0473652, 0, -0.0484054, 0.998828, -0.97851, -0.205959, -0.00998122, -0.0457043, 1.44586, -0.0331638)
 bones/147/enabled = true
 bones/147/parent = 2
 bones/147/rest = Transform3D(0.2062, -0.977363, -0.0473652, 0, -0.0484054, 0.998828, -0.97851, -0.205959, -0.00998122, -0.0457043, 1.44586, -0.0331638)
 bones/147/enabled = true
-bones/147/position = Vector3(-0.0457043, 1.44586, -0.0331638)
-bones/147/rotation = Quaternion(-0.562269, 0.434562, 0.456132, 0.53568)
+bones/147/position = Vector3(-0.0410376, 1.37119, 0.0141508)
+bones/147/rotation = Quaternion(-0.532479, 0.186956, 0.538651, 0.625595)
 bones/147/scale = Vector3(1, 1, 1)
 bones/148/name = "DEF-upper_arm.R"
 bones/148/parent = 2
 bones/148/rest = Transform3D(0, -1, -7.21862e-07, -1, -2.88096e-13, 3.99101e-07, -3.99101e-07, 7.21862e-07, -1, -0.151628, 1.44061, -0.0554851)
 bones/148/enabled = true
 bones/147/scale = Vector3(1, 1, 1)
 bones/148/name = "DEF-upper_arm.R"
 bones/148/parent = 2
 bones/148/rest = Transform3D(0, -1, -7.21862e-07, -1, -2.88096e-13, 3.99101e-07, -3.99101e-07, 7.21862e-07, -1, -0.151628, 1.44061, -0.0554851)
 bones/148/enabled = true
-bones/148/position = Vector3(-0.151628, 1.44061, -0.0554851)
-bones/148/rotation = Quaternion(0.707107, -0.707107, -3.9632e-07, 1.14113e-07)
-bones/148/scale = Vector3(1, 1, 1)
+bones/148/position = Vector3(-0.135646, 1.35527, -0.0362822)
+bones/148/rotation = Quaternion(0.957624, -0.12318, 0.0645051, -0.252234)
+bones/148/scale = Vector3(1.02786, 0.946531, 1.02786)
 bones/149/name = "DEF-upper_arm.R.001"
 bones/149/parent = 148
 bones/149/rest = Transform3D(1, 1.11759e-08, -1.11819e-07, -1.11759e-08, 1, 2.99238e-08, 1.11819e-07, -2.99238e-08, 1, 2.10781e-08, 0.139208, 1.40111e-09)
 bones/149/enabled = true
 bones/149/position = Vector3(2.10781e-08, 0.139208, 1.40111e-09)
 bones/149/name = "DEF-upper_arm.R.001"
 bones/149/parent = 148
 bones/149/rest = Transform3D(1, 1.11759e-08, -1.11819e-07, -1.11759e-08, 1, 2.99238e-08, 1.11819e-07, -2.99238e-08, 1, 2.10781e-08, 0.139208, 1.40111e-09)
 bones/149/enabled = true
 bones/149/position = Vector3(2.10781e-08, 0.139208, 1.40111e-09)
-bones/149/rotation = Quaternion(-1.49619e-08, -5.59095e-08, -5.58795e-09, 1)
+bones/149/rotation = Quaternion(-1.8751e-08, 0.0809655, -2.00357e-08, 0.996717)
 bones/149/scale = Vector3(1, 1, 1)
 bones/150/name = "DEF-forearm.R"
 bones/150/parent = 149
 bones/150/rest = Transform3D(1, 2.52483e-06, 1.21353e-06, -2.52483e-06, 1, -9.3173e-08, -1.21353e-06, 9.31699e-08, 1, 2.40321e-08, 0.139208, 3.55439e-09)
 bones/150/enabled = true
 bones/150/position = Vector3(2.40321e-08, 0.139208, 3.55439e-09)
 bones/149/scale = Vector3(1, 1, 1)
 bones/150/name = "DEF-forearm.R"
 bones/150/parent = 149
 bones/150/rest = Transform3D(1, 2.52483e-06, 1.21353e-06, -2.52483e-06, 1, -9.3173e-08, -1.21353e-06, 9.31699e-08, 1, 2.40321e-08, 0.139208, 3.55439e-09)
 bones/150/enabled = true
 bones/150/position = Vector3(2.40321e-08, 0.139208, 3.55439e-09)
-bones/150/rotation = Quaternion(4.65857e-08, 6.06765e-07, -1.26242e-06, 1)
-bones/150/scale = Vector3(1, 1, 1)
+bones/150/rotation = Quaternion(-0.201689, 0.0818829, 0.0158416, 0.975892)
+bones/150/scale = Vector3(0.999856, 0.988082, 1.01406)
 bones/151/name = "DEF-forearm.R.001"
 bones/151/parent = 150
 bones/151/rest = Transform3D(1, -8.4161e-07, -8.41611e-07, 8.4161e-07, 1, 2.31198e-13, 8.41611e-07, -9.39507e-13, 1, -5.62047e-08, 0.141644, 3.39512e-09)
 bones/151/enabled = true
 bones/151/position = Vector3(-5.62047e-08, 0.141644, 3.39512e-09)
 bones/151/name = "DEF-forearm.R.001"
 bones/151/parent = 150
 bones/151/rest = Transform3D(1, -8.4161e-07, -8.41611e-07, 8.4161e-07, 1, 2.31198e-13, 8.41611e-07, -9.39507e-13, 1, -5.62047e-08, 0.141644, 3.39512e-09)
 bones/151/enabled = true
 bones/151/position = Vector3(-5.62047e-08, 0.141644, 3.39512e-09)
-bones/151/rotation = Quaternion(-2.92676e-13, -4.20805e-07, 4.20805e-07, 1)
+bones/151/rotation = Quaternion(-5.30251e-09, -0.00865028, 1.67535e-08, 0.999963)
 bones/151/scale = Vector3(1, 1, 1)
 bones/152/name = "DEF-hand.R"
 bones/152/parent = 151
 bones/152/rest = Transform3D(1, -2.34376e-07, 4.04324e-09, 2.34376e-07, 1, -3.74198e-07, -4.04315e-09, 3.74198e-07, 1, -5.20694e-09, 0.141644, 5.11267e-09)
 bones/152/enabled = true
 bones/152/position = Vector3(-5.20694e-09, 0.141644, 5.11267e-09)
 bones/151/scale = Vector3(1, 1, 1)
 bones/152/name = "DEF-hand.R"
 bones/152/parent = 151
 bones/152/rest = Transform3D(1, -2.34376e-07, 4.04324e-09, 2.34376e-07, 1, -3.74198e-07, -4.04315e-09, 3.74198e-07, 1, -5.20694e-09, 0.141644, 5.11267e-09)
 bones/152/enabled = true
 bones/152/position = Vector3(-5.20694e-09, 0.141644, 5.11267e-09)
-bones/152/rotation = Quaternion(1.87099e-07, 2.0216e-09, 1.17188e-07, 1)
-bones/152/scale = Vector3(1, 1, 1)
+bones/152/rotation = Quaternion(-0.142177, -0.0083609, -0.103375, 0.984393)
+bones/152/scale = Vector3(0.97718, 1.04632, 0.979585)
 bones/153/name = "DEF-f_index.01.R"
 bones/153/parent = 152
 bones/153/rest = Transform3D(1.78814e-07, 1.76032e-06, -1, -8.7666e-05, 1, 1.7603e-06, 1, 8.76661e-05, 1.78968e-07, 0.00518027, 0.0910931, -0.0225986)
 bones/153/enabled = true
 bones/153/position = Vector3(0.00518027, 0.0910931, -0.0225986)
 bones/153/name = "DEF-f_index.01.R"
 bones/153/parent = 152
 bones/153/rest = Transform3D(1.78814e-07, 1.76032e-06, -1, -8.7666e-05, 1, 1.7603e-06, 1, 8.76661e-05, 1.78968e-07, 0.00518027, 0.0910931, -0.0225986)
 bones/153/enabled = true
 bones/153/position = Vector3(0.00518027, 0.0910931, -0.0225986)
-bones/153/rotation = Quaternion(3.03722e-05, -0.707107, -3.1617e-05, 0.707107)
+bones/153/rotation = Quaternion(-0.0224918, -0.706487, -0.0352529, 0.70649)
 bones/153/scale = Vector3(1, 1, 1)
 bones/154/name = "DEF-f_index.02.R"
 bones/154/parent = 153
 bones/154/rest = Transform3D(1, -0.000210295, -3.66501e-10, 0.000210295, 1, 9.79046e-07, 1.60613e-10, -9.79046e-07, 1, 3.42759e-10, 0.037, 7.57774e-08)
 bones/154/enabled = true
 bones/154/position = Vector3(3.42759e-10, 0.037, 7.57774e-08)
 bones/153/scale = Vector3(1, 1, 1)
 bones/154/name = "DEF-f_index.02.R"
 bones/154/parent = 153
 bones/154/rest = Transform3D(1, -0.000210295, -3.66501e-10, 0.000210295, 1, 9.79046e-07, 1.60613e-10, -9.79046e-07, 1, 3.42759e-10, 0.037, 7.57774e-08)
 bones/154/enabled = true
 bones/154/position = Vector3(3.42759e-10, 0.037, 7.57774e-08)
-bones/154/rotation = Quaternion(-4.89523e-07, -1.31779e-10, 0.000105147, 1)
+bones/154/rotation = Quaternion(-0.147111, 0.0101904, -0.00825044, 0.989033)
 bones/154/scale = Vector3(1, 1, 1)
 bones/155/name = "DEF-f_index.03.R"
 bones/155/parent = 154
 bones/155/rest = Transform3D(1, 0.000132666, 1.13988e-09, -0.000132666, 1, 4.40931e-06, -5.5492e-10, -4.40931e-06, 1, -8.52173e-10, 0.0285, -5.41123e-08)
 bones/155/enabled = true
 bones/155/position = Vector3(-8.52173e-10, 0.0285, -5.41123e-08)
 bones/154/scale = Vector3(1, 1, 1)
 bones/155/name = "DEF-f_index.03.R"
 bones/155/parent = 154
 bones/155/rest = Transform3D(1, 0.000132666, 1.13988e-09, -0.000132666, 1, 4.40931e-06, -5.5492e-10, -4.40931e-06, 1, -8.52173e-10, 0.0285, -5.41123e-08)
 bones/155/enabled = true
 bones/155/position = Vector3(-8.52173e-10, 0.0285, -5.41123e-08)
-bones/155/rotation = Quaternion(-2.20465e-06, 4.23701e-10, -6.6333e-05, 1)
+bones/155/rotation = Quaternion(8.39836e-07, -2.08393e-07, -6.54599e-05, 1)
 bones/155/scale = Vector3(1, 1, 1)
 bones/156/name = "DEF-thumb.01.R"
 bones/156/parent = 152
 bones/156/rest = Transform3D(0.894418, 0.447099, 0.0109382, -0.390358, 0.768506, 0.506971, 0.21826, -0.457713, 0.861894, 0.0157619, 0.0246615, -0.0268173)
 bones/156/enabled = true
 bones/156/position = Vector3(0.0157619, 0.0246615, -0.0268173)
 bones/155/scale = Vector3(1, 1, 1)
 bones/156/name = "DEF-thumb.01.R"
 bones/156/parent = 152
 bones/156/rest = Transform3D(0.894418, 0.447099, 0.0109382, -0.390358, 0.768506, 0.506971, 0.21826, -0.457713, 0.861894, 0.0157619, 0.0246615, -0.0268173)
 bones/156/enabled = true
 bones/156/position = Vector3(0.0157619, 0.0246615, -0.0268173)
-bones/156/rotation = Quaternion(-0.256913, -0.0552138, -0.22303, 0.938725)
+bones/156/rotation = Quaternion(-0.246803, -0.0477934, -0.184696, 0.950101)
 bones/156/scale = Vector3(1, 1, 1)
 bones/157/name = "DEF-thumb.02.R"
 bones/157/parent = 156
 bones/157/rest = Transform3D(1, 1.06068e-05, 1.90166e-08, -1.0605e-05, 0.999856, -0.0169387, -1.9868e-07, 0.0169387, 0.999857, 5.3551e-08, 0.041871, 4.37722e-08)
 bones/157/enabled = true
 bones/157/position = Vector3(5.3551e-08, 0.041871, 4.37722e-08)
 bones/156/scale = Vector3(1, 1, 1)
 bones/157/name = "DEF-thumb.02.R"
 bones/157/parent = 156
 bones/157/rest = Transform3D(1, 1.06068e-05, 1.90166e-08, -1.0605e-05, 0.999856, -0.0169387, -1.9868e-07, 0.0169387, 0.999857, 5.3551e-08, 0.041871, 4.37722e-08)
 bones/157/enabled = true
 bones/157/position = Vector3(5.3551e-08, 0.041871, 4.37722e-08)
-bones/157/rotation = Quaternion(0.00846966, 5.44261e-08, -5.30315e-06, 0.999964)
+bones/157/rotation = Quaternion(0.19111, 0.0813779, -0.0206516, 0.977971)
 bones/157/scale = Vector3(1, 0.999999, 1)
 bones/158/name = "DEF-thumb.03.R"
 bones/158/parent = 157
 bones/158/rest = Transform3D(1, -2.46799e-05, 1.74261e-07, 2.46802e-05, 0.999921, -0.0125268, 1.34913e-07, 0.0125268, 0.999922, -1.00699e-07, 0.0341839, -4.65661e-10)
 bones/158/enabled = true
 bones/158/position = Vector3(-1.00699e-07, 0.0341839, -4.65661e-10)
 bones/157/scale = Vector3(1, 0.999999, 1)
 bones/158/name = "DEF-thumb.03.R"
 bones/158/parent = 157
 bones/158/rest = Transform3D(1, -2.46799e-05, 1.74261e-07, 2.46802e-05, 0.999921, -0.0125268, 1.34913e-07, 0.0125268, 0.999922, -1.00699e-07, 0.0341839, -4.65661e-10)
 bones/158/enabled = true
 bones/158/position = Vector3(-1.00699e-07, 0.0341839, -4.65661e-10)
-bones/158/rotation = Quaternion(0.00626353, 9.83737e-09, 1.23403e-05, 0.99998)
+bones/158/rotation = Quaternion(0.00626376, -7.70711e-08, 1.34285e-05, 0.99998)
 bones/158/scale = Vector3(1, 0.999999, 1)
 bones/159/name = "DEF-palm.01.R"
 bones/159/parent = 152
 bones/158/scale = Vector3(1, 0.999999, 1)
 bones/159/name = "DEF-palm.01.R"
 bones/159/parent = 152
@@ -1208,21 +1208,21 @@ bones/160/parent = 152
 bones/160/rest = Transform3D(1.78814e-07, -1.42897e-06, -1, -6.28654e-05, 1, -1.42898e-06, 1, 6.28654e-05, 1.78724e-07, -4.53205e-07, 0.095334, -3.63493e-07)
 bones/160/enabled = true
 bones/160/position = Vector3(-4.53205e-07, 0.095334, -3.63493e-07)
 bones/160/rest = Transform3D(1.78814e-07, -1.42897e-06, -1, -6.28654e-05, 1, -1.42898e-06, 1, 6.28654e-05, 1.78724e-07, -4.53205e-07, 0.095334, -3.63493e-07)
 bones/160/enabled = true
 bones/160/position = Vector3(-4.53205e-07, 0.095334, -3.63493e-07)
-bones/160/rotation = Quaternion(2.27315e-05, -0.707107, -2.17211e-05, 0.707107)
+bones/160/rotation = Quaternion(-0.0620709, -0.702498, -0.0955729, 0.702503)
 bones/160/scale = Vector3(1, 1, 1)
 bones/161/name = "DEF-f_middle.02.R"
 bones/161/parent = 160
 bones/161/rest = Transform3D(1, -4.26758e-05, -8.10446e-10, 4.26758e-05, 1, 8.08573e-06, 4.65381e-10, -8.08573e-06, 1, -1.98941e-09, 0.0370001, 1.26371e-09)
 bones/161/enabled = true
 bones/161/position = Vector3(-1.98941e-09, 0.0370001, 1.26371e-09)
 bones/160/scale = Vector3(1, 1, 1)
 bones/161/name = "DEF-f_middle.02.R"
 bones/161/parent = 160
 bones/161/rest = Transform3D(1, -4.26758e-05, -8.10446e-10, 4.26758e-05, 1, 8.08573e-06, 4.65381e-10, -8.08573e-06, 1, -1.98941e-09, 0.0370001, 1.26371e-09)
 bones/161/enabled = true
 bones/161/position = Vector3(-1.98941e-09, 0.0370001, 1.26371e-09)
-bones/161/rotation = Quaternion(-4.04286e-06, -3.18957e-10, 2.13379e-05, 1)
+bones/161/rotation = Quaternion(-0.262948, 0.00972539, 0.0189828, 0.964574)
 bones/161/scale = Vector3(1, 1, 1)
 bones/162/name = "DEF-f_middle.03.R"
 bones/162/parent = 161
 bones/162/rest = Transform3D(1, -4.10208e-05, -9.04082e-13, 4.10208e-05, 1, -8.08199e-06, 3.32434e-10, 8.08199e-06, 1, -2.49724e-09, 0.0295, 4.41395e-08)
 bones/162/enabled = true
 bones/162/position = Vector3(-2.49724e-09, 0.0295, 4.41395e-08)
 bones/161/scale = Vector3(1, 1, 1)
 bones/162/name = "DEF-f_middle.03.R"
 bones/162/parent = 161
 bones/162/rest = Transform3D(1, -4.10208e-05, -9.04082e-13, 4.10208e-05, 1, -8.08199e-06, 3.32434e-10, 8.08199e-06, 1, -2.49724e-09, 0.0295, 4.41395e-08)
 bones/162/enabled = true
 bones/162/position = Vector3(-2.49724e-09, 0.0295, 4.41395e-08)
-bones/162/rotation = Quaternion(4.041e-06, -8.33346e-11, 2.05104e-05, 1)
+bones/162/rotation = Quaternion(6.46779e-06, 1.28029e-07, 1.90929e-05, 1)
 bones/162/scale = Vector3(1, 1, 1)
 bones/163/name = "DEF-palm.02.R"
 bones/163/parent = 152
 bones/162/scale = Vector3(1, 1, 1)
 bones/163/name = "DEF-palm.02.R"
 bones/163/parent = 152
@@ -1236,21 +1236,21 @@ bones/164/parent = 152
 bones/164/rest = Transform3D(1.78814e-07, -1.44773e-06, -1, 1.29242e-05, 1, -1.44773e-06, 1, -1.29242e-05, 1.78833e-07, 0.000430138, 0.0910453, 0.0186508)
 bones/164/enabled = true
 bones/164/position = Vector3(0.000430138, 0.0910453, 0.0186508)
 bones/164/rest = Transform3D(1.78814e-07, -1.44773e-06, -1, 1.29242e-05, 1, -1.44773e-06, 1, -1.29242e-05, 1.78833e-07, 0.000430138, 0.0910453, 0.0186508)
 bones/164/enabled = true
 bones/164/position = Vector3(0.000430138, 0.0910453, 0.0186508)
-bones/164/rotation = Quaternion(-4.05754e-06, -0.707107, 5.08124e-06, 0.707107)
+bones/164/rotation = Quaternion(-0.0825797, -0.693053, -0.180383, 0.693051)
 bones/164/scale = Vector3(1, 1, 1)
 bones/165/name = "DEF-f_ring.02.R"
 bones/165/parent = 164
 bones/165/rest = Transform3D(1, -3.84425e-07, -3.44047e-12, 3.84425e-07, 1, 8.08574e-06, 3.32112e-13, -8.08574e-06, 1, -3.16306e-10, 0.0315001, 3.10097e-09)
 bones/165/enabled = true
 bones/165/position = Vector3(-3.16306e-10, 0.0315001, 3.10097e-09)
 bones/164/scale = Vector3(1, 1, 1)
 bones/165/name = "DEF-f_ring.02.R"
 bones/165/parent = 164
 bones/165/rest = Transform3D(1, -3.84425e-07, -3.44047e-12, 3.84425e-07, 1, 8.08574e-06, 3.32112e-13, -8.08574e-06, 1, -3.16306e-10, 0.0315001, 3.10097e-09)
 bones/165/enabled = true
 bones/165/position = Vector3(-3.16306e-10, 0.0315001, 3.10097e-09)
-bones/165/rotation = Quaternion(-4.04287e-06, -9.43146e-13, 1.92212e-07, 1)
+bones/165/rotation = Quaternion(-0.320011, -0.0106108, 0.0310388, 0.946846)
 bones/165/scale = Vector3(1, 1, 1)
 bones/166/name = "DEF-f_ring.03.R"
 bones/166/parent = 165
 bones/166/rest = Transform3D(1, -2.98533e-06, -3.00618e-13, 2.98533e-06, 1, -8.08202e-06, 2.44281e-11, 8.08202e-06, 1, 6.40939e-10, 0.0294999, -3.3149e-08)
 bones/166/enabled = true
 bones/166/position = Vector3(6.40939e-10, 0.0294999, -3.3149e-08)
 bones/165/scale = Vector3(1, 1, 1)
 bones/166/name = "DEF-f_ring.03.R"
 bones/166/parent = 165
 bones/166/rest = Transform3D(1, -2.98533e-06, -3.00618e-13, 2.98533e-06, 1, -8.08202e-06, 2.44281e-11, 8.08202e-06, 1, 6.40939e-10, 0.0294999, -3.3149e-08)
 bones/166/enabled = true
 bones/166/position = Vector3(6.40939e-10, 0.0294999, -3.3149e-08)
-bones/166/rotation = Quaternion(4.04101e-06, -6.18218e-12, 1.49266e-06, 1)
+bones/166/rotation = Quaternion(4.68059e-06, -2.29112e-07, 1.73853e-06, 1)
 bones/166/scale = Vector3(1, 1, 1)
 bones/167/name = "DEF-palm.03.R"
 bones/167/parent = 152
 bones/166/scale = Vector3(1, 1, 1)
 bones/167/name = "DEF-palm.03.R"
 bones/167/parent = 152
@@ -1264,21 +1264,21 @@ bones/168/parent = 152
 bones/168/rest = Transform3D(5.96046e-08, -8.16863e-06, -1, 0.00409005, 0.999992, -8.16832e-06, 0.999992, -0.00409005, 9.30142e-08, 0.00486867, 0.0807779, 0.0380627)
 bones/168/enabled = true
 bones/168/position = Vector3(0.00486867, 0.0807779, 0.0380627)
 bones/168/rest = Transform3D(5.96046e-08, -8.16863e-06, -1, 0.00409005, 0.999992, -8.16832e-06, 0.999992, -0.00409005, 9.30142e-08, 0.00486867, 0.0807779, 0.0380627)
 bones/168/enabled = true
 bones/168/position = Vector3(0.00486867, 0.0807779, 0.0380627)
-bones/168/rotation = Quaternion(-0.00144317, -0.707105, 0.00144894, 0.707105)
+bones/168/rotation = Quaternion(-0.0801862, -0.689149, -0.211035, 0.688555)
 bones/168/scale = Vector3(1, 1, 1)
 bones/169/name = "DEF-f_pinky.02.R"
 bones/169/parent = 168
 bones/169/rest = Transform3D(1, 0.000421521, -9.66401e-09, -0.000421521, 1, -1.03914e-05, 5.28382e-09, 1.03914e-05, 1, -4.00532e-09, 0.0359999, -1.47067e-08)
 bones/169/enabled = true
 bones/169/position = Vector3(-4.00532e-09, 0.0359999, -1.47067e-08)
 bones/168/scale = Vector3(1, 1, 1)
 bones/169/name = "DEF-f_pinky.02.R"
 bones/169/parent = 168
 bones/169/rest = Transform3D(1, 0.000421521, -9.66401e-09, -0.000421521, 1, -1.03914e-05, 5.28382e-09, 1.03914e-05, 1, -4.00532e-09, 0.0359999, -1.47067e-08)
 bones/169/enabled = true
 bones/169/position = Vector3(-4.00532e-09, 0.0359999, -1.47067e-08)
-bones/169/rotation = Quaternion(5.1957e-06, -3.73696e-09, -0.00021076, 1)
+bones/169/rotation = Quaternion(-0.349754, -0.0195519, 0.0648944, 0.934387)
 bones/169/scale = Vector3(1, 1, 1)
 bones/170/name = "DEF-f_pinky.03.R"
 bones/170/parent = 169
 bones/170/rest = Transform3D(1, 0.000133068, -4.6495e-12, -0.000133068, 1, 1.70298e-05, 2.27078e-09, -1.70298e-05, 1, 9.78077e-09, 0.0210001, 6.46994e-08)
 bones/170/enabled = true
 bones/170/position = Vector3(9.78077e-09, 0.0210001, 6.46994e-08)
 bones/169/scale = Vector3(1, 1, 1)
 bones/170/name = "DEF-f_pinky.03.R"
 bones/170/parent = 169
 bones/170/rest = Transform3D(1, 0.000133068, -4.6495e-12, -0.000133068, 1, 1.70298e-05, 2.27078e-09, -1.70298e-05, 1, 9.78077e-09, 0.0210001, 6.46994e-08)
 bones/170/enabled = true
 bones/170/position = Vector3(9.78077e-09, 0.0210001, 6.46994e-08)
-bones/170/rotation = Quaternion(-8.5149e-06, -5.6886e-10, -6.6534e-05, 1)
+bones/170/rotation = Quaternion(-9.53796e-06, -2.47026e-08, -6.50589e-05, 1)
 bones/170/scale = Vector3(1, 1, 1)
 bones/171/name = "DEF-palm.04.R"
 bones/171/parent = 152
 bones/170/scale = Vector3(1, 1, 1)
 bones/171/name = "DEF-palm.04.R"
 bones/171/parent = 152
@@ -1291,21 +1291,22 @@ bones/172/name = "DEF-breast.L"
 bones/172/parent = 2
 bones/172/rest = Transform3D(-1, -4.74001e-15, -9.3222e-15, -9.3222e-15, 0, 1, -4.74001e-15, 1, -4.41873e-29, 0.0868744, 1.35063, 0.0380751)
 bones/172/enabled = true
 bones/172/parent = 2
 bones/172/rest = Transform3D(-1, -4.74001e-15, -9.3222e-15, -9.3222e-15, 0, 1, -4.74001e-15, 1, -4.41873e-29, 0.0868744, 1.35063, 0.0380751)
 bones/172/enabled = true
-bones/172/position = Vector3(0.0868744, 1.35063, 0.0380751)
-bones/172/rotation = Quaternion(-4.97174e-15, 0.707107, 0.707107, -1.62005e-15)
+bones/172/position = Vector3(0.0734546, 1.2528, 0.0819791)
+bones/172/rotation = Quaternion(-0.143579, 0.527646, 0.831248, 0.100008)
 bones/172/scale = Vector3(1, 1, 1)
 bones/173/name = "DEF-breast.R"
 bones/173/parent = 2
 bones/173/rest = Transform3D(-1, 1.32465e-14, 1.16188e-14, 1.16188e-14, 0, 1, 1.32465e-14, 1, -1.53909e-28, -0.0868744, 1.35063, 0.0380751)
 bones/173/enabled = true
 bones/172/scale = Vector3(1, 1, 1)
 bones/173/name = "DEF-breast.R"
 bones/173/parent = 2
 bones/173/rest = Transform3D(-1, 1.32465e-14, 1.16188e-14, 1.16188e-14, 0, 1, 1.32465e-14, 1, -1.53909e-28, -0.0868744, 1.35063, 0.0380751)
 bones/173/enabled = true
-bones/173/position = Vector3(-0.0868744, 1.35063, 0.0380751)
-bones/173/rotation = Quaternion(8.79121e-15, 0.707107, 0.707107, -5.75479e-16)
+bones/173/position = Vector3(-0.0897715, 1.25563, 0.0224273)
+bones/173/rotation = Quaternion(-0.143579, 0.527646, 0.831248, 0.100008)
 bones/173/scale = Vector3(1, 1, 1)
 script = ExtResource("2_2jlbv")
 bones/173/scale = Vector3(1, 1, 1)
 script = ExtResource("2_2jlbv")
+queue_next_state = true
 transition_to_queued_state = true
 
 [node name="RightHand" type="BoneAttachment3D" parent="."]
 transition_to_queued_state = true
 
 [node name="RightHand" type="BoneAttachment3D" parent="."]
-transform = Transform3D(1, 5.72969e-08, -6.49499e-07, -6.49499e-07, 0, -1, -5.72969e-08, 1, 0, -0.778152, 1.42065, -0.0554846)
+transform = Transform3D(0.280912, -0.245265, 0.927865, 0.940445, 0.2632, -0.215148, -0.191445, 0.933044, 0.304594, -0.291032, 0.823065, -0.187203)
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
 bone_name = "weapon.R"
 bone_idx = 1
 use_external_skeleton = true
@@ -1317,7 +1318,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0,
 [node name="Sword" parent="RightHand/hand_socket_R" instance=ExtResource("4_qvp1s")]
 
 [node name="LeftHand" type="BoneAttachment3D" parent="."]
 [node name="Sword" parent="RightHand/hand_socket_R" instance=ExtResource("4_qvp1s")]
 
 [node name="LeftHand" type="BoneAttachment3D" parent="."]
-transform = Transform3D(1, -2.81782e-08, -3.38389e-07, -3.38389e-07, 0, -1, 2.81782e-08, 1, 0, 0.778152, 1.42065, -0.0554846)
+transform = Transform3D(0.235421, -0.773411, -0.588568, -0.596633, 0.363041, -0.715703, 0.767207, 0.519651, -0.375975, 0.258624, 0.8283, 0.25055)
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
 bone_name = "weapon.L"
 bone_idx = 0
 use_external_skeleton = true
@@ -1329,7 +1330,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0,
 [node name="Gun" parent="LeftHand/hand_socket_L" instance=ExtResource("3_qq571")]
 
 [node name="Root" type="BoneAttachment3D" parent="."]
 [node name="Gun" parent="LeftHand/hand_socket_L" instance=ExtResource("3_qq571")]
 
 [node name="Root" type="BoneAttachment3D" parent="."]
-transform = Transform3D(1, -5.01023e-07, 7.45956e-07, 5.10616e-07, 0.999917, -0.0129167, -7.39422e-07, 0.0129167, 0.999917, -7.72729e-08, 1.04275, 0.0155431)
+transform = Transform3D(0.779329, -0.0104156, -0.626528, -0.0171014, 0.999136, -0.0378821, 0.626381, 0.0402371, 0.778477, 0.00289882, 0.96773, 0.000111626)
 bone_name = "DEF-spine"
 bone_idx = 3
 use_external_skeleton = true
 bone_name = "DEF-spine"
 bone_idx = 3
 use_external_skeleton = true
@@ -1338,7 +1339,7 @@ external_skeleton = NodePath("../Skeleton3D")
 [node name="Hitbox" type="Area3D" parent="Root"]
 collision_layer = 2
 collision_mask = 5
 [node name="Hitbox" type="Area3D" parent="Root"]
 collision_layer = 2
 collision_mask = 5
-script = ExtResource("5_2jlbv")
+script = ExtResource("5_ykn0j")
 
 [node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Hitbox"]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.14, 0)
 
 [node name="CollisionShape3D" type="CollisionShape3D" parent="Root/Hitbox"]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.14, 0)
@@ -1369,8 +1370,7 @@ script = ExtResource("9_f7muk")
 animation_name = "idle/default"
 
 [node name="Walk" type="Node" parent="States"]
 animation_name = "idle/default"
 
 [node name="Walk" type="Node" parent="States"]
-script = ExtResource("10_slqck")
-movement_speed = 5.0
+script = ExtResource("16_ykn0j")
 state_priority = 1
 animation_name = "move/walk"
 animation_speed_scale = 0.8
 state_priority = 1
 animation_name = "move/walk"
 animation_speed_scale = 0.8
@@ -1469,6 +1469,7 @@ dash_length = 6.0
 dash_time = 0.2
 state_priority = 50
 animation_name = "move/dash"
 dash_time = 0.2
 state_priority = 50
 animation_name = "move/dash"
+stamina_toll = 10.0
 
 [node name="Fall" type="Node" parent="States"]
 script = ExtResource("15_wgnsq")
 
 [node name="Fall" type="Node" parent="States"]
 script = ExtResource("15_wgnsq")
@@ -1506,9 +1507,18 @@ animation_name = "hit/3"
 animation_speed_scale = 0.5
 metadata/_custom_type_script = "uid://c886t1c86q0m6"
 
 animation_speed_scale = 0.5
 metadata/_custom_type_script = "uid://c886t1c86q0m6"
 
+[node name="HitEscapeTimer" type="Timer" parent="States/Hit"]
+one_shot = true
+
 [node name="Hit2" type="Node" parent="States"]
 script = ExtResource("22_l1ukb")
 state_priority = 200
 animation_name = "hit/2"
 animation_speed_scale = 0.5
 metadata/_custom_type_script = "uid://c886t1c86q0m6"
 [node name="Hit2" type="Node" parent="States"]
 script = ExtResource("22_l1ukb")
 state_priority = 200
 animation_name = "hit/2"
 animation_speed_scale = 0.5
 metadata/_custom_type_script = "uid://c886t1c86q0m6"
+
+[node name="HitEscapeTimer" type="Timer" parent="States/Hit2"]
+one_shot = true
+
+[connection signal="timeout" from="States/Hit/HitEscapeTimer" to="States/Hit" method="_on_hit_escape_timer_timeout"]
+[connection signal="timeout" from="States/Hit2/HitEscapeTimer" to="States/Hit" method="_on_hit_escape_timer_timeout"]
index 9ce0a0b77cb749132bfde4652fbe298f607a93d7..e0860b3ff134275aa43709f1e4759ab9c4360fdc 100644 (file)
@@ -11,6 +11,9 @@
 collision_layer = 4
 collision_mask = 3
 script = ExtResource("1_r8y1s")
 collision_layer = 4
 collision_mask = 3
 script = ExtResource("1_r8y1s")
+max_hit_points = 40.0
+hit_escape_window = 0.0
+hit_points = 40.0
 
 [node name="Collision" type="CollisionShape3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
 
 [node name="Collision" type="CollisionShape3D" parent="."]
 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
index 8c45a22ae523eedaf0d0f352bd441f3f0f90920e..798f231bc14f9ea2b850009103c3776d03da2dd6 100644 (file)
@@ -64,39 +64,41 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.92252, 0.5, 9.21799)
 
 [node name="Player" parent="." instance=ExtResource("1_37kl0")]
 transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
 
 [node name="Player" parent="." instance=ExtResource("1_37kl0")]
 transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
-input_is_relative_to_camera = true
 energy_points = 10.0
 
 [node name="Robot" parent="." instance=ExtResource("8_415ew")]
 transform = Transform3D(-0.709448, 0, 0.704758, 0, 1, 0, -0.704758, 0, -0.709448, -4.55426, 9.53674e-07, 3.62123)
 energy_points = 10.0
 
 [node name="Robot" parent="." instance=ExtResource("8_415ew")]
 transform = Transform3D(-0.709448, 0, 0.704758, 0, 1, 0, -0.704758, 0, -0.709448, -4.55426, 9.53674e-07, 3.62123)
+walk_speed = 4.0
 
 [node name="Input" type="Node" parent="Robot" node_paths=PackedStringArray("target")]
 script = ExtResource("7_y18ei")
 target = NodePath("../../Player")
 
 [node name="Input" type="Node" parent="Robot" node_paths=PackedStringArray("target")]
 script = ExtResource("7_y18ei")
 target = NodePath("../../Player")
+time_walking = 2.0
+time_walking_paused = 0.5
 metadata/_custom_type_script = "uid://b6bncm81voh5s"
 
 [node name="Robot2" parent="." instance=ExtResource("8_415ew")]
 metadata/_custom_type_script = "uid://b6bncm81voh5s"
 
 [node name="Robot2" parent="." instance=ExtResource("8_415ew")]
-transform = Transform3D(-0.709448, 0, 0.704758, 0, 1, 0, -0.704758, 0, -0.709448, 12.3299, 9.53674e-07, -3.35943)
+transform = Transform3D(-0.709448, 0, 0.704758, 0, 1, 0, -0.704758, 0, -0.709448, -4.55426, 9.53674e-07, -6.22435)
+walk_speed = 4.0
 
 [node name="Input" type="Node" parent="Robot2" node_paths=PackedStringArray("target")]
 script = ExtResource("7_y18ei")
 target = NodePath("../../Player")
 
 [node name="Input" type="Node" parent="Robot2" node_paths=PackedStringArray("target")]
 script = ExtResource("7_y18ei")
 target = NodePath("../../Player")
+time_walking = 1.0
+time_walking_paused = 0.5
 metadata/_custom_type_script = "uid://b6bncm81voh5s"
 
 metadata/_custom_type_script = "uid://b6bncm81voh5s"
 
-[node name="Robot3" parent="." instance=ExtResource("8_415ew")]
-transform = Transform3D(-0.709448, 0, 0.704758, 0, 1, 0, -0.704758, 0, -0.709448, 12.3299, 9.53674e-07, 10.0307)
-
-[node name="Input" type="Node" parent="Robot3" node_paths=PackedStringArray("target")]
-script = ExtResource("7_y18ei")
-target = NodePath("../../Player")
-metadata/_custom_type_script = "uid://b6bncm81voh5s"
-
-[node name="Robot4" parent="." instance=ExtResource("8_415ew")]
-transform = Transform3D(-0.709448, 0, 0.704758, 0, 1, 0, -0.704758, 0, -0.709448, 12.3299, 9.53674e-07, 18.3525)
+[node name="RobotShooter" parent="." instance=ExtResource("8_415ew")]
+transform = Transform3D(-0.709448, 0, 0.704758, 0, 1, 0, -0.704758, 0, -0.709448, 12.3299, 9.53674e-07, -3.35943)
+walk_speed = 2.0
+energy_points = 333.0
 
 
-[node name="Input" type="Node" parent="Robot4" node_paths=PackedStringArray("target")]
+[node name="Input" type="Node" parent="RobotShooter" node_paths=PackedStringArray("target")]
 script = ExtResource("7_y18ei")
 target = NodePath("../../Player")
 script = ExtResource("7_y18ei")
 target = NodePath("../../Player")
+time_walking = 0.2
+time_walking_paused = 10.0
+time_between_shots = 2.0
 metadata/_custom_type_script = "uid://b6bncm81voh5s"
 
 [node name="CameraHandler" parent="." node_paths=PackedStringArray("tracking_node") instance=ExtResource("4_f4bcd")]
 metadata/_custom_type_script = "uid://b6bncm81voh5s"
 
 [node name="CameraHandler" parent="." node_paths=PackedStringArray("tracking_node") instance=ExtResource("4_f4bcd")]
index 772732090a98548dcc294703ec9abfaaca23e490..b1c487431c2626530d4ffd2517f496080d6f92cf 100644 (file)
@@ -2,42 +2,40 @@ extends Node3D
 class_name Projectile
 
 
 class_name Projectile
 
 
-@export var speed := 20.0
+## Linear speed of the projectile
+@export var speed := 10.0
+
+## Direction the projectile will travel in
+@export var direction: Vector3:
+       set(v):
+               model.last_movement_vector  = v
+       get:
+               return model.last_movement_vector
+
+## Maximum distance from the origin point that the projectile will travel
 @export var max_range := 30.0
 
 @export var max_range := 30.0
 
-var last_movement_direction: Vector3
+## Weapon which emitted the projectile
 var weapon: Weapon
 var weapon: Weapon
-var collision_layer: int = 1
-var collision_mask: int = 1
 
 
-var _origin: Vector3
+## Collision layer for projectile
+var collision_layer: int:
+       set(c):
+               model.collision_layer = c
+       get:
+               return model.collision_layer
+               
 
 
-@onready var hurtbox: Hurtbox = $Model/Hurtbox
+## Collision mask for projectile
+var collision_mask: int:
+       set(c):
+               model.collision_mask = c
+       get:
+               return model.collision_mask
 
 
 
 
-func _ready() -> void:
-       if last_movement_direction:
-               last_movement_direction = last_movement_direction.normalized()
-       else:
-               last_movement_direction = Vector3.BACK.rotated(Vector3.UP, global_rotation.y)
-               
-       hurtbox.weapon = weapon
-       hurtbox.is_attacking = true
-       hurtbox.set_collision_layer(collision_layer)
-       hurtbox.set_collision_mask(collision_mask)
-       _origin = global_position
-       
-       # TODO: if projectile gets reflected, this must be recalculated!
-       var target_angle := Vector3.BACK.signed_angle_to(last_movement_direction, Vector3.UP)
-       global_rotate(Vector3.UP, target_angle)
+@onready var model: ProjectileModel = $Model
 
 
 func _process(delta: float) -> void:
 
 
 func _process(delta: float) -> void:
-       if (global_position - _origin).length() > max_range:
-               queue_free()
-       else:
-               global_position = lerp(
-                       global_position, 
-                       global_position + speed * last_movement_direction, 
-                       delta
-                       )
+       model.update(delta)
index 94df55417e24c55cf9c5517db18dff895549936b..878952cb5b4283282831f2d123e2077524ab8501 100644 (file)
-[gd_scene load_steps=22 format=3 uid="uid://dxmuwbdsw1cux"]
+[gd_scene load_steps=9 format=3 uid="uid://dxmuwbdsw1cux"]
 
 [ext_resource type="Script" uid="uid://dhljelflbvhq0" path="res://asset/projectile/projectile.gd" id="1_a85iw"]
 
 [ext_resource type="Script" uid="uid://dhljelflbvhq0" path="res://asset/projectile/projectile.gd" id="1_a85iw"]
+[ext_resource type="Script" uid="uid://cgj2olkiyt66o" path="res://asset/projectile/projectile_model.gd" id="2_ia5gd"]
 [ext_resource type="Script" uid="uid://bfwn8qkon3k0y" path="res://asset/character/model/hurtbox.gd" id="2_qxf0c"]
 [ext_resource type="Script" uid="uid://bfwn8qkon3k0y" path="res://asset/character/model/hurtbox.gd" id="2_qxf0c"]
-[ext_resource type="Shader" uid="uid://cb1uqpepu0fu8" path="res://asset/projectile/projectile_outer_shader.tres" id="3_eos0u"]
-[ext_resource type="Shader" uid="uid://bl8vglcme53cn" path="res://asset/projectile/projectile_inner_shader.tres" id="4_k4v71"]
-[ext_resource type="Shader" uid="uid://w1pxn1nolx5n" path="res://asset/projectile/projectile_trail_shader.tres" id="5_4ycb3"]
+[ext_resource type="Script" uid="uid://cy7gp78g4xag4" path="res://asset/projectile/projectile_hitbox.gd" id="3_e5gjc"]
+[ext_resource type="PackedScene" uid="uid://c7wv7pk6df1wi" path="res://asset/effect/hit_effect.tscn" id="4_ia5gd"]
+[ext_resource type="PackedScene" uid="uid://eoglfqffybu2" path="res://asset/projectile/projectile_visual.tscn" id="6_xofgy"]
 
 [sub_resource type="SphereShape3D" id="SphereShape3D_a85iw"]
 radius = 0.3
 
 
 [sub_resource type="SphereShape3D" id="SphereShape3D_a85iw"]
 radius = 0.3
 
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_eos0u"]
-render_priority = 0
-shader = ExtResource("3_eos0u")
-shader_parameter/base_color = Color(2, 0.134, 0.709, 1)
-shader_parameter/rotation_speed = 0.83
-shader_parameter/speed = 1.4
-
-[sub_resource type="CylinderMesh" id="CylinderMesh_eos0u"]
-top_radius = 0.0
-height = 1.0
-cap_top = false
-cap_bottom = false
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_4ycb3"]
-render_priority = 1
-shader = ExtResource("4_k4v71")
-shader_parameter/base_color = Color(4, 0.397, 2, 1)
-shader_parameter/fresnel_power = 4.0
-
-[sub_resource type="SphereMesh" id="SphereMesh_eos0u"]
-
-[sub_resource type="Gradient" id="Gradient_4ycb3"]
-offsets = PackedFloat32Array(0.4, 0.5, 0.6)
-colors = PackedColorArray(0.416952, 0.00912567, 0.0775737, 1, 3, 0, 2, 1, 0.416952, 0.00912567, 0.0775737, 1)
-metadata/_snap_enabled = true
-
-[sub_resource type="GradientTexture1D" id="GradientTexture1D_xofgy"]
-gradient = SubResource("Gradient_4ycb3")
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_xofgy"]
-render_priority = 0
-shader = ExtResource("5_4ycb3")
-shader_parameter/colors = SubResource("GradientTexture1D_xofgy")
-shader_parameter/speed = 1.0
-
-[sub_resource type="PlaneMesh" id="PlaneMesh_k4v71"]
-size = Vector2(0.77, 3)
-center_offset = Vector3(0, 0, -1.5)
-
-[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4ycb3"]
-blend_mode = 1
-cull_mode = 2
-shading_mode = 0
-disable_ambient_light = true
-disable_fog = true
-vertex_color_use_as_albedo = true
-vertex_color_is_srgb = true
-
-[sub_resource type="Gradient" id="Gradient_xofgy"]
-colors = PackedColorArray(4, 1, 2, 1, 0.646777, 0, 0.300858, 1)
-
-[sub_resource type="GradientTexture1D" id="GradientTexture1D_e5gjc"]
-gradient = SubResource("Gradient_xofgy")
-use_hdr = true
-
-[sub_resource type="Curve" id="Curve_4ycb3"]
-_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
-point_count = 2
-
-[sub_resource type="CurveTexture" id="CurveTexture_xofgy"]
-curve = SubResource("Curve_4ycb3")
-
-[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4ycb3"]
-lifetime_randomness = 0.46
-particle_flag_align_y = true
-emission_shape = 1
-emission_sphere_radius = 0.2
-direction = Vector3(0, 0, -2)
-spread = 34.315
-initial_velocity_min = 2.0
-initial_velocity_max = 10.0
-angular_velocity_min = -4.18002
-angular_velocity_max = 79.79
-gravity = Vector3(0, 0, 0)
-scale_curve = SubResource("CurveTexture_xofgy")
-color_ramp = SubResource("GradientTexture1D_e5gjc")
-hue_variation_min = -0.1
-hue_variation_max = 0.07
-
-[sub_resource type="QuadMesh" id="QuadMesh_xofgy"]
-size = Vector2(0.02, 0.06)
-orientation = 0
+[sub_resource type="SphereShape3D" id="SphereShape3D_e5gjc"]
 
 [node name="Projectile" type="Node3D"]
 script = ExtResource("1_a85iw")
 
 [node name="Model" type="Node3D" parent="."]
 
 [node name="Projectile" type="Node3D"]
 script = ExtResource("1_a85iw")
 
 [node name="Model" type="Node3D" parent="."]
+script = ExtResource("2_ia5gd")
 
 [node name="Hurtbox" type="Area3D" parent="Model"]
 script = ExtResource("2_qxf0c")
 
 [node name="Hurtbox" type="Area3D" parent="Model"]
 script = ExtResource("2_qxf0c")
@@ -105,30 +26,13 @@ metadata/_custom_type_script = "uid://bfwn8qkon3k0y"
 shape = SubResource("SphereShape3D_a85iw")
 debug_color = Color(1, 0.6, 0.701961, 0.419608)
 
 shape = SubResource("SphereShape3D_a85iw")
 debug_color = Color(1, 0.6, 0.701961, 0.419608)
 
-[node name="Visual" type="Node3D" parent="."]
-transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0, 0, 0)
-
-[node name="OuterFlame" type="MeshInstance3D" parent="Visual"]
-transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.0675984)
-material_override = SubResource("ShaderMaterial_eos0u")
-cast_shadow = 0
-mesh = SubResource("CylinderMesh_eos0u")
+[node name="Hitbox" type="Area3D" parent="Model"]
+script = ExtResource("3_e5gjc")
 
 
-[node name="InnerBall" type="MeshInstance3D" parent="Visual"]
-transform = Transform3D(0.35, 0, 0, 0, 0.35, 0, 0, 0, 0.35, 0.00562227, -0.000371352, 0.000506699)
-material_override = SubResource("ShaderMaterial_4ycb3")
-cast_shadow = 0
-mesh = SubResource("SphereMesh_eos0u")
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Model/Hitbox"]
+shape = SubResource("SphereShape3D_e5gjc")
+debug_color = Color(1.03962e-05, 0.819041, 0.983756, 0.419608)
 
 
-[node name="Trail" type="MeshInstance3D" parent="Visual"]
-material_override = SubResource("ShaderMaterial_xofgy")
-cast_shadow = 0
-mesh = SubResource("PlaneMesh_k4v71")
+[node name="HitEffect" parent="Model/Hitbox" instance=ExtResource("4_ia5gd")]
 
 
-[node name="Sparks" type="GPUParticles3D" parent="Visual"]
-material_override = SubResource("StandardMaterial3D_4ycb3")
-cast_shadow = 0
-lifetime = 0.28
-explosiveness = 0.15
-process_material = SubResource("ParticleProcessMaterial_4ycb3")
-draw_pass_1 = SubResource("QuadMesh_xofgy")
+[node name="Visual" parent="Model" instance=ExtResource("6_xofgy")]
diff --git a/asset/projectile/projectile_hitbox.gd b/asset/projectile/projectile_hitbox.gd
new file mode 100644 (file)
index 0000000..6113c6d
--- /dev/null
@@ -0,0 +1,12 @@
+extends Hitbox
+
+
+@onready var projectile: Projectile = $"../.."
+
+
+## On a successful hit, reflect the projectile backward!
+func on_successful_hit(area: Hurtbox):
+       projectile.direction = projectile.direction.bounce(projectile.direction)
+       projectile.speed *= 1.5
+       projectile.collision_layer = area.collision_layer
+       projectile.collision_mask = area.collision_mask
diff --git a/asset/projectile/projectile_hitbox.gd.uid b/asset/projectile/projectile_hitbox.gd.uid
new file mode 100644 (file)
index 0000000..4e04b96
--- /dev/null
@@ -0,0 +1 @@
+uid://cy7gp78g4xag4
index 4c61167cdcac12b54c5e084f178f2f1e917cb9a0..b6d7e16ebc61b95d70b50d28a4b1bbae65feac55 100644 (file)
@@ -42,7 +42,6 @@ void fragment() {
 
 }
 "
 
 }
 "
-graph_offset = Vector2(-597.218, -20.1925)
 flags/unshaded = true
 flags/shadows_disabled = true
 flags/ambient_light_disabled = true
 flags/unshaded = true
 flags/shadows_disabled = true
 flags/ambient_light_disabled = true
diff --git a/asset/projectile/projectile_model.gd b/asset/projectile/projectile_model.gd
new file mode 100644 (file)
index 0000000..e86110b
--- /dev/null
@@ -0,0 +1,59 @@
+extends Node3D
+class_name ProjectileModel
+## Base class for all projectile models
+##
+## A projectile moves, can do damage, and can be hit. This model handles the movement,
+## collision layering and masking, hitboxes and hurtboxes
+
+@onready var projectile: Projectile = $".."
+@onready var hurtbox: Hurtbox = $Hurtbox
+@onready var hitbox: Hitbox = $Hitbox
+
+
+var last_movement_vector: Vector3:
+       set(v):
+               last_movement_vector = v.normalized()
+               rotate_toward_last_movement_vector()
+       get:
+               return last_movement_vector
+
+var collision_layer: int = 1:
+       set(c):
+               collision_layer = c
+               hitbox.set_collision_layer(collision_layer)
+               hurtbox.set_collision_layer(collision_layer)
+       get:
+               return collision_layer
+
+var collision_mask: int = 1:
+       set(c):
+               collision_mask = c
+               hitbox.set_collision_mask(collision_mask)
+               hurtbox.set_collision_mask(collision_mask)
+       get:
+               return collision_mask
+
+
+func _ready() -> void:
+       hurtbox.weapon = projectile.weapon
+       hurtbox.is_attacking = true
+       
+       # manually set this to be the direction projectile is facing
+       if not last_movement_vector:
+               last_movement_vector = Vector3.BACK.rotated(Vector3.UP, projectile.global_rotation.y)
+
+
+func rotate_toward_last_movement_vector():
+       var target_angle := Vector3.BACK.signed_angle_to(last_movement_vector, Vector3.UP)
+       global_rotation.y = target_angle
+
+
+func update(delta: float) -> void:
+       if (global_position - projectile.global_position).length() > projectile.max_range:
+               projectile.queue_free()
+       else:
+               global_position = lerp(
+                       global_position, 
+                       global_position + projectile.speed * last_movement_vector, 
+                       delta
+                       )
diff --git a/asset/projectile/projectile_model.gd.uid b/asset/projectile/projectile_model.gd.uid
new file mode 100644 (file)
index 0000000..28e14c5
--- /dev/null
@@ -0,0 +1 @@
+uid://cgj2olkiyt66o
index b2970366f76d452b33762ef1c5700bcb65fb35af..9503981365be7f1b4af9d6a5ebf44165d79e7b4c 100644 (file)
@@ -138,7 +138,6 @@ void fragment() {
 
 }
 "
 
 }
 "
-graph_offset = Vector2(-646.088, -139.978)
 modes/cull = 2
 flags/unshaded = true
 flags/shadows_disabled = true
 modes/cull = 2
 flags/unshaded = true
 flags/shadows_disabled = true
index 27b93cc486038140485f83afd9674ea4bcfb2556..6dc1297507231a6a6ede4bc209af11c814b3b0e6 100644 (file)
@@ -164,7 +164,6 @@ void fragment() {
 
 }
 "
 
 }
 "
-graph_offset = Vector2(-285.482, -150.426)
 modes/cull = 2
 nodes/fragment/0/position = Vector2(2860, 360)
 nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_luuak")
 modes/cull = 2
 nodes/fragment/0/position = Vector2(2860, 360)
 nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_luuak")
diff --git a/asset/projectile/projectile_visual.tscn b/asset/projectile/projectile_visual.tscn
new file mode 100644 (file)
index 0000000..7b664d9
--- /dev/null
@@ -0,0 +1,116 @@
+[gd_scene load_steps=19 format=3 uid="uid://eoglfqffybu2"]
+
+[ext_resource type="Shader" uid="uid://cb1uqpepu0fu8" path="res://asset/projectile/projectile_outer_shader.tres" id="1_xnkfb"]
+[ext_resource type="Shader" uid="uid://bl8vglcme53cn" path="res://asset/projectile/projectile_inner_shader.tres" id="2_yml7r"]
+[ext_resource type="Shader" uid="uid://w1pxn1nolx5n" path="res://asset/projectile/projectile_trail_shader.tres" id="3_hgxif"]
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_eos0u"]
+render_priority = 0
+shader = ExtResource("1_xnkfb")
+shader_parameter/base_color = Color(2, 0.134, 0.709, 1)
+shader_parameter/rotation_speed = 0.83
+shader_parameter/speed = 1.4
+
+[sub_resource type="CylinderMesh" id="CylinderMesh_eos0u"]
+top_radius = 0.0
+height = 1.0
+cap_top = false
+cap_bottom = false
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_4ycb3"]
+render_priority = 1
+shader = ExtResource("2_yml7r")
+shader_parameter/base_color = Color(4, 0.397, 2, 1)
+shader_parameter/fresnel_power = 4.0
+
+[sub_resource type="SphereMesh" id="SphereMesh_eos0u"]
+
+[sub_resource type="Gradient" id="Gradient_4ycb3"]
+offsets = PackedFloat32Array(0.4, 0.5, 0.6)
+colors = PackedColorArray(0.416952, 0.00912567, 0.0775737, 1, 3, 0, 2, 1, 0.416952, 0.00912567, 0.0775737, 1)
+metadata/_snap_enabled = true
+
+[sub_resource type="GradientTexture1D" id="GradientTexture1D_xofgy"]
+gradient = SubResource("Gradient_4ycb3")
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_xofgy"]
+render_priority = 0
+shader = ExtResource("3_hgxif")
+shader_parameter/colors = SubResource("GradientTexture1D_xofgy")
+shader_parameter/speed = 1.0
+
+[sub_resource type="PlaneMesh" id="PlaneMesh_k4v71"]
+size = Vector2(0.77, 3)
+center_offset = Vector3(0, 0, -1.5)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4ycb3"]
+blend_mode = 1
+cull_mode = 2
+shading_mode = 0
+disable_ambient_light = true
+disable_fog = true
+vertex_color_use_as_albedo = true
+vertex_color_is_srgb = true
+
+[sub_resource type="Gradient" id="Gradient_xofgy"]
+colors = PackedColorArray(4, 1, 2, 1, 0.646777, 0, 0.300858, 1)
+
+[sub_resource type="GradientTexture1D" id="GradientTexture1D_e5gjc"]
+gradient = SubResource("Gradient_xofgy")
+use_hdr = true
+
+[sub_resource type="Curve" id="Curve_4ycb3"]
+_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
+point_count = 2
+
+[sub_resource type="CurveTexture" id="CurveTexture_xofgy"]
+curve = SubResource("Curve_4ycb3")
+
+[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4ycb3"]
+lifetime_randomness = 0.46
+particle_flag_align_y = true
+emission_shape = 1
+emission_sphere_radius = 0.2
+direction = Vector3(0, 0, -2)
+spread = 34.315
+initial_velocity_min = 2.0
+initial_velocity_max = 10.0
+angular_velocity_min = -4.18002
+angular_velocity_max = 79.79
+gravity = Vector3(0, 0, 0)
+scale_curve = SubResource("CurveTexture_xofgy")
+color_ramp = SubResource("GradientTexture1D_e5gjc")
+hue_variation_min = -0.1
+hue_variation_max = 0.07
+
+[sub_resource type="QuadMesh" id="QuadMesh_xofgy"]
+size = Vector2(0.02, 0.06)
+orientation = 0
+
+[node name="Visual" type="Node3D"]
+transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0, 0, 0)
+
+[node name="OuterFlame" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.0675984)
+material_override = SubResource("ShaderMaterial_eos0u")
+cast_shadow = 0
+mesh = SubResource("CylinderMesh_eos0u")
+
+[node name="InnerBall" type="MeshInstance3D" parent="."]
+transform = Transform3D(0.35, 0, 0, 0, 0.35, 0, 0, 0, 0.35, 0.00562227, -0.000371352, 0.000506699)
+material_override = SubResource("ShaderMaterial_4ycb3")
+cast_shadow = 0
+mesh = SubResource("SphereMesh_eos0u")
+
+[node name="Trail" type="MeshInstance3D" parent="."]
+material_override = SubResource("ShaderMaterial_xofgy")
+cast_shadow = 0
+mesh = SubResource("PlaneMesh_k4v71")
+
+[node name="Sparks" type="GPUParticles3D" parent="."]
+material_override = SubResource("StandardMaterial3D_4ycb3")
+cast_shadow = 0
+lifetime = 0.28
+explosiveness = 0.15
+process_material = SubResource("ParticleProcessMaterial_4ycb3")
+draw_pass_1 = SubResource("QuadMesh_xofgy")
index 5e02469e704637e53a4e3a836340c82c40b07bff..132b9727e4c7dbe9f8b260b300f7342606dfe485 100644 (file)
@@ -10,7 +10,7 @@ weapon_name = "pistol"
 input_to_state = {
 "shoot": "GunRaise"
 }
 input_to_state = {
 "shoot": "GunRaise"
 }
-base_damage = 20
+base_damage = 10
 is_parryable = true
 
 [node name="Visual" parent="." instance=ExtResource("2_7aqci")]
 is_parryable = true
 
 [node name="Visual" parent="." instance=ExtResource("2_7aqci")]
diff --git a/global/player_variables.gd b/global/player_variables.gd
deleted file mode 100644 (file)
index 6fa218b..0000000
+++ /dev/null
@@ -1,13 +0,0 @@
-extends Node
-
-@export_group("Movement")
-@export var walk_speed := 5.0
-@export var dash_length := 6.0
-@export var acceleration := 20.0
-@export var rotation_speed := 10.0
-@export var idle_timeout := 5.0
-@export var fall_landing_limit := 3.0
-@export var fall_roll_limit := 6.0
-
-@export_group("Camera")
-@export_range(1.0, 10.0) var camera_distance := 4.0
diff --git a/global/player_variables.gd.uid b/global/player_variables.gd.uid
deleted file mode 100644 (file)
index a2faa30..0000000
+++ /dev/null
@@ -1 +0,0 @@
-uid://6t24p8piqwlp
index 48d999f18331e034bd1832a81e89cb33e9f544f2..df6bf624fe8176cb66d89f0ca69d5d0e490277ba 100644 (file)
@@ -19,7 +19,6 @@ config/icon="res://asset/map/texture/icon.svg"
 [autoload]
 
 CameraInput="*res://global/camera_input.gd"
 [autoload]
 
 CameraInput="*res://global/camera_input.gd"
-PlayerVariables="*res://global/player_variables.gd"
 
 [display]
 
 
 [display]