1 [gd_scene load_steps=19 format=3 uid="uid://eoglfqffybu2"]
3 [ext_resource type="Shader" uid="uid://cb1uqpepu0fu8" path="res://asset/projectile/projectile_outer_shader.tres" id="1_xnkfb"]
4 [ext_resource type="Shader" uid="uid://bl8vglcme53cn" path="res://asset/projectile/projectile_inner_shader.tres" id="2_yml7r"]
5 [ext_resource type="Shader" uid="uid://w1pxn1nolx5n" path="res://asset/projectile/projectile_trail_shader.tres" id="3_hgxif"]
7 [sub_resource type="ShaderMaterial" id="ShaderMaterial_eos0u"]
9 shader = ExtResource("1_xnkfb")
10 shader_parameter/base_color = Color(2, 0.134, 0.709, 1)
11 shader_parameter/rotation_speed = 0.83
12 shader_parameter/speed = 1.4
14 [sub_resource type="CylinderMesh" id="CylinderMesh_eos0u"]
20 [sub_resource type="ShaderMaterial" id="ShaderMaterial_4ycb3"]
22 shader = ExtResource("2_yml7r")
23 shader_parameter/base_color = Color(4, 0.397, 2, 1)
24 shader_parameter/fresnel_power = 4.0
26 [sub_resource type="SphereMesh" id="SphereMesh_eos0u"]
28 [sub_resource type="Gradient" id="Gradient_4ycb3"]
29 offsets = PackedFloat32Array(0.4, 0.5, 0.6)
30 colors = PackedColorArray(0.416952, 0.00912567, 0.0775737, 1, 3, 0, 2, 1, 0.416952, 0.00912567, 0.0775737, 1)
31 metadata/_snap_enabled = true
33 [sub_resource type="GradientTexture1D" id="GradientTexture1D_xofgy"]
34 gradient = SubResource("Gradient_4ycb3")
36 [sub_resource type="ShaderMaterial" id="ShaderMaterial_xofgy"]
38 shader = ExtResource("3_hgxif")
39 shader_parameter/colors = SubResource("GradientTexture1D_xofgy")
40 shader_parameter/speed = 1.0
42 [sub_resource type="PlaneMesh" id="PlaneMesh_k4v71"]
43 size = Vector2(0.77, 3)
44 center_offset = Vector3(0, 0, -1.5)
46 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4ycb3"]
50 disable_ambient_light = true
52 vertex_color_use_as_albedo = true
53 vertex_color_is_srgb = true
55 [sub_resource type="Gradient" id="Gradient_xofgy"]
56 colors = PackedColorArray(4, 1, 2, 1, 0.646777, 0, 0.300858, 1)
58 [sub_resource type="GradientTexture1D" id="GradientTexture1D_e5gjc"]
59 gradient = SubResource("Gradient_xofgy")
62 [sub_resource type="Curve" id="Curve_4ycb3"]
63 _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
66 [sub_resource type="CurveTexture" id="CurveTexture_xofgy"]
67 curve = SubResource("Curve_4ycb3")
69 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4ycb3"]
70 lifetime_randomness = 0.46
71 particle_flag_align_y = true
73 emission_sphere_radius = 0.2
74 direction = Vector3(0, 0, -2)
76 initial_velocity_min = 2.0
77 initial_velocity_max = 10.0
78 angular_velocity_min = -4.18002
79 angular_velocity_max = 79.79
80 gravity = Vector3(0, 0, 0)
81 scale_curve = SubResource("CurveTexture_xofgy")
82 color_ramp = SubResource("GradientTexture1D_e5gjc")
83 hue_variation_min = -0.1
84 hue_variation_max = 0.07
86 [sub_resource type="QuadMesh" id="QuadMesh_xofgy"]
87 size = Vector2(0.02, 0.06)
90 [node name="Visual" type="Node3D"]
91 transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0, 0, 0)
93 [node name="OuterFlame" type="MeshInstance3D" parent="."]
94 transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.0675984)
95 material_override = SubResource("ShaderMaterial_eos0u")
97 mesh = SubResource("CylinderMesh_eos0u")
99 [node name="InnerBall" type="MeshInstance3D" parent="."]
100 transform = Transform3D(0.35, 0, 0, 0, 0.35, 0, 0, 0, 0.35, 0.00562227, -0.000371352, 0.000506699)
101 material_override = SubResource("ShaderMaterial_4ycb3")
103 mesh = SubResource("SphereMesh_eos0u")
105 [node name="Trail" type="MeshInstance3D" parent="."]
106 material_override = SubResource("ShaderMaterial_xofgy")
108 mesh = SubResource("PlaneMesh_k4v71")
110 [node name="Sparks" type="GPUParticles3D" parent="."]
111 material_override = SubResource("StandardMaterial3D_4ycb3")
115 process_material = SubResource("ParticleProcessMaterial_4ycb3")
116 draw_pass_1 = SubResource("QuadMesh_xofgy")